Yah, subconjunctival hemorrhage. Fun stuff. Might take 1-2 weeks to get better, but no danger. It might even turn purple or yellow as it heals like a bruise. (I'm in ophthalmology)
That is the bad ending. If you don't kill any of it's phases in time they wipe you. They ended the video with the final enrage. He basically freezes you in time forever.
i love how in the Epic of alexander the Warrior of light is so powerful to Alexander that his last ditch effort us to seal us away in a time prison since he can't kill us.
@@jerome6519 actually this counts for any enrage after ucob, ultima in uwu uses his last strenght to terminate the players from the dimension, tea is the time cage, thordan is like ucob, spending his last power to use a overpowered ahm morn to vanish the players, and top uses a system error to delete the universe...aside ucob and thordan all other enrages use a unique scheme to reset the fight, while tea makes the most sense out of all by just literally resetting the time back to before the fight started as you dont die actually in tea to the enrage to any dmg, while in all other ultimates you die to dmg.
@MrZockio Not quite on TOP. He doesn't use a system error, he's using his programming system to cast an LB that clearly spells out Dynamis. Since it can't quantified by logic or mathematics, a program run by dynamis would look very odd.
You posited that they don't transition like they do in game. That is incorrect. These tracks are straight from the fight you're watching, timing and all. The transition at 8:00 happens because Alexander stops the players in time and Cruise Chaser and Brute Justice execute a series of checks to see if the players positioned themselves correctly prior to the time stop. That's when the music drops and sounds muffled, and the little beeping tone happens.
The transition of the songs are actually like that when you do the fight. It's a amazing feeling to prog the fight and after first transition to hear the trumpets go off :D
Important to note that the Epic of Alexander (also known as TEA) is one single fight in which several bosses from the raid series (3 tiers of 4 fights each, 12 in total) are fought in a boss rush. As such, the music is all remixed versions of the tracks from the original raid series compiled into one, so technically its the first time you've heard all of these. This is also why you don't hear Metal: Brute Justice, even though it is part of the original raid series and why you felt that some tracks were slower when you first listened to them--they were! These videos are made by turning all the game sound down except for the music so its all in time with the gameplay footage like others mention.
Probably not that important, but if you _were_ curious about the names: "Ultimate" is the difficulty level of the raid "The Epic of Alexander" is the name of the raid "Perfect Alexander" is the name of the boss at the end
I've waited so long for this! Welcome to Ultimate Alexander, my favorite fight which is a pure 18 minutes of no stop mechanics at the highest difficulty in the game. It's essentially a boss gauntlet featuring the hardest bosses of the Alexander raid series with the final phase being the newly formed Perfect Alexander unique to this encounter. While the transition between tracks is jarring there's normally sound effects to break it in; Brute Justice/Cruise Chaser dropping in at the start of Metal, a time stop to progress into Alexander Prime with RISE, and lastly the transformation cutscene backed by the beautiful orchestra version of Moebius (it normally has sound effects too). I'm with you on RISE not being the best song, but it certainly grew on me the more I listened to it. The rush of all these tracks all timed to mechanics so I always know where I am in the fights along with the powerful orchestra in the final phase... It's excellent, the pressure of no deaths or you start all over! Years have gone by, seasons have changed, and Alexander remains the ultimate fight written into my heart. Any of these tracks and just like that, I'm reliving the 7 months I spent learning this fight to beat it once. ♥ P.S. I think someone misinformed you about the ending; the bird cages is the enrage if you fail to kill Alexander, he sounds a loud church bell once everyone is frozen one by one and the screen fades to black, sending you back in time to the start of the fight... so you can try again!
AHHH I'm so glad you watched the full Ultimate version of this. As others have stated, they tend to do remixes for these fights (and I'm sure your chat let you know during your Stream of this video...) and these remixes are the PRIMALS versions of Locus, Metal, and Rise specifically. Moebius I believe wasn't a PRIMALS remix but a remix explicitly done for the final phase of the (at the time) pinnacle fight of the game. Non-canon, of course. I could watch TEA videos all day! And yes, they absolutely transition like this in the fight, they all sync up for all 8 players perfectly.
I'd agree with your assessment that it sounds like a mix of emotions, from frantic to heroric, as it is absolutely a final push for victory. This is personally my favorite fight in the game but man, this music still makes me get anxious once the orchestra kicks in
In the initial Alexander boss battle, Moebius is played first for the epic sounding setup into Rise about half-way through the battle. Here it's done in reverse. Rise fits a lot better in that context rather than by itself. This is an Ultimate fight, which is the hardest content in FF14, which is basically a boss rush where if you die, you have to start over at the first boss. Most 14 fights are a single boss and take significantly less time than Ultimates do. There are currently 5 Ultimate fights in the game, which has lasted 10+ years.
In Ultimate fights, they use alternate versions of the songs to save on dev time. The first three are band versions of Locus, Metal (Brute Justice Mode) and Rise. I don't think you've heard the first two before so I'm not surprised you didn't recognize Brute Justice mode there lmao The song title for the final phase is Moebius (Orchestral version), that's its name ingame and on streaming services as well! The original plays in the regular Alexander fight's first phase (right before Rise), but this fight has the orchestral version playing in the final phase. If I remember correctly, it's because Moebius is Alexander's theme, while Rise is like a gobby victory song (the ones who summon Alexander in 14). This is the first ultimate fight I cleared so it means a lot to me, took my group six months to kill it due to roster issues so finally getting the kill felt INSANELY good. Glad you enjoyed the music!
