What's in a wgsl fragment shader? ft Bevy

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

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  • @emionyt
    @emionyt 2 ปีที่แล้ว +10

    Hey Chris,
    thank you for this video, it really will help a lot of people understand the (currently poorly taught) shaders of bevy!
    As suggestion I'd recommend doing a "semi" complicated case soon. Something like a water shader (maybe with reflection) or a shader imitating some kind of stonefloor as there is a lag of intermediate examples currently. Thank you for the good work regardless and have a nice day! :)

    • @chrisbiscardi
      @chrisbiscardi  2 ปีที่แล้ว +2

      I'm working on some pbr examples currently (some even sampling quixel megascans), so expect to see videos on those soon. Water (and particles) are something I want for the 2d platformer example, so those will come around eventually as well!

  • @jamstoast
    @jamstoast หลายเดือนก่อน

    are there any examples of showing multiple shaders being used on multiple instances of a mesh in the same scene?

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน

      There are automatic and custom instancing examples in the bevy repo in the shaders folder
      github.com/bevyengine/bevy/tree/main/examples/shader

  • @diegocamilopenaramirez6101
    @diegocamilopenaramirez6101 2 ปีที่แล้ว

    SO what about Vertex Shaders?

    • @chrisbiscardi
      @chrisbiscardi  2 ปีที่แล้ว +1

      went out this morning -- th-cam.com/video/85uJc81SQZ4/w-d-xo.html