Sega: Oh boy, we're really getting our act together in this year of 1985! What could possibly go wrong? Nintendo: *drops Super Mario Bros and ROB into retailers in New York*
After seeing Kimagure Orange Road in there with the crunchyroll logo I thought "wow, I wanted to rewatch that", but it's not available in my country. damn!
11:00 Thank you for addressing the deteriorating plastic of the controller. While Sega Master System controllers work fine for SG-1000 games on my Mark III, some of the original controllers I have are falling apart.
Great video. Jeremy's note that IndyCar tracks are usually more interesting than F1 with the exception of Indianapolis is quite funny considering what a mess the F1 Indianapolis Grand Prix was.
I'm fascinated by the Mikey port with its attempt to dodge the whole delinquent angle that was key to any sort of success it had. I'm also impressed by Star Force. It shows what we could have had in the West on Colecovision were it not for the console crash.
I don't know, that gets complicated. I think you'd lose the NES at least and likely gain a Commodore console with similar specs to the NES. Sega's Master System would have still faced problems, given that Tonka would not have any idea what to do.
@@magus2342 The console crash only happened in the US. Yet, the NES turned up everywhere, I regard it as unstoppable, especially in the US. I don't see how any of the old players would have had a chance... what games were being developed in-house at Coleco or Mattel? Isn't it possible Nintendo could've launched in the US even earlier if the video game market was doing just fine..? A Famicom with a nicer color scheme for the US release... ah, what could have been. Hard to predict what Commodore would do since they were so scattered in their approach, probably would have made at least 3 different consoles of equal specs released inside three years all competing for the same market share. Only guarantee is one button joysticks and the best sound chip ever.
I'm really enjoying the SG-1000 series. So many games I've never seen before, although I do remember playing Mikie in the arcade and dying after about 15 seconds. That game is HARD.
11:48 It's funny if Sega really did get in trouble for using Popcorn for Pengo, because that rendition has still shown up on some of their official game soundtracks well into the 21st century, without any composer acknowledgement. Also (2:58), can't wait until we get to the Pioneer LaserActive episodes of Segaiden. :V
Given the SG-1000's catalog of racing games, I'm somewhat surprised it's not a Greg Sewart favorite. GP World and Star Force at least give SG-1000 two more good cartridge games. Looking forward to those MyCard games on the horizon too.
I didn't think Mikie / Tooru-kun would lead to me learning something, but there it is. Also, I'm done bingeing your past videos for the day. I honestly thought the title of that show was "Soukobon Deka" rather than "Sukeban Deka." I'd probably watch a "Soukobon Deka," though.
I bought a Dave Letterman Top Ten Lists book from a book fair in middle school. I have no idea why they felt like that was appropriate but I'm glad they did. My friends were very confused by my HW Bush era political references lol.
Sega and Konami's relationship has always been so contentious. Their Genesis games typically felt like afterthoughts next to their Super NES counterparts, and they shlepped off the Saturn port of Symphony of the Night to one of their lesser internal development teams, making the game worse than the original. The Saturn is a 2D focused machine! Nocturne in the Moonlight shouldn't have been a worse game than the Symphony on the Playstation!
@@jessragan6714 while I won't deny that Konami's never been big SEGA-supporters (even if Bloodlines and Rocket Knight are bangers), I wonder about SotN. I saw a documentary recently that showed Konami adapted a LOT of that games design after Playstations peculiarities, like how a lot of objects that we THINK are sprites, are actually 3D-polygons that have a sprite-texture overlaid over them, so the machine can handle them quicker and easier. Basically there's technically a lot LESS "2D" in that game than you can tell at first glance. So when the poor b-team has to convert that to a console that isn't good at handling 3D unless you know what you're doing, I'm not surprised we get poor results.
Track/level editors one can't save one's creations are weird. If you invite friends over to try your levels and you spend a few hours making it, the guests will have to entertain themselves unless they watch while you make it or you have create in beforehand and leave the console on until they arrive but not let them watch the tv until they play...
