The Hidden Side of World Building - The Kota Forests

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 653

  • @Stoneworks
    @Stoneworks  3 ปีที่แล้ว +242

    Take a shot every time I say "Basically" and mention Aristocracy.
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    • @petrameyer1121
      @petrameyer1121 3 ปีที่แล้ว +6

      WG is a scum company that uses coercion to make money off its players in underhanded ways.

    • @fritz2622
      @fritz2622 3 ปีที่แล้ว

      Is the mc server available for non-premium?

    • @travishunt2083
      @travishunt2083 3 ปีที่แล้ว +4

      This video is so longgggggg what did we do to deserve this, blessed by thy content

    • @helpiamstuckonthismanshead3385
      @helpiamstuckonthismanshead3385 3 ปีที่แล้ว +2

      The giant ants might bandit the trade ways in filed of horzions, gyanym plateau and along the southen west

    • @helpiamstuckonthismanshead3385
      @helpiamstuckonthismanshead3385 3 ปีที่แล้ว +1

      It will be easier to take food and other things then to make them yourself

  • @DaUziel
    @DaUziel 3 ปีที่แล้ว +504

    Something that we're realizing after studying and actually listening to Native Americans is that harvesting of nuts and veggies is actually its own form of agriculture and is certainly scalable to larger populations. Until they were largely wiped out by disease and settlers, they would essentially tend to forests the way Europeans tend to their farms, even breeding and spreading higher calorie nuts and berries we used to perceive as "foraging." This also had the effect of bringing in small creatures that could be trapped and hunted - almost like free roam livestock.

    • @georgethompson1460
      @georgethompson1460 2 ปีที่แล้ว +44

      Pretty sure that was what sedentary hunter gatherers living in regions such as Gobleki Tepe were probably doing.

    • @j.mbarlow5952
      @j.mbarlow5952 ปีที่แล้ว +32

      Very true, and this extends to the native South Americans. The amazon is an overgrown "farmland" of a disproportionately huge number of fruit and nut bearing trees

    • @Harvest133
      @Harvest133 ปีที่แล้ว +9

      It doesn't scale THAT well. NA only had about 3 to 4 million people in the entire continent before European showed up.

    • @InTeamFunwetrust
      @InTeamFunwetrust ปีที่แล้ว +14

      @@Harvest133 you are off by a factor of around 5 to 20

    • @Harvest133
      @Harvest133 ปีที่แล้ว +2

      @@InTeamFunwetrust no. No I'm not.

  • @learncat8771
    @learncat8771 3 ปีที่แล้ว +738

    This is really cool so far, but did the predators have societies of their own? or maybe that's what Stoneworks was hinting at at the end of the video.

    • @ramendude4062
      @ramendude4062 3 ปีที่แล้ว +10

      Nah without prey they woulda starved.

    • @learncat8771
      @learncat8771 3 ปีที่แล้ว +56

      @@ramendude4062 I thought Stoneworks said that there were prey outside of the force field's range though? they were the prey considered to be "barbarians", right?

    • @someguynamedsteve203
      @someguynamedsteve203 2 ปีที่แล้ว +6

      They say there's land outside Of The place as things go in and out

    • @jitr1238
      @jitr1238 2 ปีที่แล้ว +2

      I interpretated it as the land predator's (because the water one's we're already capable to work around it) are going to start to invade the lake and all lands surronding it (please tell me if i wrote something wrong i would apreciate it)

    • @bobmakert2841
      @bobmakert2841 ปีที่แล้ว

      ​@@learncat8771 the mice are fighting the predators like they are giant beasts is what I think it was made to be

  • @weltengeist
    @weltengeist 3 ปีที่แล้ว +617

    "Forests are boring"
    Me: builds his world around an enormous jungle with sub-forest biomes lmao

    • @romulusnuma116
      @romulusnuma116 3 ปีที่แล้ว +21

      Must be a boring guy

    • @weltengeist
      @weltengeist 3 ปีที่แล้ว +47

      @@romulusnuma116 Anti-Forest guys are always boring.

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +90

      and that is why the Weltengeist extended universe is
      Pogeurs

    • @quantum6812
      @quantum6812 3 ปีที่แล้ว +6

      Nice to see you here :)

    • @weltengeist
      @weltengeist 3 ปีที่แล้ว +8

      @@Stoneworks it's all coming together now

  • @sonofjack6286
    @sonofjack6286 3 ปีที่แล้ว +40

    14:46 Yeah, with songbirds serving as aerial beasts of war, things like sparrows could serve as scouts, & robins, cardinals, bluejays, and other such birds could serve as assault units.
    16:02 So, control that large hill and possibly the town that could be on it, and you could have control over much of the surrounding region.

  • @valdemaragering3591
    @valdemaragering3591 3 ปีที่แล้ว +83

    I feels like a lot more of this should be based on the fact that theese are mice. I know that predators cant enter the forcefield area but what about things like deer and boars?

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +51

      good point. What if there are bands of hunters that take down giant prey, and then become an economic/political force of their own?

    • @beepbop6542
      @beepbop6542 3 ปีที่แล้ว +19

      Also insects.

