The thing I love about this fan made level is that, when you progress through each mini-layer, you have to pick up the layer themed skull that resides on each. Limbo presents us with a skull covered in thorns, which might seem lazy at first, but it’s initially placed right next to a tall wall, just like the blue skull you can place on a skeleton. Lust’s skull is purple and has light coming out of its holes, representing the lust layer’s overall flashiness as of the lust renaissance. Gluttony’s skull is covered in flesh and has eyes popping out of it and spawns after you kill the hideous mass. Greed’s skull is covered in sand, which matches with the main gimmick of the greed layer; although it would have been nice to pick up a skull from the dead ferryman just like battling ferrymen do to their deceased opponents and THEN have the sinner ocean open up for you. Wrath has no skull, although you leave from there with a door popping out of the sinner ocean just like the actual wrath layer. Heresy has a red looking skull with some scar on it. It doesn’t represent much but it matches well with heresy layer’s color scheme. Violence’s skull gives out a stark nod to the mannequins that have their head upside down while their face is upright. The other thing that I love about this level is that it matches the enemy selections of each layer. Limbo has basic enemies and spawns the hideous mass as a boss. Lust introduces the soldier and the mind flayer. Gluttony spawns in more malicious faces and cerberi as regular enemies Greed has no mind flayers and spams virtues instead followed by a Sisyphean insurrectionist Heresy makes the swords machine a regular enemy and spawns in more mini bosses And violence has the mannequins, gutter men, gutter tanks, puppets and the -Minotaur- .
@@Diamondpinkiepie I think they put it here alongside the mindflayer just to put the two previous mini bosses against you at the same time. It’s more about the design of the level itself rather than looking back into the actual gluttony layer.
So i've replayed that level. There is funny fact - that level was first that i uploaded on TH-cam. Really love this level and violence update is nuts. By the way, in this video i've been trying to show the best possible gameplay that i can provide, so maybe i've done it.
Hell was in a hurry today, so they just did I quick speedrun map for V1 before going to work (V1 had to buy more food later the same day from the school cafeteria)
Seeing this makes me want to see a level that is a prime sanctum gauntlet now, combining ALL of the prime sanctums into one level. Guaranteed pain lmao.
This level made me so mad because of how horrible it is i should get a new computer this mf lagged SO BAD worse than no sound no memory danse macabre main beat (I love the level tonight ima P rank It)
What if they made secret encounters in the Gluttony, Heresy and Treachery layers that were Carcasses to represent mini Flesh Prision/Panopticon/???? and they spawned a little Prime Soul? Level's new challenge: Beat all Secret Encounters
So i noticed that the only layer not included was wrath, which makes sense because of the water stuff but it woulda been cool to see some kinda boat room or something
@@ultrazlan oh ok It would be cool if they did 2 Secret Encounters (3 when the rest of ACT III releases) that would be the Prime Souls And maybe Carcasses for the Flesh Prision/Panopticon/????
5:17 for a moment, I thought you hit a chargeback at that speed and almost SCREAMED.
I creamed
The thing I love about this fan made level is that, when you progress through each mini-layer, you have to pick up the layer themed skull that resides on each.
Limbo presents us with a skull covered in thorns, which might seem lazy at first, but it’s initially placed right next to a tall wall, just like the blue skull you can place on a skeleton.
Lust’s skull is purple and has light coming out of its holes, representing the lust layer’s overall flashiness as of the lust renaissance.
Gluttony’s skull is covered in flesh and has eyes popping out of it and spawns after you kill the hideous mass.
Greed’s skull is covered in sand, which matches with the main gimmick of the greed layer; although it would have been nice to pick up a skull from the dead ferryman just like battling ferrymen do to their deceased opponents and THEN have the sinner ocean open up for you.
Wrath has no skull, although you leave from there with a door popping out of the sinner ocean just like the actual wrath layer.
Heresy has a red looking skull with some scar on it. It doesn’t represent much but it matches well with heresy layer’s color scheme.
Violence’s skull gives out a stark nod to the mannequins that have their head upside down while their face is upright.
The other thing that I love about this level is that it matches the enemy selections of each layer.
Limbo has basic enemies and spawns the hideous mass as a boss.
Lust introduces the soldier and the mind flayer.
Gluttony spawns in more malicious faces and cerberi as regular enemies
Greed has no mind flayers and spams virtues instead followed by a Sisyphean insurrectionist
Heresy makes the swords machine a regular enemy and spawns in more mini bosses
And violence has the mannequins, gutter men, gutter tanks, puppets and the -Minotaur- .
i think heresy represents gabriel's hatred for v1 after losing the first battle with him, as represented by the scar
Lust's skull could also probably reference Minos' Corpse's eyes, since they're kinda glowing like that too
the thing is there was no hideous mass in gluttony
good grief, take it to a publisher /j
@@Diamondpinkiepie I think they put it here alongside the mindflayer just to put the two previous mini bosses against you at the same time. It’s more about the design of the level itself rather than looking back into the actual gluttony layer.
So i've replayed that level. There is funny fact - that level was first that i uploaded on TH-cam. Really love this level and violence update is nuts. By the way, in this video i've been trying to show the best possible gameplay that i can provide, so maybe i've done it.
