I used to say I would NEVER play this modpack considering how complex and grindy it is, but watching you play is honestly so enjoyable I am thinking about it now lol
Consider trying it out! It's really fun if you know what you're getting yourself into. It's a long journey through the pack, and if you start with this in mind and just enjoy the process it's one of the best experiences in Modded Minecraft in my opinion :D
Threefold, I know you aren't planning to stop this series, but just in case, we all wish you the best and please keep going! It's hard and grindy, and we respect you for it! Love and peace, my friend.
10:20 is such a Threefold way of doing things, first you don't have couple ender pearls to do a recipe, then you fix that problem by getting 6 thousands of them on passive.
I started watching you when you played ATM7 and since then never missed one upload. Thank you for all the effort you put into your episodes! I'm still baffled by how you can pump out Quality 30mins Episodes every 2-3 days
Not pictured: Three combining some of the Calcium from his Benzene setup with oxygen and carbon (both also from the setup) to produce his own calcite. Also not pictured is the assembling machine recipe for the filter machine casing, which cuts out one steel bar and one item filter per casing. Always check for alternative recipes, folks. It's an endless NEI dance in GTNH, but the alternative isn't worth it 🙃. Disassemblers are very expensive, but very worth it. They're able to disassemble any single block machine and generator up to their tier, plus a number of items crafted through assembling machines, yielding back 100% of the materials you put in. It does have some weirdness to it, like how you can craft cupronickel coils using the silicate wool but get back mica or circuits coming back as different grades, but overall it's a very worthwhile machine to have on hand. That Platinum Metallic Powder Dust *would* be important for diodes...but you can just buy them through the questbook 🙃. One thing that cleanrooms don't need is MV energy hatches, in fact if you've got something like a benzene setup now might be a good time to overclock it to HV power using 2x MV hatches to reclaim the LV hatches to use for the cleanroom. Hatch tier for the cleanroom only influences how long it takes for it to reach 100% cleanliness, which admittedly does take about a year at LV, but considering how long it'll be spending at 100% not doing anything but maintaining that state - which LV does just as well as HV - I don't see MV hatches as worth the investment. This is also a great use case for a few low tier Infused Solar Panels and a battery buffer, since once the cleanroom reaches 100% it draws very little power to maintain that state, but it will drawer that power passively. Some solar panels and battery buffer will keep the cleanroom running without having to hook it up to any sort of power grid or fuel line, which makes placement that much easier. If you're short on Zinc Metal Transmutation is also a very easy source of it, if you've got the essentia for it. And wouldn't you know it, here the Benzene setup comes through once again. One Magnesium Ingot transmutes into 2 Zinc nuggets straight up, so Three's earlier 135 magnesium dust could have turned into 30 zinc ingots. Merely a small dent in the amount of zinc needed for the filter machine casings, admittedly (8 ingots per casing using the efficient recipe, and 24 casings for a 5x5 interior cleanroom), but Calcium also has the key essentia. And 2442 of those (which would require external sources of Metallum, admittedly, but that's what you've got 966 iron dust for) would turn into enough zinc to complete the entire cleanroom craft by itself. Of course one could argue it's still worth chasing Sphalerite ore for the chance at Gallium...but that, itself, can also be supplied through Transmutation. The necessary essentia for which can be gotten from the ashes byproducts as well, though admittedly in this case they wouldn't be rare or expensive to source from elsewhere anyway. Machine hulls are basically 1A diodes, which is why actual diode blocks start at 2A. Machine hulls can also be used to pass through items, which is how you'd automate the cleanroom without easy wireless AE2 options (which this pack does have, although the power cost on it is not to be taken lightly), or fluids, which is how you'd supply your automated circuit assemblers with soldering alloy more easily. I was about to say fuel but that wouldn't work inside a cleanroom, as Three mentioned 🙃. Do note however that machine hulls can only I/O power automatically. For items/fluids you'll need to use conveyors/robot arms or pumps. The chance that a cleanroom recipe succeeds is simply the efficiency rating of the cleanroom, though whether it considers the efficiency rating when it started or finished the recipe I'm not sure. Regardless the Cleanroom is the one multiblock you definitely want to attach a Needs Maintenance Cover to alongside a Howler Alarm to sound an alert when there's a maintenance issue, as each maintenance issue caps the efficiency rating of the cleanroom at 10% less than normal. Obviously the last thing you want is to batch craft a bunch of circuits only to find out 10% of them got voided because of a maintenance problem. Unfortunately automated maintenance solving is still quite far in the future, something I would like to see made available earlier but it is what it is. Even if Three was correct about not needing more than 1A immediately he really should have placed in a 4A (or higher, even) diode ahead of time. The last thing you want to do is break and replace blocks of the cleanroom itself, because you're going to lose efficiency *fast* if it's not a complete multiblock. I would actually suggest using a 16A HV diode right from the start as power input, and in the cleanroom transforming down rather than bothering with an MV diode. Overkill for this point in the pack? Very, but eventually you're going to be running multiple EV machines in the cleanroom, and like I said, the less you have to wait an eternity for that thing to spin up the better. Vacuum Freezer is going to be a *major* step forward in progression. Shadow Metal opens up, Nichrome coils open up, and with better coils comes an absolute slew of new things available as well. There's some gaps present that definitely need filling (mainly Polyethylene, you *always* want to be on top of the plastics - Three honestly should be looking into a PTFE setup right about now in fact), but once that's done there are upgrades to be had all over the shop.
Thanks for another episode Three, Just loading up Horizons now to let my steel production continue before I watch what you've got up to. Really do enjoy your content, Zero regrets about supporting you!
Three you inspired me to get in to gtnh and love the grind. Thank you your doing great. You and etho are the only uploads i consistently look forward to
I have finally made it to LV, time to blow everything up until i understand. Really happy with your series so far. Your advice and thorough explainations really help me out. Thank you for doing this series the way you do, I love it. honestly the first series since Shadow of Israphel that I check for new content daily. Happy gregging!
