The only thing I have to critizise about this simulation (not the video, mind) is that once a (historical) german Uboat had been located, it would try to sneak away and try an attack on another day. NO WAY would it try to attack a convoy once located! A Uboat's success lies in surprise. You always keep in mind: Uboats are filled with humans. And humans want to breathe. So does the skipper. So, once discovered, a Uboat would go DEEP and SNEAK away. And that would make it WAY more difficult for escorts to hunt them down/ destroy them. Because Uboats would follow the pattern TTV "Tarnen/Täuschen/Verpissen", in english: camouflage/ deceive/ scram. But, I guess, this would seriously increase the frustration factor of this game, so WHAT THE HELL!
I would agree but that depends on the year. Some uboats were detected by radar, making them know from a long distance without the subs knowing they've been detected
totally agree. most of us sim players would much prefer that "frustration," though. Silent Hunter is boringly easy when you can always sink every ship you target, when the escorts repulse you before the shot, it's disappointing, but it feels much more "correct" it it happens sometimes.
New concept for a ship sim, "loud prey", the complete opposite of silent hunter - you are a destroyer captain escorting ships and convoys across the Atlantic, as authentically as possible.
Are you a time traveler? U boat crews had a horrible survival rate depending on what year of the war. By the time America was doing these cross Atlantic convoys U boat crews had a 50% chance to come back home alive, but you wouldn’t know that because you get your information from Twitter and personal bias over reality
I'm nearing the end of the campaign I think, begun my 8th crossing just today. My kill log: Bloodhound: 31 kills (D) Mountie: 5 kills (K) Antler: 14 kills (FF) Maple: 5 Kills (K) Hockey: 27 Kills (FF) Black Cat: 1 kill (PBY) Took me until the 7th crossing to finally get the achieve for a PBY kill, and also took me until then to realise that the PBY only gets one salvo unlike the escorts...
@@joker_g7337 Haha, yeah it gets pretty harry later on. So far the most contacts I've seen was 11 (Able through King), though by then you have the privilege of 4 subordinate escorts under your command (2 River-Class, 2 Flower-Class). And as you can see, the River-Class Frigates are really good at their job.
This, imo, is my problem with the game. The U-Boat AI is not attacking smart and ASDIC/SONAR is way too accurate this early in the war The U-Boats don't have BOLD or any other way of losing or misleading a track and they insist on closing to point blank range before trying to fire their torpedoes. Compare that to the U BOAT game and at least the Destroyer Escorts AI is a little more intelligent and will give you some tense times and even drive you off (or sink you). As someone else commented you can destroy the entire U-Boat operational fleet in this game in less than ten crossings. This is supposed to be 1942 not late '43-45 when the U-Boat losses really did escalate. Nothing against you handling, it was superb, both of your own ship and your escorts, its just that the AI is fighting dumb - they could at least wait until nightfall!
Now imagining that sonar guy reading off the contact report and in the midst of it just hearing a massive [CRUNCH] and just kind of trailing off.... lol. "Combat, Sonar, contact Charlie now bears one-zero-eight, range six-... uh, Combat, Sonar, sounds of a sinking submarine."
@@diazinth Those are the strange people...they pour the milk before the cereal and put pineapple on pizza. 😂 They're odd fellows, to be sure, but their mothers loved them, too.
@@ijnfleetadmiralPour milk before the cereal? What is wrong with those people??? 😅 My university's canteen regularly served pizza with spaghetti. Every time they did an Italian studient died somewhere :/
My brain just exploded, lol. Surely people don't pour milk before adding cereal? How do you determine you have the right amount of milk and/or cereal at that point?
Comment is a super minor thing, but 'Mountie' is just her callsign, as 'Bloodhound' is yours. Us Canadians named our Flowers after towns, such as HMC Ships Sackville, Wetaskiwin, or Drumheller. Unless your story telling and you have a plan for her name already! Love the series, can't wait for the next episode.
wolf is an expert sub player. he surely knows at the engagement distance his dd spots the subs they are well within shooting range on the convoy but they dont. Another thing is the visibility and radar ease of contact with their scope. I hope the devs or modders take care of this stuff otherwise the game is pretty bs the way it is now.
A lot of the subs he engages might be within range, but at the wrong angle, you can't shoot at something quartering in/away from you. By the time they even achieve the angle to maybe start identifying, taking speed & range measurements, Wolf is on top of them. He knows all this, hence, why he's wrecking them so hard.
@@ToreDL87 You could (in theory) totally drop charges on a sub that's going perpendicular to your course at high speed, barring evasive maneuvering of the sub. But it's not my skill level at all to calculate the lead distance as a function of speed and depth, and do that so quickly that you can work out a solution while working the attack itself...
