I mean it's been going that way for a while hasn't it? Really though I'd argue you need at least 12 GB, ideally 16+ for gaming at 1440p. 4K is another can of worms.
Man.They rip apart the good,optimized iDtech engine with the crap RT...........I saw the early gameplays of the game and thats very sad to watch.The game suffers, it constantly lags, the fps drops visibly.Thanks the unoptimized RT shietshow.........The RT marketing hit so hard sadly........I want to try the game but i think the "RT MUST" killed it for me.Its okay when you can turn it on or off.But when its a must thats pathetic..........
@ sorry. I’ve had a 3080ti for a while so I pretty much only reference the max requirements. Also…it’s a joke. Not all jokes have to be true(or good :D)
@ like I said, it was a joke. And believe it or not, they don’t have to be true. I’m actually gonna download it and find out. FE 3080ti with 5800x3d and 64 gigs of 3600mhz Ddr4. Will report shortly.
Shit. I don’t remember this game being 90gb. I don’t really have a hardline option right now so it might be a bit. PC game pass DL speeds aren’t the best. Also, the last time I played this game I don’t remember ray tracing even being an option. Was it added? I think I might have been on a 6700xt at that time.
Mandatory rt will be in every single one new game in 4 years from now. And the only stupid things that will left by that time are the comment like yours.
@@skiez7430 i don't defend it. i'm just saying the bitter truth, mandatory rt in all new games in the next five years down the road is inevitable. they don;t mind some shrinking of the pc player base. They want to get rid of old tech, old architecture, old pipelines, get old gpu;s out of the industry, it's not even about rt, dxr is just a way they chose to do it. And there's no point in crying and bitching the poor rt. nothing can be done to stop the transition. by the time ps6 comes out - it will be done, an end for all the old gpu's. P:S: let's face the reality - of all old gpus only two could handle new games at all - rx 5700, and gtx 1080ti, the rest are just trash nowadays. their enemy is not dxr, just time. if you own a gtx 1080ti - i understand your point and feel your pain, if your card is weaker and older - nah, you need at least a used 3060ti anyway if you want to play new games
just wait for when the 5060 comes out with 8gb and be dead at launch as it's gonna be unable to run doom dark ages at 1080p medium settings and maintain 60fps
@@Turututu-T Nvidia has nothing to do with MS, for an RT obligatory Game at least we know it Will run decently on reasonable GPUs but if it didnt had RT it would probably run everywhere.
@@yurgen95 Nvidia had a direct involvement in Doom since Eternal RTX update with noticeable drop in performance even without RT, and it only gets worse after 1st and 2nd DLC release.
@guilhermebasso9219 thats exactly what it means as using it for bullet hit detection is not needed. The game needing a rx 6600 as a minimum spec is laughable.
But they look better. The fact that what is better gets more and more in the details is the nature of how it gets better. If you want it to look like 5-10 year old game, you can. Turn down settings. Raytracing changes that argument of course but in that case, yeah just stop chasing trends. I'm emulating ps2 games now, and I'm having tonnes of fun.
There's diminishing returns in terms of quality. I mean the amount of computation required to get perceptive difference is very large. The perceptive difference was easier to accomplish when TSMC could offer a lot more transistors at same price every couple of years and base level quality was crappy enough.
@@dennyroozeboom4795 it's not better. yes they make more intricate lighting and shaders that eat a ton of ressources, but it doesn't mix well with the meshes and textures of the game. it has to all be cohesive together to look good. if you just throw random tech at it it will looks like a demo for random tech. witcher 3 looked great, but it didn't look great because it had hairwork, most people disabled that as it tanked performance by half and gave a weird looking result that didn't mix well with the world look at how things like the latest star wars look. or at Starfield, and look at AC Unity. Unity looks better and runs way better too
Personally I stopped chasing trends back in 1999 when Quake 3 released and those greedy lazy devs tried forcing me to upgrade my PC so it supported OpenGL and 3D Hardware Acceleration. It's all just a passing fad, the game doesn't even look better than Quake 2.
Easily..2060 can run doom! Do you mean can it run doom at most hardest settings at 4K? If that… then you need some hefty hardware. Doom will run with potatos!
classic coment: given Doom could run on Amstrad emulators on Psion organisers and even the GPU screen on Aorus Gigabyte graphics cards'. Cryengine and Crysis, was 'something' to run.. but on launch plenty of people played it on Ultra graphics settings with 'lowly GTS8800' GPUs by running at 1280x720 resolution. Your Mileage May Vary is basically what Daniel says in this video: you DO NOT HAVE TO RUN A FULL PRESET! ie shadows and post processing lower, with no antialiasing, and appropriate resolution,.. and tune to fill GPU and not max any core fully on the CPU. Perhaps an appropriate windows build that doesn't bloat the machine with applets,. or if this truly is an IDtech product- it might even run on a non windows platform? (that would be 'nice') Might need an AMD GPU if 'going linux' but I am out of the loop with regards of 'to the metal ' performance from PC hardware. Microsoft in an attempt to bury PC gaming (enforce console sales), has done so much like 'gaming in windowed mode' type antics,.. (and lots of system bloat like three voice packs in the system magnifier).. actual game requirements can be moving goalposts now simply by a windows update; eg 24H2 = HDR and windows mixed reality (VR) issues.. (as Microsoft will want to move gamers back to console after everyone forgets about PS5 Pro and 'they' have a product to sell us again). iDtech used to be amazing performance and 'show off' stuff. Still remember the 'beta' of the first Doom requiring silly RAM amounts (which I had), but as they got closer to release they halved those requirements. Users willing to play at lower resolution, and use adaptive sync displays will of course be able to run this on much lower spec builds than the 'requirements'.. They just won't have complaining rights in forums when talking about 'stutter' issues. No one will want a 'non Pro' SSD drive for this game though.. (budget SSD drives can hose 2-4 cores of CPU to 'move data')- although those system requirements may take this into account already.. a bigger case of 'Your Mileage May Vary' may not exist. Good luck!
The irony of DOOM, the game that was ran on a living cell, potatoes, calculators, and much, much more goofy stuff, is now alienating some current gen gpus because of how demanding it is.
Tbf, original Doom was like Crysis of 1993 and same for Quake in 1996 but at least they were pushing tech and graphics forward so it was justified. ID tech games became very performance-friendly later on though because they were popular as competitive multiplayer games. Doom Dark Ages doesn't look better than Eternal at all though, and it's the type of game that definitely doesn't need raytracing but good performance instead.
@FreddyFazbear-ent Not saying 2016 was bad, I'm just saying that they're justified in dipping their toes in the current gen "everything must look polished" craze. But thus Ray Tracing shit pared with how stingy Nvidia is with Vram makes this shitty
i am following your content now for a while. its great overall, but i have to say: your flashbang warning system is OUTSTANDING xD love it, please keep it !
@@K2NGGit can shave 10's of millions of development, scanning and using nanotechnology and all other ue 5 features combined makes an eye candy game For like 75% OFF, it runs like shit but when u save 100's millions of development costs, who cares, better than baking in rays by hand which is expensive as he'll, time consuming also
This is really weird given that nvidia skimped out on vram with the 50 series. Gaming as a whole does not feel ready for mandatory rt'ing right now imo.
@@Son37Lumiere Its because ray tracing programing has never been optimized. It was developed and implemented with the expectation that nvidia would eventually just brute force it through.
@ It's not about optimization, ray tracing has always been very heavy computationally which is why it had only ever been used to render CGI for pre-rendered videos. nvidia introduced it far too soon for the hardware as they were more concerned about using it as a big marketing ploy, which they have pushed heavily ever since. It's obviously worked on the masses with their marketshare ballooning to bigger levels than ever before. The reality however is that the hardware still won't be fast enough for another two to three generations minimum before it can run at decent framerates on at least a mid range card and truly become mainstream. That doesn't stop people from buying 4060s for those nvidia features though.
We're reaching the points of diminishing returns. Compared to how games looked 10 years ago, the graphics no where warrant the insane rise in hardware requirements. With the hardware we have today, we can develop insanely optimized games that target 1440p 120fps look nice and play like a dream, and we'll still have headroom to improve real time physics and AI.
@@dingickso4098 No, instead we get games that use 12GB of VRAM and look worse than games that needed 4-6GB back in the days without even including RT in the equation, and it isn't an issue with the art direction.
It's kinda wild, my dumb ass was thinking in the near future we'll start to see innovation in the physics or AI department (AI as in what NPCs do on screen) but we still have games struggling to get 30fps or 60fps at times while looking equal or worse than a game that released in 2014. RTX is nice, it looks objectively better but it should stay a high end, why does a budget GPU need RT or AI cores when it already just about handles 60fps.
The point of this, like every other seemingly inexplicable product downgrade, is to expand the corporations profit margin by even a tiny bit. In the case of raytracing, to layoff lighting departments in favor of worse light direction with worse performance. In the case of """"AI"""" (linear algebra equation) framegen, it is to accomodate an increasing lack of optimization on the software end (more money saved!) and inflate the card specs... which you now HAVE to buy to participate in contemporary gaming. It's a never ending circle of gouging and layoffs that's only interrupted by keyboard warriors reminding you that the cyberpunk dystopia is the fault of tired preoccupied consumers, not the billion dollar conglomerates and their army of executives and psychologists dedicated to manipulating said consumers. Forever. Well, until the collapse and extinction being brought on by different corporations for the same reason.
25+ year graphics programmer here: I'd be surprised if the raytracing of projectiles for per-texel (that would be geometry material pixels from their textures and not screen pixels, thus per-texel) hit detection actually had any impact on the underlying CPU-side game logic itself, as far as damage inflicted. I am more inclined to think that they're talking about stuff like spawning particles - so when your shotgun blast scatters all over an enemy you'll see blood droplets spray out where projectiles hit flesh, sparks where it hits metal, and smoke/dust where it hits concrete, etc... I highly doubt they're doing the roundabout job of firing off the raytracing shader to find what material was hit and then roundtripping that info back to the CPU for the game logic. If they are in fact doing that, my hat's off, but it's far more likely that it's purely a visual FX thing - which is still cool nonetheless!
Thank you, even though with this limited info you can only offer a logical estimation for what this might be, thank you in general for being willing to comment and help illuminate topics and educate the public. Surprisingly even Digital Foundry are ocassionally in the dark about fundamental things, in a recent video they mentioned uncertainty if current gen consoles have swap file/virtual memory? No current gen consoles do not have swap files, yet the lack of public info console lack of vm has lead to many online thinking the Black Myth Wukong devs are lieing about a mix of lack of experience porting to consoles and memory limitations of a certain console behind the reason it isn't yet on that console.
The hit box per pixel might be real and noticeable, but it's just marketing. They use raytracing for the same reason all games will be using it from now on, money. They don't have to hand place light sources and reflections if they let the software handle it instead. They can just push a button and have all of the light and reflections automatically handled for them in the game. Every reason that's not that for mandatory RT in games is just marketing.
@@DBTHEPLUGMy CPU upgrade was i7-4700MQ to i7-12700K just for a playable PS3 Sonic Unleashed experience (besides other stuff) without an OC and over 200 watts like the i9-11900K for it's short meaningless time.