It's so great to see how much you are enjoying the grind! I don't think that I could stay engaged that long. But I really enjoy this serries! Keep up the good work!
Word of advice. Complete the Twilight Forest progression and turn the lamp of cinders in to the quest book. It gives you a cleaver with 19 base modifiers, and it’s made of paper (something the player can’t do), meaning it has 20 modifiers.
I'd personally love it if he would just _actually_ complete a given progression chapter before moving on to the next - including collecting the rewards and taking what you get without trying to hyper-optimize/min-max them - rather than leaving a bunch of them strewn around to be picked up as an afterthought at the end of the pack when it's too late.
@@slartimus GTNH is a long process, sometimes it's best to try rush the next part of progression i.e the HV Macerator to get more efficient processing before you go back and pick things up from before. The quest book also has a lot of things in it and due to the nature of GTNH, not everything is mandatory. For example we went with Benzene for fuel production but there are lots of quests for Diesel and Cetane, which for us at the moment is irrelevant. So a lot of the quests because of the choices we made for progression aren't worth going for. Some things still are though, and I'll admit I have been skipping a few quests here and there. It seems there is just so much to do in this pack the videos are ending up massive in size as is.
Keeping around LV machines when you can make MV and even HV machines might seem like a bad decision, but in GTNH it's something you're going to have to do for two reasons. One, machines are expensive to craft, and only get more expensive as you get higher up in the tiers. One HV centrifuge might be able to do the work of four LVs, but crafting four LVs (and their power producers) is a lot cheaper than crafting the one HV machine + turbine to run it. Extrapolate this to the, what, two dozen-odd machines you use each tier, and you can see where upgrading everything every tier becomes a problem. Second, higher tier machines are less energy efficient. Each overclock doubles the EU cost of a recipe, and single block machines become less and less fuel efficient the higher tier they are. Centrifuging 10 Redstone costs ~150mb Benzene at LV, but ~667mb Benzene at HV between the higher power cost and lower fuel efficiency. Again, extrapolate this to dozens of machines, and you can see how upgrading every machine at every tier will get out of hand fast. There are higher tier railcraft tanks that store more than the iron version, from steel all the way to neutronium, but in terms of fluid storage you're almost always better off with super tanks. They'll store at least a competitive amount, usually for cheaper, have features like auto-voiding overflow or locking to a fluid type that railcraft tanks don't, and can be picked up and moved with their fluid storage intact. That said you can use railcraft tanks to make exceptionally cursed, but technically cheaper fluid reactor setups. I really, really don't recommend rushing fluid reactors so hard that using railcraft tanks to save on regulators and titanium machine casings actually sounds like a good idea, mind. For the record HP solar boilers produce 360mb/s steam, and water is converted into steam at a 1:160 ratio. So, somewhat conservatively (which is, of course, a good idea with stuff that can explode), you can support one HP solar boiler per 10% humidity that your railcraft tank is in. So given the number of railcraft tanks in 80% humidity here, in short: That Enderio Reservoir was a wee bit overkill 🙃. One of the things Thaumcraft allows you to craft is a pressure plate that only you can activate. Much better than a button hung above an iron door, IMO. Alternatively Paving Stone of Warding can allow you to forego the door altogether, and just keep mobs out using an invisible forcefield that allow you (and other players) though. Do be mindful of skeletons if you do this, though. There are skeletons that shoot fire arrows which will light wherever the arrow hits on fire, and GT machines are sadly all made up of about 99% Nonsesiclasplodium, so... You can craft electrotine, but I really don't recommend doing so. It's 1:1:1 electrum:redstone:electrotine when you craft it, but 8:1:1 electrotine:redstone:electrum when you centrifuge it. It's not only wasteful with resources, but the last thing you need in HV is more strain on your gold and redstone supplies. It's also very worth grabbing electrotine in mid-late MV, even though for the circuit crafting you don't need it until post-Cleanroom. This is because Electrotine produces Blue Alloy, which is the best HV cable bar HV Superconductor. Electrotine is also great as a source of electrum and redstone, despite the ratio I mentioned above. Ore processing produces both (and diamond dust) as a byproduct, and on top of that you get 20 electrotine per nether ore because nether/end ores are worth double compared to the overworld variant. Something I recommend setting up is a drawer wall to store your ores, sorted by dimension (framed drawers look amazing for this), so you've got not just an overview of what ores you've got in stock but much more respectable storage for them rather than cramming them in increasingly expanding numbers of expensive chests. Now yes, drawer controllers were nerfed, but a manual drawer wall for ores should get the job done just fine. Just shove ores in the drawers to empty out the mining chests, and when you need something just take out a few stacks, throw it into ore processing, and job done. Don't need a drawer controller to do that. Whether HV single block miners can tag multiple veins at once actually depends on the size of the vein. Different ore veins have different sizes/densities, and some are spread out enough to not get fully cleared by a single HV miner or compact enough that an HV miner on the ore vein's neighbour won't pick up any other ore. I'd recommend using them on single veins, like the LV/MV miners, and if they happen to tag a nearby vein that's just a nice bonus. Miners aren't *quite* powerful enough to consistently hit multiple veins while even consistently fully clearing the one they're on. Soon, though. Relatively soon... Note that you can use large cells to feed generators fuel directly...if they have space for the full amount of fuel contained in the cell. Large Alu cells hold 32 buckets of fuel, but the buffer in the gas turbine is only 16 buckets, so that won't work. Either use a fluid tank as an intermediate (even a ULV tank will suffice, as it has a 32 bucket storage capacity), or use four times the number of alu cells in large steel cells. Which, if you're using more than 16 large alu cells, I'm sure you can see the problem with this approach. This issue of circuits is one argument why investing in early ore processing is good: You *have* multiple diamond chests overflowing with ores, but no large supply of processed resources to just churn out circuits expensive recipes be damned. Investing heavily in an MV/HV era ore processing system will turn those backlogs of ores into usable ingots automatically, and from there it's much easier to batch craft materials to craft circuits