    • @deanholderde5959
      @deanholderde5959 3 ปีที่แล้ว +10

      This would all be very threatening for the mice, fortunately carnivorous insects are kept out by the force field, and herbivorous insects don’t tend to be aggressive.
      The boars on the other hand are very aggressive prey creatures, meaning that they may rampage through mouse cities, potentially annihilating a city if there are multiple angry boars.

    • @hoominbeeing
      @hoominbeeing 3 ปีที่แล้ว +2

      @@Stoneworks I can imagine if the mice domesticate deer and boar, then they basically have tanks or moving fortresses.
      Maybe your world should have a history. Their "ww1-2" time period could be when they discover domestication of board and deer.

  • @TheSaniloGuy
    @TheSaniloGuy 3 ปีที่แล้ว +43

    If the mice started fishing, aren't they predators now and get deleted by anti predator field? 🤔🤔🤔

    • @alalalus7692
      @alalalus7692 3 ปีที่แล้ว +21

      Depends on what that anti-predator field actually is. It might be a leaking nuclear waste container, and rats are so smart because they were lucky to get good mutation while former predators just died out

  • @LegiuneaAM
    @LegiuneaAM 3 ปีที่แล้ว +253

    This really looks fun but it becomes a pain when You have to draw a whole actual world

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +103

      yep! that’s why I only did this little region

    • @J11_boohoo
      @J11_boohoo 3 ปีที่แล้ว +7

      That’s one of the fun part for me

    • @Far_Hawk
      @Far_Hawk 3 ปีที่แล้ว +14

      Two things to consider:
      First:
      World maps are a fadvent modern cartogrmaps tended to have a detailed "Core Region" showing the nation in the focus and the surrounding states in fairly high detail but the further you got from the point of focus the vaguer ariant of "Here be Dragons".
      Second:
      Historic maps tend to be created for either purposes (/tal claimsor as tools for local logistical mapmaker' would put of detail into a region of the map thate to the purpose of the map.
      If there is a reason for the map to a regionand focus on regions more important to the maps purpose.

    • @ukishnzer
      @ukishnzer 3 ปีที่แล้ว +6

      @@Stoneworks Speaking of drawing worlds, what do you use to make this map? Like the website or whatever it is, I like the detail and texture.

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +11

      @@ukishnzer Wonderdraft, I think it's like 30$

  • @Writer-Two
    @Writer-Two 3 ปีที่แล้ว +109

    How did you make this map? I have tried to get into map building for the longest time, but I can never find a site that allows me to create such amazing maps such as this one. If you could point me in the right direction I would appreciate it thank you.

    • @carlfabian4640
      @carlfabian4640 3 ปีที่แล้ว +60

      I might be wrong but it looks like he used wonderdraft for this one

    • @GunmanJag
      @GunmanJag 3 ปีที่แล้ว +10

      Also curious what website/software was used for it

    • @girv98
      @girv98 3 ปีที่แล้ว +15

      There's Inkarnate and Wonderdraft that I know of

    • @Writer-Two
      @Writer-Two 3 ปีที่แล้ว +4

      Thanks for all the feedback guys! And why is this my most liked comment?

    • @MRcreeper151
      @MRcreeper151 3 ปีที่แล้ว +2

      wonderdraft is pretty cool

  • @ilypo
    @ilypo 3 ปีที่แล้ว +25

    loving the server so far (though it's always full) , keep up the amazing work!

  • @Hakasedess
    @Hakasedess 3 ปีที่แล้ว +2

    Man, now you've got me invested in the story of a century or two of mice warfare in a quaint little forest.
    Can't wait to hear how it plays out, what is the forcefield's origin in truth? So many questions.

  • @JacobODell_
    @JacobODell_ ปีที่แล้ว +2

    Your point about placing a city on top of a hill in the middle of a swamp reminds me of the story of Hereward the Wake. He held out against the Norman invasion of England because he staged himself on the Isle of Ely, a monastery town at the time, which sat in the middle of the Fens, when they were still many miles of boggy swampland, which the Normans couldn't navigate. Unfortunately, the legend goes he was betrayed by a Monk when they showed the Normans a path through the fen. Moral of the story ... errr ... well, there's no moral but it's a neat local legend.

  • @klemensk8776
    @klemensk8776 3 ปีที่แล้ว +6

    If a mouse lives only 7 years, than a season would be the equivalent of 2,5 years of our lifespan, does that have some sort of impact on the mentally of the mice?
    Also, a mouse can have up to 12 offspring, so the potential for quick population replenishment or overpopulation -> food shortages -> cannibalism, and ofcourse plagues.
    I love the set up, am just wondering about the impact of these things

    • @roberttheguy4974
      @roberttheguy4974 3 ปีที่แล้ว

      The map in this video looks like a wonder draft map to me wich is is a map making software that lets just draw where the land and water is then add stuff like paints that look like grass or water and place trees and mountains and stuff

    • @deanholderde5959
      @deanholderde5959 3 ปีที่แล้ว

      I don’t think there are any mammals the mice can domesticate, and seeing as plagues always come from other animals that are closely related enough to infect us(almost always domesticated ones) the mice would probably have little to worry about for plagues.

    • @klemensk8776
      @klemensk8776 3 ปีที่แล้ว

      @@deanholderde5959 well there are the squirrel chariots and for civilizations to evolve over a Aztec level domestication is pretty much a must.

