Absolutely brilliant video. This covers game theory, philosophy during and after the game, vehicle specific characteristics while being sprinkled with a bit of potato soup. If you haven't made your mind up on grinding this new line, watch this video first. Bring some popcorn, you're going to love it.
They are all equally excellent at performing that most famous French strategy of driving at high speed in direction opposite of the enemy. Also they all have that requisite French mademoiselle view dominating glutei maxime :)
BTW i just had an opinion altering game of WOTB. It turns out that a pinnacle of mammalian predating form, can also be just a puss and that any owner of a Brit FV should make sure that their FV posterior is pointed in any other direction then that of a German FV frontal protrusion. Personally i would advise anyone that the safest direction to approach ones opponent, is from behind, preferably with your barrel already loaded just like i do when i detect the attainable posterior of any USR imaginary FV posterior. The rest is pure satisfaction no matter of any other outcome :) such as this silly silly game result or rules, meaning of numbers and so on.
I never really understood the problem with the same gun calibre having different damage on different tanks. From a new player perspective, you aren't going to know what the calibre is - you'll just know it as the gun that tank has. From a historical perspective, the British, US and Soviet 76.2mm guns for instance all fired different rounds from different guns, so it makes sense that in wotb they'd do different damage From a balance sense, tweaking damage is one of the easist ways to keep a vehicle balanced by changing whether it can go over a certain damage threshold, rather than making the reload a little longer or dispersion worse Other than that, great video as always!
Its more of a simplicity issue rather than caliber itself. If you have 20 different alpha damages in Tier 5+ they’re a lot easier to understand than if there’s 40. If you have 350 and 400 and nothing in between, its a lot clearer what youre dealing with, even with 15% RNG.
Same here. I've been playing for 4 years and still never look at the calibre. I only check the HP output. I don't care if the calibre is 102, 122 or 152, a billion and 2, a laser, or a catapult. HP output is all that matters.
Absolutely brilliant video. This covers game theory, philosophy during and after the game, vehicle specific characteristics while being sprinkled with a bit of potato soup. If you haven't made your mind up on grinding this new line, watch this video first. Bring some popcorn, you're going to love it.
They are all equally excellent at performing that most famous French strategy of driving at high speed in direction opposite of the enemy. Also they all have that requisite French mademoiselle view dominating glutei maxime :)
I like how the whole techtree plays somewhat same, so you know what youre getting
The performance of World of Tanks on Boosteroid is unbeatable.
BTW i just had an opinion altering game of WOTB. It turns out that a pinnacle of mammalian predating form, can also be just a puss and that any owner of a Brit FV should make sure that their FV posterior is pointed in any other direction then that of a German FV frontal protrusion.
Personally i would advise anyone that the safest direction to approach ones opponent, is from behind, preferably with your barrel already loaded just like i do when i detect the attainable posterior of any USR imaginary FV posterior. The rest is pure satisfaction no matter of any other outcome :) such as this silly silly game result or rules, meaning of numbers and so on.
Murat 120mm = 370 damage
Leopard 105mm = 360 damage
I don't like France or their tanks, but this makes me sad
Project Louis is the star of the tech tree ngl
Hey marti will you review the new cs63?
need more potato recipes
He even won by popular vote what do you think about that? I mean this in a genuine way
Humans never learn. en.wikipedia.org/wiki/March_1933_German_federal_election
Enjoy the misery, I'll be waving from the other side
I never really understood the problem with the same gun calibre having different damage on different tanks.
From a new player perspective, you aren't going to know what the calibre is - you'll just know it as the gun that tank has.
From a historical perspective, the British, US and Soviet 76.2mm guns for instance all fired different rounds from different guns, so it makes sense that in wotb they'd do different damage
From a balance sense, tweaking damage is one of the easist ways to keep a vehicle balanced by changing whether it can go over a certain damage threshold, rather than making the reload a little longer or dispersion worse
Other than that, great video as always!
Its more of a simplicity issue rather than caliber itself. If you have 20 different alpha damages in Tier 5+ they’re a lot easier to understand than if there’s 40.
If you have 350 and 400 and nothing in between, its a lot clearer what youre dealing with, even with 15% RNG.
Same here. I've been playing for 4 years and still never look at the calibre. I only check the HP output. I don't care if the calibre is 102, 122 or 152, a billion and 2, a laser, or a catapult. HP output is all that matters.
T7 is shit, T8 is very good, T9 is good, T10 is hot garbage, i rather play project louis than the useless murat tank
@@kalestra4198 the t7 is goated fym
@ worse amx 13 75
@@kalestra4198 i like them both, maybe just my playstyle
I liked T7 ok and loved T8. I’m a potato with T9. I really don’t know why 🤷