Nice video as always 😎! BTW the Vector-4 is actually ideal for making a vector synth IMO. Take a mixer, connect the oscillators, turn down all volumes to zero, set modulation intensity to 1 for each corner and the modulation curve to logarithmic to avoid that the volume drops when fading between oscillators. Done :)!
Inspiring video! I'm now picturing 20 wave sources and a dodecahedron with a ball bouncing around inside it... Damn, I wish I had time to learn to code VCV rack modules - I have SO many ideas, all the time.
I cant wait for the full release of Bitwig 5, this is absolutely amazing and I think Scrawl and the waveshaper will make super fine additions to my sound design process
You could make an enormous wavetable synth if you used 8 wavetables oscillators and also modulated their index's ( maybe with wavetable LFO's that also modulated their index's with LFO's too ) Edit: Ahh, I see you already did this at the end of the video. I guess then run each oscillator though an individually modulated mid/side eq for spread and pan. I mean let's face it, Bitwig is utterly bonkers at this point. ;)
There are no EQs in the grid tho, and getting polyphonic EQs is not an easy job either (it's possible only through duplicating poly grid layers in the instrument selector).
Hey...hatte dir bei Insta geschrieben wegen der Geschichte mit Cube nachbauen!!! Das ist genau dass was man da braucht!! Einfach die Oscillator durch Sampler ersetzen!! Und man hat wenigstens 4 Ecken vom Cube anstatt 8...was aber auch schon mega powerful ist!!! Danke für den erneut guten Input!!
Cool! I've been wanting to try this myself since v5 was released. Makes me think that it would probably be possible to define a '2D' wavetable, where you can define waveform cycle key frames in two directions, and the space between those two axes gets smoothly interpolated. Then you could achieve a similar thing (and more) with a wavetable synth. Btw, I wish the XY pad would draw a dot per polyphonic voice, like it does for the envelopes and most other modulators.
@@PolarityMusic I guess I meant to say a vector modulator that has an even mix of all 8 sources at unity gain when the blend node is at the center of the vector field, which is why I think your first example might be closer to that result.
I would like to make the dot inside the vector modulator to always start from the central point and spiral outward in increasingly larger circles until it reaches the border, then come back spiraling toward the central point in increasingly smaller circles, independent of the project phase or bpm. What modulators should I use? I spent lots of time trying to achieve this behavior using 2 or more LFOS, but my dot seems to always move in a weird pattern accross the field. My maths background is obviously not that great, but I suspect it would have something to do with sine and cosine. Thank you in advance for your reply and also for all the tutotorials you have been putting out over the past several years.
you need either one lfo for the the circle, or two if you cant alter the phase. for the x or y coordinate you need to put the lfo 90° out of phase (same sine modulation) and you need one lfo that modulates the amount of the lfos modulating the xy coordinates. then you get what you want.
in channel or project level the vector 8 can now even blend between complete different sounds + effects. but it was long ago possible using a instrument layer modulating the volume outputs by vector? using the vector for sort of modulating arrangement flow is interesting indeed :D
Here’s a thought. If you use the vector 8 and want sound in the centre position like you were trying, you could have the volumes down at say 25% and modulate negatively for the attenuators that are on the opposite side. It might take some balancing to get the levels to behave, but it should be doable
This approach reminds me little to the FM8 from native instruments, where you could place 4 different presets to all corners doing fm stuff.. THIS is wavetable, right? Very nice! Thanks and best Regards PSPS: thx for explaining the difference, I am asking myself now is that an addition of those x/y scaled wave shapes? Would that be even possible to use different mathematical operations, like XOR, NXOR, Convolution or some exotic stuff? PSPSPS: would that imaginable have that in a 3D space? Even maybe controled by a hygroscope sensor aware device like Iphone?
Hmmm, this could be very useful for evolving bass sounds where you just need simple sounds but also some "dynamic range" in the higher frequencies. This method makes that very easy. Thanks!