25:40 "Contact increasing depth".. OK, but is it voluntary or aided by a bit of increased ballast, courtesy to a well-placed charge from Bloodhound? :-)
This game is hard as shit and I'm familiar with Chart work, relative motion, and nautical references as a Merchant Marine officer for the last 20 years. It's tough but I enjoy it so much.
Janson's skipper is lucky he's being so successful with convoy escort and uboat hunting else they'd really be in for a reaming with stopping in the middle of an attack to pick up survivors.
Very cool...man you are dead eye with the depth charges...I would be paddling my destroyer all over the place, you are spot on and right on the money! Keep em coming!!!!
Even the most incompetent U-boot captain would never approach a convoy on the surface to be detected by radar. They usually detected the convoy up to 100 kilometers away with their hyrdrophones, determined the course of the convoy, then dive at a point on the route outside radar range and waited. No one in their right mind would engage the convoy on the surface and dive just "2000 yards" away.
Also, a few of the differences in my tactics, is that I never use the plotting board. It would be nice to use it, and more realistic I guess, but I do it all in my head, and it works pretty well. I try to of course run over-run the sub from behind in the initial attack, then I apply reverse thrust and throw it in a hard turn to right or left, letting the uboat get ahead of me again, then all ahead standard for a 45 degree attack, after passing it, I reverse thrust swing the other way, and charge at it again on an opposite 45 degree attack. Rinse and repeat. Every time I cross it and it crosses to my right, I turn hard left, slow down, then go all ahead flank, then standard to re-acquire sonar contact, and cross it at about 45 degrees for a new attack. Basically zig-zagging over it repeatedly until it eats too many depth charges.
Are destroyers equipped with specific engines to do that, or does the game let you get away with it? I was under the impression that trying to throw a marine diesel into reverse at standard speed is somewhere between "not possible" (lack of power to crank the props against the slipstream) and "very bad idea".
I've noticed you always roll one set of charges and then circle around. I usually try to roll 2 charges back-to-back, as quickly as they can be reloaded. Sometimes if my first attack misses the mark, the second pattern actually does better. I've noticed that my kills and damage have gone up quite a bit since I started doing this. Love your series, I've learned a lot about how to play this game myself by watching your videos.
My preferred method is to roll one tight pattern then immediately one shallow pattern, slowing to 1/3 once I've started rolling. This way even if you miss the tight spread, the wide one should give at least a couple near hits.
Very risky tactic - ramming! Doing it slightly wrong ! Can lead to damaging the ship. If done correctly. It's a valid point but an absolute final option.
I wonder how different the war in the Atlantic would have been without the Japanese starting a war in the Pacific? Image a few carrier groups on antisubmarine duty in the middle of the Atlantic Ocean.
Carrier HK groups became a thing. TBMs (?) IIRC were the patrol bird of choice carrying 2 depth charges and 1 super secret homing torpedo. WW2 Bombers channel has a video on that
You don't have to imagine it. The Allies had dozens of escort carriers in the Atlantic by the end of 1943. They were admirably suited to the job, and closed the "gap" referred to in this video.
Can you upgrade the ship with hedgehog or active sonar? Also do the german subs get Alberccht runber stealth coating? (To protect against active sonar)
Convoy's had a fast ship in the rear to pickup sailors from the water. The DD's would NEVER stop in the gap to do the BS you're doing. Back then it wasn't a game and hard decisions were made.
Wolfpack, love your videos and watch them all. Regarding this series - would you please explain the tools/sensors you use for us that have never played this game? As an exapmle I don´t get the DSC Projector and the TRR under Sonar. Thanks..
This explanation for "wake on left/right cut" was posted on the Steam forums (you can google the text to get a link to the full conversation): "The 'left cut' and the 'right cut' are the leftmost and the rightmost points of the sonar echo. In reality, the sonarman would report 'left cut bearing xyz, right cut bearing xyz'. The spacing between these, when compared with the distance from the contact, could give you a hint regarding its orientation (showing its bow/stern to you, or the broadside). While we didn't want to go that far, the 'wake on left cut' and 'wake on right cut' comments essentially tell you 'the wake of the submarine has been detected to the left or to the right of the contact itself'. This gives you a sense of the general direction the U-boat is facing, because if there is 'wake on right cut', then obviously 'the left cut' is going to be the U-boat's bow."
Also, why don't you have an XO in this game? Why are you micromanaging all these systems? That is the executive officer's job. It is his job to collect this information and recommend actions that you, as the commander, decide to do, or try other options as you see fit.