Now that you've heard all of the Alexander raid songs I do recommend going back and watching some videos with the in game sounds on. XIV has this fantastic habit of making in game mechanics line up with the music tracks.
The Epic of Alexander (TEA) is my favorite fight in this game. I had a whole series of emotions as you went through the songs to the point of tearing up on Moebius. It reminded me of the anxiety, the fear, the relief during and finishing the fight. The part right as Rise starts is where that time stops is actually part of the fight! The music of this fight actually syncs up with the mechanics of the fight so there were certain sound cues that let me know the timing of when things happened.
The songs DO transition like that in the game, and that was indeed Brute Justice, it's just that ultimate raids use the live music instead of the original in-game versions. Ultimates are essentially really extremely tough endurance runs through different phases of a whole raid series or several bosses associated with the story of the raid's end boss. They're pretty much the optional superbosses of the game.
Yeah, I love Rise and the others but Moebius... Its honestly one of my favorite songs in the game. Though I will say, the transition you said 'wouldn't be in game' definitely is in game, and is why Rise even can compete with Moebius to me! Man. What a great sequence of songs.
Haven't listened to this song since my TEA clears and goddamn the chills I got the moment moebius started. So good. And yes. They failed the dps check at the end. Coolest one of the bunch of ultimates IMO
I love this track and this fight, after the intense rush that is the end of phase 3 you get about 1 minute of the transition cutscene to catch your breath. During that time when Moebius kicks in my heart starts to race every time! Its the last push to finally clear and its such an inspiring and motivating track for the situation
The version of these songs are all actually remixed, non are the same as their originals. I never heard much difference with Locust, but the Brute Justice part is faster and has some elements of Exponential Entropy mixed in the backing and Rise has different guitar entirely. Also the difference between Metal and Metal(Brute Justice) are the addition of trumpets, the children's cheering, replacing the chorus with Locust's chorus, and changing the key a bit for brute justice's version. Metal is much more focused on industrial sounds and the chorus was a screaming metal chant.
One of the cool things about this phase is that every mechanic is timed exactly with the song so people who learn it tend to follow the music for audio cues for positioning/ mechanic resolution. One of the less cool things is that if you dont solve the mechanic in the previous fight (during Rise) then you wont have a buff called Enigma codex which shows you whats going to happen in the future via the clones of your characters and showing where they go and how they will die. This fight is pretty wild conceptually. Its my favorite fight in FFXIV. A proper win of t he fight does have a proper song resolution and fanfair lol. This video shows the version of the fight where you lose at the last mechanic (a DPS check).
The first time I ever got to the PA cutscene and this rendition of Moebius started playing, I had hair standing in places I didn't think I had hair anymore (notably my noggin). Absolutely ELECTRIC Even in my group's subsequent reclears, this part never got old
Alexander is the 8 man raid content of patch 3.X, it has 12 floors, released in sets of 4 containing a separate boss that you navigate to experience the story. Most of the Alexanders have a small prologue ambient section that plays before you get to the actual boss called (Sins of the Father, Sins of the Son) As far as the bosses themselves 1-3 is Locus 4 is Metal 5 - 7 are locus 8 starts out with Metal ( a4 version ) and then transitions to Metal ( Brute Justice Version ) the one that sounds like an old 70s super sentai theme. 9 is Metal ( a4 version ) 10 is Locus 11 is Exponential Entropy ( the forward and back song ) 12 starts out with Moebius, and after the phase transition happens it goes to Rise. Rise is interesting because it's a multitrack song. The boss stops time at certain variable parts in the fight and the game turns off the foreground track and just leaves a muffled backing track that keeps pace with the original. In patch 5.11 an ultimate version of the fight was created. Ultimates are long haul versions of specific notable fights that last about 15 minutes and are very unforgiving of any mistakes of any of the 8 players in the group. You will not clear an ultimate without basically flawless execution. Ultimates are optional content aimed at players who feel that the rest of the game's content is too easy, and their framing story is that there's this guy who is describing the easier fight the character had and is embellishing. A lot. The ultimate version is called "The Epic of Alexander" or TEA, and it contains reprises of all of the themes of the prior ones, and as you've noticed, some of them are faster paced, some of them are covers.
The thing to remember is the version of the songs playing in this fight are The Primals versions that they play live at Fanfest. That's why Brute Justice for example is so much faster. That's how they played it live.
There's a live version of Moebius where the symphony and conductor freeze frame, the time stop sound effect/cadence starts playing from off stage, and 3 people march out playing it, those 3 people who march out were none other than Nobuo Uematsu, Masayoshi Soken, and Naoki Yoshida(Yoshi P, the producer of FFXIV and FFXVI); they march through the middle of the seating area, all the while playing the time stop cadence, then when they leave, they let the cadence kind of trail off, then straight out of freeze frame the Symphony goes back into full swing as if they'd never stopped in the first place. It's one of the most awesome things I've seen. (Wish I could find it, but for some reason it's not coming up on search results on youtube... maybe it got taken down, I hope not.)
Most ultimate fights have a time period that you have to kill them by or it's game over. This one slowly traps all 8 players 1 by 1 where they have to stand in a circle. Another one just straight up kills you 1 by 1. It is truly a last push for damage and is extreme hype in the moment as you've probably spent nearly 50-100+ hours progressing to that point.