all day every day. Of course this approach does have a catch-22 in it - how are you going to craft the circuits needed to craft this ore processing system in the first place? You'll be burning through a ton of resources setting it up, and from there waiting for it to first pay back for the resources it cost to build before you see any actual profit out of it. That said I do still think it's a good investment. Yes, ore processing will get completely overhauled in IV when GT++ multis become available, but without ore processing set up at that point you'll just be in the same catch-22 situation where you need the resources to build the machines to process your overflowing supply or ores into resources. If you're going to have to grind through resources anyway, might as well do it early when stuff is so much cheaper. To say nothing of the fact that having resources on hand at all times is so much better than having to bean count circuits for every single thing you need. With an ore processing system to supply resources I'd have crafted a new HV tier prospector without blinking, let stand pondering whether an MV one is worth the cost of three circuits...okay, realistically I might actually have waited until after getting a Vacuum Freezer online to gain access to *significantly* better materials first, but you get the idea. EV *was* the point where power production changed the rules on you and forced you to adapt, but for some reason the developers decided to add single block EV/IV generators that allow you to continue this style of build for much longer. The single blocks do have garbage fuel efficiency, but fuel efficiency is always a secondary concern in GTNH. Power throughput is king, now and forever. Rape seeds are the best source of seed oil from IC2 crops and useful for biodiesel, but if you have a benzene setup you really don't need biodiesel for anything. No, Glycerol is useless, you can use Propene to make Epoxid instead. That magnet was the EnderIO Electromagnet, which you might be able to turn into a weird ingame sport but is otherwise thoroughly outclassed by the Item Dislocator. Electromagnets aren't magnets so much as they are portable gravity wells, so they can and will fling items across the room through some kind of weird orbital gravity manoeuvre I trust players of certain space sims are familiar with. The Project Red logic stuff is a giant pain to craft, but get used to crafting them, because you're going to end up using them here and there. There are Needs Maintenance Covers, which you can set to emit a redstone signal if a multiblock has X amount of maintenance issues. Sending that signal straight into a lamp in front of an EBF controller is a very handy way of being able to see whether it has any maintenance issues at a glance. The alternative option, which is definitely reserved for Cleanrooms, is a Howler Alarm. If you absolutely cannot afford a multiblock - like the cleanroom - to have maintenance issues one of those will keep you informed without 128 block distance max. Just, eh...try not to freak out too much when it suddenly activates. It's called a howler for a reason 🙃. "An 8A cable will be able to support all the power a 9A battery buffer can output" - Threefold 🙃. Most, but not all, macerator recipes that relate to ore processing are ULV recipes at base, meaning that like the miners you can use a generator from the previous tier to power it. If you do this be careful not to feed your HV macerator a recipe that costs too much, however, because it will get stuck and suck EU forever until you manually fix it. Single block machines are intelligent like that. I do recommend if not going for a larger cleanroom initially at least upgrading it sooner rather than later. 3x3x3 interior space is very cramped, and will get incredibly difficult when you get to the point of having multiple tiers of machines in the cleanroom. A 5x5x3 interior space gives some much needed breathing room to fit a transformer, as well as a few more machines.
For the smeltery making ender pearls, you don't really need a faucet and redstone pulses. Any fluid transportation methd will work. and you won't need redstone updates.
I still marvel at the quality of your productions and your ability to make super entertaining and satisfying videos out of what seems to me like the greatest test of patience ever. Also, happy new year Three!
I started Divine Journey 2 a few days before you started GTNH, I'm just hitting the point where I have quite a bit either passively crafting or connected to my ae2 autocrafting network and am starting abyssalcraft. Your dedication to GTNH is helping keep me going on DJ2, I know im going to finish DJ2 for sure, but I cant wait to try Nomifactory when im done and sink my teeth into greg. Thank you for giving modded minecraft the love it deserves, too many passionate people making mods and modpacks to not show off everything you can do with a few modifications to the game, and thank you for making such quality uploads so consistently!
To anyone following in Threefold's footsteps, there's another way to get calcite without mining: Stone dust. Centrifuge stone dust 36 at a time (it takes forever) to get a handful of decent resources, like quartzite for glass, biotite for fluorine and sodium, and marble dust. Marble dust is 1 part magnesium to 7 parts calcite, so throw that in another centrifuge to get 7/8 the marble as calcite! Handy if, like me, you find wandering the landscape a chore and just want to focus on the resources you have.
I just finished watch all 17 episode of your season 2 GTNH. I am very much enjoying the game play. But I'm not smart enough to play it. LuL You are very good at telling the viewers what your doing and what it takes. Great job and keep up the good work!
Just checking in to tell you a bit about my progress. I started watching your channel at Inferno episode 1, and was so intrigued by your content that I started binge watching all of your old expert pack series as well. I'm done with E2E, Omnifactory and Interactions, now I'm about halfway through DJ2. Keep up the great work Three!
@@Threefold. It's amazing to see how your channel has grown and how the quality of your content has improved along with it. The first E2E episodes were... interesting to watch after coming straight from the Inferno series. But it is so cool to hear you talking in the DJ2 series about how you just passed 1000 subscribers after 9 months on the channel, and then a month of episodes later passed 2000. And when I watch you now it feels like you went from like 20k to almost 40k in no time at all. If this keeps going exponentially like this you'll soon be one of the bigger players on this platform, and it'll be VERY well deserved. Might be a while until I catch up on S2 of GTNH, because I plan on watching S1 first. But I'll be here watching your videos, and when time comes I'll join in on the streams again like in the Inferno days. Also thanks for your reply, it made my day and I love how you have stayed so humble and wholesome through all of this. As I already said, keep it up!
I didn't know you could use the elevator as the actual floor of the clean room. I wonder what other blocks you can use because a travel anchor, when available will make it a lot easier to access.