5600 has almost the same total multi core raw power as the 3700x (mixed data vs the 10700k). The 5600 is likely to have better performance than 3700x unless this is the first game to 100% require 16 threads or something
In Europe this game is 80 EUROS ! + they force that RT CRAP on customers. Damn... no matter how big of a DOOM fan I am, thats unacceptable. I guess this will be one of those games I pick up 5 years from now, at less than half the price. Its so f8cking revolting..
@@kimphatnguyen9401 I don`t use subscriptions in general, let alone for a game. Its not about the money only btw. Their choices are a sign of greed, borderline anti-consumer in my humble opinion, so I chose to vote with my wallet.
Just because its happened once doesnt mean it should happen again. Raytracing becoming mandatory is insane given the fact that most cards from 3 years behind still use 8gb vram and cant handle it too well. It should always be an option not a requirement@@Igor369
@ Lmao dude, in late 1990s/early 2000s there was still a lot of people running PCs without a gpu and games also started requiring hardware acceleration at one point. You will get over it....... surely you can upgrade your PC once per 20 years can you?...
@@Igor369 The problem is demands also increase relative to current hardware. For example, I had a 3080 10gb when I first played Doom Eternal and I was running 1440p 240fps Ultra settings without any upscaling. If the 5080 is significantly worse than that in Doom The Dark Ages then that's the problem. Eternal may be 5 years old but so is the card I was running it on.
Love how standard game specs now are basically Crysis-level meme requirements, right up there with the $70+ price hikes for broken releases more focused on social messaging than being good games.
@@thewingedone1172 crysis was also built in-mind for multi threaded cpus iirc. back then that process was very difficult but crysis was designed for the future. We also call this shit optimisation because you don't alienated your base like that 😭
@@reasonablegentleman RTX was launched 8 years ago and still is extremely unstable and unavailable, maybe you should reconsider your research because you are beyond stupid for saying that "technology does not stand still" compare some new games with red dead redemption 2, they look worse than RDR2 and still use more system resources and are "RTX exclusive"
Guys serious quesion - Is DARK AGES looking that much better than ETERNAL or why are the requirements so crazy high? I play ETERNAL in 1440p-EPIC on my good old 1080ti with 170 fps but I wont even be able to start DARK AGES! 😅
They have to make the game requirements insanely high for games that look basically the same as their 7 year old counterparts, how else will the fanbois cough up several extra thousands on new CPUs and GPUs?
Yes. I don't think Doom Eternal looks that good. Runs insanely well though. And from what I've seen the levels are now built more like classic doom and the enemy count is higher.
@ Okay thats a good point dude. Rewatched the trailer of DA and there a rly a lot more enemies. Okay, so I think this year its time for a new GPU. Just waiting for real benchmarks and then buy a 5070ti oder a 9070xt. The upgrade will be insane from my 1080ti i guess!
I literally just built a new PC with a Ryzen 5 5600X / 32GB DDR4 3200 / RTX 4060 in anticipation of this game and little did I know that I built it to absolute minimum specs and no more
Except no you didn’t because the minimum specs is a 2060 which still gets you 60fps. Your 4060 which is a whole two generations ahead will run the game just fine. Probably better than fine, great even.
people who bought these 8 GB 4060s and 4060 Tis either made an uninformed decision, which it sucks for them that they had to learn the hard way but now they know, or they made an informed decision and ignored reviewers and are getting the exact experience they were warned about. I don't see a problem and I don't feel bad for them
4060 users most likely will not play this game to be honest, I have an rx 6600 and I've never ran out of vram because I don't play/pay crappy AAA games unoptimized with woke things lmao
Ok but in a Doom i don't think many people care about what they're hitting and how it reacts depending on the materials, i think we just care to hit whatever is in front of the gun.
Honestly, I want to stay in "rasterized land" for another 10 years due to the performance implications of RT... Having RT as a "separate pipeline for high-end gamers" Sure, bring it on!!! But having it as a "requirement"? That's honestly vile! Considering emerging markets of handheld PCs and VR I would much rather take the battery life and the performance benefits of offering a rasterized pipeline. And in case of VR, the depth perception of stereoscoptic 3D does SO MUCH more to the sense of realism to a scene than RT has ever been able to do on a flat screen. Six years after the introduction of RT and it still doesn't offer a substantial improvement to gameplay.... And in terms of graphics; minor improvement to realism, and a substantial downgrade to image quality. With that being said, I am confident that Id Software will have a great and decently performant RT implementation.
Honesty I'm disappointed with the RT obligation. Eternal did great with its static lighting and for me nothing in the trailer justify the need to get rid of the baked lighting.
This. Most games can look incredible with traditional lighting. Devs just want an excuse to do less work. That said, I guess I can't blame them with shareholders constantly breathing down their necks. I miss 20+ years ago when so many game studios were private and not controlled by a bunch of suits, demanding the impossible.
@@TooBokoo RT isn't any easier to implement then raster Also of fucking corse devs will take anything to do less work, do you realize how crunched they are? If you were working overtime 5 days a week, you'd also take amy excuse to do less work
This is all fun and all. But I'm always shocked on how the hell that small Series S is always managing to run this games at 60 FPS. Indiana Jones for example, it was 60 FPS locked, yes... with a more cutted down RTGI and worse resolution while upscaling to 1080P, but it was possible to run.. smoothly. The question is, why not making that cutted down RTGI that it is available on the Series S also available to PC for people with worse hardware as a potato option, PC always was about options, it makes no sense to not offer those options. EDIT: Also, Since DOOM Remake, IDTech was always very optimized and scalable engine for all types of hardware, but now, it's one of the only engines and Dev teams forcing RT HW, which is going exactly the opposite way. Sure the game is still optimized, but many AAA Games nowadays don't really require RT HW to run, they have a fallback method like a Software approach. Looking to the visuals at the trailer, I don't see anything there that couldn't be archieved without RT, it's seems it's being used just to cut down time/effort in the development honestly, that explanation article is BS.
What you are asking for is for the devs to make a second version of the game. Going back and individually prebaking the lighting for the entire game separately that has already been designed with ray tracing. All this in the interest of serving gpus that are 6 to 8 years old. It's a new cutting edge game. They are using modern tech to create the game. 20 series came out in 2018. I think that is enough time to wait. On the other side of the fence, if you are an enthusiast who has bought into the higher end tech, don't you want developers to use that tech?
The only people complaining about this game are people who have PCs that are objectively weaker than the Xbox series S at this point. The series S has Ray tracing capabilities, so it was very obvious that you needed a ray tracing card almost 4 years ago now.
Mr Daniel sir, you gotta do some Lossless scaling 4090 vs 5090 Nvidia's FG x3/x4 for some comparison. I am honestly curious about nvidia's requirement for not having MFG on 40 series especially since we no longer have a hardware limit.
I'd be very much interested in this topic, too. Especially enhancing 60+ FPS games for high refresh rate Monitors. All videos I've seen until now just used e.g. locked 45 fps because their GPU wasn't powerful enough, but I don't think this is an optimal way to test capabilities.
Agreed! And even if the so-called hardware features DO make MFG better, one also has to ask HOW much better. And if that's worth upgrading to, or if it really is just marketing BS.
@@carbon.neptuneConsidering what quake was originally going to be, I guess this is the closest to Quake we will going to get for a while, outside of crazy and awesome mods of course.
@@carbon.neptune It was basically Quake since the beginning of these Reboot Games. It's in all but name, hell they even put the quad damage from quake in it.
Imagine being able to play Eternal at 120FPS on high with 3070TI 8GB and now going back to minimum, lol People who write these hardware requirements for games don't know what they are doing
or a laptop with a 5070. Laptop 1070 used to handle almost all games(of the time it came out) at 4k on medium to high settings. 5070m won't even handle all games at 1080p properly. It's worse than 60 class used to be.
@@whoami8937tbf, 30 fps is not that great experience and I doubt GTX 660 got those framerates in Doom Eternal at anything higher than 1080p low settings.
"hey we cant have you guys making really great games that look great that can run on a integrated graphics so we need you to cram RT in there so we can sell more cards." crazy, not gona buy doom now even though i have a 3080
I guess it is possible? But RT being compulsory makes me believe that the game will look LIKE SHIT if it is fully turned off, the levels will be barely lit and most will be unplayable pitch black so yeah...
@@Eleganttf2 Oh, there is a mod that allows Final fantasy rebirth to run on GTX 16 GPUs, so cry in silence, bro. Modders have proven GTX series 16 GPUs support all features of DX12 Ultimate except RT cores, even though, on paper, they don't officially support DX12 Ultimate at all.
Why do these companies make games so that majority people are left off. Isn’t that bad for themselves in terms of profitability because less people will buy because of requirements? I don’t get it
they don't. The game will run even on xbox series s which is absurdly weak in raw power. The don't require you to buy 4090. They just force people to get rid of old crap, which doesn't support any modern tech like mesh shading, as it's becoming more and more painful for the devs to keep on with your crap which is weaker than consoles. and buy into a modern architecture. They tried to do usual tech transition low, and tender, for 4-6 years for now. But folks didn't understand anything. They got soften and spoiled with the weak 8 gen, and 2010 to 2021 era of gaming, and completly forgot how things were in the 90s and first half of 2000s, back then there were 3 option you just either upgrade your pc every 3 year, or play on consoles with the so-so result, or you just don't get new games. That how it always was on pc, except those 11 years betwen 2010 and 2021. PC never was a democratic mass platform, it was cutting edge playground for devs, to work on tech and to shape future next console gen. Now things just going back to how they always worked. And yes, mandatory dxr is the only way to make people either abandon outdated hardware or abandon gaming. Both options are fine, the result is the same, getting legacy hardware out of the industry.
@@deniskarasev8023 I would totally agree with you if games where actually innovative like they where in the 90s, the thing is they are requiring us to upgrade for shit that looks the same or worse that what our hardware could already run.
@@AQU1L_ Hes stating facts, The 6600 is fairly modest for 2025 Just as a 1060 or RX 580 was fairly modest for Eternal in 2020. If someone has a PC that isn't up to the spec of a Series S (A budget $300 console from 2020) that isn't the Developers problem.
I need to buy a rtx 2060 super to play this game at least in low quality, this is insane. But the graphics are still at the level of Doom Eternal. Why can't raytracing be optional? This is the most stupid decision from the developers.
Because it is time to move on. The goal of RT is to eventually replace the fake lighting effect that used in games completely. GPU with hardware accelerated RT already exist for 7 years. It is about time to move forward to implement permanent RT effect.
@@arenzricodexd4409No it’s not, downgraded graphics and less FPS with crazy high GPU prices. No thanks. We have still a good 5 years to go until turning on RT is not going to bring you to sub 60 FPS.
I remember when Doom eternal used to work on a 1060 and ryzen 2000 series on high settings, lol, games are really really not being optimised anymore, and this ends up coming out of our pockets…
@@ramstab If it runs on the PS5 your 2600 should be able to hit 60 maybe try a 4ghz OC and a Ram OC if on launch day it doesn't work out. Also the 1060 was never going to cut it even if it's optimized to the moon because of that RT requirement. Keep in mind this game is coming out over 5 years after Eternal and almost a decade after Doom 2016 (the goat for performance and visuals). The good news for you is the R5 5600 is cheap and so are the RTX 3060 and 6700XT you can also pick up a 32GB kit of DDR4-3600 for very little.