The TI graphics chip in the SG1000 and Colecovision was technically capable of overlaying graphics onto a Laser Disk. Dozens of MSX laser disc games were released in Japan. Including Sega games like Astron Belt There were three Hyper Sports games on MSX. The SG1000 game is Hyper Sports 1. Plenty of button mashing as konami produced a special heavy duty controller
The SG1000 was identical to the Msx1 home computer from hardware perspective. Konami could easily have brought over their entire Msx lineup to the sg1000 and later Msx2 games to master system. I don't understand why they didn't do that. Their library on MSX was mostly unique and high quality.
Konami released five "Hyper _______" games on MSX with three or four events each. I'm not sure why they didn't bother porting the others ones, but there are some events that I don't remember from any other Konami Sports games of the era. ~Hyper Sports 1~ [Springboard Diving] [The Vault] [Trampoline] [The High Bar] ~Hyper Olympic 1~ [The 100 Meter Dash] [The Long Jump] [The Hammer Throw] [The 400-Meter Dash] ~Hyper Sports 2~ [Skeetshooting] [Archery] [Weightlifting] ~Hyper Olympic 2~ [110-Meter Hurdles] [Javelin Throw] [High Jump] [1500-Meter Run] ~Hyper Sports 3~ [Cycling] [Triple Jump] [Curling] [Pole Vault]
I feel like it makes some thematic sense, when you see the chaotic intro scenes of the movie as teens scramble in pursuit of the beatles. Early beatles culture had that kind of high school mischievous boy energy to it
I actually found Mikie in an arcade once. Well, technically a dollar store, with it set alongside the equally obscure Rabbit Punch. I'm not sure if I played it then, but I tried it in MAME years later, and it's a game that rubs me raw for both its action and its premise. How this kid didn't get expelled from high school I'll never know.
2:09 I am not sure if you left it unmentioned on purpose to address it in a later video but Super Monaco GP (Game Gear) is much closer to The Circuit (MarkIII) a.k.a. World Grand Prix (Master System) than it is to GP World (SG-1000).
Regarding Hyper Sports, what I figured out is that you're supposed to do as many flips as possible by wiggling the stick/d-pad left and right and making sure you land on your feet (or, for the diving section, pressing a button to enter the diving pose before falling into the water). The more flips, the higher your score. Imagine trying to do that with the janky and unresponsive SJ-200, though...
You know, that Last Starfighter game is an adaptation of a computer game called Uridium. It got a recent revival on the Switch under the title "Hyper Sentinel." It was my first Switch game... but mostly because it was only fifteen cents.
It's remarkable how SEGA pushed into home console hardware hard to get traction until the Genesis hit home run in US, Europe, Brazil and others, launching upgrades from the SG-1000,2000,3000, Mark III, then, in the 90's, when they started facing fiercer competition with Saturn (even selling millions of consoles and being successful in Japan, where they were otherwise not), then deciding to speed up the next gen with the Dreamcast, they suddenly leave the hardware market, for good. I understand the nuances and mindset are different, but I can never get over the fact they were so into hardware for the whole 80's and so easy to give up around 2000's.
That's true, the market was way bigger in late 90's early 2000's and the arcades were like 1% of the market, contrary to the 80's. SEGA, like other console/arcade companies were always competing since the beginning, but insisting on it, SEGA thrived on the home market during the 16-bit era. Nintendo 64 vs PS1 and GameCube vs PS2 were both failures for Nintendo, specially the latter, but one reason the N64 survived is that Nintendo kept supporting it until 2000/01, if they had gave up and announced the GC like Sega did with the DC in 1998, things would probably go the same route as for Sega's, but since Nintendo had money to burn, they eventually succeeded with the Wii, failed with the Wii U and again succeeded with the Switch, it's also true that dominating the handheld market helped Nintendo greatly where the home console shrunk for them after the SNES. But still, I think if SEGA insisted and made the right choices, at the right time, with the right people, they could have been around until now. But we all know SEGA was their own worst enemy. They feared the Jaguar and 3DO, they wanted to push things first always, abandoning costumers that bought their new hardware and wanted to enjoy it for years to come.