Amazing.
whai use nuts forbidden
Love your playing style! The terminals are loving all these flashy moves for sure
That Minotaur entrance was so based.
The coin and rocket snipes in this are utterly fucking insane
4:23 specifically blew my mind that is such a spicy ricoshot
If you want it even crazier than add periodic Gabe and V2 cameos in their respective levels
Or even more bosses
"you have 10 mins to live"
"open ultrakill...."
but sir, that level takes 12 minutes!"
death: nah, i'll wait.
The transition from heresy to violence layer is perfect
it's really funny how no matter the skill level of the ultrakill player, everyone always uses the "SRS + punch" combo to insta kill a cerberus
It's like a tradition
i generally railcoin them
Ultraballin tech
"You wanna play ball? I'll ball."
if cerbs ball, i'll ball harder
This gives off “in the last episodes of” vibes
This level really feels like the credits sequence to Ultrakill
Hell was in a hurry today, so they just did I quick speedrun map for V1 before going to work (V1 had to buy more food later the same day from the school cafeteria)
this level is the mother of all gauntlets. P-ranking it is a nightmare.
3:36 It's funny to see that husk that they threw make the sand to be evaporated
1:35 that beat tho
9:24 map creator can do that??? it's amazing
therapist: gutterpuppets can't hurt you, they're not real
gutterpuppets:
is it just me or does the gluttony part looks really cool?
It's not Violent Night anymore, it's Violent Minute.
Two Minutes Hate
10:51 that’s terrifying
peak ultrakill gameplay looks like a kangaroo with guns
My one complaint is no ship representation in the wrath part
Pardon me, Guttertank Puppet?
The violence part is REALLY ANNOYING due to not having any checkpoints and having a gazillion enemies
And the blood enemies being straight up fricking Guttermen and Guttertanks
Nice, will you play the updated Layers of Grief?
Maybe. I should check the changes
Great level… kinda an unnecessary amount of hideous masses though. Like Gluttony didn’t even have one of those.
Seeing this makes me want to see a level that is a prime sanctum gauntlet now, combining ALL of the prime sanctums into one level. Guaranteed pain lmao.
This level made me so mad because of how horrible it is i should get a new computer this mf lagged SO BAD worse than no sound no memory danse macabre main beat
(I love the level tonight ima P rank It)
The creator of this level should totally add the Carcass in as a boss for Gluttony XD
What if they made secret encounters in the Gluttony, Heresy and Treachery layers that were Carcasses to represent mini Flesh Prision/Panopticon/???? and they spawned a little Prime Soul?
Level's new challenge: Beat all Secret Encounters
this is what v2 used to go around hell, before he, uhh
ultakiled
Before he got turned into red paint on the ground... Yeah...
i can confirm
If the game ends with V1 depowering and dying, i suppose this is what is go flash before his lens as he perishes.
?-? LAST CRESCENDO /// BYE BYE HELL
to be honest, an escape sequence, after killing hell, and going back up to the prelude sounds SICK
Where is prelude
really love watching this guy's gameplay
If this machine was in world war II...
Fun fact: the final war is basically WWI but it never ended, so basically, V1 WAS meant to be in WWI but never ending
@@Minosprime679 What. People started doing machines fueld by blood but they never finished bulding those?
The elevator is the Prelude
Challenge: complete level under 60 seconds
Oh hey a fellow gui-less player
my ass could never
I feel like I'm going insane, did they change Altars of Apostasy??
Each ost has been changed in that level. You can check the music video in the desc there is a link for it
What's the macro you've got set up that swaps weapons each time you fire them?
hey. There aren't any macroses just my gameplay. Also i use default set of guns (from 1 to 5)
@@ultrazlan Man I'm just joshing ya, just jealous of the gameplay and upset at the whiplash nerf
@@mhtanks See you! I'm think that whiplash nerf was fair because for almost invincibility you should maintain Ultrakill style, that pretty balanced rn
Yeah but I don't like to play the game that way, I liked how it was before
there is a mod that reverts the whiplash nerf btw@@mhtanks
No V2 in limbo????
No Gabriel??
Noooooooooooooooo
now do brutal
So i noticed that the only layer not included was wrath, which makes sense because of the water stuff but it woulda been cool to see some kinda boat room or something
There was a Wrath section man, I don't know what you're talking about.
@@unknownentity9805 wait... fuck I forgot about waves of the starless sea being in wrath
There was a wrath section???
(4:40)
@@minifyesnumberonehater yes yes, i was tired when i made this comment
this level is only good for making the skulls. Too much lags
Dude, kill only one enemy chellenge...
@@ultrazlan then *just beat it*
@@ultrazlanwhats the secret encounter?
@@guerranoturna5860 there isn't any challenge yet. I confused that level with another one
@@ultrazlan oh ok It would be cool if they did 2 Secret Encounters (3 when the rest of ACT III releases) that would be the Prime Souls
And maybe Carcasses for the Flesh Prision/Panopticon/????
@@guerranoturna5860 Yes maybe that would be cool. Megacheb mentioned that challenge will be available with level oficial release
Domt yndyrtent plis send bob and rap