That's because lower-end cards aren't receiving major increases anymore. In the end, a a 4090/5090 are 4080 TIs, meaning that the 4060 is a 4050 TI at best. It's been 2 gens since the PS5 launched, yet the x60 cards are still trading blows with it. In comparison, a 1060 was closer to a PS4 Pro, while the 750TI was almost on par with the base PS4 and a 760 good enough to beat it in many titles.
@ thanks! looking to upgrade anyways so its not a big deal, maybe a 7800xt for 1440p, i’m just saying that eternal looked amazing, and played amazing on my low end build pretty much
@@CasuallyFilthy. the graphics look noticeably improved to me, the lighting is obvious (it looked pretty poor in Eternal even at the time) But we’re talking about Low settings, where I think the difference will be even more pronounced
If your game requires raytracing, I won’t be buying. I don’t want raytracing, I don’t care about raytracing, I’m not using raytracing. I wouldn’t doubt if Nvidia is helping push this by paying for partnerships with devs.
And to think I'm capable of playing DOOM Eternal maxed out with Ultra Nightmare settings using the old RX 6600, 1080p 60 fps solid. XBox studios are wild now.... Indiana effect? Id software does a great job at optmizing their titles, I don't know what's happening with the game engine this time.
Raytracing requirement is the plague of gaming industry. I'm having rtx 3070 but this doesn't sound any good. I always turned RT off because the visuals didn't change that much yet the performance drops significantly. I would rather play without RT if it means better fps. Now it seems I won't be able to do that, and I will have to rely on AI crutches (meaning smears, artifatcts and input lag) just to play the game. What a terrible time.
Well, if we learned anything from Indiana Jones, it's "don't panic" over system reqs. Indiana Jones was very well optimized, and there's no doubt in my mind Doom will be as well.
@ so by your own words, doom the dark ages looks crappy since the trailer is on youtube? besides, i dont think anyone is going to be staring at each pixel instead of jumping around like a maniac like in eternal
@@DBTHEPLUG If by miles you mean inches, then yeah. I would be willing to bet I could fool more people into believing raster looks better with a good reshade.
@mikehawk1441 Reshade💀😂 You aren't any kind of visual artist, sir. Sick of these gamers with no degree in anything ruining the original artstyle of video games with their cringy reshades and luts😂🫵
Off-topic but could you please make a video comparing the old CNN DLSS model to this new Transformer one. I'm really curious how much better it is, how big of an impact it has on the performance, and if really old Quality = new Performance. Thank you :)
Cyberpunk 2077 just got an update. From my testing my RTX 4070TI @4k DLSS performance; Transformer model performs 5-10% worse than CNN, but with much better clarity and less ghosting. Disocclution artifacts can be noticeable and the flickering ambient occlusion can look even worse than cnn, but that is an issue even at native resolution... Overall worth the cost especially for performance upscaling.
@bricaaron3978 Cyberpunk 2077 is full of pop-in, visible shadow cascades transitions and screen space occlusion issues. AO is flickering on vegetation and TAA does very bad job for certain transparencies. Tons of little glitches that make it look very unstable in motion. DLSS can improve the bad TAA but it doesn't fix all the other issues...
@@EdWedgie why is it bad? I will play it, and so will tons of people with gamepass. So their work will be enjoyed worldwide. If it was 70$ I wouldn’t buy it until it was deeply discounted. And I’d probably forget about it for a few years.
I would have had no issues with RT being set as default, and the only available option, if RT was a mature, high-performing option. That’s just not the case
@@dinckelman Indiana Jones runs great even on RX 6000 cards, what are you talking about. Obviously the always-on RT is not going to be Cyberpunk level heavy RT.
@@stefannita3439Dude 60 fps is not GREAT for a ultra fast paced game like Doom, rx 6000 can only run Indiana Jones at medium settings at 60-70 fps, that’s garbage and too low for a game like Doom, Doom is one of those games you have to run at 120-144 to capture the proper experience.
to be fair IdTech dynamic resolution scaling is really good, so even if FSR is not available (that might change if FSR4 somehow comes out before this) there's still that route. you can even set a target FPS and the game tries to stick to that.
that game had to run at 60fps on the weak ass ps4, the mid-range pc back then in 2020 (most used gpu was 1060 back then I think ?) for example were way above ps4, that's why a lot of people say it's extremely optimized, but now, your average pc (rtx 3060) is probably a bit weaker than the ps5.
Doom Eternal runs at 400+ fps on a 7900xtx in 1440p no upscaling. This is looking like is going to run 100 fps on the same hardware with upscaling. We are going backwards so fast...
@FreddyFazbear-ent if we follow the precedent set by Indiana seems very unlikely. And to be honest I am very worried about performance, Indiana looks good but it runs at 100 fps or so for what amounts to a good enough graphical presentation. I hope I am wrong.
@@badpuppy3 and still looks phenomenal. Point? Being old and running on older hardware just shows how crap is today's development. Battlefield 1 is also old, runs like butter and looks great and is from 2016.
Same here! Not sure when I'll sell my rig. Maybe when Nvidia makes a GPU that doesn't cost a limb. (I'd like to eventually have a GPU more productivity friendly)
Like they can keep upping the requirement but they will just get fewer and fewer players. Steam even tells you what GPU's people are running and its not the newer generations.
At some point people need to upgrade. Devs should not be expected to cater to PC hardware that's below the current generation of consoles. Most people are still on the 10 series and having to cater to them is starting to get a bit silly.
@@paulc5389 You say that but then they have to cater to the series S for some games sooo obviously they're catering to someone just not us as the consumer, they cater to the big corpos.
@@wihukeon the series S is a current generation console. The GPUs most people are running as you mention are 10 series cards. Expecting devs to cater their requirements to be playable on something that old would be akin to demanding devs release every PS5 game on the PS4 too. The GPUs most people are running are old and it's time to move on.
For the most part people do actually have the required GPU's to run this on at least the lowest settings. Steam's 2024 hardware survey shows that roughly 50% of people have a card capable of this, and that number is only growing. ID is developing games for the majority of people technically, and while yes, it sucks 10 series doesn't work with this, the amount of people who actually benefit from this game being optimized for that is shrinking pretty rapidly and it's smarter for them to design the game for current specs, not old GPUs. Beyond that I would have faith that ID does a good job optimizing this for lower tier RTX cards considering how well they optimized Doom Eternal and Doom 2016
People will upgrade when they are ready. Not everyone has to play the game on the first day. A lot of used cards will go for sale because people will buy new ones and get rid of there's old ones. Al, o the game will be on consols. so it's not like the company is going to go bankrupt because people don't want to upgrade there P.C.
RT in games is just plain stupid. RT in pre-rendered cutscenes is great. For every metric RT is bad in gameplay, 1) visual fidelity - FAIL (hacks (partial RT), fake frames (AI extrapolation), AI interpolatiom, latency, etc.) , 2) Power Consumption (OpEx) - FAIL, 3) Framerate - FAIL, 4) CapEx cost - FAIL.
Doom Eternal: -looks amazing even today -runs 100+ fps on gtx 1080, 200+ on modern gpu Doom DA: -looks the same but blurrier and with worse shadow resolution - doesn't even launch on gtx 1080, maybe hits 60 on modern hardware
Honestly i'd reserve judgement until the game releases , indiana jones requirements also looked crazy but it runs fairly well and looks great . Also vram consumption could get very high in doom eternal with higher settings but textures look great even in medium with a lot less vram . Doom DA looks good so far so i'm not too worried
What are you guys complaining about? It literally just needs an 8 GB GPU from like 5-7 years ago to run. I don't get it especially after how good Indiana Jones turned out. Even at low settings, that game looks better than a lot of PS4 games on high or medium. There is nothing to be upset about here. 8 GB is still being supported at 1080p without upscaling. 10 GB for 1440p but, only upto 6800 means that your 3070 can run it at 1440p if you drop textures to low or a 6700 (non-XT) will probably be good enough with balanced upscaling. 16 GB for 4K means 6800 XT or better will likely hit 4k 60 FPS with upscaling. I get that you want as much hardware support as possible but, come on guys if this thing is running with 7 yr old hardware, I don't see an issue.
The minimum requirement CPUs for 1080p60 low, Ryzen 7 3700X and i7-10700K, are high end CPUs from around 5 years ago. And the recommended CPUs (also 60fps) are high end CPUs from just 3 years ago.
I'm just hoping it gets by fine with a SATA ssd. I don't mind slight hitches when loading in sections of the map as long as the game is largely smooth. lol
@ With Rift Apart it only states "SSD" not M.2 Digital Foundry tested the game running on a HDD and it ran largely fine outside of the interdimensional travelling hitches that can last a lil bit, like a "loading screen" Turns out the need for DirectStorage tech was to fix an issue they couldnt solve, than actually needing it for the game to run. Anyways, a decent few games have stated either requiring an SSD or "recommended". But none have ever stated the need for a M.2/NVME.
@@lharsay So was most of RTX 5090 construction and architecture. Not for gaming. It's a learning model combine-harvester which is utilising your human-to-human behavior patterns to up the way the wealthiest predict what will sell best in the next summer.
i can't even open the game with rx 5700 xt so it doesn't matter if it will run well or bad if it's incompatible with old gpus that are as strong as ps5 anyway
So my relatively new CPU Ryzen 5 7600X has only 6 cores but it scores higher on benchmarks than the recommended Ryzen 7 5700X, both on all cores together and single thread. Are they saying that my CPU is not enough to run this game because it doesn't have 8 cores? 🤔
That chart was bullshit on the CPU side unless that engine is somehow broken (which would be a first for ID Tech). Your 7600X will be fine. I have yet to see a game where it doesn't beat the 5800X.
@@andersjjensen Indeed. Although it says "Zen 3 with 8 cores or better" so they might mean indirectly that Zen 4 with 6 cores is enough but if you have a zen 3 it must have 8 cores to keep up.
I don't mind Ray Tracing becoming mandatory. Because, well, we ARE talking about a feature that started with cards that are basically 7 years old now. It's not hard to come by to systems who have at least a 2060 super in it. Again, as long as it's done in a optimized way, shouldn't be a problem. For games that don't have dynamic weather/time of day system, just baking some of the lights would give such a huge performance boost. But I guess companies are too lazy for that nowdays
We really should have learned from the Indiana Jones requirements. This game will run just fine on lower end hardware just like Indy did. Not sure why devs overbloat the requirements like this. And its Doom, 60 fps is going to be minimum so nothing to worry about with optimization.
there is no overbloat, rx 6600 and 2060 super on low because textures on 8gb vram and ray tracing, and rtx 4080 with 4k ultra at no upscaling, the only overbloat are thr cpus
@@Will-pm6fqCPUs are fine too. 5700X is pretty old CPU by now and far from the fastest one. Stock 5700X is probably 2 times slower than 9800X3D. But I am sure 5600 will run this game very similarly to 5700X. If you want to play games at higher than console settings, you need faster CPU than they have. 5700X is quite a bit faster than PS5/Xbox SX CPUs. 3600/3700X will certainly run this game at console settings and provide 60+ fps though.
It's a different situation. Its not that you need rtx for the visuals, they are using rtx for non-visual gameplay mechanics and physics interactions. So, if you don't have a good rtx card, it's not that your frames might suck or it looks bad, you may literally have issues with hit registration on bullets and environmental damage, etc.
why are developers using mandatory ray tracing, almost no cards can do it. and besides rasterized 99% of the time looks almost just as good. raytracing is a good tech demo and enthusiast setting but for normal people, no one cares about it.
