Action! Programming for the Atari 8-bit Computer - Part 25 - Analyzing/Reviewing a Program

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • The 25th in a series of videos in programming in Action! for the Atari 8-bit computers.
    This video does a deep dive into one of my completed programs, an implementation of Conway's Game of Life and discusses page flipping as an animation technique.
    Code for my videos are at my GitHub at GitHub.com/Davi...

ความคิดเห็น • 10

  • @carl160269
    @carl160269 2 ปีที่แล้ว +3

    Good to see you back

  • @AtariFan
    @AtariFan 2 ปีที่แล้ว +4

    Great fun, thank you

  • @takingbytes1265
    @takingbytes1265 2 ปีที่แล้ว +2

    Thanks for the inspiration! I think I might try and implement this on the Atari STE in machine code.

  • @rscotthayes9448
    @rscotthayes9448 ปีที่แล้ว +1

    David, How do we call another action obj program on disk from current action program. Like the basic run "?:?" command. It would replace memory space of current program? Do we have to do assembly magic? Can you give a short video on how this would be done?

    • @davidarlington1206
      @davidarlington1206  ปีที่แล้ว

      Let me look at working that this weekend! It would be nice to finally make another video!

    • @rscotthayes9448
      @rscotthayes9448 ปีที่แล้ว

      @@davidarlington1206 awesome!! thx!

    • @takingbytes1265
      @takingbytes1265 ปีที่แล้ว

      @@davidarlington1206 Please don't tease us!!!!

  • @billlange9672
    @billlange9672 ปีที่แล้ว +2

    LIFE.ACT line 36 has hbase=$E0. Should be CHBASE, no?

    • @davidarlington1206
      @davidarlington1206  ปีที่แล้ว +2

      Most likely. I think when I put it on GitHub then I was still typing some of them over. I'll verify and correct if so. Thanks for looking out!

    • @davidarlington1206
      @davidarlington1206  ปีที่แล้ว +2

      Fixed this morning. Probably would have given a compile error from that anyway. :) Thanks again!