"Do you remember a song from years ago?" Absolutely! I remembered The Black Mages' version of JENOVA from back in 2004... except I didn't know that, it took me over a decade to discover that it was on one of The Black Mages' albums. I remember music and voices so well it's scary. 😂 I'll also add that maybe you should react to the other Ultimate fights since you've now seen Alexander and Ultima Weapon. xD
Always think half the fun of Ulitmates is when you progress and get to the new remix and hearing the music. The other half of course is getting the shiny at the end.
This being an ultimate fight (a fight revisiting an old raid series, here Alexander, but the highest difficulty in game), it does try to go through most of the songs of the series but doesn't use them all (no Forward and Back here for example, or the OG Metal, just a faster remix of Brute Justice from the Primals). Moebius is what they do for all Ultimate fights, which is an orchestral remake of one of the songs of the raid series they're revisiting and it's used in the final phase of the ultimate version. Moebius actually has an OG version that plays in phase 1 of the last boss in the OG raids, phase 2 being Rise.
Man I hope there are other requests for the full Ultimate soundtrack videos, pretty sure he's heard everything from UWU already but the UCOB and DSR vids would be great
Hi Jessie! I love your content. There is one great mmorpg with great soundtracks, called guild wars 2. I really like these tracks: Fear Not This Night - Asja Kadric The Tengu Wall - Jeremy Soule Dragonflight · Maclaine Diemer The War Eternal · Maclaine Diemer Episode 1 - Daybreak · Maclaine Diemer · Brendon Williams
That was the Primals version of Metal Brute Justice Version. That's why it was a bit different. The distorted vocals make a lot more sense when you play the game because the song is sung from Alexander's perspective as he monitors all of time. When you experience in context, it builds up to Holy Judgement which makes it more interesting. Interestingly, Moebius is actually the opening track for the original fight, and Rise! starts with the count down to Judgement. It's actually timed. But as you're aware... Context makes the songs more awesome. Out of context, it's absolutely understandable that it's not your jam. The fight names usually make clean abbreviations for us to remember. The Epic of Alexander just boils down to TEA. You also have The Omega Protocol (TOP) and such. The appreviations make it easier to keep track of it all. Moebius comes from Moebius Strip, which is line that folds in on itself making something with a single edge and single side. It's like if you fold a strip of paper into an infinity symbol. Considering this Alexander has power of time lines, it makes more sense.
The distorted lyrics are supposed to be essentially goblins, the boss is Alexander and the goblins basically used his plans to build everything and interpreted it as for them when Alexander had his own plans. The shared progressions and motifs but orchestral is kinda like those same ideas and plans but from their original source. At least that's how I choose to think of it.
In the FFXIV community we refer to this as TEA(The Epic of Alexander); this is an ultimate level fight, which is the hardest content in the game. It's basically 16-20 minutes of everyone playing perfectly or you lose. Moebius refers to a moebius strip, which is an endless loop, in this case it's an endless loop in time; Alexander deals heavily with time travel in FFXIV and basically the entire series is a predestination paradox which you as a player are basically tasked with breaking. Another fun fact is the lyrics for Metal can be loosely applied to the story/dilemma in the Endwalker expansion though it was likely not intended. (22 sectors tested. Fragments in one direction. Celestial noise detected. Delirium unsuspected. Static tuned into reason. Time in the Aether deepens.)
Most of the other relevant stuff has been covered in other comments but I can give some more context as to what Alexander is in the franchise. He's part of the sort of pantheon of summon creatures that have various names (Esper, Eikon, Primal, Avatar, Eidolon, etc) similar to Ifrit, Shiva, Leviathan and he pops up occasionally with or without additional story context or relevance. Like, his first appearance in FF6, he doesn't have any story relevance on his own beyond being the prize of an interesting character arc for someone dealing with the loss of his family and kingdom, the latter of which Alex might be a representation of? Its even less relevant in 7 and 8, basically just another summon materia / guardian force you find. FF9 is the first time he's a major story beat that you already know of. Then in FF11 he's essentially a centerpiece of an entire expansion. Its funny you mention him being a dungeon or raid in 14, because his broken shell was quite literally several dungeons you participated in and salvaged gear from (the Alzadaal Undersea Ruins, which might sound familiar to some 14 folks as well). Much of the story of the expansion reveals him and another Avatar, Odin, essentially reawakening a timeless battle between themselves through manipulating or coercing people of the present day, and it culminates in him being halted by those he manipulated and decided to discard when they were no longer useful to him in setting up his grudge match with Odin. Classic Light vs Dark battle, but neither light (Alexander) or dark (Odin) are actually good, just gods using others as pawns. FF13 he makes another appearance as a character's personal Eidolon (think like... Persona or a Jojo's Bizarre Adventure stand), and they operate a little differently. The wielder calls out for aid and the Eidolon answers, but they must prove their conviction in a trial or the Eidolon essentially kills them -- but beyond Alexander's significance as a representation of the power the character wants to wield to protect others and themselves, he doesn't have much story significance. Oddly enough, 14 is the only game that I can think of where Alexander uses time manipulation rather than almost every other iteration of him which specializes in Holy / Light magic, and his story significance revolves around that. He's kind of an arbiter of the timeline, summoned by the Goblins (which is why all the songs have the garbled goblin-language words) as a new home for goblin scholars to travel the realm -- kind of like a Howl's Moving Castle for goblin nerds, the Illuminati faction. Summoned Primals are basically a reflection of the desires of the summoners and in most cases simply want to perpetuate their faith to sustain themselves, meaning they don't necessarily have wills or desires outside of the will that summoned them; its not entirely clear how sentient they are. Its like they're summoned with a Prime Directive to execute and generate faith from the despair or hope of those that summoned them. The Illuminati leader figured out he could use Alexander to rewrite time according to his whim, which the player must stop. Sounds like it would be an expansion story right? But its all a self-contained storyline only for the Heavensward raid series. The angel wing motif is directly pulled as a reference from FF9 as well, in almost all other cases he's just a big castle-shaped robot with holy lasers. Another funny thing about 14 is in most of the Savage fights (and I think the Ultimates as well?), the narrative is you playing a much much harder "retelling" of the fight as told by a bard or VERY enthusiastic fan of the story, and the greater difficulty is them embellishing the struggle. So the reason the Savage and Ultimate battles look so hard is because you're playing the *greatly exaggerated* version hyped up by everyone's storytelling. His last appearance is in Type-0, where he's basically a last ditch tactical weapon who's summoning requires the sacrifice of hundreds of lives to end a gruesome battle. Don't know much more beyond that.