Dont worry too much about the details. This engine is ridiculously easy to optimize. You'll be fine. Not Top Tier experience for sure but playable without rage. 💯
@@BonusCrook The 3700X launched July 2019. The 10600k launched 10 months later. The 3700X was a $330 productivity CPU. The 10600k was a $260 midrange and gaming CPU. Nobody in their right mind suggested the 3700X for gaming when the 3600 was only $600. Also, "games never went to 8 cores" is a completely stupid way of looking at it. It was never about core numbers, and it still isn't. A 20 core Core i9 Extreme is slower in gaming than a 4 core i3 12100. But a 12100 is slower than a 6 core Ryzen 3600 despite the 3600 being 4 years older. People fail to understand that the OS scheduler can perfectly well deal with having more running software threads than it has cores available.
@@andersjjensen I understand but thats the best you can do for communicating to youtube commenters. Nuance is impossible so we must simplify. I still talk to people who think that clockspeed isn't important or that the PS5 contains an RTX 4070. Side note: the 12100 is slower than the 3600? Thats news to me.
Consoles work for single player 3rd person or isometric games. They royally suck for first person shooters. Unless you set them up on a desk with a keyboard and mouse, at which point you're only a penny drop away from realizing you should have gotten a computer because that can also do computer stuff.
"8GB of VRAM is now entry-level" .... r/nvidia "Paid Shills"
I mean it's been going that way for a while hasn't it?
Really though I'd argue you need at least 12 GB, ideally 16+ for gaming at 1440p. 4K is another can of worms.
8gb minimum, 10gb 1080p, 12gb 1440p, 16gb 4k
@@Lowlocityyeah then they wonder why we scream more memory is a must
@@Costin_Gaming iirc i swear i heard HUB say 16GB when buying a new card should mandatory.
They're just lashing out because they bought $400 4060 ti 8GB and so it must be everyone else's fault it is giving them issues.
We're doomed.
Haha. We're entering the dark ages.
@@naraoswada4208Will it be eternal?
The Dark Ages has come i'm afraid when it comes to optimizations.
@@Redsword603Also standard version price 😂
@@Redsword603if it's high performance RT without upscaling or FG then that's not bad optimization.
RT required, Denuvo, $70 for base game. The Dark Ages have come
Also Doom Eternal required you to make a Bethesda account when you first start the game. Even if you only wanna play single-player. Even on PS5.
Nice one
@@dev1lm4n63 This needing to have an online account for single player needs to be illegal.
I purchase games on sale for less than $20, usually below $10 If you buy a new game for big bucks, you have only yourself to blame
Man.They rip apart the good,optimized iDtech engine with the crap RT...........I saw the early gameplays of the game and thats very sad to watch.The game suffers, it constantly lags, the fps drops visibly.Thanks the unoptimized RT shietshow.........The RT marketing hit so hard sadly........I want to try the game but i think the "RT MUST" killed it for me.Its okay when you can turn it on or off.But when its a must thats pathetic..........
DOOM Eternal system requirements: Power Button
Doom DA system requirements : The year 5090 AD.
A 2070 is from the year 5090?
@ sorry. I’ve had a 3080ti for a while so I pretty much only reference the max requirements.
Also…it’s a joke. Not all jokes have to be true(or good :D)
@@84jdgregorywhat’s crazy is that the 3080ti can hit 4k 120fps with RTX on, DLSS quality on Doom eternal 😂
@ like I said, it was a joke. And believe it or not, they don’t have to be true. I’m actually gonna download it and find out. FE 3080ti with 5800x3d and 64 gigs of 3600mhz Ddr4. Will report shortly.
Shit. I don’t remember this game being 90gb. I don’t really have a hardline option right now so it might be a bit. PC game pass DL speeds aren’t the best. Also, the last time I played this game I don’t remember ray tracing even being an option. Was it added? I think I might have been on a 6700xt at that time.
Forced RT on a fast paced fps is stupid.
Mandatory rt will be in every single one new game in 4 years from now. And the only stupid things that will left by that time are the comment like yours.
@@deniskarasev8023 nGreedAI sponzored comment detected 🤣
@ low-end"gpu" owner detected:) if you hate the green, get yourself a 7900xt, it'll cure you from hate for new tech:)
@@deniskarasev8023why are you even defending this Mandatory RT crap? Its just a bad move since not everyone is able to dump money on a GPU
@@skiez7430 i don't defend it. i'm just saying the bitter truth, mandatory rt in all new games in the next five years down the road is inevitable. they don;t mind some shrinking of the pc player base. They want to get rid of old tech, old architecture, old pipelines, get old gpu;s out of the industry, it's not even about rt, dxr is just a way they chose to do it. And there's no point in crying and bitching the poor rt. nothing can be done to stop the transition. by the time ps6 comes out - it will be done, an end for all the old gpu's.
P:S: let's face the reality - of all old gpus only two could handle new games at all - rx 5700, and gtx 1080ti, the rest are just trash nowadays. their enemy is not dxr, just time. if you own a gtx 1080ti - i understand your point and feel your pain, if your card is weaker and older - nah, you need at least a used 3060ti anyway if you want to play new games
RTX 5070 gonna age reeeally well with 12GB VRAM.
*with Ai Mr.Squdiward, with Ai*
next doom game: 1080p low settings on $550 gpu, how cool is that
just wait for when the 5060 comes out with 8gb and be dead at launch as it's gonna be unable to run doom dark ages at 1080p medium settings and maintain 60fps
as with anything NVidia that's not -80 or -90, then the vram is a constraint so it won't last more than one gen for AAA gaming.
@arg_9584 I'll take DLSS over any other AA method any day.
What?! compared to how well doom eternal looked and how well it run its looking really nasty.
I think we’re entering the dark ages of PC gaming.
🤑 NVidia 🤝 Microsoft 🤑 = 💰💰💰💰💰
@@Turututu-T Nvidia has nothing to do with MS, for an RT obligatory Game at least we know it Will run decently on reasonable GPUs but if it didnt had RT it would probably run everywhere.
@@yurgen95 Nvidia had a direct involvement in Doom since Eternal RTX update with noticeable drop in performance even without RT, and it only gets worse after 1st and 2nd DLC release.
@J0rdan912 oh, I didnt know Nvidia got involved after development in Doom Eternal. Maybe they are Indeed shoving RT there just because of Nvidia.
Ray tracing is becoming the death of optimization.
Death of gaming overall. The games industry is a fucking shambles these days.
Lazyness devs and CEOs who know nothing about games forcing times to please investors are the death of games.
*Frame Generation
Developers are going to use the ray tracing cores for bullet hit detections. It doesnt mean it wont be well optimized.
@guilhermebasso9219 thats exactly what it means as using it for bullet hit detection is not needed. The game needing a rx 6600 as a minimum spec is laughable.
If the game looks the same as 5-10 y/o games but needs more powerful hardware, then it's not the GPU's fault. I'm done chasing trends.
But they look better. The fact that what is better gets more and more in the details is the nature of how it gets better. If you want it to look like 5-10 year old game, you can. Turn down settings.
Raytracing changes that argument of course but in that case, yeah just stop chasing trends. I'm emulating ps2 games now, and I'm having tonnes of fun.
There's diminishing returns in terms of quality. I mean the amount of computation required to get perceptive difference is very large. The perceptive difference was easier to accomplish when TSMC could offer a lot more transistors at same price every couple of years and base level quality was crappy enough.
@@dennyroozeboom4795 it's not better. yes they make more intricate lighting and shaders that eat a ton of ressources, but it doesn't mix well with the meshes and textures of the game. it has to all be cohesive together to look good. if you just throw random tech at it it will looks like a demo for random tech.
witcher 3 looked great, but it didn't look great because it had hairwork, most people disabled that as it tanked performance by half and gave a weird looking result that didn't mix well with the world
look at how things like the latest star wars look. or at Starfield, and look at AC Unity. Unity looks better and runs way better too
Personally I stopped chasing trends back in 1999 when Quake 3 released and those greedy lazy devs tried forcing me to upgrade my PC so it supported OpenGL and 3D Hardware Acceleration.
It's all just a passing fad, the game doesn't even look better than Quake 2.
Fr graphics peaked in 2018 with red dead 2 and GOW
"But can it run doom?"
No. 😔
"But can it run Doom within Doom?"
Easily..2060 can run doom!
Do you mean can it run doom at most hardest settings at 4K? If that… then you need some hefty hardware. Doom will run with potatos!
classic coment:
given Doom could run on Amstrad emulators on Psion organisers and even the GPU screen on Aorus Gigabyte graphics cards'.
Cryengine and Crysis, was 'something' to run.. but on launch plenty of people played it on Ultra graphics settings with 'lowly GTS8800' GPUs by running at 1280x720 resolution.
Your Mileage May Vary is basically what Daniel says in this video: you DO NOT HAVE TO RUN A FULL PRESET!
ie shadows and post processing lower, with no antialiasing, and appropriate resolution,.. and tune to fill GPU and not max any core fully on the CPU.
Perhaps an appropriate windows build that doesn't bloat the machine with applets,. or if this truly is an IDtech product- it might even run on a non windows platform? (that would be 'nice')
Might need an AMD GPU if 'going linux' but I am out of the loop with regards of 'to the metal ' performance from PC hardware.
Microsoft in an attempt to bury PC gaming (enforce console sales), has done so much like 'gaming in windowed mode' type antics,.. (and lots of system bloat like three voice packs in the system magnifier)..
actual game requirements can be moving goalposts now simply by a windows update; eg 24H2 = HDR and windows mixed reality (VR) issues.. (as Microsoft will want to move gamers back to console after everyone forgets about PS5 Pro and 'they' have a product to sell us again).
iDtech used to be amazing performance and 'show off' stuff.
Still remember the 'beta' of the first Doom requiring silly RAM amounts (which I had), but as they got closer to release they halved those requirements.
Users willing to play at lower resolution, and use adaptive sync displays will of course be able to run this on much lower spec builds than the 'requirements'.. They just won't have complaining rights in forums when talking about 'stutter' issues.
No one will want a 'non Pro' SSD drive for this game though.. (budget SSD drives can hose 2-4 cores of CPU to 'move data')- although those system requirements may take this into account already.. a bigger case of 'Your Mileage May Vary' may not exist.
Good luck!
The irony of DOOM, the game that was ran on a living cell, potatoes, calculators, and much, much more goofy stuff, is now alienating some current gen gpus because of how demanding it is.
@@AtltheV It's been like this since Doom 2016. That game would struggle on weaker hardware like switch
Tbf, original Doom was like Crysis of 1993 and same for Quake in 1996 but at least they were pushing tech and graphics forward so it was justified. ID tech games became very performance-friendly later on though because they were popular as competitive multiplayer games. Doom Dark Ages doesn't look better than Eternal at all though, and it's the type of game that definitely doesn't need raytracing but good performance instead.
@@BonusCrook i kiiiiinda can justify 2016 since it was a first for them, but Eternal shit the bed and Dark Ages will too
@@AtltheV Doom 2016 was VERY well optimized. That game runs at 1440p 120ish FPS on a 1060
@FreddyFazbear-ent Not saying 2016 was bad, I'm just saying that they're justified in dipping their toes in the current gen "everything must look polished" craze.