I'm amazed that they managed to get official Beatles music in a game at that time. I suppose it was a whole lot cheaper than it would cost to do that today...
My understanding is that it's easier to license Beatles music today than it was in the ’80s. Supposedly Michael Jackson bought half their catalog rights and made their tunes a lot easier to get ahold of. I have to assume that because of the international/language barriers, this was handled by the Beatles' Japanese licensor (Capitol, I think?) without any involvement by Apple Records. Remember that Sega got its start peddling jukeboxes, so I bet they had all kinds of connections in the music industry and people happy to do them a favor... especially in Japanese business, where memories are long and relationships count for everything.
Presumably since it's chiptunes they only had to go for the publishing rights, which is basically doing a cover. I'm not sure how expensive the publishing rights to the Beatles catalog were relative to other songs but it was a darn sight easier than trying to license an actual recording.
@@JeremyParish That makes a lot of sense, and really puts the Michael Jackson acquisition into perspective. As I recall, their earlier (pre-Apple Records) material was just a disaster in licensing due to the Northern Songs debacle, so this was very likely a case of an old favor called in by a Sega exec involved in their jukebox business.
Racing did really well for Sega in arcades. I can see why they'd want to bring that magic home... even if the hardware wasn't up to it. But I think GP World is pretty convincing given the system's constraints.
Konami's output on Sega consoles (or in this case, their licensing games out to Sega to do stuff with) has always seemed kind of weird and lackluster compared to what they'd do on Nintendo and Sony platforms. But then again, Rocket Knight Adventures on Mega Drive was a masterpiece, so I guess it was fine.
It was often the case up until the Genesis/Mega Drive years after release, before that, the SMS was basically a SEGA first party games console, with a few exceptions. To this day, I wonder how games from Konami, Data East, Sunsoft, Taito, Capcom and others would be on SEGA's 8-bit console, lots of better looking and sounding (with the FM unit) multiplatform games and maybe a few exclusives, if only Nintendo wasn't Nintendo.
Yeah, the Mark III only had two titles published by a third party (both Tecmo releases, by mystery label Salio). The SG-1000 had zero. This talking point has come up in NES Works Gaiden-companies like Namco and, yes, Konami gravitated toward Famicom in the early days in large part because they could self-publish.
@@JeremyParish I keep forgetting that the Famicom had a much more lax third-party setup in Japan, as I'm more familiar with how restrictive they were in the US with the NES (barring weird loopholes like the Konami/Ultra Games situation). And by the time Sega was allowing third-parties to do their thing on the Mega Drive, it wasn't major companies supporting that right from the start (though I guess Capcom did license out some games to Sega early on), but smaller companies. Makes me wonder if Toaplan would've survived longer if they went the Nintendo route instead of the Mega Drive...
I don't agree at all when it comes to the Genesis/MD specifically. Konami brought their A game on that system and were one of its best game publishers.
Do you do the intro with genuine retro video recording or is it all done in post? I see interlaced artefacts so I would bet on the side of original but I’ve never really used any vintage filters for video so I’m not 100%
I can't even begin to imagine the licensing costs involved in relicensing Beatles music for re-release of that office game, especially when the original game itself is terrible at best.
Another great video! Two questions, 1) did you ever get around to doing a video on Megaman 2 for NES? 2) do you think there’s enough material to a video on “Little Nemo” for NES? Thanks for your time!
1.) Mega Man 2 will be covered in NES Works 1989, which we won't see a while (definitely not this year). This is a chronological series and NES Works is close to finishing Summer 1988. 2. ) Little Nemo will get covered as part of NES Works 1990.
Jeremy Parish could talk about the troubled production of the Little Nemo animated movie that the NES game was based on - a movie that wasn't released in North America until two years after the game came out - and the early 20th century comic strip that inspired the movie.