  •  3 ปีที่แล้ว +5

    7:30 Eh, assumption that any of those deep inland rivers would be navigable without constant enormous effort is really dubious. Rivers are not naturally navigable, and this kind of river trade only develops at much later stage of civilization.
    Anyway, I think the starting question needs to be overall technology level and "what do they eat", and population density in various places, and only then it makes sense to talk about trade, warfare etc.

    • @alalalus7692
      @alalalus7692 3 ปีที่แล้ว

      But these are mice civilizations, in terms of navigable rivers and floating on them there should be no problem. But then the questions of food and population become very imprtant

    •  3 ปีที่แล้ว +1

      @@alalalus7692 If they want to transport anything, they need boats and navigable rivers.
      It's actually a lot worse for mice than humans - mice eat 20% of their body weight every day, so any long trip would need insane amount of food.

  • @slimslamfl
    @slimslamfl 11 หลายเดือนก่อน

    Love this series. I'm putting together some world building stuff I've been working on since the 80s. Bringing it all together, mostly as an art project for myself, but we'll see where it goes. starting to stream my art process even. I really like the way you talk of real world biomes and expand on them. Great stuff

  • @humonculeverotostre6804
    @humonculeverotostre6804 3 ปีที่แล้ว +2

    Hey! Just discovered your channel and you got plenty of great points about worldbuilding. Just wanted to know which program you use for your maps? Thank you!

  • @Draktand01
    @Draktand01 3 ปีที่แล้ว +1

    Loga feels like a perfect place to have witches. I mean, they’re surrounded by a swamp!
    Perhaps there’s a lot of magical trees growing in swamps due to the mana released from the lifeforce of dead organisms that exists in the area due to the biodiversity or something. That’s be really cool!

  • @orderofazarath7609
    @orderofazarath7609 3 ปีที่แล้ว +2

    Wondering if the borders of the force field should play a bigger role as natural border for empires and such.

  • @Axatttt
    @Axatttt 3 ปีที่แล้ว +1

    This channel underrated

  • @thebestoneforreal3491
    @thebestoneforreal3491 3 ปีที่แล้ว +3

    Love stuff like this please keep it up

  • @nashpang1765
    @nashpang1765 3 ปีที่แล้ว

    Nice to see the new expansion to the Geronimo Stilton universe

  • @RedKrasnoye
    @RedKrasnoye 3 ปีที่แล้ว +3

    This looks so good visually too, how?, you use a porgrams to do maps?, or you draw it?, it could be interesting seeing how you make a map from cero

    • @somewhereelse1235
      @somewhereelse1235 3 ปีที่แล้ว

      It looks like Inkarnate to me. I could be mistaken, though

  • @thomasrevill7723
    @thomasrevill7723 3 ปีที่แล้ว +1

    The game Symbaroum is a good example of a world built around a forest that keeps things interesting and follows quite a few of the ideas here (esp. the divergence between "civilisation" and "barbarians")

  • @leonhickson494
    @leonhickson494 3 ปีที่แล้ว +1

    LOVE THIS

  • @temasebonego7007
    @temasebonego7007 2 ปีที่แล้ว +1

    You can grow sorghum in sandy woodlands as they require little water.

  • @evilmurlock
    @evilmurlock 3 ปีที่แล้ว +1

    more stories, this is so great! Mice are so cute! Worldbuilding is so POG!

  • @pedrosalguero5664
    @pedrosalguero5664 3 ปีที่แล้ว +2

    You know for the mountains what ifpigeons use the cliffs to perch and the mice there ride them

  • @gone41214
    @gone41214 3 ปีที่แล้ว

    Man this stuff is what I'm subscribed for.

  • @florisvdvelde5447
    @florisvdvelde5447 2 ปีที่แล้ว +1

    Wow! The Blackenforth fields. Did you get that name from like back and forth mixed with black?

  • @soffren
    @soffren ปีที่แล้ว +1

    What about the Corvids? I think they could make for a compelling faction.

  • @outcast4087
    @outcast4087 3 ปีที่แล้ว

    Oh. My. God. How, just how do you manage to come up with all this? Maps, names, a full-on freakin *history?!* How rich your imagination is? And is it possible to get such power?

  • @Luredreier
    @Luredreier 3 ปีที่แล้ว +1

    Fishing requires more advanced technology then hunting and forraging.
    It's going to take longer to evolve.
    At most some harvesting of things like sea shells during low tides might be viable early on, but that's about it...
    Then with the development of spears you can start to get people spearing the fish they can see etc.

    • @jefff6007
      @jefff6007 3 ปีที่แล้ว

      Hunting and fishing can be accomplished with the same amount of technology. Tom McElroy has demonstrated this in some videos

  • @bocobocokingboco7722
    @bocobocokingboco7722 ปีที่แล้ว +1

    What do you use for the maps and for easily drawing on them?

  • @jonathanfrost8767
    @jonathanfrost8767 3 ปีที่แล้ว

    Regarding the swamp food production & irrigation: what about moving earth from more stable areas into the swamps to create mounds and artificial canals?

  • @lightsweping955
    @lightsweping955 3 ปีที่แล้ว +1

    GRATE STORY

  • @SneakyKitten3614
    @SneakyKitten3614 3 ปีที่แล้ว

    I’m seeing Gyartom Plateau’s Hill as a sort of Rohan-like spot.

