Genshin Impact | version 3.2 | Radeon HD 7770 1 GB GDDR5 | Lowest Settings | Render Resolution 1.0

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 9

  • @KeiKatsuki
    @KeiKatsuki ปีที่แล้ว +3

    I'm glad to see a proper performence test of this game, you check every demainding area with this graphic card
    Thank you this video was really helpful to me. 😊

  • @TheSMMDH
    @TheSMMDH ปีที่แล้ว

    Now this is Xbox 360 quality

  • @warior1195
    @warior1195 ปีที่แล้ว +2

    Pc lowest setting is still better than mobile (android)

    • @valerafox7795
      @valerafox7795 ปีที่แล้ว

      Android version got WXGA HD of actual rendering + TAA 💀👌💀 ofc is wont be actual 1080p Like the phone will burn

    • @warior1195
      @warior1195 ปีที่แล้ว +1

      ​@@valerafox7795 is that how genshin on ios works too? Great explanation btw

    • @valerafox7795
      @valerafox7795 ปีที่แล้ว

      @@warior1195 Here is the thing .. .it runs natively (fhd 1.0 render 💀🔥💀💀💀 and 120fps available (the only version that got 120fps ..) And that what is not shown by most phone comparisons in Genshin - the iPhones do actually render the true picture and Androids don’t ((

    • @warior1195
      @warior1195 ปีที่แล้ว +1

      @@valerafox7795 i see.... So the iphone version is comparable to pc and android version being the weakest among all of them
      *Edit : no offense to any brand or ecosystem

    • @valerafox7795
      @valerafox7795 ปีที่แล้ว

      @@warior1195 got you But that’s just the truth (( I don’t also like the way it (android one) underutilize resource load and also it will just ram up into 4gb usage (tried on 16gb Ram android 💀💀☠️( it all leads to economic But still slow and longtaking unnecessary flash readings and piling up Making some location and events preparing Slower than it could be with proper programming design .. .((