But thus Ray Tracing shit pared with how stingy Nvidia is with Vram makes this shitty
i am following your content now for a while. its great overall, but i have to say: your flashbang warning system is OUTSTANDING xD love it, please keep it !
Agree
Nvidia: Oh dear, it seems gamers don't give a crap about raytracing and won't pay extra for our overpriced cards... Devs! Make that mandatory!
It cuts development costs no reason to not use it.
@@ScaryYokai I hope you are joking kid
And boom… all the 5000 series are sold out.
@@K2NGGit can shave 10's of millions of development, scanning and using nanotechnology and all other ue 5 features combined makes an eye candy game
For like 75% OFF, it runs like shit but when u save 100's millions of development costs, who cares, better than baking in rays by hand which is expensive as he'll, time consuming also
@@NadeemAhmed-nv2br if you believe this, you are unbelievably stupid and you fell for the marketing
This is really weird given that nvidia skimped out on vram with the 50 series. Gaming as a whole does not feel ready for mandatory rt'ing right now imo.
Fingers crossed RT is a setting that we can keep down at Low.
It isn't. Just like it wasn't when nvidia pushed it with their RTX 2000 series.
@@Son37Lumiere Its because ray tracing programing has never been optimized. It was developed and implemented with the expectation that nvidia would eventually just brute force it through.
So they can sell 60 series!
@ It's not about optimization, ray tracing has always been very heavy computationally which is why it had only ever been used to render CGI for pre-rendered videos. nvidia introduced it far too soon for the hardware as they were more concerned about using it as a big marketing ploy, which they have pushed heavily ever since. It's obviously worked on the masses with their marketshare ballooning to bigger levels than ever before. The reality however is that the hardware still won't be fast enough for another two to three generations minimum before it can run at decent framerates on at least a mid range card and truly become mainstream. That doesn't stop people from buying 4060s for those nvidia features though.
We're reaching the points of diminishing returns. Compared to how games looked 10 years ago, the graphics no where warrant the insane rise in hardware requirements. With the hardware we have today, we can develop insanely optimized games that target 1440p 120fps look nice and play like a dream, and we'll still have headroom to improve real time physics and AI.
But no, instead we need real time path tracing games at 13fps that should have stayed static images or pre-rendered scenes for another 20 years.
completely agree. 60fps for a doom game is garbage
@@dingickso4098 No, instead we get games that use 12GB of VRAM and look worse than games that needed 4-6GB back in the days without even including RT in the equation, and it isn't an issue with the art direction.
It's kinda wild, my dumb ass was thinking in the near future we'll start to see innovation in the physics or AI department (AI as in what NPCs do on screen) but we still have games struggling to get 30fps or 60fps at times while looking equal or worse than a game that released in 2014.
RTX is nice, it looks objectively better but it should stay a high end, why does a budget GPU need RT or AI cores when it already just about handles 60fps.
The point of this, like every other seemingly inexplicable product downgrade, is to expand the corporations profit margin by even a tiny bit. In the case of raytracing, to layoff lighting departments in favor of worse light direction with worse performance. In the case of """"AI"""" (linear algebra equation) framegen, it is to accomodate an increasing lack of optimization on the software end (more money saved!) and inflate the card specs... which you now HAVE to buy to participate in contemporary gaming. It's a never ending circle of gouging and layoffs that's only interrupted by keyboard warriors reminding you that the cyberpunk dystopia is the fault of tired preoccupied consumers, not the billion dollar conglomerates and their army of executives and psychologists dedicated to manipulating said consumers. Forever. Well, until the collapse and extinction being brought on by different corporations for the same reason.
25+ year graphics programmer here: I'd be surprised if the raytracing of projectiles for per-texel (that would be geometry material pixels from their textures and not screen pixels, thus per-texel) hit detection actually had any impact on the underlying CPU-side game logic itself, as far as damage inflicted. I am more inclined to think that they're talking about stuff like spawning particles - so when your shotgun blast scatters all over an enemy you'll see blood droplets spray out where projectiles hit flesh, sparks where it hits metal, and smoke/dust where it hits concrete, etc... I highly doubt they're doing the roundabout job of firing off the raytracing shader to find what material was hit and then roundtripping that info back to the CPU for the game logic. If they are in fact doing that, my hat's off, but it's far more likely that it's purely a visual FX thing - which is still cool nonetheless!
Okay, I'll read your comment after you disclose if you're responsible for the unoptimized mess that is today's games or not.
Cheers.
Thank you, even though with this limited info you can only offer a logical estimation for what this might be, thank you in general for being willing to comment and help illuminate topics and educate the public.
Surprisingly even Digital Foundry are ocassionally in the dark about fundamental things, in a recent video they mentioned uncertainty if current gen consoles have swap file/virtual memory? No current gen consoles do not have swap files, yet the lack of public info console lack of vm has lead to many online thinking the Black Myth Wukong devs are lieing about a mix of lack of experience porting to consoles and memory limitations of a certain console behind the reason it isn't yet on that console.
The hit box per pixel might be real and noticeable, but it's just marketing. They use raytracing for the same reason all games will be using it from now on, money. They don't have to hand place light sources and reflections if they let the software handle it instead. They can just push a button and have all of the light and reflections automatically handled for them in the game. Every reason that's not that for mandatory RT in games is just marketing.
@@DBTHEPLUG that is the companies, not the developers. The companies forced them to not optimize
Hey sir, I'm going to need you to open a TH-cam channel where you explain this whole dark magic thingy you call your job to apes like me.
That cpu requirement kinda crazy
Zen 2 is Ryzen 3000, right? I got used to find my RX6600 more or less as minimum, but now, it looks like my Ryzen 2600 is done 😮
Just went from an i7 10700k to a i5 14600kf. Will probably be good for a while.
@@DBTHEPLUGMy CPU upgrade was i7-4700MQ to i7-12700K just for a playable PS3 Sonic Unleashed experience (besides other stuff) without an OC and over 200 watts like the i9-11900K for it's short meaningless time.
@@DBTHEPLUG People who bought an i5 3 years ago apparently can't hit 60fps at 1440p
Even 5600 x is only equal to the 3700 x so…
60fps in a modern doom game kinda sucks, I get 200+ in doom eternal. High fps is preferred for fast paced gaming like a doom game
But people on midrange hardware did not get 200+ FPS when Doom Eternal launched.
@andersjjensen true but still
@@andersjjensen and? That doesnt mean they should make it run much worse for everyone, because it doesnt look any fkin better than doom eternal...
@@andersjjensenBut people on midrange hardwa- ACK!
@@andersjjensen but you could get 100+. still better than 60 or less.
Theres no way this game wont run swimmingly on a 5600x. That cpu minimum is madness
The cpu min is a 3700x
@@vyor8837 yea the 3700x is not great. Zen 2 didn't age well compared to Zen 3 or even Tuned Skylake K skus.
5600 has almost the same total multi core raw power as the 3700x (mixed data vs the 10700k). The 5600 is likely to have better performance than 3700x unless this is the first game to 100% require 16 threads or something
@@BonusCrook True... I upgraded from 3700x to 5800x3D on the same board within a span of 2 years and got my performance more than doubled.
@@anemone5870 good stuff. 👍
In Europe this game is 80 EUROS ! + they force that RT CRAP on customers.
Damn... no matter how big of a DOOM fan I am, thats unacceptable. I guess this will be one of those games I pick up 5 years from now, at less than half the price.
Its so f8cking revolting..
Europe moment rip
80 euros for (((denuvo))) spyware is crazy!
it comes to pc game pass on day one bro, get to play it there, the subscription fee is cheap btw.
@@kimphatnguyen9401 I don`t use subscriptions in general, let alone for a game. Its not about the money only btw. Their choices are a sign of greed, borderline anti-consumer in my humble opinion, so I chose to vote with my wallet.
We had Doom Eternal as a king of optimization and now this?
Doom 5 came 5 years ago bro.
Doom 3 required many people to upgrade too so it is nothing new...
Just because its happened once doesnt mean it should happen again. Raytracing becoming mandatory is insane given the fact that most cards from 3 years behind still use 8gb vram and cant handle it too well. It should always be an option not a requirement@@Igor369
@@Igor369Still not reasonable to force ray tracing
@ Lmao dude, in late 1990s/early 2000s there was still a lot of people running PCs without a gpu and games also started requiring hardware acceleration at one point. You will get over it....... surely you can upgrade your PC once per 20 years can you?...
@@Igor369 The problem is demands also increase relative to current hardware. For example, I had a 3080 10gb when I first played Doom Eternal and I was running 1440p 240fps Ultra settings without any upscaling. If the 5080 is significantly worse than that in Doom The Dark Ages then that's the problem. Eternal may be 5 years old but so is the card I was running it on.
Love how standard game specs now are basically Crysis-level meme requirements, right up there with the $70+ price hikes for broken releases more focused on social messaging than being good games.
People just say things to say them now. This is nowhere near crysis. It took 5 years for gpu to release that could run 60 fps in crysis.
@@thewingedone1172People just say things to say them now. This is nowhere near crys- ACK!
Crysis is a 18 year old game and the first RTX cards launched 8 years ago, technology does not stand still.
@@thewingedone1172 crysis was also built in-mind for multi threaded cpus iirc. back then that process was very difficult but crysis was designed for the future.
We also call this shit optimisation because you don't alienated your base like that 😭
@@reasonablegentleman RTX was launched 8 years ago and still is extremely unstable and unavailable, maybe you should reconsider your research because you are beyond stupid for saying that "technology does not stand still" compare some new games with red dead redemption 2, they look worse than RDR2 and still use more system resources and are "RTX exclusive"
I’m enjoying Indie games more and more each day.
Tell me you have a potato without telling me you have a Potato
@@msg360 tell me you're an imbecile without telling us you're an imbecile.
@@msg360 notice how said potato can run more than 60 fps on those indie games
@@msg360Most indie games are better than AAA slop anyway.
@@fatrat92be me
Have 3090ti
Have 5800x3d
Have 32gb ram
Play pixel indie games because most triple A games are boring and not fun
Guys serious quesion - Is DARK AGES looking that much better than ETERNAL or why are the requirements so crazy high? I play ETERNAL in 1440p-EPIC on my good old 1080ti with 170 fps but I wont even be able to start DARK AGES! 😅
I still think 2016 at max settings was the best looking
I think its.
And put in mind the new era we r in most of games req r just much higher so i really think it's just decent req .
They have to make the game requirements insanely high for games that look basically the same as their 7 year old counterparts, how else will the fanbois cough up several extra thousands on new CPUs and GPUs?
Yes. I don't think Doom Eternal looks that good. Runs insanely well though. And from what I've seen the levels are now built more like classic doom and the enemy count is higher.
@ Okay thats a good point dude. Rewatched the trailer of DA and there a rly a lot more enemies.
Okay, so I think this year its time for a new GPU. Just waiting for real benchmarks and then buy a 5070ti oder a 9070xt. The upgrade will be insane from my 1080ti i guess!
RIP ryzen 3600 :T
It was nice to have you as base spec
That’s the same equivalent of the PS5/Series CPU’s.
@@ZackSNetwork no. It isn't.
It's better! More cache and more clockspeed! :P
@@BonusCrook isn't the PS5 CPU a 3700x?