  • @anotherguycalled6253
    @anotherguycalled6253 3 ปีที่แล้ว +2

    World of warship river is my favourite

  • @kaseyboles30
    @kaseyboles30 3 ปีที่แล้ว +1

    Two rivers leaving a lake isn't often a thing. Requires two identically low spots. Or you could argue the lake is slowly drying up with all that bog there. Or artificially modified with limited success.

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว

      The only river that leaves this lake is the one in the north

  • @americannationalist4820
    @americannationalist4820 3 ปีที่แล้ว +1

    Play worldbox your gonna really like it

  • @legoforbeginners6950
    @legoforbeginners6950 3 ปีที่แล้ว +1

    This is amazing.

  • @ernestlam5632
    @ernestlam5632 ปีที่แล้ว +1

    Alternative the magical force field never turns off the mice men are now viewed as predators and kept out of their ancestral land.

  • @isaacnorris2177
    @isaacnorris2177 3 ปีที่แล้ว

    Hey what's up, I love all your stuff and this video is no exception, Id love to see more of your world building projects in videos for both entertainment and as inspiration for my own world building, so one random question I had: how big are the mice in proportion to the rest of the world like are they a regular sized mice in a world of gigantic plants and animals that are realistically proportioned or are they what what humans would consider normal sized in relation to everything around them

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว

      regular sized mice yep, they are tiny, but there are big populations bc they’re the main species that are exploiting their resources here

  • @niklasstoffel8703
    @niklasstoffel8703 ปีที่แล้ว +2

    Fuck it, you did a great job. Yure a master worldbulder.

  • @damianallen4964
    @damianallen4964 ปีที่แล้ว

    Idea for the northlands. Toxoplasmosis adjacent parasite that drives the locals to be monster hunters.

  • @joshuasimoneau6086
    @joshuasimoneau6086 3 ปีที่แล้ว

    Stoneworks what did you use to make the map it looks super good

  • @birgaripadam7112
    @birgaripadam7112 3 ปีที่แล้ว

    I like this mouse civilization idea

  • @devildog7792
    @devildog7792 2 ปีที่แล้ว +1

    What mapping software did you use for this? It looks like Wonderdraft, which I've been looking to get, but I just wanna make sure.

    • @Stoneworks
      @Stoneworks  2 ปีที่แล้ว +1

      Yes it is wonderdraft and it is super awesome

    • @devildog7792
      @devildog7792 2 ปีที่แล้ว +1

      @@Stoneworks Cool, thank you! Great job, BTW, this world is an extremely interesting setting. Can't wait to hear more of it.

  • @drianch.563
    @drianch.563 3 ปีที่แล้ว

    Man this is so cool!

  • @mauriciogastonpirizgonzale5387
    @mauriciogastonpirizgonzale5387 ปีที่แล้ว

    I also came up with the idea of making a kind of rodent species that lives 10 years. It is that I am a fan of Mouse Guard (comics and RPG role-playing manual) and there they simply live the same as a human, which I do not like very much because is a bit boring in a new species creation, but if you make that species of mice live 10 years you can make them count the time in months (in moons) instead of years... and with which they could say that "I am 80 moons old" and that age would easily be translatable by the human public to the age that character is. Obviously, for a species that lives so little, they have developed in such a way that within two seasons it is already an adult (with a developed body and mind) and they have the characteristic, as a species, of being able to learn very quickly. But in my case, I would prefer it to be rats instead of mice, since I consider that it is rats that have more complex social behavior and already tend to grow very much (there are rats that are 60 centimeters long, and a certain minimum size is necessary to make the development of a brain capable of human-level minds more plausible... I would like to be more realistic than just having mice less than 10 centimeters having brains smaller than olive seeds being as intelligent as humans), so before mice it is the rats that have the best chance of evolving. And unlike you, I focused first on creating a calendar and a numbering system (I invented one in base 3 (unlike ours, which is base 10) since in Mouse Guard they have 3 fingers, it seemed logical to me that they invented their base 3 numbering system such as the Romans whose numbering system was base 5). I gave names and symbols to the numbers and everything. But if I'm going to create a world of my own, maybe I'd better forget about Mouse Guard and base myself on the fact that rats have 4 fingers on their hands... so I should redo the numbering system but this time in base 4; I know I should focus on the geography rather than how they count... but I like the numbering systems.

  • @TheBrokenCiggs
    @TheBrokenCiggs 3 ปีที่แล้ว +1

    In Indonesia,Kota Mean "city" and ada kota mean "there is city"

  • @CraftsmanOfAwsomenes
    @CraftsmanOfAwsomenes 3 ปีที่แล้ว +2

    Was it an intentional creative choice to never specifically clarify that the animals and environment are supposed to be their irl sizes?

  • @tyrowolfe3034
    @tyrowolfe3034 3 ปีที่แล้ว

    How do you make your maps? Do you have brush sets?

  • @Diego51592
    @Diego51592 3 ปีที่แล้ว

    GREAAAT video!!!

  • @sixteenthwinner4982
    @sixteenthwinner4982 3 ปีที่แล้ว

    Is there a program you used to make this map or. Was it like hand drawn?