Just call it TEA, like us :^). But yeah it's an ultimate fight that is meant to be very long and punitive, I've done TEA when it was released and believe me, with the number of time you are hearing the songs when you are doing the fight: you surely are remembering them after years :'D
The speed difference of "Metal" you hear here is due to the fact that this song uses the Primals version, which is faster than the ingame one. I think it's the original version of Brute Justice you're remembering, not Metal.
Like others have said the songs were not exactly the same this time through. Some of them are the primals version some of them are remixes some of them are mostly the same. The ultimate raids are very cool, almost neat just as a spectator even.
Whoever recorded their fight in that video did the ending (with the cages) intentionally. It is the enrage of the boss, if the party fails to kill Perfect Alexander in time, he puts everyone into an eternal prison.
I think Rise is the weakest of them in a vacuum just listening to the songs but in the context of how it is presented in the fight it brings maximum hype to the point where it is easily my favourite, and that association makes me still feel the hype even just listening.
"This fight seems like a chore" lmfao 19 or so minutes straight from start to finish with no checkpoints, and yes, the songs do just cut off like that due to different killtimes on each boss. These Ultimate fights are typically done in a race at the start and the first clear was after...72 hours or something? So yeah. lol Also yes, in this video they show them dying. He's the god of time, and the end of the fight is him locking each player one by one in a cage of time, as the 8th player gets locked up time stops altogether.
In some ways it's my least favorite Alexander track, because it's so appropriately grandiose but I had gotten used to the silly tone of the raid with all the gobbies and power rangers.
What this is. is that The Developers reviewed all the fights from the raid Alexander, and turned them into a modernly designed collage of a fight with a difficulty designed for the most dedicated percentage of players. going so far as to recompose the music. the story explanation is youre experiencing the fight how its being sung by a bard in a tavern and people are imagining. inaccurate to the source material with many a flourish and embellishment
Rise is a hard one to rec because it almost *NEEDS* the live version or the actual fight with its mechanics. Without the time stop mechanics it's kind of "meh"
i always liked mobieus because the feeling you get from the music is like the devs are saying "you made it this far. now finish it and give it your all"
My eye is fine, have a nice day.
i've had that happen to my eye as well, it goes away after a week or so
@@scotty110 Looks metal at least.
Yah, subconjunctival hemorrhage. Fun stuff. Might take 1-2 weeks to get better, but no danger. It might even turn purple or yellow as it heals like a bruise. (I'm in ophthalmology)
I didn't notice tell I read this
Me literally about to ask if you're okay lmfao
That is the bad ending. If you don't kill any of it's phases in time they wipe you. They ended the video with the final enrage. He basically freezes you in time forever.
Though I think in this video, a DoT actually kills Alexander before it can fully do the enrage
i love how in the Epic of alexander the Warrior of light is so powerful to Alexander that his last ditch effort us to seal us away in a time prison since he can't kill us.
@@jerome6519 actually this counts for any enrage after ucob, ultima in uwu uses his last strenght to terminate the players from the dimension, tea is the time cage, thordan is like ucob, spending his last power to use a overpowered ahm morn to vanish the players, and top uses a system error to delete the universe...aside ucob and thordan all other enrages use a unique scheme to reset the fight, while tea makes the most sense out of all by just literally resetting the time back to before the fight started as you dont die actually in tea to the enrage to any dmg, while in all other ultimates you die to dmg.
@MrZockio Not quite on TOP. He doesn't use a system error, he's using his programming system to cast an LB that clearly spells out Dynamis.
Since it can't quantified by logic or mathematics, a program run by dynamis would look very odd.
You posited that they don't transition like they do in game. That is incorrect. These tracks are straight from the fight you're watching, timing and all. The transition at 8:00 happens because Alexander stops the players in time and Cruise Chaser and Brute Justice execute a series of checks to see if the players positioned themselves correctly prior to the time stop. That's when the music drops and sounds muffled, and the little beeping tone happens.
aka the BBC News drop lol
The transition of the songs are actually like that when you do the fight. It's a amazing feeling to prog the fight and after first transition to hear the trumpets go off :D
Important to note that the Epic of Alexander (also known as TEA) is one single fight in which several bosses from the raid series (3 tiers of 4 fights each, 12 in total) are fought in a boss rush. As such, the music is all remixed versions of the tracks from the original raid series compiled into one, so technically its the first time you've heard all of these. This is also why you don't hear Metal: Brute Justice, even though it is part of the original raid series and why you felt that some tracks were slower when you first listened to them--they were!
