Exec stance is currently unplayable on havoc because shooters are insanely strong, so shout and infiltrate become necessary for insta toughness. You simply cannot 1v1 gunners anymore and that's a problem.
I think another aspect of ES that could be explored is the spread reduction and skill-based ability extensions, maybe add a branch that mitigates the penalties of hip-firing on node one by reducing the moving accuracy, spread growth, and movement speed penalties of hip-fire by 50%; then, the next node resets the timer of ES on 10 chained weak-spot hits without missing for uptime against monstrosities. It would make fighting elite gunners with the slide-dodge technique more flexible and give an option for rapid-fire guns to maintain ES.
I like some of the ideas here. Definitely think the "10% Toughness on highlighted kill" is something that by itself would make ES an option by itself. That plus stamina would be great. Maybe too strong with something like Stripped Down and Duck & Dive but I think abilities should be strong so I am cool with it. The Execution ability feels cool. I always think relying on headshots would get people to avoid it though. That plus the 2s cooldown on the rending feels more limiting than straight extra toughness. The Rending thing feels weird. The 2s cooldown is a long time still but I agree it would benefit already good weapons the most. I am not sure what I would replace it with. Maybe swap the abilities around somewhat. Make it so every 2s you get an "execute shot" that acts similar to Brainburst. It does a big chunk of dmg that bypasses armor but only triggers on Elites and Specials. Then have the rending tied to headshots or have it be stacking rending that increases the longer you aim. Maybe add in a finess multiplier. The team ability I would part out a bit. Your version is basically Focus Target but for your whole team. I would want to differentiate it a bit more. Highlight enemies for your team still but maybe killing the highlighted enemies gives them a cooldown on their abilities and while also giving the whole team in coherency a smaller % of toughness back.
I think it would be cool if there was one random positive modifier in high level havoc for one random weapon or weapon type. For example all swords ignore armor, or all lasguns use half ammo, or all explosive weapons have double radius, ect. I havnt put much thought into the exact modifiers however the goal would be to give incentives for more weapons. Perhaps make the modifications weapon specific instead of weapon type. Catachan blade special ignores armor and does double damage, ect.
@@MisterEtide I do feel they are saving that maybe for a future "chaos wastes" like mode.... YES i do feel for next year at fall our next major update is a chaos wastes mode.... do i feel it will fit darktide? yes i do feel it would, as they could basically implement it very diff in a way where we are a clean up crew from teh previous rejects that entered/Units that tried to clean house in said section... we collect gear from dead bodies and as well as trinkets/boons as well... not to mention various actions around the hub that can cause various events (the chests of trials) ex: Destroy hatch of infected stims... deal with "500 ragers" get yourself then a random trinket/boon that buffs you/yourteam/debuffs enemy....... they can defo expand on it too by making it so we have to choose our perks as well per mission completion to perfect or enhance our character overtime rather then havign the traits outright
Would be fun even outside of havoc tbh - we already get enhanced blitz as a modifier sometimes in maelstorm, some more positive modifiers would encourage switching things up.
the addition of being able to swap to melee during exec activation is pretty awesome. Makes adapting to combat considerably better with this ability, which to me was a huge issue before. speculation, I hope this means we’ll be getting a melee+offhand ranged weapon combo like Saltzpyre’s rapier finally. Iirc this last patch mentioned vet wasn’t getting new weapons this time, but will be soon.
1.) "Executioner's Stance" should auto-reload ranged weapons. 2.) Grants reload speed increase, and weapon swap speed increase. 3.) "The Bigger they Are ..." should be built into "Executioner's Stance". 4.) "Enhanced Target Priority" should reveal ALL highlighted enemys for allies, and gives the refresh if allies kill highlighted enemies. *Bonus* I saw you using "Camouflage", and that node also need a buff. 1.) Gain a stack of Focus every 0.5s. 2.) All movement while ADS can trigger "Camouflage". 3.) Make "Camouflage" built into "Marksman's Focus" so it frees up a perk point for you to use on "Long Range Assassin" or "Tunnel Vision". *Also* "Marksman's Focus" Should Tigger / generate a stack of Focus for special attacks on weakspot hit / kills. For example the Bash on Boltor, or the Bayonet Attack on the Helbore.
I like your idea, I have some reservations but since I can't try it I'll hold judgement. I'd just make it scryers gaze vet edition. Just mix both the keystone and ability together but instead of headshots it's just marked targets that give you stacks, make a reload speed per stack node, put armour pen per stack on there, toughness regen per marked target down based on stacks and possibly a team focused one I don't have in mind yet. The key stone would have to be changed to not tread the same bits as the ability but I could see it as a maintain your stack game that could work pretty well, more armour pen, faster reloads... Looking forward to the next ability rework you have in mind!