@@El-Leon-VLLC it is but highly downclocked, still better than 3600 due 2 more cores
It'll probably play okay on that cpu
I literally just built a new PC with a Ryzen 5 5600X / 32GB DDR4 3200 / RTX 4060 in anticipation of this game and little did I know that I built it to absolute minimum specs and no more
I PUT THE GPU IN THE COMPUTER YESTERDAY, YA’LL
@@cliftongardner4367It will work
The difference in graphics between minimum and ultra settings will probably be negligible
Except no you didn’t because the minimum specs is a 2060 which still gets you 60fps. Your 4060 which is a whole two generations ahead will run the game just fine. Probably better than fine, great even.
that fucking sucks😭
The Id engine is a beast!
Seems so!
it was a best without raytracing
Looking at the requirements it WAS. Mandatory RT is trash.
@@MV-ri7zuindeed
@@superior96 maybe they want us to enjoy original doom fps in 2025? 😂 2 digit fps in 2025 is fkin wild.
lool 8GB VRAM for minimum settings, wonder what RTX4060 feel like now?
bros judging off of a picture
@@Dazzxp i bet its feeling like a 4050... Cause thats what it is xD
people who bought these 8 GB 4060s and 4060 Tis either made an uninformed decision, which it sucks for them that they had to learn the hard way but now they know, or they made an informed decision and ignored reviewers and are getting the exact experience they were warned about. I don't see a problem and I don't feel bad for them
@@Dazzxp it'll be fine for them. In doom you'll want to prioritize maximum FPS over settings anyway. Even the 3050 might work okay at minimum settings
4060 users most likely will not play this game to be honest, I have an rx 6600 and I've never ran out of vram because I don't play/pay crappy AAA games unoptimized with woke things lmao
After what they did to Mick Gordon, I am boycotting ID Software as long as Marty still works there
same, and with now this bullshit rt required im definetly not giving them my money
The Mick Gordon ass licking is crazy
Same. Marty Stratton is a toxic human being.
fr. marty stratton got no soul behind his eyes.
The flashbang warnings are most appreciated. Thank you!
Ok but in a Doom i don't think many people care about what they're hitting and how it reacts depending on the materials, i think we just care to hit whatever is in front of the gun.
Honestly, I want to stay in "rasterized land" for another 10 years due to the performance implications of RT... Having RT as a "separate pipeline for high-end gamers" Sure, bring it on!!! But having it as a "requirement"? That's honestly vile! Considering emerging markets of handheld PCs and VR I would much rather take the battery life and the performance benefits of offering a rasterized pipeline. And in case of VR, the depth perception of stereoscoptic 3D does SO MUCH more to the sense of realism to a scene than RT has ever been able to do on a flat screen. Six years after the introduction of RT and it still doesn't offer a substantial improvement to gameplay.... And in terms of graphics; minor improvement to realism, and a substantial downgrade to image quality.
With that being said, I am confident that Id Software will have a great and decently performant RT implementation.
12GB for the 5070 is a joke.
It was a joke for the 4070 already. It became insulting with the 4070 Super. And it is outright infuriating with the 5070.
if the 4070 was a joke the 4060 was an insult. :(
@ You have no idea how many Nvidia fans who argue that it's an appropriate amount of Vram for the 5070. For noe tull!
Digital foundry said PS5 uses 12.5gb vram, so I don't think 4070 super/5070 is doomed
I'm going for 5070ti for future proofing
8gb for 5070 mobile is an even bigger joke
Honesty I'm disappointed with the RT obligation. Eternal did great with its static lighting and for me nothing in the trailer justify the need to get rid of the baked lighting.
This. Most games can look incredible with traditional lighting. Devs just want an excuse to do less work. That said, I guess I can't blame them with shareholders constantly breathing down their necks. I miss 20+ years ago when so many game studios were private and not controlled by a bunch of suits, demanding the impossible.
Ray tracing is now about reducing dev time it seems
It isn't just for graphics they're using it to improve hit detection
@@nathanhayball that makes zero sense
@@TooBokoo RT isn't any easier to implement then raster
Also of fucking corse devs will take anything to do less work, do you realize how crunched they are? If you were working overtime 5 days a week, you'd also take amy excuse to do less work
This is all fun and all.
But I'm always shocked on how the hell that small Series S is always managing to run this games at 60 FPS.
Indiana Jones for example, it was 60 FPS locked, yes... with a more cutted down RTGI and worse resolution while upscaling to 1080P, but it was possible to run.. smoothly.
The question is, why not making that cutted down RTGI that it is available on the Series S also available to PC for people with worse hardware as a potato option, PC always was about options, it makes no sense to not offer those options.
EDIT: Also, Since DOOM Remake, IDTech was always very optimized and scalable engine for all types of hardware, but now, it's one of the only engines and Dev teams forcing RT HW, which is going exactly the opposite way.
Sure the game is still optimized, but many AAA Games nowadays don't really require RT HW to run, they have a fallback method like a Software approach.
Looking to the visuals at the trailer, I don't see anything there that couldn't be archieved without RT, it's seems it's being used just to cut down time/effort in the development honestly, that explanation article is BS.
The series S still has ray tracing cores, pascal gen and below do not.
I dont think its as simple as just bringing the cut down rtgi to pc if its possible at all.
I’m not amazed at all they just scale all the graphics settings, textures and resolution down. Then upscale the resolution up.
What you are asking for is for the devs to make a second version of the game. Going back and individually prebaking the lighting for the entire game separately that has already been designed with ray tracing. All this in the interest of serving gpus that are 6 to 8 years old. It's a new cutting edge game. They are using modern tech to create the game. 20 series came out in 2018. I think that is enough time to wait. On the other side of the fence, if you are an enthusiast who has bought into the higher end tech, don't you want developers to use that tech?
The only people complaining about this game are people who have PCs that are objectively weaker than the Xbox series S at this point. The series S has Ray tracing capabilities, so it was very obvious that you needed a ray tracing card almost 4 years ago now.
Mr Daniel sir, you gotta do some Lossless scaling 4090 vs 5090 Nvidia's FG x3/x4 for some comparison. I am honestly curious about nvidia's requirement for not having MFG on 40 series especially since we no longer have a hardware limit.
Artificial market segmentation.
I'd be very much interested in this topic, too. Especially enhancing 60+ FPS games for high refresh rate Monitors. All videos I've seen until now just used e.g. locked 45 fps because their GPU wasn't powerful enough, but I don't think this is an optimal way to test capabilities.
yeah! I do wonder how much of a difference there is between Lossless scaling app vs MFG
Agreed! And even if the so-called hardware features DO make MFG better, one also has to ask HOW much better. And if that's worth upgrading to, or if it really is just marketing BS.
Lossless scailing has more latency and more artifacts versus DLSS 4 MFG.
Everyones is into doom, but all i want is a new quake.
Also ninja gaiden looked so cool omg
i mean it looks like quake. i bet they wanted to make quake but were forced to continue the doom ip
Yes, we need a new quake game.
@@carbon.neptuneConsidering what quake was originally going to be, I guess this is the closest to Quake we will going to get for a while, outside of crazy and awesome mods of course.
@@carbon.neptune It was basically Quake since the beginning of these Reboot Games. It's in all but name, hell they even put the quad damage from quake in it.
Man, I grew my pubes to Quake (original). Would be so cool to see a return of that game.
Imagine being able to play Eternal at 120FPS on high with 3070TI 8GB and now going back to minimum, lol
People who write these hardware requirements for games don't know what they are doing
You are the best gaming/hardware reviewer,you are explaining in every video everything like a good teacher, deserve much more subscribers.
I’m definitely interested in you testing out Doom The Dark Ages, when it launches.
Imagine buying a 5060 and playing new games on low 😂
or a laptop with a 5070. Laptop 1070 used to handle almost all games(of the time it came out) at 4k on medium to high settings. 5070m won't even handle all games at 1080p properly. It's worse than 60 class used to be.
Im afraid 60 series will be goner since incoming gen. Or worse... rebranded as 70 series. The unhinged era is starting boy.
I knew this day would come. Ray tracing contingency plan for my current non-rtx non-4090 gpu is in full effect.
all this says to me is they don't want my money.
might I recommend Doom 2016?
Poor?
Why, upgrade your potato
@@ppeez As a consumer you'd think you'd want to be pro-consumer. Think about it
@@ppeez You would be supporting shitty industry practices like these
Remember when Doom 2016 needed barely a 1050 to run at Ultra Nightmare
and 1050 still goes well with eternal too, fellow 1050 enjoyer here :), if they gave us RT or Raster options it was a GO GO
Remember when a game run well on GPU that came out in the same year as the game? Yeah and now it been 9 years, so what?
@@unclexbox85Remember when a game run wel- ACK!
Remember when a GTX 660 which was an 8 year-old GPU back then that ran Doom Eternal at over 30 FPS?
@@whoami8937tbf, 30 fps is not that great experience and I doubt GTX 660 got those framerates in Doom Eternal at anything higher than 1080p low settings.
"hey we cant have you guys making really great games that look great that can run on a integrated graphics so we need you to cram RT in there so we can sell more cards."
crazy, not gona buy doom now even though i have a 3080
So we soon gonna need specific mods to disable RT in every game?
How weak and out of date is your computer? Can’t even keep up with the modern day consoles or something?
I guess it is possible? But RT being compulsory makes me believe that the game will look LIKE SHIT if it is fully turned off, the levels will be barely lit and most will be unplayable pitch black so yeah...
who's "WE" here ? DX12 Ultimate capable GPU is almost 7 years old now go upgrade or dont play new games at all if youre still on a GTX series
@@Eleganttf2 Oh, there is a mod that allows Final fantasy rebirth to run on GTX 16 GPUs, so cry in silence, bro.
Modders have proven GTX series 16 GPUs support all features of DX12 Ultimate except RT cores, even though, on paper, they don't officially support DX12 Ultimate at all.
@ I know right these people are crazy complaining that their old ass GPU can’t play the game.
the 4060 is already dead 😭
3060 will be hard chilling can crank up the textures
4060 was dead when it released with worse performance than the 3060
And rx7600 with worse RT performance, worse upscaler AND 8GB of VRAM is beyond dead
@@arekb5951 and my rx 5700 xt is a ghost not just a dead gpu, i can't even launch those games due of not having dx12_2 features
@@Dregomz02 yeah, AMD better cook something good with RDNA4, not counting on nvidia too much when it comes to entry level/mid-range.
The CPU system requerments skyrocketed in the last year
2600x minimum according to steam page my internet can't load the video right now
Last year? Is hapoening since a lot more
Why do these companies make games so that majority people are left off. Isn’t that bad for themselves in terms of profitability because less people will buy because of requirements? I don’t get it
they don't. The game will run even on xbox series s which is absurdly weak in raw power. The don't require you to buy 4090. They just force people to get rid of old crap, which doesn't support any modern tech like mesh shading, as it's becoming more and more painful for the devs to keep on with your crap which is weaker than consoles. and buy into a modern architecture. They tried to do usual tech transition low, and tender, for 4-6 years for now. But folks didn't understand anything. They got soften and spoiled with the weak 8 gen, and 2010 to 2021 era of gaming, and completly forgot how things were in the 90s and first half of 2000s, back then there were 3 option you just either upgrade your pc every 3 year, or play on consoles with the so-so result, or you just don't get new games. That how it always was on pc, except those 11 years betwen 2010 and 2021. PC never was a democratic mass platform, it was cutting edge playground for devs, to work on tech and to shape future next console gen. Now things just going back to how they always worked. And yes, mandatory dxr is the only way to make people either abandon outdated hardware or abandon gaming. Both options are fine, the result is the same, getting legacy hardware out of the industry.