0:23 If a GregTech machine from GTNH is receiving power but not enough to run at full speed, does the machine just run at a reduced speed/efficiency or does the machine just not process anything at all regardless of the energy its receiving? By contrast, machines that use RF/FE will most likely still work at a reduced speed if given insufficient power.
Love the progress homie. second miner. Poggers. processing can be done afk, Gather all resources. can do other projects while things process, magic mods n such.
@Threefold I would like to pass along to you that I very much enjoy your content Keep up the great work. I find myself looking forward to your posts everyday. .
Hey Three was thinking that something that might pop visually is the yellow and black caution tape from chisel on the floor in front of the machines.. something to think about.
I love the content that you make, and is pretty much the main Minecraft content that I watch. If you were to stream the more grindy content I would definitely watch that too. Fantastic work
I think theres a recipe for the cleanroom filters in the assembler that only uses two item filters, can save on a lot of time and resources. Not sure if that recipe still exists on the latest patch
I didn't know an elevator would work as a Cleanroom wall. (On the flip side, it might cause the efficiency to deplete upon unload/reload, but I haven't tested that).
Its weird that both modded minecraft youtubers i currently see (Igblon) have independently released a video where they get the cleanroom in gregtech within just a few days of each other
You can get masses of calcite by mining marble, macerating it, and centrifuging marble dust. It's much much quicker than mining Lapis veins. Hopefully will make concrete a little less expensive!
for ore processing you can power the HV macerator with LV power (2*16 = 32) and therefore with the same power like the other lv ore processing machines :) @Threefold
I am totally playing this modpack when i get a proper pc, witchery, blood magic, botania, and thaumcraft...my four favorite mods...only thing that would make it better is astral sorcery, plus all the cool tech mods
The HV macerator can run at LV power if it’s processing most ores You can buy calcite from QB You can turn Hydrogen sulfide into sulfuric acid by turning it into diluted and distilling
So you can't put turbine ine the clean room because their are dirty (probably because of the oil particles used to lubricate irl) Then you have a torch in there lol
I think all of us who started watching during the ATM/Inferno phase are starting to understand why those packs didn't pose much of a challenge for Three... XD
I know that this comment is a year out of date and that the series is already completed, but couldn't you use a Drawer Controller with the conduit and Remote Awareness Upgrade to significantly increase the amount and diversity of items that you could see in your Ender IO "storage system" before switching to AE? Would you also be able to do basically the same thing with the AE controller so that you wouldn't need as many additional HDDs? I honestly don't know if that is something that can be done in Gregtech NH, but I've seen it done in other packs and thought it might be useful to you if you were planning on doing a season 3 in future.
I know that Im a year late, but they changed the configs for TK. Making it so that levers do not auto trigger. You either need what he has or manually pull the lever each time.
Even if i'd never play this pack, just the way you do thigns make it fun to watch regardless still a bit bitter about IC2 though, moslty the relence on it own power system isnteado the forge power standard. it's like refusing to go metric, just don't feel right.
Three, you are quite literally the only gtnh content creator to get any views, its your duty to bring Greg to the masses
Faxx
and some guy named IGoByLotsOfNames
@@dingoatemybaby6 truly a gregger
Don't forget Kharax :D
@@darkflower1729 sadly he only has 2k subs
I used to say I would NEVER play this modpack considering how complex and grindy it is, but watching you play is honestly so enjoyable I am thinking about it now lol
Trust go for nomifactory if you really want to start gregifying yourself
Consider trying it out! It's really fun if you know what you're getting yourself into. It's a long journey through the pack, and if you start with this in mind and just enjoy the process it's one of the best experiences in Modded Minecraft in my opinion :D
I play Beyond Reality but the idea is similar, Greg pays off
Threefold, I know you aren't planning to stop this series, but just in case, we all wish you the best and please keep going! It's hard and grindy, and we respect you for it! Love and peace, my friend.
10:20 is such a Threefold way of doing things, first you don't have couple ender pearls to do a recipe, then you fix that problem by getting 6 thousands of them on passive.
The way your base is taking shape is amazing.
I like the design a lot and the elevators at the right place damn...
Worked out well, right? Thanks for watching :D
@@Threefold. no problem man love the content, keep it up 👍
I started watching you when you played ATM7 and since then never missed one upload. Thank you for all the effort you put into your episodes! I'm still baffled by how you can pump out Quality 30mins Episodes every 2-3 days
Fantastic episode, I'm glad you took more time to describe the cleanroom here.
Seeing the torch in the cleanroom made me chuckle.
Yeah it's funny that the torch is allowed in there haha :D
Easily one of my favorite series out right now. My day gets that much better whenever I see a new episode come out!
Not pictured: Three combining some of the Calcium from his Benzene setup with oxygen and carbon (both also from the setup) to produce his own calcite. Also not pictured is the assembling machine recipe for the filter machine casing, which cuts out one steel bar and one item filter per casing. Always check for alternative recipes, folks. It's an endless NEI dance in GTNH, but the alternative isn't worth it 🙃.
Disassemblers are very expensive, but very worth it. They're able to disassemble any single block machine and generator up to their tier, plus a number of items crafted through assembling machines, yielding back 100% of the materials you put in. It does have some weirdness to it, like how you can craft cupronickel coils using the silicate wool but get back mica or circuits coming back as different grades, but overall it's a very worthwhile machine to have on hand.
That Platinum Metallic Powder Dust *would* be important for diodes...but you can just buy them through the questbook 🙃.
One thing that cleanrooms don't need is MV energy hatches, in fact if you've got something like a benzene setup now might be a good time to overclock it to HV power using 2x MV hatches to reclaim the LV hatches to use for the cleanroom. Hatch tier for the cleanroom only influences how long it takes for it to reach 100% cleanliness, which admittedly does take about a year at LV, but considering how long it'll be spending at 100% not doing anything but maintaining that state - which LV does just as well as HV - I don't see MV hatches as worth the investment. This is also a great use case for a few low tier Infused Solar Panels and a battery buffer, since once the cleanroom reaches 100% it draws very little power to maintain that state, but it will drawer that power passively. Some solar panels and battery buffer will keep the cleanroom running without having to hook it up to any sort of power grid or fuel line, which makes placement that much easier.
