Want to see these videos ad-free - check out the patreon @ www.patreon.com/alzorath (first 7 days, ad-free for all patron tiers, then ad-free for everyone afterwards) Want more, uninterrupted gameplay? Check out the side channels: Let's Play Everything ( www.youtube.com/@letsplayeverything ) - long format commentated gameplay Game Sampler ( www.youtube.com/@GameSampler ) - uncommentated gameplay for b-roll Again, special thanks to Arlyeon of CritHit for the key for this game
12:30 i think you mightve just beaten the game faster than intended. the transition to insanity was pretty smooth for me and I finished the game on loop 150 (with an above average playtime)
I've watched a few other playthroughs since posting my review, and it felt jarring in theirs too for me... It usually just reached a point where the "things to do" got exhausted, and more of a push to the end started, which resulted in the "snap" - I think even just injecting some spoof-loops would have smoothed it out (ie have a few events that trigger multiple flashback memory loops to float up the perceived count, and introduced a more apparent wear on siffrin)
I finished the game in 70 loops and the only moment that felt weird to me was when I got the memory of sadnesses in the same loop as my first "hang out with everyone" loop. I had no problem with the last loop, you just know something like that is going to happen once Siffrin runs out of objectives to follow
@@astery5410 yea, it's an inevitability, it just felt a bit jarring with how quick that transition was (even if there had been a trigger for a 'multi-loop transition' that faked a bunch of loops in a short 30sec or so cutscene - it would've fixed that for me)
The thing is, it took me only 27 loops to beat the game. Normally, the loops actually skip a few loops upon looping, meanwhile getting to the Head Housemaiden always only puts you 1 loop forward. It took me exactly 20 loops till I started using tears effectively and travelled to the future.
definitely worth a spin, the combat does get a bit repetitive, but I appreciate it when games with timelooping take into account how that would effect the protagonist.
Want to see these videos ad-free - check out the patreon @ www.patreon.com/alzorath (first 7 days, ad-free for all patron tiers, then ad-free for everyone afterwards)
Want more, uninterrupted gameplay? Check out the side channels:
Let's Play Everything ( www.youtube.com/@letsplayeverything ) - long format commentated gameplay
Game Sampler ( www.youtube.com/@GameSampler ) - uncommentated gameplay for b-roll
Again, special thanks to Arlyeon of CritHit for the key for this game
I VOUCH FOR THIS GAME SO HARD IT HAS CONSUMED ME
I definitely enjoyed it :)
i think about this game so much all the time i’m so glad it’s getting more recognition!!
12:30 i think you mightve just beaten the game faster than intended. the transition to insanity was pretty smooth for me and I finished the game on loop 150 (with an above average playtime)
I've watched a few other playthroughs since posting my review, and it felt jarring in theirs too for me... It usually just reached a point where the "things to do" got exhausted, and more of a push to the end started, which resulted in the "snap" - I think even just injecting some spoof-loops would have smoothed it out (ie have a few events that trigger multiple flashback memory loops to float up the perceived count, and introduced a more apparent wear on siffrin)
I finished the game in 70 loops and the only moment that felt weird to me was when I got the memory of sadnesses in the same loop as my first "hang out with everyone" loop. I had no problem with the last loop, you just know something like that is going to happen once Siffrin runs out of objectives to follow
@@astery5410 yea, it's an inevitability, it just felt a bit jarring with how quick that transition was (even if there had been a trigger for a 'multi-loop transition' that faked a bunch of loops in a short 30sec or so cutscene - it would've fixed that for me)
The thing is, it took me only 27 loops to beat the game.
Normally, the loops actually skip a few loops upon looping, meanwhile getting to the Head Housemaiden always only puts you 1 loop forward.
It took me exactly 20 loops till I started using tears effectively and travelled to the future.
Interesting game. Reminds me of undertale aesthetically, but a traditional RPG in combat. Will take a look!
definitely worth a spin, the combat does get a bit repetitive, but I appreciate it when games with timelooping take into account how that would effect the protagonist.
Two words: PLAY IT!