11:16 & 14:10 I would avoid using FSR below quality setting, the better approach here would be to lower texture quality. Lower texture quality with quality setting FSR looks better than high texture quality with performance setting FSR
No one would want to play such a beautiful game with FSR 1.0, no less, not even FSR 2 or 3.0. 1600p with High settings without FSR is the sweet spot here.
12:50 you might want to look into sharing 1% lows as well. This is the metric that helps when fps is all over the place and we can get a rough idea of what real world scenario looks like.
I’m loving the game. I’m so happy with it, bugs and all. But I would agree, my m1 macmini is struggling with it. I think I’m gonna have to make the jump to a newer one before anything else releases lol
I am disappointed overall. I feel that its because we are not getting the same quality of optimization that we did for the previous games. They definitely skipped and short cut their way to a Mac release. As someone who has learned and used Metal since inception, and more recently the apple silicon provided, I can definitely say I expected a LOT more and its very obvious that the tools provided were not used by Cyan. I also feel its worth mentioning that this seems to be a trend again. Apple switched to a much better product than what is out there, provided the means for developers to use them and they are being ignored. With how many iMacs and MacBooks there are out there in circulation, the 5% statistic is old and a modern day lie. We've come to another plateau of corporate greed and convenience over quality (not so much just corporate either) and I just hope this is a short one and people want quality enough again that they will vote with their money again. Sorry for the almost rant, but I really did feel it was relevant.
This game is poorly optimised on Windows as well. I have a 3060 (not the latest and greatest GPU, but still) and performance leaves much to be desired.
Maybe this says more about the quality of the mac version of this software, rather than the processor/gpu? Instead of "too big", i'd rather call it a very poor job on developing/porting. Just my opinion.
this is absolutely shocking... considering this was in development before the M1 macs came out, so they were working on itel macs - m1 macs are a lot more powerful than the itel stuff that came before. They also know that the vast majority of macs come with 8gb ram and it's down to the customer to upgrade at the time of buying their macs -- all this means that the game devs should have been developing a game that is playable on m1 macs with 8gb... granted thats a huge ask considering macs are not really designed for games - but i wonder if they had used a newer UE whether that would have made a difference... also with the next OS coming out around the corner that is supposed to have "game mode" to utilise more of the macs power, i wonder if this will improve things. I was going to buy this for my mac - but i have a m1 macbook air... i remember buying Obduction for mac in the past when the store said "works with your mac" - it was shockingly bad. either i will have to wait until i get a new mac or the ps5 version comes out
I think all games for macOS, iPadOS, iOS and tvOS* must always support MetalFX. There's no reason not to do that and I think it would provide much better performance and better graphics quality than FSR. * does tvOS support MetalFX?
First off, I don’t think this game is optimised that well, I don’t see how even the m1 can’t keep a stable fps of at least 30fps and the fact that an m2 max has a bit of trouble with it! Doesn’t make sense. It’s awesome this guy does these videos as I don’t think anyone else does videos on iOS games with this much content.
It's an integrated chip you get for "free" what do you expect? Discrete gpus go for the price of the whole Mac alone to be able to 4K game at max settings
@Andrea R. lol firstly it's not free, no-one says I got a mac laptop with a free graphics card. Integrated chip isn't "free" Secondly we expect games that are well optimised at launch not a year after paying a premium price. A base m2 is emulating upto a ps3 at 4k, granted the firmament maybe a new game with more graphical input with its shaders/particle effects but its no red dead redemption 2.
A COOL review, but you forgot to discuss the game itself. I know you are not positioning the channel as a game review one, but you can say at least something. People would love to hear your opinin.
@@MrMacRight Nothing to be sorry about, it your approach by default. But I thought with your input on the game in general would make the video even better.
@@MrMacRight I actually like that you pivoted the review to focus on performance instead of the game. There are lots of other reviewers talking about the game but you're the only one I know that benchmarked it on Apple Silicon Macs. Thank you for the video.
Pretty meh. M1 Max should really be over 60fps, Ultra settings at 1080p for a game like this. It’s just static scenes, for the most part, there’s no reason for the performance to be so bad.
I don't care about quality, only max, uncapped fps, and don't care about frametimes or tearing, so 800x600 lowest settings is fine for me, even if the gpu can handle more.
Why? And try limiting a PC to the Mac's low power usage, and see how well it runs, not well, the PC needs 250W CPU's and 500W GPU's to compete with Apple Silicon, not helping the planet in any way...
11:16 & 14:10 I would avoid using FSR below quality setting, the better approach here would be to lower texture quality. Lower texture quality with quality setting FSR looks better than high texture quality with performance setting FSR
No one would want to play such a beautiful game with FSR 1.0, no less, not even FSR 2 or 3.0. 1600p with High settings without FSR is the sweet spot here.
12:50 you might want to look into sharing 1% lows as well. This is the metric that helps when fps is all over the place and we can get a rough idea of what real world scenario looks like.
Love your channel for years and years Mr Mac!!
Thanks for your testing. I'll probably get it now. The M 2 Mac mini will do that.