If you're short on Zinc Metal Transmutation is also a very easy source of it, if you've got the essentia for it. And wouldn't you know it, here the Benzene setup comes through once again. One Magnesium Ingot transmutes into 2 Zinc nuggets straight up, so Three's earlier 135 magnesium dust could have turned into 30 zinc ingots. Merely a small dent in the amount of zinc needed for the filter machine casings, admittedly (8 ingots per casing using the efficient recipe, and 24 casings for a 5x5 interior cleanroom), but Calcium also has the key essentia. And 2442 of those (which would require external sources of Metallum, admittedly, but that's what you've got 966 iron dust for) would turn into enough zinc to complete the entire cleanroom craft by itself. Of course one could argue it's still worth chasing Sphalerite ore for the chance at Gallium...but that, itself, can also be supplied through Transmutation. The necessary essentia for which can be gotten from the ashes byproducts as well, though admittedly in this case they wouldn't be rare or expensive to source from elsewhere anyway.
Machine hulls are basically 1A diodes, which is why actual diode blocks start at 2A. Machine hulls can also be used to pass through items, which is how you'd automate the cleanroom without easy wireless AE2 options (which this pack does have, although the power cost on it is not to be taken lightly), or fluids, which is how you'd supply your automated circuit assemblers with soldering alloy more easily. I was about to say fuel but that wouldn't work inside a cleanroom, as Three mentioned 🙃. Do note however that machine hulls can only I/O power automatically. For items/fluids you'll need to use conveyors/robot arms or pumps.
The chance that a cleanroom recipe succeeds is simply the efficiency rating of the cleanroom, though whether it considers the efficiency rating when it started or finished the recipe I'm not sure. Regardless the Cleanroom is the one multiblock you definitely want to attach a Needs Maintenance Cover to alongside a Howler Alarm to sound an alert when there's a maintenance issue, as each maintenance issue caps the efficiency rating of the cleanroom at 10% less than normal. Obviously the last thing you want is to batch craft a bunch of circuits only to find out 10% of them got voided because of a maintenance problem. Unfortunately automated maintenance solving is still quite far in the future, something I would like to see made available earlier but it is what it is.
Even if Three was correct about not needing more than 1A immediately he really should have placed in a 4A (or higher, even) diode ahead of time. The last thing you want to do is break and replace blocks of the cleanroom itself, because you're going to lose efficiency *fast* if it's not a complete multiblock. I would actually suggest using a 16A HV diode right from the start as power input, and in the cleanroom transforming down rather than bothering with an MV diode. Overkill for this point in the pack? Very, but eventually you're going to be running multiple EV machines in the cleanroom, and like I said, the less you have to wait an eternity for that thing to spin up the better.
Vacuum Freezer is going to be a *major* step forward in progression. Shadow Metal opens up, Nichrome coils open up, and with better coils comes an absolute slew of new things available as well. There's some gaps present that definitely need filling (mainly Polyethylene, you *always* want to be on top of the plastics - Three honestly should be looking into a PTFE setup right about now in fact), but once that's done there are upgrades to be had all over the shop.
Chance that a cleanroom recipe succeeds is at the end, which can be useful information
Thanks for another episode Three, Just loading up Horizons now to let my steel production continue before I watch what you've got up to.
Really do enjoy your content, Zero regrets about supporting you!
Much appreciated, thank you for your support, have a fantastic day :D
Keep on rolling Three, the longer episodes are worth the wait.
Hi Three! Your base is looking amazing and I appreciate how much work you put into it. Can't wait for the next stages!🧡
Thank you Jakub!
Three you inspired me to get in to gtnh and love the grind. Thank you your doing great. You and etho are the only uploads i consistently look forward to
Amazing! I really appreciate you taking the time to watch the series! Etho is a great creator, I always make sure to catch his episodes too :D
the best thing to watch after dinner, thank you three!
"so we took the miner and the nickelback to the base" my favourite misheard thing ever. 16:39
🎵"Look at this Chem'cal Bath! / Every time I do, it makes me laugh..." 🎵
I have finally made it to LV, time to blow everything up until i understand. Really happy with your series so far. Your advice and thorough explainations really help me out. Thank you for doing this series the way you do, I love it. honestly the first series since Shadow of Israphel that I check for new content daily. Happy gregging!
Oh wow! The base just keeps getting better!
23:10 having to swap those rotors and motors, I felt that in my soul
It's so great to see how much you are enjoying the grind! I don't think that I could stay engaged that long. But I really enjoy this serries! Keep up the good work!
Word of advice. Complete the Twilight Forest progression and turn the lamp of cinders in to the quest book. It gives you a cleaver with 19 base modifiers, and it’s made of paper (something the player can’t do), meaning it has 20 modifiers.
I'd personally love it if he would just _actually_ complete a given progression chapter before moving on to the next - including collecting the rewards and taking what you get without trying to hyper-optimize/min-max them - rather than leaving a bunch of them strewn around to be picked up as an afterthought at the end of the pack when it's too late.
@@slartimus GTNH is a long process, sometimes it's best to try rush the next part of progression i.e the HV Macerator to get more efficient processing before you go back and pick things up from before. The quest book also has a lot of things in it and due to the nature of GTNH, not everything is mandatory. For example we went with Benzene for fuel production but there are lots of quests for Diesel and Cetane, which for us at the moment is irrelevant. So a lot of the quests because of the choices we made for progression aren't worth going for. Some things still are though, and I'll admit I have been skipping a few quests here and there. It seems there is just so much to do in this pack the videos are ending up massive in size as is.