  • @FoxhoundAK74
    @FoxhoundAK74 3 ปีที่แล้ว

    I wish that WoW sponsorship would include something for people who already play

  • @cinderbones
    @cinderbones 11 หลายเดือนก่อน

    Is there a discord server or community for worldbuilding projects? I'm actively working on what was originally was going to be a game concept and it's now expanded to a worldbuilding project...but its quite large and while there's a ton of ideas, and concepts, there's still many blind spots of things i have a hard time figuring out. Would love some assistance from other like minded people.

  • @TheRyhsge
    @TheRyhsge 2 ปีที่แล้ว +1

    I want to see a new version of this same map but this time the mice died decades ago and the insects gained sentience.

    • @Stoneworks
      @Stoneworks  2 ปีที่แล้ว

      You can totally make that if you want

    • @TheRyhsge
      @TheRyhsge 2 ปีที่แล้ว

      @@Stoneworks I’ll try my best, but what app/ website do you use to make your maps such as this one?

  • @xKeeganxxx
    @xKeeganxxx ปีที่แล้ว +2

    I'm listening to this as background, and picking up bits to appropriate, but I'm at full attention every time you say Pubydubya.

  • @pocketmira5195
    @pocketmira5195 3 ปีที่แล้ว +1

    While the people sleep above, deep within the depths of Eldham known only by few: a near extinct nation licks it wounds, and prepares to make itself known once more. But this time, with a promise... New Domatia will not fall, not again...

  • @notyourfriendlyneighbor2733
    @notyourfriendlyneighbor2733 3 ปีที่แล้ว

    How did the predators on the outside survive without water?

  • @GabeLily
    @GabeLily 3 ปีที่แล้ว +5

    I hope this doesn't fill the server

    • @Dillybean717
      @Dillybean717 3 ปีที่แล้ว +1

      Congratulations on being first

    • @GabeLily
      @GabeLily 3 ปีที่แล้ว +1

      @@Dillybean717 thanks

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +1

      I don’t think this will, it’s not about MC

    • @randomgamer3964
      @randomgamer3964 3 ปีที่แล้ว +1

      the server queue times have been getting pretty bad recently

  • @lordprimus2410
    @lordprimus2410 3 ปีที่แล้ว

    What is the name of Rathnir's greatest War

  • @Sayinclay
    @Sayinclay ปีที่แล้ว

    Skaven Take pond yes-yes much powerful yes-yes!

  • @generalalduin9548
    @generalalduin9548 3 ปีที่แล้ว

    I have to ask, what map making software were you using?

  • @Maussiegamer
    @Maussiegamer 3 ปีที่แล้ว

    what a coincidence my magical rabbit in dnd is called Kota

  • @loganvurklemeyer1957
    @loganvurklemeyer1957 3 ปีที่แล้ว

    if the mice begin eating living beings do they get sent out of the force field?

  • @timmyturner327
    @timmyturner327 3 ปีที่แล้ว +1

    Stoneworks explaining why the Mongols were able to conquer China but not Vietnam.

  • @rreevv.
    @rreevv. 3 ปีที่แล้ว

    Forest are never boring i make mystical forrests giant tiga which are very nice

  • @arrowvanlanduyt6319
    @arrowvanlanduyt6319 ปีที่แล้ว

    Did anyone else notice the river called the "World of Warships River" XD

  • @darraghhunt1937
    @darraghhunt1937 3 ปีที่แล้ว

    will there be a bedrock surver or mabey make it bedrock conpatable

  • @marcovchb
    @marcovchb ปีที่แล้ว +2

    I am really rooting for this rodent civilization!
    I guess if they will bring in the endtimes and the vermin tide!? 🤔

    • @Stoneworks
      @Stoneworks  ปีที่แล้ว +1

      Destruction unto all! All except the beneficial Beavers, who give us artificial ponds with which we irrigate our marsh crops!!!

  • @blasterfish2372
    @blasterfish2372 3 ปีที่แล้ว +2

    Make a video on Eldham!

  • @unhin2971
    @unhin2971 2 ปีที่แล้ว

    what is the first music ?

  • @sevenclovers7
    @sevenclovers7 2 ปีที่แล้ว +1

    Wow…. Those mice were really schemy

  • @capcap2563
    @capcap2563 ปีที่แล้ว

    Someone need to make a AAA World-Building game

  • @nasralmah
    @nasralmah 3 ปีที่แล้ว

    Just gonna say I can play idk what but the ip doesn’t work what’s going on? It’s about rathnir

  • @DanishCamp
    @DanishCamp 3 ปีที่แล้ว

    I feel like this map drew on the Aztecs

  • @srdannikolic2654
    @srdannikolic2654 3 ปีที่แล้ว

    Wie wurde die map gemacht

  • @rainy619
    @rainy619 3 ปีที่แล้ว

    I wonder if the people living inside the forcefield play World of Warships, they have a river named after it...

  • @easytiger6570
    @easytiger6570 3 ปีที่แล้ว

    11:22 Unless you are the negotiator

  • @konobalazsda374
    @konobalazsda374 3 ปีที่แล้ว

    Can i play on the server from Tluncher?