These videos are made by turning all the game sound down except for the music so its all in time with the gameplay footage like others mention.
He did hear Metal: Brute Justice, what he didn't hear was the original Metal.
Probably not that important, but if you _were_ curious about the names:
"Ultimate" is the difficulty level of the raid
"The Epic of Alexander" is the name of the raid
"Perfect Alexander" is the name of the boss at the end
Lmao we really brought you through the whole raid 😂. Honorary raid member let's gooo
I've waited so long for this! Welcome to Ultimate Alexander, my favorite fight which is a pure 18 minutes of no stop mechanics at the highest difficulty in the game. It's essentially a boss gauntlet featuring the hardest bosses of the Alexander raid series with the final phase being the newly formed Perfect Alexander unique to this encounter. While the transition between tracks is jarring there's normally sound effects to break it in; Brute Justice/Cruise Chaser dropping in at the start of Metal, a time stop to progress into Alexander Prime with RISE, and lastly the transformation cutscene backed by the beautiful orchestra version of Moebius (it normally has sound effects too). I'm with you on RISE not being the best song, but it certainly grew on me the more I listened to it. The rush of all these tracks all timed to mechanics so I always know where I am in the fights along with the powerful orchestra in the final phase... It's excellent, the pressure of no deaths or you start all over! Years have gone by, seasons have changed, and Alexander remains the ultimate fight written into my heart. Any of these tracks and just like that, I'm reliving the 7 months I spent learning this fight to beat it once. ♥
P.S. I think someone misinformed you about the ending; the bird cages is the enrage if you fail to kill Alexander, he sounds a loud church bell once everyone is frozen one by one and the screen fades to black, sending you back in time to the start of the fight... so you can try again!
AHHH I'm so glad you watched the full Ultimate version of this. As others have stated, they tend to do remixes for these fights (and I'm sure your chat let you know during your Stream of this video...) and these remixes are the PRIMALS versions of Locus, Metal, and Rise specifically. Moebius I believe wasn't a PRIMALS remix but a remix explicitly done for the final phase of the (at the time) pinnacle fight of the game. Non-canon, of course. I could watch TEA videos all day! And yes, they absolutely transition like this in the fight, they all sync up for all 8 players perfectly.
Moebius is from the Eorzean Symphony album
I'd agree with your assessment that it sounds like a mix of emotions, from frantic to heroric, as it is absolutely a final push for victory. This is personally my favorite fight in the game but man, this music still makes me get anxious once the orchestra kicks in
All of the final phase Ultimate fight themes are so damn good, but this might be the best.
In the initial Alexander boss battle, Moebius is played first for the epic sounding setup into Rise about half-way through the battle. Here it's done in reverse. Rise fits a lot better in that context rather than by itself.
This is an Ultimate fight, which is the hardest content in FF14, which is basically a boss rush where if you die, you have to start over at the first boss. Most 14 fights are a single boss and take significantly less time than Ultimates do. There are currently 5 Ultimate fights in the game, which has lasted 10+ years.
In Ultimate fights, they use alternate versions of the songs to save on dev time. The first three are band versions of Locus, Metal (Brute Justice Mode) and Rise. I don't think you've heard the first two before so I'm not surprised you didn't recognize Brute Justice mode there lmao
The song title for the final phase is Moebius (Orchestral version), that's its name ingame and on streaming services as well! The original plays in the regular Alexander fight's first phase (right before Rise), but this fight has the orchestral version playing in the final phase. If I remember correctly, it's because Moebius is Alexander's theme, while Rise is like a gobby victory song (the ones who summon Alexander in 14).
This is the first ultimate fight I cleared so it means a lot to me, took my group six months to kill it due to roster issues so finally getting the kill felt INSANELY good. Glad you enjoyed the music!
he has heard the Primals version of Metal:Brute Justice
Now that you've heard all of the Alexander raid songs I do recommend going back and watching some videos with the in game sounds on. XIV has this fantastic habit of making in game mechanics line up with the music tracks.
7:52
That's exactly how they transition in the game.
The boss stopped time for a few seconds for the phase transition.
The Epic of Alexander (TEA) is my favorite fight in this game. I had a whole series of emotions as you went through the songs to the point of tearing up on Moebius. It reminded me of the anxiety, the fear, the relief during and finishing the fight. The part right as Rise starts is where that time stops is actually part of the fight! The music of this fight actually syncs up with the mechanics of the fight so there were certain sound cues that let me know the timing of when things happened.
The songs DO transition like that in the game, and that was indeed Brute Justice, it's just that ultimate raids use the live music instead of the original in-game versions. Ultimates are essentially really extremely tough endurance runs through different phases of a whole raid series or several bosses associated with the story of the raid's end boss. They're pretty much the optional superbosses of the game.
Yeah, I love Rise and the others but Moebius... Its honestly one of my favorite songs in the game. Though I will say, the transition you said 'wouldn't be in game' definitely is in game, and is why Rise even can compete with Moebius to me! Man. What a great sequence of songs.
