It was really awkward at first but after I got in habit of keeping L2 held in to control camera it made it easier. Still having hell with getting the melee abilities to work smoothly though. Would be awesome to have free camera and only hold L2 to aim. Then spells could stay the same buttons while aiming and weapon abilities could be L2+⬜ and L2+triangle
You could really tell that controller set up was an afterthought because it is ass. Control scheme makes no sense and requires extra effort to even get used to. I don’t understand why they made certain abilities double button presses with different angle buttons in the biggest question of all is they don’t even use the R3 and L3 buttons for anything. and the absolute worst crime of all there’s no way to change it. There’s no controller button binding changing. You say in the video they’re looking for “ valuable” feedback. Let me know where so I can tell them exactly what they need to do.
Right? This could easily be fixed, nevertheless. We just want to sit down and go over the better controls. It isn't difficult to rewrite those in-game macros. With enough input from players, one could make a new layout, and we could petition for the new layout. In V Rising, you can use the following Lua code to set up the PS5 controller layout: ```lua -- PS5 Controller Layout local controllerLayout = { ["L2"] = "L2", ["R2"] = "R2", ["L1"] = "L1", ["R1"] = "R1", ["Triangle"] = "Triangle", ["Square"] = "Square", ["Circle"] = "Circle", ["Cross"] = "Cross", ["L3"] = "L3", ["R3"] = "R3", ["Touchpad"] = "Touchpad", ["Options"] = "Options", ["Share"] = "Share", ["Up"] = "Up", ["Down"] = "Down", ["Left"] = "Left", ["Right"] = "Right" } -- Example usage: remap controls function remapControls() for key, value in pairs(controllerLayout) do -- Remap controls based on the controllerLayout table -- Example: input.setControl(key, value) end end ``` Replace `-- Example: input.setControl(key, value)` with the actual code needed to remap the controls in V Rising. Each `key` in the `controllerLayout` table corresponds to a PS5 controller button, and the `value` corresponds to the action in the game. Adjust the `remapControls` function as needed to fit the specific control mapping implementation in V Rising. But hey... development never think to talk to their community. Needless to say, "I can do it better. "... they could easily ask the community.
The controls on ps5 are terrible. I could be so good at this game but trying to figure out which buttons do what while trying to pvp/kill a boss is holding me back so hard
@@LordDudeious while that is true that is yet another thing that is un intuitive. It can literally be the press of the L3 or R3 to open up the chat box without having to go through menus , but no. I’m not saying I hate this game or anything I really like it. I just wish it would do better.
The trailer was very misleading for this game. It looked awesome but this game is all wrong. People want a open world vampire game that plays like devil may cry 5 with castle building, platforming, platform building for your castle if it gets invaded, human servants not slaves, monster types, werewolves, lore. We need a couple very passionate game developers making the right vampire game. I mean, i could do a lot with red dead redemption 2 with a vampire/werewolves/ zombies dlc, but that game is almost completely ruined by not having free aim lobbies along with terrible horse mechanics and weapon based damage not ammunition based damage. Melee is also bad its just tap attack fast. Lame. You take apart resident evil 8, remove all the weird lame stuff, and that could have been added to red dead redemption 2 as apart of this industry shattering dlc concept. I honestly just recommend devil may cry 5, its got a few flaws but its the best playing "vampire feeling" game that's been out for five entire years. Take that style of combat, add more to it, make it open world with mmo, add missions and customization and unlocks, boom, thats almost a guaranteed formulaic success archetype. Could literally do that with spawn, vampires, or a anime game. They could even give gta a dlc with this idea not just red dead redemption and people could finally live out their supernatural tv show dreams. Eh, whatever. Its sad they cant get a vampire game right. Get devil may cry 5. Its probably the best we will ever get unless they make a spawn game where everyone gets to make their own spawn with similar gameplay to clean up a open world detroit during some kind of isolated apocalypse event.
I don't know who were the imbeciles that thought we should have to keep L2 pressed to rotate the camera instead of that being the default behavior.
Thank you, am looking to pick this up and love being able to zoom in and out with these games.