Wait, this means it's possible to have 3D blend? This is so powerful for sound design. Imagine having a 3D blend between different scrawls, samplers, FX, whatever. I wanna upgrade so bad lol
if you want to call multiple vectors 3D then yes :D. you can also creat multiple of these 8 blends and blend between them. so maybe 8x8 and crossblend everything. and maybe add/blend fm :D
Idea for a workaround for bipolar values in vector 8: you can add negative modulation from the modulation point opposite to the one you use positive modulation from. So 16 modulation assignments instead of just 8 positive ones. But should we? ¯\_(ツ)_/¯
Wavetable synthesis is not more like a sampler than any other form of synthesis. It's rather less like it. Every oscillator which is playing static waveforms with only the pitch changing could be easily realized with a sampler. That's the case in basic subtractive synthesis, FM synthesis, and also vector synthesis. With wavetable synthesis, it still works more or less but it works worse than with other forms of synthesis. Let's say you want a wavetable with 10 waves. You arrange them in one sample which is 10 times as long as one cycle of those waves. You set the loop length to the cycle length and modulate the start from 0% to 90% for the wavetable position. What you get is not the same as with a normal wavetable oscillator. In a wavetable oscillator, you slowly blend between wave 1 and wave 2. With a sampler, you slowly replace wave 1 with wave 2 starting at the right. That could drastically change the sound because you get a value jump.
please do not always take everything literally i say in my videos :D for me its a funny meme and i alway say, "a sampler is all you need to make music", which is also not true if you take it literally. because you can just stomp your feet and call it music ;) btw the sampler has a cycles mode, to imitate wavetable osc behaviour and i highly recommend it, because youre not limited to a number of tables.
Nice video as always 😎!
BTW the Vector-4 is actually ideal for making a vector synth IMO. Take a mixer, connect the oscillators, turn down all volumes to zero, set modulation intensity to 1 for each corner and the modulation curve to logarithmic to avoid that the volume drops when fading between oscillators. Done :)!
Really good idea
Ancient Modular Synth techniques dripping into DAWs is a good sign. Another video topic: Vector FXTable. Appreciate you!
Inspiring video! I'm now picturing 20 wave sources and a dodecahedron with a ball bouncing around inside it...
Damn, I wish I had time to learn to code VCV rack modules - I have SO many ideas, all the time.
wow. the amount of stuff i didn't know that i didn't know.
I cant wait for the full release of Bitwig 5, this is absolutely amazing and I think Scrawl and the waveshaper will make super fine additions to my sound design process
yes, sky is the limit in therms of shapes you can create :)
Thnx for teaching a new thing to me about bitwig
Very cool. Have to try and play with something like this to make morphing basses.
Thats super smart! You never fail to surprise me ;)
Came for the Bitwig tip, stayed for the math lesson 👍
That’s why we all secretly got into music (whispers; The Math 😉)
You could make an enormous wavetable synth if you used 8 wavetables oscillators and also modulated their index's ( maybe with wavetable LFO's that also modulated their index's with LFO's too )
Edit: Ahh, I see you already did this at the end of the video.
I guess then run each oscillator though an individually modulated mid/side eq for spread and pan.
I mean let's face it, Bitwig is utterly bonkers at this point. ;)
There are no EQs in the grid tho, and getting polyphonic EQs is not an easy job either (it's possible only through duplicating poly grid layers in the instrument selector).
@@CuriousPassenger Just use filters and the mid/side split.
@@billB101 I do, but I still want EQs indagrid.
@@CuriousPassenger defo
This is awesome!
Well done!
Amazing! 👍
I concur!
Hey...hatte dir bei Insta geschrieben wegen der Geschichte mit Cube nachbauen!!! Das ist genau dass was man da braucht!! Einfach die Oscillator durch Sampler ersetzen!! Und man hat wenigstens 4 Ecken vom Cube anstatt 8...was aber auch schon mega powerful ist!!! Danke für den erneut guten Input!!
Zu früh geschrieben...die Lösung kommt ja noch fast die Lösung!!
für den cube braucht man nur 8 sampler und den vector 8 genau. dann kann man da schön crossblenden :D
@@PolarityMusic Top!!! Super Powerful!!
Bitwig is sickk!
Can you use this technique to blend between different samples using the sampler instead of the oscillator?
its totally possible since the technique is just blending between the volume outputs
yes!
If yes then you could also modulate the sample position whilst modulating the x-y…could be a bit too crazy though lol
yea at some point it can become "too random" but still fun i guess ;)
Cool! I've been wanting to try this myself since v5 was released.
Makes me think that it would probably be possible to define a '2D' wavetable, where you can define waveform cycle key frames in two directions, and the space between those two axes gets smoothly interpolated. Then you could achieve a similar thing (and more) with a wavetable synth.
Btw, I wish the XY pad would draw a dot per polyphonic voice, like it does for the envelopes and most other modulators.
Regarding the 8 osc synth, Sytrus in FL Studio can do that.
Great tutorial!!!