I love this game, but saturation of duties is an issue for me, it is like micromanagement, trying to do everyone else's job for them. My XO should be doing the plotting board, my weapons officer should be deciding the depth and pattern of the depth charges, my gun director should be reacting to the lookouts reports of surface contacts, then reporting to me what he has done about it. It was and is still not upon the ship's captain to do all these things himself, he needs this information to make the tactical decisions. What's more is that this game makes you the commander of all the escorts from the beginning. Why not let you learn it and eventually graduate to the position of escort commander like in real life? When I finish out a single battle on this game, I am often exhausted and often need an alcohol drink! Think though, for a second, how fun this game would be if you could actually give voice commands, rather than constantly having to flip between all these different stations, and still keep from crashing into your convoy ships.
I agree! We can't have Wolfpack running around the bridge like a headless chicken now, can we! But then again, how boring would this series of videos be if all we had was Wolfpack merely standing around barking out orders? To be honest, I am quite enjoying watching him running around like said headless chicken! 🤣
The only thing I have to critizise about this simulation (not the video, mind) is that once a (historical) german Uboat had been located, it would try to sneak away and try an attack on another day. NO WAY would it try to attack a convoy once located! A Uboat's success lies in surprise. You always keep in mind: Uboats are filled with humans. And humans want to breathe. So does the skipper. So, once discovered, a Uboat would go DEEP and SNEAK away. And that would make it WAY more difficult for escorts to hunt them down/ destroy them. Because Uboats would follow the pattern TTV "Tarnen/Täuschen/Verpissen", in english: camouflage/ deceive/ scram. But, I guess, this would seriously increase the frustration factor of this game, so WHAT THE HELL!
I would agree but that depends on the year. Some uboats were detected by radar, making them know from a long distance without the subs knowing they've been detected
totally agree. most of us sim players would much prefer that "frustration," though. Silent Hunter is boringly easy when you can always sink every ship you target, when the escorts repulse you before the shot, it's disappointing, but it feels much more "correct" it it happens sometimes.
@@XxusmcsamurixX That's right. And that depends on the Uboats capability of detecing enemy radar signals. "Metox", "Naxos" come to mind.
New concept for a ship sim, "loud prey", the complete opposite of silent hunter - you are a destroyer captain escorting ships and convoys across the Atlantic, as authentically as possible.
Are you a time traveler? U boat crews had a horrible survival rate depending on what year of the war. By the time America was doing these cross Atlantic convoys U boat crews had a 50% chance to come back home alive, but you wouldn’t know that because you get your information from Twitter and personal bias over reality
I'm nearing the end of the campaign I think, begun my 8th crossing just today.
My kill log:
Bloodhound: 31 kills (D)
Mountie: 5 kills (K)
Antler: 14 kills (FF)
Maple: 5 Kills (K)
Hockey: 27 Kills (FF)
Black Cat: 1 kill (PBY)
Took me until the 7th crossing to finally get the achieve for a PBY kill, and also took me until then to realise that the PBY only gets one salvo unlike the escorts...
That's the whole German u-boot fleet!
@@joker_g7337 Haha, yeah it gets pretty harry later on. So far the most contacts I've seen was 11 (Able through King), though by then you have the privilege of 4 subordinate escorts under your command (2 River-Class, 2 Flower-Class). And as you can see, the River-Class Frigates are really good at their job.
Wow that is impressive! Nice work skipper!
This, imo, is my problem with the game. The U-Boat AI is not attacking smart and ASDIC/SONAR is way too accurate this early in the war The U-Boats don't have BOLD or any other way of losing or misleading a track and they insist on closing to point blank range before trying to fire their torpedoes.
Compare that to the U BOAT game and at least the Destroyer Escorts AI is a little more intelligent and will give you some tense times and even drive you off (or sink you). As someone else commented you can destroy the entire U-Boat operational fleet in this game in less than ten crossings. This is supposed to be 1942 not late '43-45 when the U-Boat losses really did escalate.
Nothing against you handling, it was superb, both of your own ship and your escorts, its just that the AI is fighting dumb - they could at least wait until nightfall!
First mission always has a stopped ship contact at the start?
After playing UBOAT by Deep Water Studios, it's interesting to see this from the point of view of my hated enemy, the Destroyer.
I would love to see a PvP game on this. Destroyer vs Submarines. That would be so cool.
8:41 You could have thrown a dept charge onto the deck of that ship at this range
Now imagining that sonar guy reading off the contact report and in the midst of it just hearing a massive [CRUNCH] and just kind of trailing off.... lol. "Combat, Sonar, contact Charlie now bears one-zero-eight, range six-... uh, Combat, Sonar, sounds of a sinking submarine."
0:56 - Yeah, I would be lying on the deck screaming "Dear God...MAKE. IT. STOP!!!" 🤣
and some would find it exhilirating :)
@@diazinth Those are the strange people...they pour the milk before the cereal and put pineapple on pizza. 😂 They're odd fellows, to be sure, but their mothers loved them, too.