I’m loving the game. I’m so happy with it, bugs and all. But I would agree, my m1 macmini is struggling with it. I think I’m gonna have to make the jump to a newer one before anything else releases lol
I am disappointed overall. I feel that its because we are not getting the same quality of optimization that we did for the previous games. They definitely skipped and short cut their way to a Mac release. As someone who has learned and used Metal since inception, and more recently the apple silicon provided, I can definitely say I expected a LOT more and its very obvious that the tools provided were not used by Cyan.
I also feel its worth mentioning that this seems to be a trend again. Apple switched to a much better product than what is out there, provided the means for developers to use them and they are being ignored. With how many iMacs and MacBooks there are out there in circulation, the 5% statistic is old and a modern day lie. We've come to another plateau of corporate greed and convenience over quality (not so much just corporate either) and I just hope this is a short one and people want quality enough again that they will vote with their money again.
Sorry for the almost rant, but I really did feel it was relevant.
This game is poorly optimised on Windows as well. I have a 3060 (not the latest and greatest GPU, but still) and performance leaves much to be desired.
It would be interesting to look at same tests result using the AMD dGPU on supported MBP and iMac; I think this could end up in an embarrassing way.
Great video! Thanks. I found a small typo at 6:26. The MacBook Pro 13" was released in 2022, not 2023. Right?
All the best.
Correct. You have no idea how many times I check this video for typos...
@@MrMacRight What?! You mean you don't have AI doing this for you?! 😝
Maybe this says more about the quality of the mac version of this software, rather than the processor/gpu? Instead of "too big", i'd rather call it a very poor job on developing/porting. Just my opinion.
Having played this on several PCs with varying hardware, I think it's more that Firmament is just not very well optimized on any platform :/
this is absolutely shocking... considering this was in development before the M1 macs came out, so they were working on itel macs - m1 macs are a lot more powerful than the itel stuff that came before. They also know that the vast majority of macs come with 8gb ram and it's down to the customer to upgrade at the time of buying their macs -- all this means that the game devs should have been developing a game that is playable on m1 macs with 8gb...
granted thats a huge ask considering macs are not really designed for games - but i wonder if they had used a newer UE whether that would have made a difference... also with the next OS coming out around the corner that is supposed to have "game mode" to utilise more of the macs power, i wonder if this will improve things.
I was going to buy this for my mac - but i have a m1 macbook air... i remember buying Obduction for mac in the past when the store said "works with your mac" - it was shockingly bad.
either i will have to wait until i get a new mac or the ps5 version comes out
I STILL think we should buy this game to support more AAA gaming on macs. If I can get used to playing RE8 on m1MBA I think I can deal with this.
I wonder if they'll announce it for the Apple VR headset. They have to.
disappointed to see them use metal 2.1 when metal 3 could've been used
Wouldn't even make a difference.
@@Rhedox1 someone doesn't know what drivers and optimization is
@@sxifster2144Drivers for what?
@@sxifster2144 Okay, then tell me which Metal 3 feature would make a significant difference here.
@@Rhedox1 Metal FX and the API itself being a lot better and quick resources
It's quite obvious that this game is not optimized for Macs at all.
Considering M1 is entry level is quite impressive anyway. Try to play a game like that on a slim 13” PC or a 13” 2020 MacBook Pro.
I think all games for macOS, iPadOS, iOS and tvOS* must always support MetalFX. There's no reason not to do that and I think it would provide much better performance and better graphics quality than FSR.
* does tvOS support MetalFX?
First off, I don’t think this game is optimised that well, I don’t see how even the m1 can’t keep a stable fps of at least 30fps and the fact that an m2 max has a bit of trouble with it! Doesn’t make sense. It’s awesome this guy does these videos as I don’t think anyone else does videos on iOS games with this much content.
It's an integrated chip you get for "free" what do you expect? Discrete gpus go for the price of the whole Mac alone to be able to 4K game at max settings
@Andrea R. lol firstly it's not free, no-one says I got a mac laptop with a free graphics card. Integrated chip isn't "free" Secondly we expect games that are well optimised at launch not a year after paying a premium price. A base m2 is emulating upto a ps3 at 4k, granted the firmament maybe a new game with more graphical input with its shaders/particle effects but its no red dead redemption 2.
A COOL review, but you forgot to discuss the game itself.
I know you are not positioning the channel as a game review one, but you can say at least something. People would love to hear your opinin.
Sorry I pivoted this review more on performance than about the game.
@@MrMacRight Nothing to be sorry about, it your approach by default. But I thought with your input on the game in general would make the video even better.
@@MrMacRight I actually like that you pivoted the review to focus on performance instead of the game. There are lots of other reviewers talking about the game but you're the only one I know that benchmarked it on Apple Silicon Macs. Thank you for the video.
MacBook ve iPad’de GeForce NOW gibi buluttan oynaması çok zevkli olur valla
I am the first one who commented
Pretty meh. M1 Max should really be over 60fps, Ultra settings at 1080p for a game like this. It’s just static scenes, for the most part, there’s no reason for the performance to be so bad.
I don't care about quality, only max, uncapped fps, and don't care about frametimes or tearing, so 800x600 lowest settings is fine for me, even if the gpu can handle more.
20 fps? no thanks
Disappointing.
Why? And try limiting a PC to the Mac's low power usage, and see how well it runs, not well, the PC needs 250W CPU's and 500W GPU's to compete with Apple Silicon, not helping the planet in any way...
@@ncard00how on Earth this relates to the disgusting port of the exact game?)