  • @leavemealone930
    @leavemealone930 3 ปีที่แล้ว +1

    Did I say you could name a forest after my most common nick name? I’ll see you in court my good sir

  • @uhhhscizo6531
    @uhhhscizo6531 3 ปีที่แล้ว

    I was unaware that “soon” meant “in more than a month”

  • @chetty7245
    @chetty7245 3 ปีที่แล้ว

    Can you please make more servers the ques are too long I wait for 6 hours to join to play for only 1 hour cause it takes all day.

  • @legogandalf5453
    @legogandalf5453 3 ปีที่แล้ว

    So basically Redwall?

  • @robbyheggestad6591
    @robbyheggestad6591 3 ปีที่แล้ว

    Can you update the world? I’m on the latest edition and can’t join

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +1

      set your game to 1.16.5 by clicking the installation options in the bottom left

  • @kylejohnson2927
    @kylejohnson2927 3 ปีที่แล้ว +1

    Wouldn't the lack of predation cause a swell in population for the prey creatures, causing a rapid increase of consumption of goods, ultimately destroying the ecology of the environmental? Think Yellowstone when the wolves were killed and ran out

  • @tottemmc3508
    @tottemmc3508 ปีที่แล้ว

    Now just make it into a board game and it will be perfect

  • @Unlitedsoul
    @Unlitedsoul 3 ปีที่แล้ว

    OK, there are so many flaws with this... it's kind of ridiculous.
    What causes this force field to not also burn off the mice and squirrels? Why are there no other non-predatory animals? Once these "mice" begin to do things such as fish and hunt, would they not be considered predators and thus killed off by this force field? The same problem comes up with all of these militaristic empires. What are conquering armies if not predators of other nations? If the force field began ignoring the mice as they became predators, why would it continue to fend off other predators? If these mice can also evolve into humanistic social behavior due to not having predators, why wouldn't the predators evolve as well due to having to figure out how to obtain their prey? Why would it take so long for the predators to figure out how to get around the force field? If the mice can evolve, why didn't the squirrels and similar woodland creatures which actually show far more advanced intelligence and aggressiveness than mice do? Not to mention that they tend to be larger, stronger, and more agile. Seriously, how could the mice possibly gain regency over the squirrels?
    If the force field used fire to kill off the predators, why isn't this region a barren waste land of ash? That amount of fire would burn EVERYTHING. Even magical fire is uncontrollable once it builds to a certain size and power, and it will burn everything indiscriminately. It will even scorch the earth to a good degree. There would be too little plant life left to protect the soil from wind and water erosion. Think... California after the major fires a few years ago... but now 1000 times worse. Better yet, think the region around Mt. St. Helen when it erupted... and how many areas around there still do not grow after 40 years. So... how do the mice survive again, let alone manage to evolve in the manner you suggest?
    In other words, why isn't your world anything but dead ash? Why hasn't it been overrun by advanced predators or squirrels with all of the mice extinct? Why don't the wolf ants do what ants do... and just devour everything in their path to maintaining their own colonies? You put a lot into the history, which I admit is quite impressive, but that history could never happen due to these flaws.

  • @Andulvar
    @Andulvar 3 ปีที่แล้ว

    Has this guy seen forests on Google maps? They're not that interesting. Hell, look at the dead forests in Saskatchewan. Biggest issue I find with forest on fantasy maps is that they're too uniform in shape. They need to use some better brushes to get a more natural shape to their forests. The other issue I find is that their so called roads don't cut into the landscape correctly. You have the road then some dead space then the landscape. This is so you can see anyone or anything that will attack you.
    Hunting trails never appear on maps but may appear on certain local maps for foragers and hunters.

  • @Shrooman_
    @Shrooman_ 3 ปีที่แล้ว +2

    A nice video but I'm afraid an ecosystem without any predators for population control would just collapse.

    • @Stoneworks
      @Stoneworks  3 ปีที่แล้ว +5

      that's why they butcher each other in stupid wars

    • @BonaparteBardithion
      @BonaparteBardithion 3 ปีที่แล้ว +1

      Modern humans are basically the archetype for a species withoutq natural predators. Up until recent medical innovations, our populations were mostly kept in check by disease and injury. Travel technology also has a huge impact on how well a population can survive famine and natural disaster, both in the opportunity to escape and in the transit of relief efforts.
      However, the risk of running into giant predators as well outside of a given area would encourage people (or mice) to favor the interior. A particularly aggressive band of cats could trigger a wave of migration to safer cities in the same way warlords and/or poor stability could.

    • @Shrooman_
      @Shrooman_ 3 ปีที่แล้ว +1

      @@BonaparteBardithion It only works for humans because we are adaptive enough to live basically everywhere, so we can always expand and get more resources to sustain our growth (although we might have a problem with that in the near future). In a smaller enviroment a population will run out of resources, and diesease will usually kick in when the area is already overpopulated. It is often what happens in forests during insect gradations, and in this very specific topic, considering I'm in a forestry school I think I *probably* know what I'm talking about.

    • @Shrooman_
      @Shrooman_ 3 ปีที่แล้ว

      @@Stoneworks I'm talking about regular animals.

    • @BonaparteBardithion
      @BonaparteBardithion 3 ปีที่แล้ว +1

      @@Shrooman_
      In the case of regular animals, that would definitely be the case. But since these mice are building cities, boats, and chariots it's reasonable to apply the same logic we would to human populations. Either way, I think we can agree that disease and/or resource scarcity would cull the population in the absence of predators. Though the balance of the ecosystem may take a hit in the process.