@@deniskarasev8023 it is 2025 bud, stop with defending multi billion dollar companies. Go get some help
@@deniskarasev8023 I would totally agree with you if games where actually innovative like they where in the 90s, the thing is they are requiring us to upgrade for shit that looks the same or worse that what our hardware could already run.
@@RollaCoasta-du6ck If you don't think the new doom games are innovative then they probably aren't for you.
@@AQU1L_ Hes stating facts, The 6600 is fairly modest for 2025 Just as a 1060 or RX 580 was fairly modest for Eternal in 2020.
If someone has a PC that isn't up to the spec of a Series S (A budget $300 console from 2020) that isn't the Developers problem.
I need to buy a rtx 2060 super to play this game at least in low quality, this is insane. But the graphics are still at the level of Doom Eternal. Why can't raytracing be optional? This is the most stupid decision from the developers.
Because it is time to move on. The goal of RT is to eventually replace the fake lighting effect that used in games completely. GPU with hardware accelerated RT already exist for 7 years. It is about time to move forward to implement permanent RT effect.
@@arenzricodexd4409No it’s not, downgraded graphics and less FPS with crazy high GPU prices. No thanks. We have still a good 5 years to go until turning on RT is not going to bring you to sub 60 FPS.
I remember when Doom eternal used to work on a 1060 and ryzen 2000 series on high settings, lol, games are really really not being optimised anymore, and this ends up coming out of our pockets…
@@ramstab If it runs on the PS5 your 2600 should be able to hit 60 maybe try a 4ghz OC and a Ram OC if on launch day it doesn't work out.
Also the 1060 was never going to cut it even if it's optimized to the moon because of that RT requirement. Keep in mind this game is coming out over 5 years after Eternal and almost a decade after Doom 2016 (the goat for performance and visuals).
The good news for you is the R5 5600 is cheap and so are the RTX 3060 and 6700XT you can also pick up a 32GB kit of DDR4-3600 for very little.
That's because lower-end cards aren't receiving major increases anymore. In the end, a a 4090/5090 are 4080 TIs, meaning that the 4060 is a 4050 TI at best.
It's been 2 gens since the PS5 launched, yet the x60 cards are still trading blows with it. In comparison, a 1060 was closer to a PS4 Pro, while the 750TI was almost on par with the base PS4 and a 760 good enough to beat it in many titles.
@ thanks! looking to upgrade anyways so its not a big deal, maybe a 7800xt for 1440p, i’m just saying that eternal looked amazing, and played amazing on my low end build pretty much
Almost like there's a half decade time difference between eternal and dark ages. WHY DOES EVERYONE HATE INNOVATION????
We went from having the last doom game running on the switch to literally not being able to run on a RTX 2060
It’s like it’s been 4 years or something
@@zachb1706yet the graphics are identical
@@CasuallyFilthy. the graphics look noticeably improved to me, the lighting is obvious (it looked pretty poor in Eternal even at the time)
But we’re talking about Low settings, where I think the difference will be even more pronounced
@@zachb1706the graphics look noticeably improv- ACK!
@gorillagroddgamingoh no. It's another brainless zoomer.
Why does it need 400 gigs SSD storage for temporary files while playing lol?
I think it is because of the transfer speed. The bigger the ssd is, the better, because it is proportional to its size.
@@rolletroll2338I think he's asking what this corridor dad shooter doing to warrant such bizzare requirements...
If your game requires raytracing, I won’t be buying. I don’t want raytracing, I don’t care about raytracing, I’m not using raytracing.
I wouldn’t doubt if Nvidia is helping push this by paying for partnerships with devs.
And to think I'm capable of playing DOOM Eternal maxed out with Ultra Nightmare settings using the old RX 6600, 1080p 60 fps solid.
XBox studios are wild now.... Indiana effect? Id software does a great job at optmizing their titles, I don't know what's happening with the game engine this time.
The 6600 should still be able to play at 1080p 60FPS based on the system requirements
Glad we are moving on.
Raytracing requirement is the plague of gaming industry. I'm having rtx 3070 but this doesn't sound any good. I always turned RT off because the visuals didn't change that much yet the performance drops significantly. I would rather play without RT if it means better fps. Now it seems I won't be able to do that, and I will have to rely on AI crutches (meaning smears, artifatcts and input lag) just to play the game. What a terrible time.
Well, if we learned anything from Indiana Jones, it's "don't panic" over system reqs.
Indiana Jones was very well optimized, and there's no doubt in my mind Doom will be as well.
Every game on this engine has ran absolutely flawlessly. I’m not concerned in the slightest and I don’t know why some people are.
doom ethernal was really well optimize so i have no doubt dark ages is gonna be fine
total forgot about this, man probs the most optimized game ive played. Before i had a rig i played the doom 2016 with 60fps on intigrated graphics
@ramborambokitchenkitchen6357 now you lying really hard
@@bhopforfunheryc8104I'm pretty sure the main comment along those replies are bots
i like how dark ages looks barely better than eternal and has double the requirements for minimum settings
Path tracing on will probably look miles better
@ so by your own words, doom the dark ages looks crappy since the trailer is on youtube? besides, i dont think anyone is going to be staring at each pixel instead of jumping around like a maniac like in eternal
@@DBTHEPLUG If by miles you mean inches, then yeah. I would be willing to bet I could fool more people into believing raster looks better with a good reshade.
@mikehawk1441 Reshade💀😂
You aren't any kind of visual artist, sir.
Sick of these gamers with no degree in anything ruining the original artstyle of video games with their cringy reshades and luts😂🫵
It way bigger actually so it's not one to one.
The Adaxum presale is one of the best I’ve participated in. Feeling good about the future of this project!
Off-topic but could you please make a video comparing the old CNN DLSS model to this new Transformer one.
I'm really curious how much better it is, how big of an impact it has on the performance, and if really old Quality = new Performance.
Thank you :)
Cyberpunk 2077 just got an update. From my testing my RTX 4070TI @4k DLSS performance; Transformer model performs 5-10% worse than CNN, but with much better clarity and less ghosting. Disocclution artifacts can be noticeable and the flickering ambient occlusion can look even worse than cnn, but that is an issue even at native resolution... Overall worth the cost especially for performance upscaling.
He kinda already did with the 5090 video he released before this one, it's about a rough 5+% impact on fps if you use the new transformer it seems
@@xyfghter99 You're saying the game has rendering artifacts naturally, _without_ any DLSS, etc.?
@@bricaaron3978, yes, Native TAA even worse than DLSS.
@bricaaron3978 Cyberpunk 2077 is full of pop-in, visible shadow cascades transitions and screen space occlusion issues. AO is flickering on vegetation and TAA does very bad job for certain transparencies. Tons of little glitches that make it look very unstable in motion. DLSS can improve the bad TAA but it doesn't fix all the other issues...
Devs said forget those sales, we’re on Gamepass!
I mean they're owned by Microsoft so the devs have no say.
Devs only care about sales in so far as it secures their job and makes the gaming community happy. You’re thinking execs.
@@MechAdv maybe? Bad nonetheless.
@@EdWedgie why is it bad? I will play it, and so will tons of people with gamepass. So their work will be enjoyed worldwide. If it was 70$ I wouldn’t buy it until it was deeply discounted. And I’d probably forget about it for a few years.
@@EdWedgie Bad? Are you a consumer or a shareholder?
I would have had no issues with RT being set as default, and the only available option, if RT was a mature, high-performing option. That’s just not the case
@@dinckelman Indiana Jones runs great even on RX 6000 cards, what are you talking about. Obviously the always-on RT is not going to be Cyberpunk level heavy RT.
why not? game devs cannot implement it properly, plus, some engines are better than others.
@@stefannita3439Dude 60 fps is not GREAT for a ultra fast paced game like Doom, rx 6000 can only run Indiana Jones at medium settings at 60-70 fps, that’s garbage and too low for a game like Doom, Doom is one of those games you have to run at 120-144 to capture the proper experience.
Are they gonna have FSR day one or is nvidia gonna pay them off to prioritize DLSS?
to be fair IdTech dynamic resolution scaling is really good, so even if FSR is not available (that might change if FSR4 somehow comes out before this) there's still that route. you can even set a target FPS and the game tries to stick to that.
This is clearly an nvidia sponsored game. As was DE
The 5070 is already looking like a joke. Won't stop everyone from buying it though, which is just sad.
Kinda sad coming from doom eternal being an extremely well optimized game to this
that game had to run at 60fps on the weak ass ps4, the mid-range pc back then in 2020 (most used gpu was 1060 back then I think ?) for example were way above ps4, that's why a lot of people say it's extremely optimized, but now, your average pc (rtx 3060) is probably a bit weaker than the ps5.
Doom Eternal runs at 400+ fps on a 7900xtx in 1440p no upscaling. This is looking like is going to run 100 fps on the same hardware with upscaling. We are going backwards so fast...
We won't know until it comes out. We might even be able to turn down RT to a lower setting
@FreddyFazbear-ent if we follow the precedent set by Indiana seems very unlikely. And to be honest I am very worried about performance, Indiana looks good but it runs at 100 fps or so for what amounts to a good enough graphical presentation. I hope I am wrong.
Doom Eternal is 5 years old and was launched before 9th Gen Consoles were released.
@@badpuppy3 and still looks phenomenal. Point? Being old and running on older hardware just shows how crap is today's development. Battlefield 1 is also old, runs like butter and looks great and is from 2016.
"New game doesn't have the same reqs as a 5 year old game, PC GAMING IS DOOMED NOOOOO!!!!!!!!!"
At what point does graphics stop being more important than practicality.
Adaxum is starting to get some attention. Glad I managed to get in during the presale.
10:29 It will be on gamepass day 1 so that will take care of the price tag.
I was wondering about that, then I'm all set
yea makes since up charge people that don’t want gamepass or won’t buy an xbox
Welcome to the future everyone. Hope you upgraded to the 9800x3d and RTX 5090. Curtasy of chip manufacturers everywhere.
Those specs aren't even high, my GPU is listed for 4k/60 and it's not a 4k GPU anymore. With a 5090, you're probably getting around 120+ @4k/max.
already have the 9800x3d need to upgrade my 4090 and I'm good.
My future build right there damn im looking forward to it
What rtx 5090? nah, these games are for the rtx 9090. just wait another 8 years and you can play at 1080p 60fps!
Pretty hefty requirements, must not care about sales too much.
It's on shitpass 😂
@@ecognitio9605 shitpass = pay cheaper for games. blue boy?
Pretty Hefty = RX 6600 and Xbox Series S?
What the fuck people.
The first Doom runs on a calculator. The last Doom needs NASA's PC.
