Hi Radek, glad to hear you are finding these videos useful. I haven't discontinued this series it's just that I've not had the time (thanks to irl things getting in the way) to get around to editing and uploading the videos. If you are struggling to fix topology issues just post your problem on the channel's discord group: discord.gg/j6xWUFEYPt
You are overthinking it. I like that you are looking for solutions to the 5 spoked poles which appear but you are doing things in the wrong order. If you inest (or more correctly outset) the semicircular cut out before you delete it. You will have the correct topology with the 8 16 or 32 resolution cylinder. All of these control loop you are trying to add are not really how we would make these things. The ngons are not necessary at all.
"I will educate you about 3D modeling. Starts adding a cylinder and delete all except the top, change the pivot point and move the object to center instead just adding a circle from beginning."
14:30 Unfair comparison! The first object kites are much sharper than this one. It has less loops too. Use a fair comparison to prove that extra resolution is needed
Just one hint for future videos: For a tutorial your video output is way too nervous. The jumping perspectives in subsecond intervals are very tiring to the human eye and as a result watching what you are doing is no fun. Just resist the temptation of permanently rotating and zooming your viewpoint and your videos gain a lot. Another service to the audience would be to show the keys pressed. Your contents deserves better because basically you do a good job.
Thanks for the valuable input. I'll get a program to display keystrokes in future videos. Every video I put out is a learning experience so you can count on me improving my delivery with every upload. Comments such as these really help reflect things I'm oblivious to, so I appreciate you taking the time to leave some feedback.
Yes I agree, brilliant tutorial, but as a beginner its very eratic, difficult to follow ar .25 speed. But i wont give up watching these tutorials, they are great. Watch how Udemy presents videos, that the right pro style. Thanks anyway for the effort😂
Hey folks, you can watch the updated version of this series here:
th-cam.com/play/PL80tdMsuUhsj4dxuV5uJbL19J89btlX1O.html
Dude, Your topology lessons are great! I wish You continued this series as I myself have some topology issues I struggle to fix
Hi Radek, glad to hear you are finding these videos useful. I haven't discontinued this series it's just that
I've not had the time (thanks to irl things getting in the way) to get around to editing and uploading the videos.
If you are struggling to fix topology issues just post your problem on the channel's discord group: discord.gg/j6xWUFEYPt
For a better viewing experience watch the video at 1.25x the speed.
You are overthinking it. I like that you are looking for solutions to the 5 spoked poles which appear but you are doing things in the wrong order. If you inest (or more correctly outset) the semicircular cut out before you delete it. You will have the correct topology with the 8 16 or 32 resolution cylinder. All of these control loop you are trying to add are not really how we would make these things. The ngons are not necessary at all.
Hello again Ian, the method you illustrated worked like a charm! Thanks for taking the time to leave a detailed critique.
7:36 Pinching/creasing like that often occurs when you have nearby parallel lines that don't fan out
True. Getting rid of them in this case ensures that there is no disruption to the curvature.
7:12 Please don't confuse the term 'Apply' and 'Enable'. Very big difference
Whoops... just misspoke.
Why do you keep applying the mirror modifier? Just keep it enabled
"I will educate you about 3D modeling. Starts adding a cylinder and delete all except the top, change the pivot point and move the object to center instead just adding a circle from beginning."
You have to fill the circle
No biggie... just a difference of a few keystrokes. Changes nothing except maybe for making the video shorter by one second. :P
@@vitof.4626 Ctrl + F > Grid Fill
@@alexandremondo nah, F + I and its perfect for subdivision
i also don't understand why you always apply the mirror modifier or the solidify. I hold them until I can't, cause its less data and more handling
14:30 Unfair comparison! The first object kites are much sharper than this one. It has less loops too. Use a fair comparison to prove that extra resolution is needed
When dealing with cylindrical objects a higher resolution mesh tends to hold details much better and results in less distortion.
Just one hint for future videos: For a tutorial your video output is way too nervous. The jumping perspectives in subsecond intervals are very tiring to the human eye and as a result watching what you are doing is no fun. Just resist the temptation of permanently rotating and zooming your viewpoint and your videos gain a lot. Another service to the audience would be to show the keys pressed.
Your contents deserves better because basically you do a good job.
Thanks for the valuable input. I'll get a program to display keystrokes in future videos. Every video I put out is a learning experience so you can count on me improving my delivery with every upload. Comments such as these really help reflect things I'm oblivious to, so I appreciate you taking the time to leave some feedback.
Yes I agree, brilliant tutorial, but as a beginner its very eratic, difficult to follow ar .25 speed. But i wont give up watching these tutorials, they are great. Watch how Udemy presents videos, that the right pro style. Thanks anyway for the effort😂
@@Spekplant Very late reply but I've updated this series and you can watch it here: th-cam.com/play/PL80tdMsuUhsj4dxuV5uJbL19J89btlX1O.html
Please whats your mesh count on this... I achieved similar result but I think over 3k vertices is too much for this shape
This video focuses on high poly modeling so having a high vert count is to be expected. However, that being said my mesh count was only 1.5k verts.
My god you did a simple thing in such a hard way . please make your videos more simpler next time . any way nice work
I will try my best.
There were much better ways to resolve the holding edges on both of those.
This is a really old video, I've updated the series since. You can watch it here: th-cam.com/video/oYwmidMGh3I/w-d-xo.html
great but again the explanation is not there ,