Next Level Creature Sound Design

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Elder Scrolls Online, Alien Isolation and Total War: Warhammer.
    Join the GDC mailing list: www.gdconf.com/...
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 31

  • @can_sarac
    @can_sarac 3 ปีที่แล้ว +34

    i spent couple weeks designing sounds for 8 creatures. after watching this, i feel like i should start from scratch lol

  • @baronvonbeandip
    @baronvonbeandip 3 ปีที่แล้ว +19

    Damn, Boom Library? I use some of their sample packs on the regular. They the real OGs

  • @pxldj
    @pxldj 3 ปีที่แล้ว +9

    I was there in 2017, this talk helped me a lot! Thanks for posting!

  • @glitterviolence8978
    @glitterviolence8978 3 ปีที่แล้ว +13

    Nice. Love sound design in games. A joy to watch.

  • @enol.balado
    @enol.balado หลายเดือนก่อน

    Very cool one. From emotional to technical, all the aspects covered!

  • @TachyBunker
    @TachyBunker 3 ปีที่แล้ว +9

    GDC is my favorite TedX.

  • @thomashewitt8104
    @thomashewitt8104 3 ปีที่แล้ว +8

    Awesome stuff! I’ve been messing around with sound design in Dreams lately and will definitely be taking some of these tips on board

  • @giro34920
    @giro34920 3 ปีที่แล้ว +3

    That was an incredibly interesting GDC talk! Thank you a lot for sharing those tips!!!!

  • @PitchDriftProductions
    @PitchDriftProductions 7 หลายเดือนก่อน

    Great talk!
    having an increased frequency range really seems incredibly useful.

  • @PenguinMaths
    @PenguinMaths 3 ปีที่แล้ว +1

    Love this video, I've never thought about how useful high frequency mics could be.

  • @digitalconsciousness
    @digitalconsciousness 3 ปีที่แล้ว +1

    Doesn't take too long for you to realize this guy knows what he's talking about when it comes to sound design and microphones. This guy doesn't fuck around when it comes to quality.

  • @RewdanSprites
    @RewdanSprites 2 ปีที่แล้ว +1

    Really amazing talk. Very helpful! It was also cool to hear about how total war warhammer sound were made - being a fan an all 😉.

  • @pavelsabacky
    @pavelsabacky ปีที่แล้ว

    Awesome! Thank you for letting this into the world!

  • @rhamyzakhari5352
    @rhamyzakhari5352 ปีที่แล้ว

    Fantastic video. Great tips and insights

  • @brouwjon
    @brouwjon 3 ปีที่แล้ว +2

    This guy is from Boom Library??!!!! Solid gold information here. Saved!

  • @dmitripopov8570
    @dmitripopov8570 3 ปีที่แล้ว

    Bravo and thank you!

  • @DarkSideofSynth
    @DarkSideofSynth 10 หลายเดือนก่อน +1

    Great stuff. Don't judge people when they make funny sounds - they must just be working, and will soon become monsters ;)

  • @bjrnespeseth8515
    @bjrnespeseth8515 2 ปีที่แล้ว

    Big fan of the sound design in total war, this was epic

  • @TomWrightSound
    @TomWrightSound 3 ปีที่แล้ว

    Awesome talk

  • @loot6
    @loot6 2 ปีที่แล้ว

    25:19 "I have to disappoint you" Hey I guessed that sound number one was made of human sounds, you can clearly hear the animal quality in sound number two.

  • @cerebralm
    @cerebralm 3 ปีที่แล้ว +11

    Awesome talk!
    less serious note:
    there really is no dignity in this stuff is there, hours of wet fart noises and growling to yourself with a microphone lol

  • @chazzhill-hayr9201
    @chazzhill-hayr9201 3 ปีที่แล้ว

    This is awesome!

  • @baronvonbeandip
    @baronvonbeandip 3 ปีที่แล้ว +1

    Coming back to this after a while, I would say that, while Zynaptiq Morph is pretty dope, I think Melda's MMorph is superior. I think the former works on band vocoding while the latter works on FFT spectral analysis.
    Similarly, a spectrum analyzer is super important. I found that Ableton's freq shift colors the sound alot whereas FL and Melda's Frequency Shifts don't.

  • @megazoned3973
    @megazoned3973 ปีที่แล้ว

    nice talk.. but what was on the master bus ?

  • @ignacionavarroazurmendi6945
    @ignacionavarroazurmendi6945 2 ปีที่แล้ว

    Genial

  • @Kitsune_Dev
    @Kitsune_Dev 3 ปีที่แล้ว +1

    Hmm

  • @ignacionavarroazurmendi6945
    @ignacionavarroazurmendi6945 2 ปีที่แล้ว

    47:58

  • @anikumkum
    @anikumkum 3 ปีที่แล้ว +1

    "With us in the UK it's a very noisy environment."
    Well sir I think you need to make a trip to India....you're definitely bound to have a breakdown

  • @MathiasBjrnskov
    @MathiasBjrnskov 2 ปีที่แล้ว

    Great talk, terrible standup

    • @YodaOnABender
      @YodaOnABender ปีที่แล้ว +1

      He's here to tell you how to make sound effects, he's not a comedian mate