I like the one-shot-kill idea, but I prefer a fixed possibility, like 10% on human sized, 5% on ogryn. (0% chance on boss. I don't want to see someone use recon lasgun to kill the boss in 3 seconds XD)
Is there recoil smoothing like in Apex? Like if you strafe left or right it gets rid of quite a bit of horizontal variance in the recoil. Something a lot of FPS's incorporate -- could be interesting to look into. Great vid concept, makes me interested just to try it out to change it up for a challenge
Not a huge fan of the rework suggestions, but what about this simpler approach? - Combine shooter and Ogryn highlighting nodes into one (or just include Ogryn in the base ability) - Change team highlighting node to allow your teammate’s kills on highlighted enemies to extend your duration (but nerf duration a second or two as a tradeoff) -Third modifier does something like your suggestion for toughness + stamina to synergize with Deadshot, but I think giving it to the entire team would encroach on the toughness+stamina Focus Target modifier and be overpowered. Not a fan of automatic reload since it would conflict with Weapon Specialist. Not a fan of more Rending since, as you said, it would be overpowered with Infantry Autogun and Recon Lasgun, but I think the cooldown you suggested would be kinda awkward and too weapon specific.
ex stance vet is my favourite vet, it's still quite powerful and interesting to play it, but it's obvious how weak it comparing to shout, escepially since darktide is team game and due to that choosing shout instead of ex stance in a auric or in havoc is only choice, or either just be an burden to the team.
I always felt and still think Ex Stance is already good enough offensively and even more with marksman, it definitely needs defensive and uptime tweaks related to your team especially like with the team targeting talent should give you the extension when teammates kill a marked target with a 5s cooldown, as for defense i feel like it should just merge exhilarating takedown into the the ability since the only times you take said node its to use Ex Stance, maybe reset your dodges on ranged kills.
Iirc the class rework where all the blitzs+diff ults were added and we've yet to see anymore blitzs+ults added which is a shame imo cus after 2 years (again i feel like its been 2 years since this rework but it probably hasn't) the blitz's and ults are becoming stale imo. Fatshark needs to add more CLASS SPECIFIC stuff e.g. new blitz's and abilties + maybe making the trees larger for more variety which may become difficult to do because of the 30 point cap but i feel there should still be more than the same 3 blitzs and ults for the classes over the past 2 years
I think the instant reload create weird play patterns, like activating your buff right after mag dumping and making the heat management of the plasma gun really weird I'd rather have more reload speed.
L think the execution idea can work, just gotta bump those execution threshold values to be lower, the ones you suggested would be broken. In my opinion the node determined should be removed from the skill tree and added as QOL to the Executioner's Stance, you are supposed to be godlike mode at shooting so immunity to suppression would encourage that to counter fire when a shitload of gunners are in one sightlines.
If enhanced targeting priority also added seconds for every specialist and elite killed by your teammates then it'd be viable. Most of your suggestion seem fine but I'd swap the headshot damage with critical hit chance so that it can stack with other crit chance nodes and refinements with it being a little forgiving with missing headshots. One thing I disagree with is the reload on activation. Why? The Bolter. Just like the old days, bringing back the instant reload will kick the Bolter up from being the "meta" now to "why are there other guns" again. The other guns are already tough sell all over again compared to the Bolter today.
I think the 2 paths are great, but I think one should be like for 7 seconds, get like double range and weakspot damage with no refresh and the other being like a team killzone ability where everyone in coherence gets a bonus to their weapon damage and rending
Exec stance is currently unplayable on havoc because shooters are insanely strong, so shout and infiltrate become necessary for insta toughness. You simply cannot 1v1 gunners anymore and that's a problem.
I think another aspect of ES that could be explored is the spread reduction and skill-based ability extensions, maybe add a branch that mitigates the penalties of hip-firing on node one by reducing the moving accuracy, spread growth, and movement speed penalties of hip-fire by 50%; then, the next node resets the timer of ES on 10 chained weak-spot hits without missing for uptime against monstrosities. It would make fighting elite gunners with the slide-dodge technique more flexible and give an option for rapid-fire guns to maintain ES.
I like some of the ideas here. Definitely think the "10% Toughness on highlighted kill" is something that by itself would make ES an option by itself. That plus stamina would be great. Maybe too strong with something like Stripped Down and Duck & Dive but I think abilities should be strong so I am cool with it.