This video is giving me so many ideas right now. I wonder that using an MPE controller could be very inspiring
this type of stuff is perfect for mpe. many things to modulate :)
Great video. I really hope we get a proper equal power crossfade version of vector modulators in the future.
you can switch the blend mode in the inspector between "equal power" and "equal gain"
You can also change the modulation curve to logarithmic, which will give you an equal power crossfade
@@PolarityMusic I guess I meant to say a vector modulator that has an even mix of all 8 sources at unity gain when the blend node is at the center of the vector field, which is why I think your first example might be closer to that result.
I would like to make the dot inside the vector modulator to always start from the central point and spiral outward in increasingly larger circles until it reaches the border, then come back spiraling toward the central point in increasingly smaller circles, independent of the project phase or bpm. What modulators should I use? I spent lots of time trying to achieve this behavior using 2 or more LFOS, but my dot seems to always move in a weird pattern accross the field. My maths background is obviously not that great, but I suspect it would have something to do with sine and cosine. Thank you in advance for your reply and also for all the tutotorials you have been putting out over the past several years.
you need either one lfo for the the circle, or two if you cant alter the phase. for the x or y coordinate you need to put the lfo 90° out of phase (same sine modulation) and you need one lfo that modulates the amount of the lfos modulating the xy coordinates. then you get what you want.
join my discord if you need help :)
in channel or project level the vector 8 can now even blend between complete different sounds + effects. but it was long ago possible using a instrument layer modulating the volume outputs by vector? using the vector for sort of modulating arrangement flow is interesting indeed :D
Here’s a thought.
If you use the vector 8 and want sound in the centre position like you were trying, you could have the volumes down at say 25% and modulate negatively for the attenuators that are on the opposite side.
It might take some balancing to get the levels to behave, but it should be doable
This approach reminds me little to the FM8 from native instruments, where you could place 4 different presets to all corners doing fm stuff.. THIS is wavetable, right? Very nice! Thanks and best Regards PSPS: thx for explaining the difference, I am asking myself now is that an addition of those x/y scaled wave shapes? Would that be even possible to use different mathematical operations, like XOR, NXOR, Convolution or some exotic stuff? PSPSPS: would that imaginable have that in a 3D space? Even maybe controled by a hygroscope sensor aware device like Iphone?
Hmmm, this could be very useful for evolving bass sounds where you just need simple sounds but also some "dynamic range" in the higher frequencies. This method makes that very easy. Thanks!
It seems you have more presets than I do. I'm even missing all the basic waveforms. Running the latest beta 6.
theyre probably not released yet :) stay tuned
Can the Vector-8 be used to blend between samples, sort of like Lunacy Audio's CUBE plugin?
sure. you can also use the XY-Intrument container and put some samplers in.
🔥
18:48 Free percussion sample. "Dubstep organ?" *bonk*
bonk
Wait, this means it's possible to have 3D blend? This is so powerful for sound design.
Imagine having a 3D blend between different scrawls, samplers, FX, whatever.
I wanna upgrade so bad lol
if you want to call multiple vectors 3D then yes :D. you can also creat multiple of these 8 blends and blend between them. so maybe 8x8 and crossblend everything. and maybe add/blend fm :D
Idea for a workaround for bipolar values in vector 8: you can add negative modulation from the modulation point opposite to the one you use positive modulation from. So 16 modulation assignments instead of just 8 positive ones.
But should we? ¯\_(ツ)_/¯
yes good idea, this could work
Wavetable synthesis is not more like a sampler than any other form of synthesis. It's rather less like it.
Every oscillator which is playing static waveforms with only the pitch changing could be easily realized with a sampler. That's the case in basic subtractive synthesis, FM synthesis, and also vector synthesis. With wavetable synthesis, it still works more or less but it works worse than with other forms of synthesis. Let's say you want a wavetable with 10 waves. You arrange them in one sample which is 10 times as long as one cycle of those waves. You set the loop length to the cycle length and modulate the start from 0% to 90% for the wavetable position. What you get is not the same as with a normal wavetable oscillator. In a wavetable oscillator, you slowly blend between wave 1 and wave 2. With a sampler, you slowly replace wave 1 with wave 2 starting at the right. That could drastically change the sound because you get a value jump.
please do not always take everything literally i say in my videos :D for me its a funny meme and i alway say, "a sampler is all you need to make music", which is also not true if you take it literally. because you can just stomp your feet and call it music ;) btw the sampler has a cycles mode, to imitate wavetable osc behaviour and i highly recommend it, because youre not limited to a number of tables.
You, basically recreate AniMoog, but way more powerful.
Wow
😳😳😳🚀🚀🚀🥳✌🏻😎😍
Nerdy.