Star Force on the SG-1000 is one of my favorite shooters. I feel that the NES version is dull in comparison. Yes the NES version has better scrolling, but the SG-1000 version, has much prettier music, cooler animations and more vibrant colors. The whole thing just has more style.
1:19 The US: "Yeah? I'm gonna build my own Formula One racing series! With blackjack and hookers!"
In fact, forget the racing!
@@JeremyParish Eh, screw the whole thing.
It's televisions premiere Sega SG-1000 entertainment show, Segaiden!
Sega: Oh boy, we're really getting our act together in this year of 1985! What could possibly go wrong?
Nintendo: *drops Super Mario Bros and ROB into retailers in New York*
Using Cromartie High School when talking about the dangers of delinquent rebellion was a master move. That is my favorite animated show.
Xevious is overtaking Heyanko Alien in the call outs, never thought I’d see the day.
Just you wait.
After seeing Kimagure Orange Road in there with the crunchyroll logo I thought "wow, I wanted to rewatch that", but it's not available in my country. damn!
thank you for caring enough to do this much work on Sega titles. 60+ years
I don’t know why you Sega-bye,
I say Hello.
It took far to long to explain to my wife why I was laughing. Thanks for the tier one pun
@@BlUsKrEEm You’re welcome - glad to hear it got a laugh!
11:00 Thank you for addressing the deteriorating plastic of the controller. While Sega Master System controllers work fine for SG-1000 games on my Mark III, some of the original controllers I have are falling apart.
Great video.
Jeremy's note that IndyCar tracks are usually more interesting than F1 with the exception of Indianapolis is quite funny considering what a mess the F1 Indianapolis Grand Prix was.
I'm fascinated by the Mikey port with its attempt to dodge the whole delinquent angle that was key to any sort of success it had. I'm also impressed by Star Force. It shows what we could have had in the West on Colecovision were it not for the console crash.
Now you know how I feel at the missed opportunities we've had.
I don't know, that gets complicated. I think you'd lose the NES at least and likely gain a Commodore console with similar specs to the NES. Sega's Master System would have still faced problems, given that Tonka would not have any idea what to do.
@@magus2342 The console crash only happened in the US. Yet, the NES turned up everywhere, I regard it as unstoppable, especially in the US. I don't see how any of the old players would have had a chance... what games were being developed in-house at Coleco or Mattel? Isn't it possible Nintendo could've launched in the US even earlier if the video game market was doing just fine..? A Famicom with a nicer color scheme for the US release... ah, what could have been.
Hard to predict what Commodore would do since they were so scattered in their approach, probably would have made at least 3 different consoles of equal specs released inside three years all competing for the same market share. Only guarantee is one button joysticks and the best sound chip ever.
I'm really enjoying the SG-1000 series. So many games I've never seen before, although I do remember playing Mikie in the arcade and dying after about 15 seconds. That game is HARD.
Great, great user name, by the way.
11:48 It's funny if Sega really did get in trouble for using Popcorn for Pengo, because that rendition has still shown up on some of their official game soundtracks well into the 21st century, without any composer acknowledgement.
Also (2:58), can't wait until we get to the Pioneer LaserActive episodes of Segaiden. :V
Fantastic Work. Thank you.
Hyped for this episode
Given the SG-1000's catalog of racing games, I'm somewhat surprised it's not a Greg Sewart favorite. GP World and Star Force at least give SG-1000 two more good cartridge games. Looking forward to those MyCard games on the horizon too.
Nice. Never knew the arcade GP World version came home. I used to love that laserdisc title.
For a certain value of coming home, yes.
I didn't think Mikie / Tooru-kun would lead to me learning something, but there it is.
Also, I'm done bingeing your past videos for the day. I honestly thought the title of that show was "Soukobon Deka" rather than "Sukeban Deka."
I'd probably watch a "Soukobon Deka," though.
I'm kinda sad this is getting toward the end of the SG-1000 era. It really is its own unique little slice of the Japanese gaming story.