Glad my current rig fits recommended settings, should help with resale in the near future showing the specs work well with new games. 😀
Same here! Not sure when I'll sell my rig. Maybe when Nvidia makes a GPU that doesn't cost a limb. (I'd like to eventually have a GPU more productivity friendly)
@justyce_yt I'm ready to give them a limb if I can get one next week 😆
Not gonna buy if games use raytracing as mandatory standards that's crazy
What u think was gonna happen
Raster is outdated
Rt us the future
@@blackface-b1v Then consumers have the right to say:
Buying is outdated
Piracy is the future
@@ELTROLOLADOR Denuvo: lmao
@@blackface-b1v RT sucks unless you want to brag about it
@@riven4121dragons dogma 2 had denuvo, but it's been cracked.
2% enhanced graphics for 40% more processing power , great deal
Like they can keep upping the requirement but they will just get fewer and fewer players. Steam even tells you what GPU's people are running and its not the newer generations.
At some point people need to upgrade. Devs should not be expected to cater to PC hardware that's below the current generation of consoles. Most people are still on the 10 series and having to cater to them is starting to get a bit silly.
@@paulc5389 You say that but then they have to cater to the series S for some games sooo obviously they're catering to someone just not us as the consumer, they cater to the big corpos.
@@wihukeon the series S is a current generation console. The GPUs most people are running as you mention are 10 series cards. Expecting devs to cater their requirements to be playable on something that old would be akin to demanding devs release every PS5 game on the PS4 too.
The GPUs most people are running are old and it's time to move on.
For the most part people do actually have the required GPU's to run this on at least the lowest settings. Steam's 2024 hardware survey shows that roughly 50% of people have a card capable of this, and that number is only growing. ID is developing games for the majority of people technically, and while yes, it sucks 10 series doesn't work with this, the amount of people who actually benefit from this game being optimized for that is shrinking pretty rapidly and it's smarter for them to design the game for current specs, not old GPUs. Beyond that I would have faith that ID does a good job optimizing this for lower tier RTX cards considering how well they optimized Doom Eternal and Doom 2016
People will upgrade when they are ready. Not everyone has to play the game on the first day.
A lot of used cards will go for sale because people will buy new ones and get rid of there's old ones.
Al, o the game will be on consols. so it's not like the company is going to go bankrupt because people don't want to upgrade there P.C.
RT in games is just plain stupid. RT in pre-rendered cutscenes is great. For every metric RT is bad in gameplay, 1) visual fidelity - FAIL (hacks (partial RT), fake frames (AI extrapolation), AI interpolatiom, latency, etc.) , 2) Power Consumption (OpEx) - FAIL, 3) Framerate - FAIL, 4) CapEx cost - FAIL.
It's fine as an option but not good as mandatory.
Doom Eternal:
-looks amazing even today
-runs 100+ fps on gtx 1080, 200+ on modern gpu
Doom DA:
-looks the same but blurrier and with worse shadow resolution
- doesn't even launch on gtx 1080, maybe hits 60 on modern hardware
Honestly i'd reserve judgement until the game releases , indiana jones requirements also looked crazy but it runs fairly well and looks great . Also vram consumption could get very high in doom eternal with higher settings but textures look great even in medium with a lot less vram .
Doom DA looks good so far so i'm not too worried
Bingo !
''All you have to do is buy our new 550$ """4090 killer""", which will be obsolete in 1 year thanks to its insufficient 12G VRAM buffer " !
What are you guys complaining about? It literally just needs an 8 GB GPU from like 5-7 years ago to run. I don't get it especially after how good Indiana Jones turned out. Even at low settings, that game looks better than a lot of PS4 games on high or medium. There is nothing to be upset about here. 8 GB is still being supported at 1080p without upscaling. 10 GB for 1440p but, only upto 6800 means that your 3070 can run it at 1440p if you drop textures to low or a 6700 (non-XT) will probably be good enough with balanced upscaling. 16 GB for 4K means 6800 XT or better will likely hit 4k 60 FPS with upscaling. I get that you want as much hardware support as possible but, come on guys if this thing is running with 7 yr old hardware, I don't see an issue.
People expect their 250 Dollar Scrapyard PC should run everthing at 4k 60Fps
The minimum requirement CPUs for 1080p60 low, Ryzen 7 3700X and i7-10700K, are high end CPUs from around 5 years ago. And the recommended CPUs (also 60fps) are high end CPUs from just 3 years ago.
@ ok that is a valid criticism. I think its because RT also increases CPU load.
Doom eternal : running on everything
Doom the dark ages : walking on something
Desperate to get people off of their 1080ti's, that's all this is.
Well byebye Doom DA was nice to met your older brothers.
Doom used to be a 200fps experience... Thanks Nvidia!! They are ruining modern PC gaming to sell 5090s
Doom 3 lol
While every one is talking about VRAM, I noticed another thing they want 8 core CPUs in every tier.
Which is stupid and incorrect. There has not been a game yet where the 7600X doesn't beat the 5800X.
Gotta love MANDATORY Ray Tracing.... 🙄
I'm just hoping it gets by fine with a SATA ssd.
I don't mind slight hitches when loading in sections of the map as long as the game is largely smooth. lol
Is this the first game wich requires an NVME SSD, btw? It's the first time I saw that at the very least.
It should be fine? Probably?
@@bazzy5644no, ratchet and clank also did
@ With Rift Apart it only states "SSD" not M.2
Digital Foundry tested the game running on a HDD and it ran largely fine outside of the interdimensional travelling hitches that can last a lil bit, like a "loading screen"
Turns out the need for DirectStorage tech was to fix an issue they couldnt solve, than actually needing it for the game to run.
Anyways, a decent few games have stated either requiring an SSD or "recommended".
But none have ever stated the need for a M.2/NVME.
No cyberpunk phantom liberty also did@@bazzy5644
"RT to enhance gameplay" meaning we took a bunch of money from team green to push bs on gamers lol.
I have faith in doom, gonna be very well optimized
Ahhh yes needing a 4080 and above to really be playable is optimized 🤦
@ have you played doom eternal? Do you have any idea how well optimized that game is? I can play 1080p all high settings 120 fps on a rog ally LMFAO
@@wordwordwordwordword I can't even play this game anyway cus I have a 4050 so I don't care
@@chriscofer6780 Just wait for benchmarks.
@@chriscofer6780 same
I appreciate you, Daniel. You are very robust with your breakdowns
Letting you know that I'm interested seeing you testing Doom the Dark Ages when it launches.
Everyone relax, it’s iDTech like Indiana Jones it will run like butter
The past 2 DOOM titles ran like butter on potato PCs
Linus ran Eternal on a 192 core Epyc server chip and it was still running above 200fps even tho that CPU was totally not made for gaming.
@@lharsay So was most of RTX 5090 construction and architecture. Not for gaming. It's a learning model combine-harvester which is utilising your human-to-human behavior patterns to up the way the wealthiest predict what will sell best in the next summer.
i can't even open the game with rx 5700 xt so it doesn't matter if it will run well or bad if it's incompatible with old gpus that are as strong as ps5 anyway
So my relatively new CPU Ryzen 5 7600X has only 6 cores but it scores higher on benchmarks than the recommended Ryzen 7 5700X, both on all cores together and single thread. Are they saying that my CPU is not enough to run this game because it doesn't have 8 cores? 🤔
That chart was bullshit on the CPU side unless that engine is somehow broken (which would be a first for ID Tech). Your 7600X will be fine. I have yet to see a game where it doesn't beat the 5800X.
@@andersjjensen Indeed. Although it says "Zen 3 with 8 cores or better" so they might mean indirectly that Zen 4 with 6 cores is enough but if you have a zen 3 it must have 8 cores to keep up.
@@lazy_ape It'll *probably* run fine on a R5 3600 or i5 10400 on the CPU side as long as people are ok with 60FPS
You are fine! 7600x is good enough to run this at low settings!
They probably didn't test 6 core CPU's.
I don't mind Ray Tracing becoming mandatory.
Because, well, we ARE talking about a feature that started with cards that are basically 7 years old now. It's not hard to come by to systems who have at least a 2060 super in it.
Again, as long as it's done in a optimized way, shouldn't be a problem. For games that don't have dynamic weather/time of day system, just baking some of the lights would give such a huge performance boost. But I guess companies are too lazy for that nowdays
Not everyone like RT cause it look like a shiny slop of oily paints all over the place ?
We really should have learned from the Indiana Jones requirements. This game will run just fine on lower end hardware just like Indy did. Not sure why devs overbloat the requirements like this. And its Doom, 60 fps is going to be minimum so nothing to worry about with optimization.
there is no overbloat, rx 6600 and 2060 super on low because textures on 8gb vram and ray tracing, and rtx 4080 with 4k ultra at no upscaling, the only overbloat are thr cpus
@@Will-pm6fqCPUs are fine too. 5700X is pretty old CPU by now and far from the fastest one. Stock 5700X is probably 2 times slower than 9800X3D. But I am sure 5600 will run this game very similarly to 5700X. If you want to play games at higher than console settings, you need faster CPU than they have. 5700X is quite a bit faster than PS5/Xbox SX CPUs. 3600/3700X will certainly run this game at console settings and provide 60+ fps though.
It's a different situation. Its not that you need rtx for the visuals, they are using rtx for non-visual gameplay mechanics and physics interactions. So, if you don't have a good rtx card, it's not that your frames might suck or it looks bad, you may literally have issues with hit registration on bullets and environmental damage, etc.
why are developers using mandatory ray tracing, almost no cards can do it. and besides rasterized 99% of the time looks almost just as good. raytracing is a good tech demo and enthusiast setting but for normal people, no one cares about it.
did you watch the video? he explains it later in the video.
It says 8 core zen 3 cpu for recomended... But i wonder if a 6 core Zen 5 would do the job, it is less cores but is 2 generations newer 🤔.
Dont worry too much about the details. This engine is ridiculously easy to optimize. You'll be fine. Not Top Tier experience for sure but playable without rage. 💯
The 7600X destroys both the 3700X and 5800X in every game. Don't think about core count. Think about CPU throughput.
The 3700x is really showing it's age compared to the 10600K. It definitely wasn't worth buying Zen 2 when there were better alternatives for gaming.
@@BonusCrook The 3700X launched July 2019. The 10600k launched 10 months later. The 3700X was a $330 productivity CPU. The 10600k was a $260 midrange and gaming CPU. Nobody in their right mind suggested the 3700X for gaming when the 3600 was only $600.
Also, "games never went to 8 cores" is a completely stupid way of looking at it. It was never about core numbers, and it still isn't. A 20 core Core i9 Extreme is slower in gaming than a 4 core i3 12100. But a 12100 is slower than a 6 core Ryzen 3600 despite the 3600 being 4 years older.
People fail to understand that the OS scheduler can perfectly well deal with having more running software threads than it has cores available.
@@andersjjensen I understand but thats the best you can do for communicating to youtube commenters. Nuance is impossible so we must simplify. I still talk to people who think that clockspeed isn't important or that the PS5 contains an RTX 4070.
Side note: the 12100 is slower than the 3600? Thats news to me.
Adaxum is one of those tokens that could surprise people down the line. Happy to have gotten in early.
I absolutely LOVE your TITLES Daniel !!!!!!!
This is why consoles rock, $500, done deal with Doom included on day one with gamepass.
Yeah but on a gamepad and 60fps, yuck.
Consoles suck. The people complaining just have 8 year old budget PC’s.
Consoles work for single player 3rd person or isometric games. They royally suck for first person shooters. Unless you set them up on a desk with a keyboard and mouse, at which point you're only a penny drop away from realizing you should have gotten a computer because that can also do computer stuff.