It was really awkward at first but after I got in habit of keeping L2 held in to control camera it made it easier. Still having hell with getting the melee abilities to work smoothly though. Would be awesome to have free camera and only hold L2 to aim. Then spells could stay the same buttons while aiming and weapon abilities could be L2+⬜ and L2+triangle
You could really tell that controller set up was an afterthought because it is ass. Control scheme makes no sense and requires extra effort to even get used to. I don’t understand why they made certain abilities double button presses with different angle buttons in the biggest question of all is they don’t even use the R3 and L3 buttons for anything. and the absolute worst crime of all there’s no way to change it. There’s no controller button binding changing.
You say in the video they’re looking for “ valuable” feedback. Let me know where so I can tell them exactly what they need to do.
Right?
This could easily be fixed, nevertheless. We just want to sit down and go over the better controls. It isn't difficult to rewrite those in-game macros. With enough input from players, one could make a new layout, and we could petition for the new layout.
In V Rising, you can use the following Lua code to set up the PS5 controller layout:
```lua
-- PS5 Controller Layout
local controllerLayout = {
["L2"] = "L2",
["R2"] = "R2",
["L1"] = "L1",
["R1"] = "R1",
["Triangle"] = "Triangle",
["Square"] = "Square",
["Circle"] = "Circle",
["Cross"] = "Cross",
["L3"] = "L3",
["R3"] = "R3",
["Touchpad"] = "Touchpad",
["Options"] = "Options",
["Share"] = "Share",
["Up"] = "Up",
["Down"] = "Down",
["Left"] = "Left",
["Right"] = "Right"
}
-- Example usage: remap controls
function remapControls()
for key, value in pairs(controllerLayout) do
-- Remap controls based on the controllerLayout table
-- Example: input.setControl(key, value)
end
end
```
Replace `-- Example: input.setControl(key, value)` with the actual code needed to remap the controls in V Rising. Each `key` in the `controllerLayout` table corresponds to a PS5 controller button, and the `value` corresponds to the action in the game. Adjust the `remapControls` function as needed to fit the specific control mapping implementation in V Rising.
But hey... development never think to talk to their community.
Needless to say, "I can do it better. "... they could easily ask the community.
It's complete garbage.
The controls on ps5 are terrible. I could be so good at this game but trying to figure out which buttons do what while trying to pvp/kill a boss is holding me back so hard
Just controller map. Make your own scheme.
The absolute worst controller config I’ve ever seen in a game… wtf they never play a game on console?
I'm still trying to figuout how to talk in chat.
As far as I can tell, it doesn’t exist
@xknightmare013 it's there. Hold ⬛️ and then use RB onces to go to text box, then press right on D-pad. You can change your chat and all there.
@@LordDudeious thanks some body knows
@@LordDudeious while that is true that is yet another thing that is un intuitive. It can literally be the press of the L3 or R3 to open up the chat box without having to go through menus , but no. I’m not saying I hate this game or anything I really like it. I just wish it would do better.
The trailer was very misleading for this game. It looked awesome but this game is all wrong.
People want a open world vampire game that plays like devil may cry 5 with castle building, platforming, platform building for your castle if it gets invaded, human servants not slaves, monster types, werewolves, lore. We need a couple very passionate game developers making the right vampire game.
I mean, i could do a lot with red dead redemption 2 with a vampire/werewolves/ zombies dlc, but that game is almost completely ruined by not having free aim lobbies along with terrible horse mechanics and weapon based damage not ammunition based damage. Melee is also bad its just tap attack fast. Lame.
You take apart resident evil 8, remove all the weird lame stuff, and that could have been added to red dead redemption 2 as apart of this industry shattering dlc concept.
I honestly just recommend devil may cry 5, its got a few flaws but its the best playing "vampire feeling" game that's been out for five entire years. Take that style of combat, add more to it, make it open world with mmo, add missions and customization and unlocks, boom, thats almost a guaranteed formulaic success archetype. Could literally do that with spawn, vampires, or a anime game. They could even give gta a dlc with this idea not just red dead redemption and people could finally live out their supernatural tv show dreams.
Eh, whatever. Its sad they cant get a vampire game right. Get devil may cry 5. Its probably the best we will ever get unless they make a spawn game where everyone gets to make their own spawn with similar gameplay to clean up a open world detroit during some kind of isolated apocalypse event.