Implement cloud save in Unity using Firebase Firestore
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- เผยแพร่เมื่อ 9 ก.พ. 2025
- Learn how to implement cloud save functionality in Unity using Firebase! In this step-by-step tutorial, I'll guide you through the process of setting up Firebase for your Unity project and show you how to save and retrieve game data in the cloud. Watch now to add cloud save system to your game!
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#Unity #Firebase #CloudSave #GameDevelopment #Gamedev #FirebaseCloudSave #DataStorage #UnityTutorials
you definetly deserve a subscribe and like
wow thank you!
The tutorial really helped me but when I call SaveToCloud() method containing firestore.Document().SetAsync(); The data doesn't update in the Firestore and nothing happens, not even error
Thank you for the great tutorial. I followed along but when i call firestore.Document().SetAsync(); unity editor crashes every time. The data never makes it to my firestore project. Any advice?
That’s little strange if it just crashes instead of throwing error or something. There can be many reasons, maybe you are missing library, have incompatible Firebase SDK/Unity version, have a firewall or something… Try to test it, maybe you will find something interesting…
Hi, when I import the firestore package I get an error that is System.TypeLoadException: Could not load type of field 'Firebase.Editor.Measurement:analytics' (4) due to: Could not resolve type with token 0100003e from typeref (expected class 'Google.EditorMeasurement' in assembly 'Google.VersionHandlerImpl, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null') assembly:Google.VersionHandlerImpl, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null type:Google.EditorMeasurement member:(null)
at Firebase.Editor.AndroidSettingsChecker..cctor () [0x00015] in /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/AndroidAPILevelChecker.cs:37