Your commitment and enthusiasm for this pack is amazing!
your consistency is out of this world, coming from a new gt player the things your doing is incredible i wish you best of luck with gtnh
Another great episode! I’m amazed at how you can keep making such a technical modpack such a joy to watch
Thanks Skeleton! :D
Keeping around LV machines when you can make MV and even HV machines might seem like a bad decision, but in GTNH it's something you're going to have to do for two reasons. One, machines are expensive to craft, and only get more expensive as you get higher up in the tiers. One HV centrifuge might be able to do the work of four LVs, but crafting four LVs (and their power producers) is a lot cheaper than crafting the one HV machine + turbine to run it. Extrapolate this to the, what, two dozen-odd machines you use each tier, and you can see where upgrading everything every tier becomes a problem. Second, higher tier machines are less energy efficient. Each overclock doubles the EU cost of a recipe, and single block machines become less and less fuel efficient the higher tier they are. Centrifuging 10 Redstone costs ~150mb Benzene at LV, but ~667mb Benzene at HV between the higher power cost and lower fuel efficiency. Again, extrapolate this to dozens of machines, and you can see how upgrading every machine at every tier will get out of hand fast.
There are higher tier railcraft tanks that store more than the iron version, from steel all the way to neutronium, but in terms of fluid storage you're almost always better off with super tanks. They'll store at least a competitive amount, usually for cheaper, have features like auto-voiding overflow or locking to a fluid type that railcraft tanks don't, and can be picked up and moved with their fluid storage intact. That said you can use railcraft tanks to make exceptionally cursed, but technically cheaper fluid reactor setups. I really, really don't recommend rushing fluid reactors so hard that using railcraft tanks to save on regulators and titanium machine casings actually sounds like a good idea, mind.
For the record HP solar boilers produce 360mb/s steam, and water is converted into steam at a 1:160 ratio. So, somewhat conservatively (which is, of course, a good idea with stuff that can explode), you can support one HP solar boiler per 10% humidity that your railcraft tank is in. So given the number of railcraft tanks in 80% humidity here, in short: That Enderio Reservoir was a wee bit overkill 🙃.
One of the things Thaumcraft allows you to craft is a pressure plate that only you can activate. Much better than a button hung above an iron door, IMO. Alternatively Paving Stone of Warding can allow you to forego the door altogether, and just keep mobs out using an invisible forcefield that allow you (and other players) though. Do be mindful of skeletons if you do this, though. There are skeletons that shoot fire arrows which will light wherever the arrow hits on fire, and GT machines are sadly all made up of about 99% Nonsesiclasplodium, so...
You can craft electrotine, but I really don't recommend doing so. It's 1:1:1 electrum:redstone:electrotine when you craft it, but 8:1:1 electrotine:redstone:electrum when you centrifuge it. It's not only wasteful with resources, but the last thing you need in HV is more strain on your gold and redstone supplies. It's also very worth grabbing electrotine in mid-late MV, even though for the circuit crafting you don't need it until post-Cleanroom. This is because Electrotine produces Blue Alloy, which is the best HV cable bar HV Superconductor. Electrotine is also great as a source of electrum and redstone, despite the ratio I mentioned above. Ore processing produces both (and diamond dust) as a byproduct, and on top of that you get 20 electrotine per nether ore because nether/end ores are worth double compared to the overworld variant.
Something I recommend setting up is a drawer wall to store your ores, sorted by dimension (framed drawers look amazing for this), so you've got not just an overview of what ores you've got in stock but much more respectable storage for them rather than cramming them in increasingly expanding numbers of expensive chests. Now yes, drawer controllers were nerfed, but a manual drawer wall for ores should get the job done just fine. Just shove ores in the drawers to empty out the mining chests, and when you need something just take out a few stacks, throw it into ore processing, and job done. Don't need a drawer controller to do that.
Whether HV single block miners can tag multiple veins at once actually depends on the size of the vein. Different ore veins have different sizes/densities, and some are spread out enough to not get fully cleared by a single HV miner or compact enough that an HV miner on the ore vein's neighbour won't pick up any other ore. I'd recommend using them on single veins, like the LV/MV miners, and if they happen to tag a nearby vein that's just a nice bonus. Miners aren't *quite* powerful enough to consistently hit multiple veins while even consistently fully clearing the one they're on. Soon, though. Relatively soon...
Note that you can use large cells to feed generators fuel directly...if they have space for the full amount of fuel contained in the cell. Large Alu cells hold 32 buckets of fuel, but the buffer in the gas turbine is only 16 buckets, so that won't work. Either use a fluid tank as an intermediate (even a ULV tank will suffice, as it has a 32 bucket storage capacity), or use four times the number of alu cells in large steel cells. Which, if you're using more than 16 large alu cells, I'm sure you can see the problem with this approach.
This issue of circuits is one argument why investing in early ore processing is good: You *have* multiple diamond chests overflowing with ores, but no large supply of processed resources to just churn out circuits expensive recipes be damned. Investing heavily in an MV/HV era ore processing system will turn those backlogs of ores into usable ingots automatically, and from there it's much easier to batch craft materials to craft circuits all day every day. Of course this approach does have a catch-22 in it - how are you going to craft the circuits needed to craft this ore processing system in the first place? You'll be burning through a ton of resources setting it up, and from there waiting for it to first pay back for the resources it cost to build before you see any actual profit out of it. That said I do still think it's a good investment. Yes, ore processing will get completely overhauled in IV when GT++ multis become available, but without ore processing set up at that point you'll just be in the same catch-22 situation where you need the resources to build the machines to process your overflowing supply or ores into resources. If you're going to have to grind through resources anyway, might as well do it early when stuff is so much cheaper. To say nothing of the fact that having resources on hand at all times is so much better than having to bean count circuits for every single thing you need. With an ore processing system to supply resources I'd have crafted a new HV tier prospector without blinking, let stand pondering whether an MV one is worth the cost of three circuits...okay, realistically I might actually have waited until after getting a Vacuum Freezer online to gain access to *significantly* better materials first, but you get the idea.