Haven't listened to this song since my TEA clears and goddamn the chills I got the moment moebius started. So good.
And yes. They failed the dps check at the end. Coolest one of the bunch of ultimates IMO
I love this track and this fight, after the intense rush that is the end of phase 3 you get about 1 minute of the transition cutscene to catch your breath. During that time when Moebius kicks in my heart starts to race every time! Its the last push to finally clear and its such an inspiring and motivating track for the situation
You know shits real when alexander STANDS UP.
The version of these songs are all actually remixed, non are the same as their originals. I never heard much difference with Locust, but the Brute Justice part is faster and has some elements of Exponential Entropy mixed in the backing and Rise has different guitar entirely.
Also the difference between Metal and Metal(Brute Justice) are the addition of trumpets, the children's cheering, replacing the chorus with Locust's chorus, and changing the key a bit for brute justice's version. Metal is much more focused on industrial sounds and the chorus was a screaming metal chant.
One of the cool things about this phase is that every mechanic is timed exactly with the song so people who learn it tend to follow the music for audio cues for positioning/ mechanic resolution. One of the less cool things is that if you dont solve the mechanic in the previous fight (during Rise) then you wont have a buff called Enigma codex which shows you whats going to happen in the future via the clones of your characters and showing where they go and how they will die. This fight is pretty wild conceptually. Its my favorite fight in FFXIV. A proper win of t he fight does have a proper song resolution and fanfair lol. This video shows the version of the fight where you lose at the last mechanic (a DPS check).
The first time I ever got to the PA cutscene and this rendition of Moebius started playing, I had hair standing in places I didn't think I had hair anymore (notably my noggin). Absolutely ELECTRIC
Even in my group's subsequent reclears, this part never got old
Not only do you get an amazing weapon glamour for your weapon for beating this hell of a fight, it comes with a free song to jam out to!
jesse: "they don't freeze you like that in the game... i assume"
me: 🙃
Alexander is the 8 man raid content of patch 3.X, it has 12 floors, released in sets of 4 containing a separate boss that you navigate to experience the story.
Most of the Alexanders have a small prologue ambient section that plays before you get to the actual boss called (Sins of the Father, Sins of the Son)
As far as the bosses themselves
1-3 is Locus
4 is Metal
5 - 7 are locus
8 starts out with Metal ( a4 version ) and then transitions to Metal ( Brute Justice Version ) the one that sounds like an old 70s super sentai theme.
9 is Metal ( a4 version )
10 is Locus
11 is Exponential Entropy ( the forward and back song )
12 starts out with Moebius, and after the phase transition happens it goes to Rise.
Rise is interesting because it's a multitrack song. The boss stops time at certain variable parts in the fight and the game turns off the foreground track and just leaves a muffled backing track that keeps pace with the original.
In patch 5.11 an ultimate version of the fight was created. Ultimates are long haul versions of specific notable fights that last about 15 minutes and are very unforgiving of any mistakes of any of the 8 players in the group. You will not clear an ultimate without basically flawless execution. Ultimates are optional content aimed at players who feel that the rest of the game's content is too easy, and their framing story is that there's this guy who is describing the easier fight the character had and is embellishing. A lot.
The ultimate version is called "The Epic of Alexander" or TEA, and it contains reprises of all of the themes of the prior ones, and as you've noticed, some of them are faster paced, some of them are covers.
7:50 actually, they kind of do transition this way!
Whenever time is stopped, the muted version of the music plays instead during its duration!
21:09 - That *was* Metal - Brute Justice Mode. It was just the Primals cover of it, which is why the tempo is faster
The thing to remember is the version of the songs playing in this fight are The Primals versions that they play live at Fanfest. That's why Brute Justice for example is so much faster. That's how they played it live.
yey i was waiting for it!
I remembered a song I hadn't heard in 20 years. (Chrono Cross theme) And it's still just as beautiful as teh first time I heard it.
Perfect Alexander basically megazorded brute justice and cruise chaser
There's a live version of Moebius where the symphony and conductor freeze frame, the time stop sound effect/cadence starts playing from off stage, and 3 people march out playing it, those 3 people who march out were none other than Nobuo Uematsu, Masayoshi Soken, and Naoki Yoshida(Yoshi P, the producer of FFXIV and FFXVI); they march through the middle of the seating area, all the while playing the time stop cadence, then when they leave, they let the cadence kind of trail off, then straight out of freeze frame the Symphony goes back into full swing as if they'd never stopped in the first place. It's one of the most awesome things I've seen. (Wish I could find it, but for some reason it's not coming up on search results on youtube... maybe it got taken down, I hope not.)
Edit: I found where I'd sent it to someone previously... they did take it down, damn.
Most ultimate fights have a time period that you have to kill them by or it's game over. This one slowly traps all 8 players 1 by 1 where they have to stand in a circle. Another one just straight up kills you 1 by 1. It is truly a last push for damage and is extreme hype in the moment as you've probably spent nearly 50-100+ hours progressing to that point.
"Do you remember a song from years ago?"
Absolutely! I remembered The Black Mages' version of JENOVA from back in 2004... except I didn't know that, it took me over a decade to discover that it was on one of The Black Mages' albums. I remember music and voices so well it's scary. 😂
I'll also add that maybe you should react to the other Ultimate fights since you've now seen Alexander and Ultima Weapon. xD
Always think half the fun of Ulitmates is when you progress and get to the new remix and hearing the music. The other half of course is getting the shiny at the end.
i miss alexander raids gimme my content back when this game only had a 2 mil ppl family
Moebius means infinity basically.