The Execution ability feels cool. I always think relying on headshots would get people to avoid it though. That plus the 2s cooldown on the rending feels more limiting than straight extra toughness.
The Rending thing feels weird. The 2s cooldown is a long time still but I agree it would benefit already good weapons the most.
I am not sure what I would replace it with. Maybe swap the abilities around somewhat. Make it so every 2s you get an "execute shot" that acts similar to Brainburst. It does a big chunk of dmg that bypasses armor but only triggers on Elites and Specials. Then have the rending tied to headshots or have it be stacking rending that increases the longer you aim. Maybe add in a finess multiplier.
The team ability I would part out a bit. Your version is basically Focus Target but for your whole team. I would want to differentiate it a bit more. Highlight enemies for your team still but maybe killing the highlighted enemies gives them a cooldown on their abilities and while also giving the whole team in coherency a smaller % of toughness back.
None could match the inquisitor with the Boltgun on his hip
Boltguuuuun Mars Boltgun
Ye but your not THE inquisitor. You're a lackey.
As soon as I saw the rending node slide I had a "Look Gary, there I am!" Moment.
I think it would be cool if there was one random positive modifier in high level havoc for one random weapon or weapon type. For example all swords ignore armor, or all lasguns use half ammo, or all explosive weapons have double radius, ect. I havnt put much thought into the exact modifiers however the goal would be to give incentives for more weapons. Perhaps make the modifications weapon specific instead of weapon type. Catachan blade special ignores armor and does double damage, ect.
Yeah that was my idea i stole from warframe, their weekly endgame content has buffs to certain frames and weapons that are randomly chosen
@@MisterEtide I do feel they are saving that maybe for a future "chaos wastes" like mode.... YES i do feel for next year at fall our next major update is a chaos wastes mode.... do i feel it will fit darktide? yes i do feel it would, as they could basically implement it very diff in a way where we are a clean up crew from teh previous rejects that entered/Units that tried to clean house in said section... we collect gear from dead bodies and as well as trinkets/boons as well... not to mention various actions around the hub that can cause various events (the chests of trials) ex: Destroy hatch of infected stims... deal with "500 ragers" get yourself then a random trinket/boon that buffs you/yourteam/debuffs enemy....... they can defo expand on it too by making it so we have to choose our perks as well per mission completion to perfect or enhance our character overtime rather then havign the traits outright
That would be really cool I’d actually like that a lot
Would be fun even outside of havoc tbh - we already get enhanced blitz as a modifier sometimes in maelstorm, some more positive modifiers would encourage switching things up.
the addition of being able to swap to melee during exec activation is pretty awesome. Makes adapting to combat considerably better with this ability, which to me was a huge issue before. speculation, I hope this means we’ll be getting a melee+offhand ranged weapon combo like Saltzpyre’s rapier finally. Iirc this last patch mentioned vet wasn’t getting new weapons this time, but will be soon.
BIG IRON ON MY HIP
IRON MY HIP ON BIG
I never knew that melee kill could extend skill duration.
Love your music tastes. Breath of the Wild soundtrack is amazing
1.) "Executioner's Stance" should auto-reload ranged weapons.
2.) Grants reload speed increase, and weapon swap speed increase.
3.) "The Bigger they Are ..." should be built into "Executioner's Stance".
4.) "Enhanced Target Priority" should reveal ALL highlighted enemys for allies, and gives the refresh if allies kill highlighted enemies.
*Bonus*
I saw you using "Camouflage", and that node also need a buff.
1.) Gain a stack of Focus every 0.5s.
2.) All movement while ADS can trigger "Camouflage".
3.) Make "Camouflage" built into "Marksman's Focus" so it frees up a perk point for you to use on "Long Range Assassin" or "Tunnel Vision".
*Also*
"Marksman's Focus" Should Tigger / generate a stack of Focus for special attacks on weakspot hit / kills.
For example the Bash on Boltor, or the Bayonet Attack on the Helbore.
I like your idea, I have some reservations but since I can't try it I'll hold judgement.
I'd just make it scryers gaze vet edition. Just mix both the keystone and ability together but instead of headshots it's just marked targets that give you stacks, make a reload speed per stack node, put armour pen per stack on there, toughness regen per marked target down based on stacks and possibly a team focused one I don't have in mind yet.
The key stone would have to be changed to not tread the same bits as the ability but I could see it as a maintain your stack game that could work pretty well, more armour pen, faster reloads...
Looking forward to the next ability rework you have in mind!