EV *was* the point where power production changed the rules on you and forced you to adapt, but for some reason the developers decided to add single block EV/IV generators that allow you to continue this style of build for much longer. The single blocks do have garbage fuel efficiency, but fuel efficiency is always a secondary concern in GTNH. Power throughput is king, now and forever.
Rape seeds are the best source of seed oil from IC2 crops and useful for biodiesel, but if you have a benzene setup you really don't need biodiesel for anything. No, Glycerol is useless, you can use Propene to make Epoxid instead. That magnet was the EnderIO Electromagnet, which you might be able to turn into a weird ingame sport but is otherwise thoroughly outclassed by the Item Dislocator. Electromagnets aren't magnets so much as they are portable gravity wells, so they can and will fling items across the room through some kind of weird orbital gravity manoeuvre I trust players of certain space sims are familiar with.
The Project Red logic stuff is a giant pain to craft, but get used to crafting them, because you're going to end up using them here and there.
There are Needs Maintenance Covers, which you can set to emit a redstone signal if a multiblock has X amount of maintenance issues. Sending that signal straight into a lamp in front of an EBF controller is a very handy way of being able to see whether it has any maintenance issues at a glance. The alternative option, which is definitely reserved for Cleanrooms, is a Howler Alarm. If you absolutely cannot afford a multiblock - like the cleanroom - to have maintenance issues one of those will keep you informed without 128 block distance max. Just, eh...try not to freak out too much when it suddenly activates. It's called a howler for a reason 🙃.
"An 8A cable will be able to support all the power a 9A battery buffer can output" - Threefold 🙃.
Most, but not all, macerator recipes that relate to ore processing are ULV recipes at base, meaning that like the miners you can use a generator from the previous tier to power it. If you do this be careful not to feed your HV macerator a recipe that costs too much, however, because it will get stuck and suck EU forever until you manually fix it. Single block machines are intelligent like that.
I do recommend if not going for a larger cleanroom initially at least upgrading it sooner rather than later. 3x3x3 interior space is very cramped, and will get incredibly difficult when you get to the point of having multiple tiers of machines in the cleanroom. A 5x5x3 interior space gives some much needed breathing room to fit a transformer, as well as a few more machines.
well said man u are the goat my dude!
Awesome comment! So much good info and smart tips.
Dude these comments are just gold. thank you
Every episode is a nice little suprise
Thanks for taking the time to watch the episode, have a great day! :D
For the smeltery making ender pearls, you don't really need a faucet and redstone pulses. Any fluid transportation methd will work. and you won't need redstone updates.
I still marvel at the quality of your productions and your ability to make super entertaining and satisfying videos out of what seems to me like the greatest test of patience ever. Also, happy new year Three!
I started Divine Journey 2 a few days before you started GTNH, I'm just hitting the point where I have quite a bit either passively crafting or connected to my ae2 autocrafting network and am starting abyssalcraft. Your dedication to GTNH is helping keep me going on DJ2, I know im going to finish DJ2 for sure, but I cant wait to try Nomifactory when im done and sink my teeth into greg. Thank you for giving modded minecraft the love it deserves, too many passionate people making mods and modpacks to not show off everything you can do with a few modifications to the game, and thank you for making such quality uploads so consistently!
The base is so awesome! How everything fits together is simply amazing. The clean room setup was so satisfying to watch!
To anyone following in Threefold's footsteps, there's another way to get calcite without mining: Stone dust. Centrifuge stone dust 36 at a time (it takes forever) to get a handful of decent resources, like quartzite for glass, biotite for fluorine and sodium, and marble dust. Marble dust is 1 part magnesium to 7 parts calcite, so throw that in another centrifuge to get 7/8 the marble as calcite!
Handy if, like me, you find wandering the landscape a chore and just want to focus on the resources you have.
I just finished watch all 17 episode of your season 2 GTNH. I am very much enjoying the game play. But I'm not smart enough to play it. LuL
You are very good at telling the viewers what your doing and what it takes. Great job and keep up the good work!
Just checking in to tell you a bit about my progress. I started watching your channel at Inferno episode 1, and was so intrigued by your content that I started binge watching all of your old expert pack series as well. I'm done with E2E, Omnifactory and Interactions, now I'm about halfway through DJ2.
Keep up the great work Three!
Wow that's awesome! I appreciate it. Thanks for being a part of the channel
@@Threefold. It's amazing to see how your channel has grown and how the quality of your content has improved along with it. The first E2E episodes were... interesting to watch after coming straight from the Inferno series. But it is so cool to hear you talking in the DJ2 series about how you just passed 1000 subscribers after 9 months on the channel, and then a month of episodes later passed 2000. And when I watch you now it feels like you went from like 20k to almost 40k in no time at all. If this keeps going exponentially like this you'll soon be one of the bigger players on this platform, and it'll be VERY well deserved.
Might be a while until I catch up on S2 of GTNH, because I plan on watching S1 first. But I'll be here watching your videos, and when time comes I'll join in on the streams again like in the Inferno days.
Also thanks for your reply, it made my day and I love how you have stayed so humble and wholesome through all of this. As I already said, keep it up!
@@Threefold. Funny how I now have finally cought back up to my own comment. That was a LOT of top tier quality content to go through :D
Thank you for the upload, keep up the fantastic work!
Thank you for joining us through New Horizons! Have an amazing day :D
I didn't know you could use the elevator as the actual floor of the clean room. I wonder what other blocks you can use because a travel anchor, when available will make it a lot easier to access.
You are very good content creator you have good voice and dont scream loud like 90% youtubers really like your videos keep on good work👍
Okay, now I want to know about 10:38 , What is the recipe for the timer? How deep is that rabbit hole?
0:23 If a GregTech machine from GTNH is receiving power but not enough to run at full speed, does the machine just run at a reduced speed/efficiency or does the machine just not process anything at all regardless of the energy its receiving? By contrast, machines that use RF/FE will most likely still work at a reduced speed if given insufficient power.