  • @worldforger0
    @worldforger0 3 ปีที่แล้ว +1240

    I just realised, humans were giants.

    • @ajarofmayonnaise3250
      @ajarofmayonnaise3250 3 ปีที่แล้ว +70

      Woooo dude but what happened to them? Humanocalypse ?

    • @Shatterverse
      @Shatterverse 3 ปีที่แล้ว +99

      Yep. And the intelligent races are tiny furries.

    • @Axelovskji
      @Axelovskji 3 ปีที่แล้ว +136

      sooner or later a mouse is going to commit tax evasion and throw down the corrupt mouse mayor

    • @senorsombrero1275
      @senorsombrero1275 3 ปีที่แล้ว +14

      *perhaps*

    • @marcusviniciusalvesmedrame3373
      @marcusviniciusalvesmedrame3373 3 ปีที่แล้ว +18

      @@Axelovskji I see you're a person of culture aswell

  • @tomvanbeek925
    @tomvanbeek925 3 ปีที่แล้ว +395

    About agriculture:
    Things can be too barren (deserts) or too lively (rain forest), these are infertile without modern technology. Rain forests can be fertile for a few years if you burn a part. 2-3 years harvest, 30-50 years regrowth.
    Things can be wet (swamps and bogs) or dry (grasslands), these need large amounts of infrastructure (water management, irrigation, land reclamation (you’ll also need a lot of ploughing in the heavy soils)). It’s very labour intensive but very fertile, very communal and authoritarian societies develop here (China, Egypt, Mesopotamia). These places can normally produce harvests every year. In certain areas, this water management isn’t possible without modern technology, these will stay unproductive.
    If everything averages out, you get a forests and woodlands. Loamy forests (Northern Europe, MidWest, Northern China) are the most fertile but need lots of ploughing. Lighter soils (Mediterranean) are more easy to use but less fertile. Sandy forests are infertile and usually become grazing grounds for sheep and goats (heather fields). Forests are usually made into fields by burning them. Loamy forests usually have 2-3 years of harvest and 1 year barren, lighter soil forests have 1-2 years of harvest and 1 year barren.
    In agricultural societies there are only forests left on places that are difficult for agriculture, mostly rugged hilly terrain. This is why forrest are almost always empty. But I agree that they are often too empty.

    • @McHobotheBobo
      @McHobotheBobo 3 ปีที่แล้ว +21

      Yeah there should be trappers, hunters, loggers, and foragers throughout any forest near a city (barring it being a royal forest etc. Then poachers become a possible plot point though)

    • @nicholasstewart1482
      @nicholasstewart1482 3 ปีที่แล้ว +5

      Some of these areas become workable once fertilizer is figured out, whether animal or human fertilizer is used.

    • @Great_Olaf5
      @Great_Olaf5 3 ปีที่แล้ว +25

      The problem with rain forests isn't that they're "too lively" as you put it. They get too much rainfall which washes most the minerals and nutrients out of the soil before they can be used. There have also been (premodern) civilizations who effectively utilized techniques other than slash and burn agriculture in rainforests. The Marajo at the mouth of the Amazon burnt the forests, but not to ash. They seem to have used a mixture of charcoal and broken pottery that retained and built soil quality over time, leaving a very distinct black soil even centuries after their collapse.
      And the Garamantean kingdom might have some words to say to you about deserts only being suitable for cultivation with modern technologies. They tapped into an underground reservoir to irrigate the desert and sustain their civilization in the northern Sahara for several centuries.

    • @melvinklark4088
      @melvinklark4088 3 ปีที่แล้ว

      @@Great_Olaf5 same difference

    • @ramendude4062
      @ramendude4062 3 ปีที่แล้ว +8

      @@melvinklark4088 it completely different and worth knowing about if you wish to write about them.

  • @alexanderaljabbar7773
    @alexanderaljabbar7773 3 ปีที่แล้ว +252

    Kota in my language literally means "city", thus "the kota" means The City. Furthermore "ada" means "there is", thus ada kota means there's a city. I like to imagine the populace of ada kota frequently gets ignored by the central government in the kota, thus always gets reminded by the ada kota residents that there is a city there. Does that make any sense?

    • @carlfabian4640
      @carlfabian4640 3 ปีที่แล้ว +9

      Which language is it?

    • @revimfadli4666
      @revimfadli4666 3 ปีที่แล้ว +18

      @@carlfabian4640 bahasa indonesia?

    • @Zack-et9wj
      @Zack-et9wj 3 ปีที่แล้ว +10

      @@revimfadli4666 malay and indonesia.

    • @Krieg_Sherren
      @Krieg_Sherren 3 ปีที่แล้ว +2

      @@carlfabian4640 it's Malay.

    • @rayvenhd387
      @rayvenhd387 3 ปีที่แล้ว +9

      Malay/Indonesian since they share 70% of the words

  • @janrace6466
    @janrace6466 3 ปีที่แล้ว +774

    As someone who lives in a country that's more than 50% forest, I can confirm that forests actually are big clumps of trees with nothing interesting about them.