I bought a Dave Letterman Top Ten Lists book from a book fair in middle school. I have no idea why they felt like that was appropriate but I'm glad they did. My friends were very confused by my HW Bush era political references lol.
Hey Gimme my lunch money back! You guys are just like Ollie North with the Contras!
SEGA: „Ey, yinz got any interest in dis ‘ere SG-1000?“
Konami: ¯\_(ツ)_/¯ „No, thank you.“
~~SEGA will remember that~~
Sega and Konami's relationship has always been so contentious. Their Genesis games typically felt like afterthoughts next to their Super NES counterparts, and they shlepped off the Saturn port of Symphony of the Night to one of their lesser internal development teams, making the game worse than the original. The Saturn is a 2D focused machine! Nocturne in the Moonlight shouldn't have been a worse game than the Symphony on the Playstation!
@@jessragan6714 couldn't have described it better myself.
@@jessragan6714 while I won't deny that Konami's never been big SEGA-supporters (even if Bloodlines and Rocket Knight are bangers), I wonder about SotN. I saw a documentary recently that showed Konami adapted a LOT of that games design after Playstations peculiarities, like how a lot of objects that we THINK are sprites, are actually 3D-polygons that have a sprite-texture overlaid over them, so the machine can handle them quicker and easier. Basically there's technically a lot LESS "2D" in that game than you can tell at first glance. So when the poor b-team has to convert that to a console that isn't good at handling 3D unless you know what you're doing, I'm not surprised we get poor results.
@@jessragan6714 meanwhile, Vandal Hearts got the opposite of the Symphony port. It was a banger, from what I saw
Track/level editors one can't save one's creations are weird. If you invite friends over to try your levels and you spend a few hours making it, the guests will have to entertain themselves unless they watch while you make it or you have create in beforehand and leave the console on until they arrive but not let them watch the tv until they play...
Another incredibly educational episode!!! Love it!!
The TI graphics chip in the SG1000 and Colecovision was technically capable of overlaying graphics onto a Laser Disk. Dozens of MSX laser disc games were released in Japan. Including Sega games like Astron Belt
There were three Hyper Sports games on MSX. The SG1000 game is Hyper Sports 1. Plenty of button mashing as konami produced a special heavy duty controller
The SG1000 was identical to the Msx1 home computer from hardware perspective. Konami could easily have brought over their entire Msx lineup to the sg1000 and later Msx2 games to master system. I don't understand why they didn't do that. Their library on MSX was mostly unique and high quality.
I've heard that Sega got the JASRAC license for Rydeen when they made Super Locomotive.
Konami released five "Hyper _______" games on MSX with three or four events each. I'm not sure why they didn't bother porting the others ones, but there are some events that I don't remember from any other Konami Sports games of the era.
~Hyper Sports 1~
[Springboard Diving] [The Vault]
[Trampoline] [The High Bar]
~Hyper Olympic 1~
[The 100 Meter Dash] [The Long Jump]
[The Hammer Throw] [The 400-Meter Dash]
~Hyper Sports 2~
[Skeetshooting] [Archery]
[Weightlifting]
~Hyper Olympic 2~
[110-Meter Hurdles] [Javelin Throw]
[High Jump] [1500-Meter Run]
~Hyper Sports 3~
[Cycling] [Triple Jump]
[Curling] [Pole Vault]
Nice details. This is consistently the best and most informed comms section on TH-cam. Always worth reading down here on one of Jeremy's videos.
Kudos for the Kimagure chip
I wish we know more about how that Beatles song got in there. I bet there is a story behind it.
I feel like it makes some thematic sense, when you see the chaotic intro scenes of the movie as teens scramble in pursuit of the beatles. Early beatles culture had that kind of high school mischievous boy energy to it
On point with this episode.
3:49 you know that pole position 1 had the gear shift too, right?
I actually found Mikie in an arcade once. Well, technically a dollar store, with it set alongside the equally obscure Rabbit Punch. I'm not sure if I played it then, but I tried it in MAME years later, and it's a game that rubs me raw for both its action and its premise. How this kid didn't get expelled from high school I'll never know.