The single block machines will reset progress and won't progress until they get enough power, multiblocks will void their output
Love the progress homie. second miner. Poggers. processing can be done afk, Gather all resources. can do other projects while things process, magic mods n such.
@Threefold I would like to pass along to you that I very much enjoy your content Keep up the great work. I find myself looking forward to your posts everyday. .
Tx for the Episode, i love this series
9:50 what seeds?
Yeah that gotta be a typo...tf
They're canola/rapeseed seeds, no idea why they're called *that* here
@@foxglovesbouquet2905 gotcha, ty
Interestingly, one of the reasons canola is named that way is to avoid that word specifically
My favourite uploads to see a notification for!!!!
Hey Three was thinking that something that might pop visually is the yellow and black caution tape from chisel on the floor in front of the machines.. something to think about.
I love the content that you make, and is pretty much the main Minecraft content that I watch. If you were to stream the more grindy content I would definitely watch that too. Fantastic work
Finally im waiting every day for this
Great quality and lengh as always
This is just an miner appreciation comment. Props to them, for letting Threefold play the pack.⛏️🤖
I think theres a recipe for the cleanroom filters in the assembler that only uses two item filters, can save on a lot of time and resources. Not sure if that recipe still exists on the latest patch
Let’s gooooo another episode from the goat
Best part of the day!!!
10:35 you can just use most sorts of gt metal fluid pipes with a pump on it. Metal so it doesn't burn up.
I didn't know an elevator would work as a Cleanroom wall. (On the flip side, it might cause the efficiency to deplete upon unload/reload, but I haven't tested that).
It was added in as a valid block, same as travel anchors
Amazing as always
I check everyday to see that beautiful notification that you have uploaded!
I love Aria Math, it goes so good with gregtech.
The base is getting better after every episode! I love this serie!
Btw, what’s your goal? Stargate? :^)
Keep up the good work bud!
Currently it’s T7 rocket
Its weird that both modded minecraft youtubers i currently see (Igblon) have independently released a video where they get the cleanroom in gregtech within just a few days of each other
Was the miner in the "Nickelback" to the base?
You can get masses of calcite by mining marble, macerating it, and centrifuging marble dust. It's much much quicker than mining Lapis veins. Hopefully will make concrete a little less expensive!
Such a cool pack I'm surprised the pack creators havnt extended the early game to include terrafirmacraft to make the ultimate in difficulty.
Happy new year
for ore processing you can power the HV macerator with LV power (2*16 = 32) and therefore with the same power like the other lv ore processing machines :) @Threefold
Bibliocraft has a Clipboard you can craft that I found a bit more useful than the default minecraft books for note-taking and such.
I am totally playing this modpack when i get a proper pc, witchery, blood magic, botania, and thaumcraft...my four favorite mods...only thing that would make it better is astral sorcery, plus all the cool tech mods
Three, just to mention you can use watering can for primal shrooms
That's really nice, thanks for the reminder :)
@@Threefold. I mostly done all thaum, so if there will be any questions in the video, will be glad to help )
Everything was interesting!!!!
Calcite is just calcium, carbon dust and oxygen in a chemical reactor, you get calcium from benzene production.
Yeah true! I forgot about this at the time, thanks for the reminder
Love the gtnh content!
Wow. Don’t think I’ve ever clicked on a notification this fast before 😂
The HV macerator can run at LV power if it’s processing most ores
You can buy calcite from QB
You can turn Hydrogen sulfide into sulfuric acid by turning it into diluted and distilling
Glowstone is magical phosphorous in GTNH. Redstone is magical mercury.
So you can't put turbine ine the clean room because their are dirty (probably because of the oil particles used to lubricate irl)
Then you have a torch in there lol
hehe :D
I think all of us who started watching during the ATM/Inferno phase are starting to understand why those packs didn't pose much of a challenge for Three... XD
I know that this comment is a year out of date and that the series is already completed, but couldn't you use a Drawer Controller with the conduit and Remote Awareness Upgrade to significantly increase the amount and diversity of items that you could see in your Ender IO "storage system" before switching to AE? Would you also be able to do basically the same thing with the AE controller so that you wouldn't need as many additional HDDs? I honestly don't know if that is something that can be done in Gregtech NH, but I've seen it done in other packs and thought it might be useful to you if you were planning on doing a season 3 in future.
Threefold my beloved
For a good while I didn't understand what the "war chest" was until I realized it's the *ORE* chest😂
Is it really possible to put an elevator block instead of a plascrete block?
I think you can just use a lever on the smeltery faucet and it'll pour liquids even faster than the timer would
I know that Im a year late, but they changed the configs for TK. Making it so that levers do not auto trigger. You either need what he has or manually pull the lever each time.
What intel graphics driver can run 1.7.10 and is compatible with windows 11?
you can install pulverizer on Lv energy, its take only 32 EU/t :) coz its need 2eu/t *tier
I do Like the longer episodes :))
three, i love your video
Threefold my Beloved.
Nice video
Thank you Emil!
9:51 you got w h a t seeds?
Greg! Greg! Greg!
It sounds like you’re at the point where auto ore processing may come in handy
#ROADTO100K
2:30 song?
Sunspots - Jeremy Blake :)
9:52 what's the name of that seed? 🤨
Rape, or broomrape do actually exist and are weeds, if I'm remembering right
YES
you could just use heavy fuel for the time being if the light fuel is going into petroleum anyways
yay new new horizons
Love gtnh, love ur content on it, but I realized how tough it must be to do tutorials, cos to make 1 thing, requires tons of stuff.
The gregtangle
23:00 why the fuck is aria math so fucking out of this world
Even if i'd never play this pack, just the way you do thigns make it fun to watch regardless
still a bit bitter about IC2 though, moslty the relence on it own power system isnteado the forge power standard. it's like refusing to go metric, just don't feel right.
28:27
comment for algorithm yay
TH-cam ALGORITHM !!!