The instant-execute would be better replaced by something like +100% Critical Weakspot damage tbh. That's a free Deadly Accurate
Mr e make sugestions for ogryn
ogryn get "nerfed"
Mr e make sugestion for veteran
👀
I like the one-shot-kill idea, but I prefer a fixed possibility, like 10% on human sized, 5% on ogryn. (0% chance on boss. I don't want to see someone use recon lasgun to kill the boss in 3 seconds XD)
Is there recoil smoothing like in Apex? Like if you strafe left or right it gets rid of quite a bit of horizontal variance in the recoil. Something a lot of FPS's incorporate -- could be interesting to look into. Great vid concept, makes me interested just to try it out to change it up for a challenge
22:25 i think the executioner stance icon actually depicts targets being highlighted as opposed to your team
Not a huge fan of the rework suggestions, but what about this simpler approach?
- Combine shooter and Ogryn highlighting nodes into one (or just include Ogryn in the base ability)
- Change team highlighting node to allow your teammate’s kills on highlighted enemies to extend your duration (but nerf duration a second or two as a tradeoff)
-Third modifier does something like your suggestion for toughness + stamina to synergize with Deadshot, but I think giving it to the entire team would encroach on the toughness+stamina Focus Target modifier and be overpowered.
Not a fan of automatic reload since it would conflict with Weapon Specialist.
Not a fan of more Rending since, as you said, it would be overpowered with Infantry Autogun and Recon Lasgun, but I think the cooldown you suggested would be kinda awkward and too weapon specific.
Literally only clicked on this to see Big Iron
ex stance vet is my favourite vet, it's still quite powerful and interesting to play it, but it's obvious how weak it comparing to shout, escepially since darktide is team game and due to that choosing shout instead of ex stance in a auric or in havoc is only choice, or either just be an burden to the team.
I always felt and still think Ex Stance is already good enough offensively and even more with marksman, it definitely needs defensive and uptime tweaks related to your team especially like with the team targeting talent should give you the extension when teammates kill a marked target with a 5s cooldown, as for defense i feel like it should just merge exhilarating takedown into the the ability since the only times you take said node its to use Ex Stance, maybe reset your dodges on ranged kills.
To the hab of Aquanis Frigidarium rode an inquisitor one gruesome day...
Iirc the class rework where all the blitzs+diff ults were added and we've yet to see anymore blitzs+ults added which is a shame imo cus after 2 years (again i feel like its been 2 years since this rework but it probably hasn't) the blitz's and ults are becoming stale imo. Fatshark needs to add more CLASS SPECIFIC stuff e.g. new blitz's and abilties + maybe making the trees larger for more variety which may become difficult to do because of the 30 point cap but i feel there should still be more than the same 3 blitzs and ults for the classes over the past 2 years
I think the dudes you see in the skill image are supposed to be highlighted enemies, not your team mates, as you mention at 22:28
If they made it snap to highlighted enemies it could also be very good
What’s the music in this one at the start? I recognize it and it’s driving me crazy!
Breath of the wild
@ thank you!!
I think the instant reload create weird play patterns, like activating your buff right after mag dumping and making the heat management of the plasma gun really weird I'd rather have more reload speed.
L think the execution idea can work, just gotta bump those execution threshold values to be lower, the ones you suggested would be broken.
In my opinion the node determined should be removed from the skill tree and added as QOL to the Executioner's Stance, you are supposed to be godlike mode at shooting so immunity to suppression would encourage that to counter fire when a shitload of gunners are in one sightlines.
Did you Get the $850k?
If enhanced targeting priority also added seconds for every specialist and elite killed by your teammates then it'd be viable.
Most of your suggestion seem fine but I'd swap the headshot damage with critical hit chance so that it can stack with other crit chance nodes and refinements with it being a little forgiving with missing headshots.
One thing I disagree with is the reload on activation. Why? The Bolter. Just like the old days, bringing back the instant reload will kick the Bolter up from being the "meta" now to "why are there other guns" again. The other guns are already tough sell all over again compared to the Bolter today.
nice, 2500 heretics for achievement approve this build)
Do you have a discord community?
I wish it didnt zoom in so much honestly, I would use it if it didnt do that.
When will Mr. E not be "here"?
When he is there
I miss times when stance was reloading gun :c limitless fire ♥️
Hate to break it to you, but content creators meta game the fun out of everything.
Now do it with Infiltration!
22:26 that would be totally broken.
If only….
make ogryn great again...... even though im a psyker person dude guy man. Send help to my abhuman brethren
I think the 2 paths are great, but I think one should be like for 7 seconds, get like double range and weakspot damage with no refresh and the other being like a team killzone ability where everyone in coherence gets a bonus to their weapon damage and rending