    • @BrutusAlbion
      @BrutusAlbion 3 ปีที่แล้ว +82

      clearly dendrophobic

    • @John-bm4mq
      @John-bm4mq 3 ปีที่แล้ว +37

      Clearly have not tried foraging yet

    • @nathanaelsallhageriksson1719
      @nathanaelsallhageriksson1719 3 ปีที่แล้ว +43

      There are 3 types of forrests, ones that loose their leaves, ones that don't with big trees, and ones that don't with small trees.

    • @Lipton3373
      @Lipton3373 3 ปีที่แล้ว +5

      i.e Sweden

    • @TheDcraft
      @TheDcraft 3 ปีที่แล้ว +17

      That's false.
      They provide resources, wood is an extremely valuable resource. They provide game and sport. This both feeds the people and has important social contexts. For many society's forests could also be wilderness and have a sense of not just foreboding but being sacred.

  • @thalgrond
    @thalgrond 3 ปีที่แล้ว +85

    This is excellent. However, there's one detail I think you're missing that would make the setting better: since squirrels are arboreal creatures, an army of mice mounted on squirrels is going to be very effective in combat in the trees. They can jump across gaps between branches that mice on their own would be unable to cross, meaning that "cavalry" forces in this setting would be significantly more vertically mobile than infantry in woodland environments.
    As a result, there would be powerful steppe-style herding empires and chivalric orders with significant power bases in wooded areas. Squirrel cavalry (squirrelry?) would even be useful in the swamps, since dense canopies make for excellent arboreal highways. A kingdom like Loga/the Four Rivers State, with a large food surplus and the ability to mobilize a major workforce, would even be able to construct bridges and ropes that would allow squirrelry to quickly cross gaps they wouldn't normally be able to go through, meaning that there might be arboreal highways maintained by the Keepers of the Paths or one of their southern offshoots, used to aid in the mobilization of Four Rivers knights. They might consist of strings or ropes strung from one tree to another, perhaps even across the gaps in the canopy caused by the rivers. This allows the Four Rivers armies to quickly mobilize across the rivers in their domain, and if they're forced to withdraw behind one of the rivers for defence, they can easily cut these ropes and force their enemies to make a river crossing without the benefit of arboreal mobility.

  • @ZearthGJL
    @ZearthGJL 3 ปีที่แล้ว +211

    Me, playing too much RTS: _starts burning the forests and seats back and wait for the mice to surrender._

  • @themediocremaster2388
    @themediocremaster2388 3 ปีที่แล้ว +54

    23:54 check out the studies being done on food forests in the Pacific Northwest, it’s looking like Native Americans cultivated the forests to produce food with minimal human input, basically setting up a machine for producing food that they just have to keep on course, rather than the extremely labor intensive practice of farming, it’s pretty interesting

  • @clintcarpentier2424
    @clintcarpentier2424 3 ปีที่แล้ว +183

    I have to disagree with your "best location for a capital city."
    I'm looking at that big hill in the... Oberlands? You can build a port city at it's base, which will eventually grow up the hill. You got the wetlands right beside it. And then you have the river leaving the lake right there; you control the mouth of that river, you control lake trade. If given the choice, THAT is where I'd build my Imperial Capital.

    • @clintcarpentier2424
      @clintcarpentier2424 3 ปีที่แล้ว +8

      @Daniel Marinho
      That too.

    • @Mona-kg6hy
      @Mona-kg6hy 3 ปีที่แล้ว +9

      @Daniel Marinho why not both

    • @Voron_Aggrav
      @Voron_Aggrav 3 ปีที่แล้ว +21

      @Daniel Marinho Thing is, this "Military Base" you're talking about would be a Castle, which tends to be the focal point of a City or Town, Especially if it ends up being the Capital,
      the Hills would be a very good defensive location, whilst the mouth of the river heading from Imbrew's Valley would be a good point to build your harbour, as the most sheltered part of the Lake, with some luck those hills could be quite rich in valuable metals like Iron, Silver or Gold, with relatively easy access to logging from Imbrew's Valley as you can just float the logs down the river, a fairly viable combination towards wealth and power, making it likely also quite easy to control the Lake itself, and with it the Trade upon it

    • @McHobotheBobo
      @McHobotheBobo 3 ปีที่แล้ว +3

      @@Voron_Aggrav Reminds me of the loggers on the Shanegarn river of Icewind Dale..... 😊

    • @Voron_Aggrav
      @Voron_Aggrav 3 ปีที่แล้ว +3

      also, I forgot to address the Line Blockade Concern that he had, but if you build a fortification that covers the bend on the northern point (Depends also heavily on how much Range fortifications could have), you'd have a gap which ships could use, if the enemy doesn't have the fleet to invest the castle as well, but Blockades are always a case of how much ships can you effectively use towards that station, and really if they only need a line, or a semi circle matters little to it if you've got enough ships anyway,

  • @rowanblair5694
    @rowanblair5694 3 ปีที่แล้ว +63

    My homie really just said let's worldbuild Tales of Despereaux but cooler

    • @masako8980
      @masako8980 3 ปีที่แล้ว

      Let's not go overboard

    • @anguishedcarpet
      @anguishedcarpet 3 ปีที่แล้ว +1

      More like Redwall honestly lmao