I dont think we get to see this very often tho.. What types were in the lobby? What trinket did he get? Golden brann 😅 I just saw it and i dont remember
@@opelem6051 well.. i pulled it off today. Not with golden brann tho. Got to around 3k with two tier 5 demons, not golden tho (why?). More stabile games when not tripled and easier to empty the shop. Lets say it takes one turn to find the fourth (unlikely). Thats alot of buffs missed.. I spread the rest
Yeah Archimonde is ridiculius on 4, but would be a great 6-drop for self-damage demons that the comp is missing. The other option is to make Ticondrius a 6-drop but make it give +2/+2 or even +3/+3 per proc and make Archimonde a 5-drop. You could even edit the text so that it procs only when your hero has taken x amount of damage, like 5 as an example. That way you aren't getting practically free spells with every Malchezaar roll.
Add 1 more self damage demon to tier 6 that works well with ticondrius. Maybe something line: End of turn Deal 1 damage to your hero for as many times you have taken damage this turn.
I played one game of Brann Ur'Zul with it, didn't even read patch notes to see it existed, but as soon as I saw it I sold my other rewinder and swapped to this thing. Can't believe they decided adding it was a good decision
They nerfed demons because it was too strong, then two weeks later they made it way stronger than it was before the nerf... How did that card get through any form of testing like that.
They should probably shift around the high end demon tiers a bit. Like it’s weird that for self damage demons you don’t even really want the 5 drop keystone card over the 5 drop for the shop eating demons comp. It’s also weird that that 5 drop is better than the 6 drop for the same comp. Like maybe they move Archimonde to 5 or 6, then move tichondrius to 4. Could maybe also swap felbat and uzreal, but I feel like the problem with that is felbat would sort of end up like lightfang in that it’s too much tempo if you get it early even if it falls off compared to Bran Uzreal late game.
Im thinking the best way to nerf Archimonde is the remove the damage rewind. What I am trying to say is you played the entire late game with 8 minions Id say (Soul Rewinder+Archimonde), since the use of a Soul Rewinder has no sense. What do you think?
Definitely think that card is insane, I also think that having bobblehead and ensuring high-power cards makes it feel a lot more powerful in this specific game then it really is in a normal game. Still nerf-worthy, but this game was definitely an outlier
IMO: Tychondrius should be t4, ur'zul t6 and damages you when play certan amount of demons as benefit and bat with archie should be t, or may be mecha jay with bat and ur'zul with archie t6
No, people complained about self damage demons having just the one way to prevent damage to you. Playing demons without that effect would just kill you.
Welcome back demon meta. It's only been 2 weeks.
I dont think we get to see this very often tho..
What types were in the lobby?
What trinket did he get?
Golden brann 😅
I just saw it and i dont remember
There is no back. It's still there
@@opelem6051 well.. i pulled it off today. Not with golden brann tho.
Got to around 3k with two tier 5 demons, not golden tho (why?).
More stabile games when not tripled and easier to empty the shop. Lets say it takes one turn to find the fourth (unlikely).
Thats alot of buffs missed..
I spread the rest
Yeah Archimonde is ridiculius on 4, but would be a great 6-drop for self-damage demons that the comp is missing. The other option is to make Ticondrius a 6-drop but make it give +2/+2 or even +3/+3 per proc and make Archimonde a 5-drop. You could even edit the text so that it procs only when your hero has taken x amount of damage, like 5 as an example. That way you aren't getting practically free spells with every Malchezaar roll.
Add 1 more self damage demon to tier 6 that works well with ticondrius.
Maybe something line: End of turn Deal 1 damage to your hero for as many times you have taken damage this turn.
@@malax4013that should be a 7 drop that is so much value
@@criticaltipper7699Self damage demons are super bad right now. It only doubles the scaling.
I played one game of Brann Ur'Zul with it, didn't even read patch notes to see it existed, but as soon as I saw it I sold my other rewinder and swapped to this thing. Can't believe they decided adding it was a good decision
A tier 4 minion thats better than the T7 Demon, well done blizz
? No?
They nerfed demons because it was too strong, then two weeks later they made it way stronger than it was before the nerf... How did that card get through any form of testing like that.
what testing?
They should probably shift around the high end demon tiers a bit. Like it’s weird that for self damage demons you don’t even really want the 5 drop keystone card over the 5 drop for the shop eating demons comp. It’s also weird that that 5 drop is better than the 6 drop for the same comp.
Like maybe they move Archimonde to 5 or 6, then move tichondrius to 4. Could maybe also swap felbat and uzreal, but I feel like the problem with that is felbat would sort of end up like lightfang in that it’s too much tempo if you get it early even if it falls off compared to Bran Uzreal late game.
Im thinking the best way to nerf Archimonde is the remove the damage rewind. What I am trying to say is you played the entire late game with 8 minions Id say (Soul Rewinder+Archimonde), since the use of a Soul Rewinder has no sense. What do you think?
panda looks a bit different than i remember
Flashback to snake eyes heropower turn 1
I can't believe they put an effect like that on a tier 4??? Like if it was a tier 6 it would still be too highroll-y to triple into
Do you think Archimonde had high MMR when he blew up Dalaran?
Definitely think that card is insane, I also think that having bobblehead and ensuring high-power cards makes it feel a lot more powerful in this specific game then it really is in a normal game. Still nerf-worthy, but this game was definitely an outlier
8:03 the greatest tinket
Turn 1 I think you couldn't see the hero power because you used yours before he picked?
Truly broken
Blizzard really said lets let demons do everything
IMO: Tychondrius should be t4, ur'zul t6 and damages you when play certan amount of demons as benefit and bat with archie should be t, or may be mecha jay with bat and ur'zul with archie t6
No patch video?
Not this time, I was pretty ill when it dropped. Will try for next one!
I don’t know, it doesn’t seem that broken especially considering he had bobble head too…
hi nice video
having soul rew and archi seems like a dev mistake
No, people complained about self damage demons having just the one way to prevent damage to you. Playing demons without that effect would just kill you.
Bro, this was disgusting xD
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I see your gaming chair suffered the same peeling fate as mine
First shady where’s the dou content?