2:09 I am not sure if you left it unmentioned on purpose to address it in a later video but Super Monaco GP (Game Gear) is much closer to The Circuit (MarkIII) a.k.a. World Grand Prix (Master System) than it is to GP World (SG-1000).
I’m pretty sure Super Locomotive did properly get the license for Rydeen.
Regarding Hyper Sports, what I figured out is that you're supposed to do as many flips as possible by wiggling the stick/d-pad left and right and making sure you land on your feet (or, for the diving section, pressing a button to enter the diving pose before falling into the water). The more flips, the higher your score.
Imagine trying to do that with the janky and unresponsive SJ-200, though...
Sounds like a solid premise for a standalone video game!
Star Force reminds me of The Last Starfighter on the NES, except for scrolling vertically instead of horizontally, and looking like more fun :p
You know, that Last Starfighter game is an adaptation of a computer game called Uridium. It got a recent revival on the Switch under the title "Hyper Sentinel." It was my first Switch game... but mostly because it was only fifteen cents.
How am I gonna make that good impression at a job interview? You left us hangin', Jeremy!
Ill make a guess: Buttafuoco, Buttafuoco, Buttafuoco!
It's remarkable how SEGA pushed into home console hardware hard to get traction until the Genesis hit home run in US, Europe, Brazil and others, launching upgrades from the SG-1000,2000,3000, Mark III, then, in the 90's, when they started facing fiercer competition with Saturn (even selling millions of consoles and being successful in Japan, where they were otherwise not), then deciding to speed up the next gen with the Dreamcast, they suddenly leave the hardware market, for good. I understand the nuances and mindset are different, but I can never get over the fact they were so into hardware for the whole 80's and so easy to give up around 2000's.
That's true, the market was way bigger in late 90's early 2000's and the arcades were like 1% of the market, contrary to the 80's. SEGA, like other console/arcade companies were always competing since the beginning, but insisting on it, SEGA thrived on the home market during the 16-bit era.
Nintendo 64 vs PS1 and GameCube vs PS2 were both failures for Nintendo, specially the latter, but one reason the N64 survived is that Nintendo kept supporting it until 2000/01, if they had gave up and announced the GC like Sega did with the DC in 1998, things would probably go the same route as for Sega's, but since Nintendo had money to burn, they eventually succeeded with the Wii, failed with the Wii U and again succeeded with the Switch, it's also true that dominating the handheld market helped Nintendo greatly where the home console shrunk for them after the SNES. But still, I think if SEGA insisted and made the right choices, at the right time, with the right people, they could have been around until now. But we all know SEGA was their own worst enemy. They feared the Jaguar and 3DO, they wanted to push things first always, abandoning costumers that bought their new hardware and wanted to enjoy it for years to come.
I'm amazed that they managed to get official Beatles music in a game at that time. I suppose it was a whole lot cheaper than it would cost to do that today...
My understanding is that it's easier to license Beatles music today than it was in the ’80s. Supposedly Michael Jackson bought half their catalog rights and made their tunes a lot easier to get ahold of. I have to assume that because of the international/language barriers, this was handled by the Beatles' Japanese licensor (Capitol, I think?) without any involvement by Apple Records. Remember that Sega got its start peddling jukeboxes, so I bet they had all kinds of connections in the music industry and people happy to do them a favor... especially in Japanese business, where memories are long and relationships count for everything.
Presumably since it's chiptunes they only had to go for the publishing rights, which is basically doing a cover. I'm not sure how expensive the publishing rights to the Beatles catalog were relative to other songs but it was a darn sight easier than trying to license an actual recording.
@@JeremyParish That makes a lot of sense, and really puts the Michael Jackson acquisition into perspective. As I recall, their earlier (pre-Apple Records) material was just a disaster in licensing due to the Northern Songs debacle, so this was very likely a case of an old favor called in by a Sega exec involved in their jukebox business.
@@JeremyParish Probably if they went to EMI at the time (Capitol's parent company then).
