Add a photo background to Adobe Substance 3D Stager

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • This video demonstrates how to add a photo to the background of Adobe Substance 3D Stager.
    See other 3D videos on my channel:
    Please like and subscribe if you found this video helpful.
    Thanks.

ความคิดเห็น • 13

  • @007Yasir
    @007Yasir 6 วันที่ผ่านมา

    The interface looks exactly like Adobe Dimension 4.0. Thanks for posting.

    • @ulearnedit
      @ulearnedit  6 วันที่ผ่านมา

      Yes. I think this makes it easier to jump into entire Adobe's Substance 3D ecosystem.

  • @artinstroukeprod
    @artinstroukeprod 2 หลายเดือนก่อน

    so good workflow!

    • @ulearnedit
      @ulearnedit  2 หลายเดือนก่อน

      Thanks for the encouragement. Much appreciated.

  • @WillyCash69
    @WillyCash69 4 หลายเดือนก่อน

    Hadn't heard of 3D Stage, looks great.

    • @ulearnedit
      @ulearnedit  4 หลายเดือนก่อน

      Yeah. It is hidden inside Adobe Substance 3D. It replaces Adobe Dimension, that was short-lived. It also requires a separate subscription, which might be another reason it isn't gaining popularity faster.
      Thanks for the reply.

  • @LDMTX6
    @LDMTX6 4 หลายเดือนก่อน

    Is it possible to import a blender model that already has materials that were applied in blender? when I import a blender package I designed, the label doesn't seem to come with it.

    • @ulearnedit
      @ulearnedit  4 หลายเดือนก่อน +1

      I've done a few tests with mixed results. The structure rarely translates perfectly, and the graphics are often wacky. I haven't done enough testing to provide a foolproof process.
      If I need a complex model or scene, I usually stick to Blender. If I need something simple and quick, Stager works best. I'm confident there's a way to prepare a Blender model for use in Stager with good results, but I haven't found it yet.
      If I crack the code, I'll post a video on the process.
      Thanks for your comment.

    • @LDMTX6
      @LDMTX6 4 หลายเดือนก่อน

      @@ulearnedit Same here, getting wacky results. It's just a simple blender file with 1 procedural material UV mapped but it's cutting off most of the texture. Thanks for responding.

  • @LDMTX6
    @LDMTX6 4 หลายเดือนก่อน

    Very cool!

    • @ulearnedit
      @ulearnedit  4 หลายเดือนก่อน +1

      Thanks for the encouragement. Much appreciated.

  • @oNoline92o
    @oNoline92o 4 หลายเดือนก่อน

    Great content as always ❤ loved the bloopers 😅

    • @ulearnedit
      @ulearnedit  4 หลายเดือนก่อน

      Thanks. Sometimes, you just have to laugh at yourself. I am trying to get more comfortable on camera.
      I appreciate the encouragement.