Differential Line Growth - The Quick Way

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 17

  • @SteviaCookies
    @SteviaCookies 4 ปีที่แล้ว +6

    I just started with houdini and that's why I'm a noob, but I don't understand how the attribute create came into play, because the name of the attribute was left default attribute1, but the relax points was set to pscale? Thank you as always, all your videos are an inspiration

    • @Tiazzful
      @Tiazzful 4 ปีที่แล้ว +3

      yes you're right, the attribute name should be pscale, here you can find the edit from Mo and a .hip file with the new smooth node: vimeo.com/169438763, just scroll in the comments

  • @narissawall9740
    @narissawall9740 3 ปีที่แล้ว +4

    I can't get the new smooth to give as nice of a result as the old one. Are there specific parameters I'm missing? Or is there a way of using the old smooth node? Thanks so much for this awesome tutorial!

    • @moimatthieu
      @moimatthieu 3 ปีที่แล้ว +5

      Set the "constrained boundary" to none and it will work like in the tutorial hehehe

  • @mohamedzayani7819
    @mohamedzayani7819 3 ปีที่แล้ว

    Thanks, I did the same but with a for loop.

  • @shaykh6405
    @shaykh6405 4 ปีที่แล้ว +2

    How can we make the simulation follow a texture like you here you used NOISE which is also a texture of constituting of blacks and whites.
    Can we use custom textures for example specific shapes and then drive these lines and simulation according to that?

  • @sevfx
    @sevfx 4 ปีที่แล้ว

    Very nice explanation. I will try to implement this in 3d :)

    • @Entagma
      @Entagma  4 ปีที่แล้ว +1

      Great, thanks!

  • @karolinasereikaite8233
    @karolinasereikaite8233 3 ปีที่แล้ว +1

    That was fun! Thank you :)

  • @TheInfinites
    @TheInfinites 2 ปีที่แล้ว

    Hey, how can we control how far the growth goes? Can we limit it's growth?

  • @Sykophantic
    @Sykophantic 3 ปีที่แล้ว +1

    Can someone explain what Entagma did at 4:19

    • @mrexa
      @mrexa 3 ปีที่แล้ว

      cut the nodes, create a solver, paste the nodes.

  • @Moctop
    @Moctop 4 หลายเดือนก่อน

    You keep calling the attribute create attribute "pscale" when it's still named "attribute1"?

  • @globglob3d
    @globglob3d 4 ปีที่แล้ว

    First link in description is broken, otherwise great tutorial as always

  • @uzaykisi1863
    @uzaykisi1863 2 ปีที่แล้ว

    Is there a way to render these lines without illustrator and just using the Houdini?
    Sorry for the noob question

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 3 ปีที่แล้ว

    Do you have tutorial for 3d agreggation?

    • @Entagma
      @Entagma  3 ปีที่แล้ว +1

      Look no further: entagma.com/vex-in-houdini-diffusion-limited-aggregation-plus-rendering-in-mantra-redshift/