Actually, wait, this was a Konami game, so scratch what I wrote above about Sega. Who the hell knows!
Strange that such a relatively underpowered platform would end up with so many racing games.
Racing did really well for Sega in arcades. I can see why they'd want to bring that magic home... even if the hardware wasn't up to it. But I think GP World is pretty convincing given the system's constraints.
Not sure if anyone else has answered this, but Shinyuushain is a weird mash-up pun I assume (Shinyuusha equals invader, Shain is like an employee)
Konami's output on Sega consoles (or in this case, their licensing games out to Sega to do stuff with) has always seemed kind of weird and lackluster compared to what they'd do on Nintendo and Sony platforms. But then again, Rocket Knight Adventures on Mega Drive was a masterpiece, so I guess it was fine.
It was often the case up until the Genesis/Mega Drive years after release, before that, the SMS was basically a SEGA first party games console, with a few exceptions. To this day, I wonder how games from Konami, Data East, Sunsoft, Taito, Capcom and others would be on SEGA's 8-bit console, lots of better looking and sounding (with the FM unit) multiplatform games and maybe a few exclusives, if only Nintendo wasn't Nintendo.
Yeah, the Mark III only had two titles published by a third party (both Tecmo releases, by mystery label Salio). The SG-1000 had zero. This talking point has come up in NES Works Gaiden-companies like Namco and, yes, Konami gravitated toward Famicom in the early days in large part because they could self-publish.
@@JeremyParish I keep forgetting that the Famicom had a much more lax third-party setup in Japan, as I'm more familiar with how restrictive they were in the US with the NES (barring weird loopholes like the Konami/Ultra Games situation). And by the time Sega was allowing third-parties to do their thing on the Mega Drive, it wasn't major companies supporting that right from the start (though I guess Capcom did license out some games to Sega early on), but smaller companies.
Makes me wonder if Toaplan would've survived longer if they went the Nintendo route instead of the Mega Drive...
I don't agree at all when it comes to the Genesis/MD specifically. Konami brought their A game on that system and were one of its best game publishers.
Do you do the intro with genuine retro video recording or is it all done in post?
I see interlaced artefacts so I would bet on the side of original but I’ve never really used any vintage filters for video so I’m not 100%
twitter.com/gamespite/status/1425175874891100162?s=20
It's done with an actual camcorder, not in post.
Manifest Salary
Sega should release four of those games in the first place. 😀👍🎮
I can't even begin to imagine the licensing costs involved in relicensing Beatles music for re-release of that office game, especially when the original game itself is terrible at best.
Why did Sega in the early years always put their name and the year at bottom corner of the screen?
Branding™, Baby®
Another great video! Two questions, 1) did you ever get around to doing a video on Megaman 2 for NES? 2) do you think there’s enough material to a video on “Little Nemo” for NES? Thanks for your time!
1.) Mega Man 2 will be covered in NES Works 1989, which we won't see a while (definitely not this year). This is a chronological series and NES Works is close to finishing Summer 1988. 2. ) Little Nemo will get covered as part of NES Works 1990.
Jeremy Parish could talk about the troubled production of the Little Nemo animated movie that the NES game was based on - a movie that wasn't released in North America until two years after the game came out - and the early 20th century comic strip that inspired the movie.
You can WHAT your boss?!?!
Because, Japan and their middle-aged Salaryman attitudes.
@@ChristopherSobieniak i mean, mood
I always hated that Mikie game. I remember playing it for the first time in the late 80s. The game that was next to it was 10 yard fight.
Star Force on the SG-1000 is one of my favorite shooters. I feel that the NES version is dull in comparison. Yes the NES version has better scrolling, but the SG-1000 version, has much prettier music, cooler animations and more vibrant colors. The whole thing just has more style.
GP world was a ld game with raceing super manco gp was an arcade game
see you pointed the first out
Not gonna lie, the first time Jeremy showed GP World, I thought he farted into the mic. Sounded like a Taco Bell lunch gone bad...