This being an ultimate fight (a fight revisiting an old raid series, here Alexander, but the highest difficulty in game), it does try to go through most of the songs of the series but doesn't use them all (no Forward and Back here for example, or the OG Metal, just a faster remix of Brute Justice from the Primals). Moebius is what they do for all Ultimate fights, which is an orchestral remake of one of the songs of the raid series they're revisiting and it's used in the final phase of the ultimate version. Moebius actually has an OG version that plays in phase 1 of the last boss in the OG raids, phase 2 being Rise.
Man I hope there are other requests for the full Ultimate soundtrack videos, pretty sure he's heard everything from UWU already but the UCOB and DSR vids would be great
So the Metal version you’re hearing here is the Brute Justice version but it’s for this fight specifically so you probably couldn’t recognize it.
You can tell that was the brute justice version sue the classic super robot like sound
Hi Jessie! I love your content. There is one great mmorpg with great soundtracks, called guild wars 2. I really like these tracks:
Fear Not This Night - Asja Kadric
The Tengu Wall - Jeremy Soule
Dragonflight · Maclaine Diemer
The War Eternal · Maclaine Diemer
Episode 1 - Daybreak · Maclaine Diemer · Brendon Williams
base game (a realm reborn) raid- coils of Bahamut, songs ( Primal Timbre )( Spiral )( Calamity Unbound )(Rise of the White Raven) (Bahamut Prime's Theme)
expansion 1 (heavenward) RAID - alexander, songs ( Sins of the Father, Sins of the Son )( Locus )( Metal )( Exponential Entropy )( Moebius ) ( Rise )
expansion 2 (stormblood) raid - omega songs ( Deltascape )(Omega: Deltascape Boss Theme) ( Decisions )(Neo Exdeath's Theme)( A Battle Decisively )(Dancing Mad)(Chaos' Theme)( Primogenitor )(eScape) (Heartless male-female form)(From the Heavens)
expansion 3 (shadowbringers) raid- Eden songs ( Force Your Way )( Blinding Indigo ) ( Landslide )(Eden Ramuh Theme) (Eden Ifrit & Garuda Theme) (Return to Oblivion) ( Don't Be Afraid )( The Legendary Beast ) (Promises to Keep ) (The Extreme)
expansion 4 (endwalker) raid- pandemonium songs (Ancient Shackles)(Hic Svnt Leones) (Silent Scream)(scream) (Embers)(White Stone Black) (One Amongst the Weary)(Fleeting Moment)(The Tireless One) (Ultima's Perfection)
That was the Primals version of Metal Brute Justice Version. That's why it was a bit different.
The distorted vocals make a lot more sense when you play the game because the song is sung from Alexander's perspective as he monitors all of time. When you experience in context, it builds up to Holy Judgement which makes it more interesting. Interestingly, Moebius is actually the opening track for the original fight, and Rise! starts with the count down to Judgement. It's actually timed. But as you're aware... Context makes the songs more awesome. Out of context, it's absolutely understandable that it's not your jam.
The fight names usually make clean abbreviations for us to remember. The Epic of Alexander just boils down to TEA. You also have The Omega Protocol (TOP) and such. The appreviations make it easier to keep track of it all.
Moebius comes from Moebius Strip, which is line that folds in on itself making something with a single edge and single side. It's like if you fold a strip of paper into an infinity symbol. Considering this Alexander has power of time lines, it makes more sense.
The distorted lyrics are supposed to be essentially goblins, the boss is Alexander and the goblins basically used his plans to build everything and interpreted it as for them when Alexander had his own plans. The shared progressions and motifs but orchestral is kinda like those same ideas and plans but from their original source. At least that's how I choose to think of it.
These are slight variations of the normal version bosses, more heavily guitar based. Normal ones have more electric music themes in them.
In the FFXIV community we refer to this as TEA(The Epic of Alexander); this is an ultimate level fight, which is the hardest content in the game. It's basically 16-20 minutes of everyone playing perfectly or you lose.
Moebius refers to a moebius strip, which is an endless loop, in this case it's an endless loop in time; Alexander deals heavily with time travel in FFXIV and basically the entire series is a predestination paradox which you as a player are basically tasked with breaking.
Another fun fact is the lyrics for Metal can be loosely applied to the story/dilemma in the Endwalker expansion though it was likely not intended. (22 sectors tested. Fragments in one direction. Celestial noise detected. Delirium unsuspected. Static tuned into reason. Time in the Aether deepens.)
Most of the other relevant stuff has been covered in other comments but I can give some more context as to what Alexander is in the franchise.
He's part of the sort of pantheon of summon creatures that have various names (Esper, Eikon, Primal, Avatar, Eidolon, etc) similar to Ifrit, Shiva, Leviathan and he pops up occasionally with or without additional story context or relevance. Like, his first appearance in FF6, he doesn't have any story relevance on his own beyond being the prize of an interesting character arc for someone dealing with the loss of his family and kingdom, the latter of which Alex might be a representation of? Its even less relevant in 7 and 8, basically just another summon materia / guardian force you find.
FF9 is the first time he's a major story beat that you already know of.
