Zedd's Balance Patch "Let's Play" #1 - Ep.4

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  • เผยแพร่เมื่อ 24 ต.ค. 2024
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ความคิดเห็น • 3

  • @SireAymeri
    @SireAymeri ปีที่แล้ว

    For a Summon Charlie redesign, 2 ideas:
    -1. When you play Summon Charlie, Charlie stays for the rest of the mission. The fact that it still cost you a card play remains a loss of tempo.
    -2. When you play Summon Charlie, the card read. "Summon Charlie, she plays (4) Charlie cards targetting random ennemies, then leaves". The number could be toyed with.
    The Charlie collar could also be balanced based on a Summon Charlie version. It could do things like start the mission with Charlie or do a something special like a one-two punch for a Hunter/Charlie approach.
    Random Thought. I don't know about you guys, but Bladestorm feels like the Light card and Summon Charlie like the Neutral one.

    • @Zedd_FGC
      @Zedd_FGC  ปีที่แล้ว

      We can't add effects that don't exist already. And having Charlie remain more than 2 turns isn't a good thing imo. It'd hurt your deck consistency too much.
      To that end, I can change the effect to some degree, but I'm happy with it now.

  • @AskZch
    @AskZch ปีที่แล้ว

    This is a comment I hear they are good for YT content. I agree with the video so I have nothing to add, but want to help only way I can