Then in FF11 he's essentially a centerpiece of an entire expansion. Its funny you mention him being a dungeon or raid in 14, because his broken shell was quite literally several dungeons you participated in and salvaged gear from (the Alzadaal Undersea Ruins, which might sound familiar to some 14 folks as well). Much of the story of the expansion reveals him and another Avatar, Odin, essentially reawakening a timeless battle between themselves through manipulating or coercing people of the present day, and it culminates in him being halted by those he manipulated and decided to discard when they were no longer useful to him in setting up his grudge match with Odin. Classic Light vs Dark battle, but neither light (Alexander) or dark (Odin) are actually good, just gods using others as pawns.
FF13 he makes another appearance as a character's personal Eidolon (think like... Persona or a Jojo's Bizarre Adventure stand), and they operate a little differently. The wielder calls out for aid and the Eidolon answers, but they must prove their conviction in a trial or the Eidolon essentially kills them -- but beyond Alexander's significance as a representation of the power the character wants to wield to protect others and themselves, he doesn't have much story significance.
Oddly enough, 14 is the only game that I can think of where Alexander uses time manipulation rather than almost every other iteration of him which specializes in Holy / Light magic, and his story significance revolves around that. He's kind of an arbiter of the timeline, summoned by the Goblins (which is why all the songs have the garbled goblin-language words) as a new home for goblin scholars to travel the realm -- kind of like a Howl's Moving Castle for goblin nerds, the Illuminati faction. Summoned Primals are basically a reflection of the desires of the summoners and in most cases simply want to perpetuate their faith to sustain themselves, meaning they don't necessarily have wills or desires outside of the will that summoned them; its not entirely clear how sentient they are. Its like they're summoned with a Prime Directive to execute and generate faith from the despair or hope of those that summoned them. The Illuminati leader figured out he could use Alexander to rewrite time according to his whim, which the player must stop. Sounds like it would be an expansion story right? But its all a self-contained storyline only for the Heavensward raid series. The angel wing motif is directly pulled as a reference from FF9 as well, in almost all other cases he's just a big castle-shaped robot with holy lasers.
Another funny thing about 14 is in most of the Savage fights (and I think the Ultimates as well?), the narrative is you playing a much much harder "retelling" of the fight as told by a bard or VERY enthusiastic fan of the story, and the greater difficulty is them embellishing the struggle. So the reason the Savage and Ultimate battles look so hard is because you're playing the *greatly exaggerated* version hyped up by everyone's storytelling.
His last appearance is in Type-0, where he's basically a last ditch tactical weapon who's summoning requires the sacrifice of hundreds of lives to end a gruesome battle. Don't know much more beyond that.
Hey Jesse, would you mind sharing a brief description of your SM7B setup?
Hardware and software, is it EQ'd?
Ty in advance ^^'
p to the r palexander (catjam)🎶
Just call it TEA, like us :^). But yeah it's an ultimate fight that is meant to be very long and punitive, I've done TEA when it was released and believe me, with the number of time you are hearing the songs when you are doing the fight: you surely are remembering them after years :'D
The speed difference of "Metal" you hear here is due to the fact that this song uses the Primals version, which is faster than the ingame one. I think it's the original version of Brute Justice you're remembering, not Metal.
Like others have said the songs were not exactly the same this time through. Some of them are the primals version some of them are remixes some of them are mostly the same. The ultimate raids are very cool, almost neat just as a spectator even.
need to do rubicante's theme, the pandaemonium raid music.. and the Void Dias theme for XIV PLEASE.
Whoever recorded their fight in that video did the ending (with the cages) intentionally.
It is the enrage of the boss, if the party fails to kill Perfect Alexander in time, he puts everyone into an eternal prison.
I think Rise is the weakest of them in a vacuum just listening to the songs but in the context of how it is presented in the fight it brings maximum hype to the point where it is easily my favourite, and that association makes me still feel the hype even just listening.
has he listened to 'dedicated to moonlight' and 'the tireless one'?
here to ask this too, really want him to listen to them!
"This fight seems like a chore" lmfao
19 or so minutes straight from start to finish with no checkpoints, and yes, the songs do just cut off like that due to different killtimes on each boss. These Ultimate fights are typically done in a race at the start and the first clear was after...72 hours or something? So yeah. lol
Also yes, in this video they show them dying. He's the god of time, and the end of the fight is him locking each player one by one in a cage of time, as the 8th player gets locked up time stops altogether.
In some ways it's my least favorite Alexander track, because it's so appropriately grandiose but I had gotten used to the silly tone of the raid with all the gobbies and power rangers.
dont worry jesse FF14 fans cant even keep these songs straight
What this is. is that The Developers reviewed all the fights from the raid Alexander, and turned them into a modernly designed collage of a fight with a difficulty designed for the most dedicated percentage of players. going so far as to recompose the music. the story explanation is youre experiencing the fight how its being sung by a bard in a tavern and people are imagining. inaccurate to the source material with many a flourish and embellishment
Rise is a hard one to rec because it almost *NEEDS* the live version or the actual fight with its mechanics. Without the time stop mechanics it's kind of "meh"
Oh instaclick
That first song didnt do it for me the vocals were like nails on a chalkboard lol..i prefer my ff music without vocals like that
i always liked mobieus because the feeling you get from the music is like the devs are saying "you made it this far. now finish it and give it your all"
This final fantasy music guy doesn't do a lot of ff music