@@ijnfleetadmiralPour milk before the cereal? What is wrong with those people??? 😅 My university's canteen regularly served pizza with spaghetti. Every time they did an Italian studient died somewhere :/
My brain just exploded, lol. Surely people don't pour milk before adding cereal? How do you determine you have the right amount of milk and/or cereal at that point?
@@Altair1243WAR No idea how their minds work. I pour cereal, then add milk like a normal person. 😆
The first time i played this game and the Captain's voice came on it sounded very familiar 😂
Haha did it?
I see the happy times are over
Comment is a super minor thing, but 'Mountie' is just her callsign, as 'Bloodhound' is yours. Us Canadians named our Flowers after towns, such as HMC Ships Sackville, Wetaskiwin, or Drumheller. Unless your story telling and you have a plan for her name already! Love the series, can't wait for the next episode.
wolf is an expert sub player. he surely knows at the engagement distance his dd spots the subs they are well within shooting range on the convoy but they dont.
Another thing is the visibility and radar ease of contact with their scope. I hope the devs or modders take care of this stuff otherwise the game is pretty bs the way it is now.
A lot of the subs he engages might be within range, but at the wrong angle, you can't shoot at something quartering in/away from you.
By the time they even achieve the angle to maybe start identifying, taking speed & range measurements, Wolf is on top of them.
He knows all this, hence, why he's wrecking them so hard.
@@ToreDL87 You could (in theory) totally drop charges on a sub that's going perpendicular to your course at high speed, barring evasive maneuvering of the sub. But it's not my skill level at all to calculate the lead distance as a function of speed and depth, and do that so quickly that you can work out a solution while working the attack itself...
The Janson/Bloodhound identity crisis continues.
25:40 "Contact increasing depth".. OK, but is it voluntary or aided by a bit of increased ballast, courtesy to a well-placed charge from Bloodhound? :-)
This game is hard as shit and I'm familiar with Chart work, relative motion, and nautical references as a Merchant Marine officer for the last 20 years. It's tough but I enjoy it so much.
Every time I place this game, I imagine myself as the commander in the old movie 'The Enemy Below', I love that movie!!!
I love the slide show introduction scene. Makes it really period appropriate!
Janson's skipper is lucky he's being so successful with convoy escort and uboat hunting else they'd really be in for a reaming with stopping in the middle of an attack to pick up survivors.
Yeah it was risky for sure haha.
I’m glad Mountie stayed with bloodhound
Brother, you have by far the best series on ytube. You owe me a big chunk of my life.
I'm glad that after the last performance they let you and Mountie stay together, and now with Antler as a bonus, this team is gonna be great.
Very cool...man you are dead eye with the depth charges...I would be paddling my destroyer all over the place, you are spot on and right on the money!
Keep em coming!!!!
Even the most incompetent U-boot captain would never approach a convoy on the surface to be detected by radar. They usually detected the convoy up to 100 kilometers away with their hyrdrophones, determined the course of the convoy, then dive at a point on the route outside radar range and waited. No one in their right mind would engage the convoy on the surface and dive just "2000 yards" away.
thank god this is just a video game
Not all commanders were bright or experienced.
Just finished looking USS Greyhound with my dad, and now I can't wait to watch more of this series
It really is interesting to see this battle from the destroyer perspective.
Also, a few of the differences in my tactics, is that I never use the plotting board. It would be nice to use it, and more realistic I guess, but I do it all in my head, and it works pretty well. I try to of course run over-run the sub from behind in the initial attack, then I apply reverse thrust and throw it in a hard turn to right or left, letting the uboat get ahead of me again, then all ahead standard for a 45 degree attack, after passing it, I reverse thrust swing the other way, and charge at it again on an opposite 45 degree attack. Rinse and repeat. Every time I cross it and it crosses to my right, I turn hard left, slow down, then go all ahead flank, then standard to re-acquire sonar contact, and cross it at about 45 degrees for a new attack. Basically zig-zagging over it repeatedly until it eats too many depth charges.
Are destroyers equipped with specific engines to do that, or does the game let you get away with it? I was under the impression that trying to throw a marine diesel into reverse at standard speed is somewhere between "not possible" (lack of power to crank the props against the slipstream) and "very bad idea".
I've noticed you always roll one set of charges and then circle around. I usually try to roll 2 charges back-to-back, as quickly as they can be reloaded. Sometimes if my first attack misses the mark, the second pattern actually does better. I've noticed that my kills and damage have gone up quite a bit since I started doing this. Love your series, I've learned a lot about how to play this game myself by watching your videos.
My preferred method is to roll one tight pattern then immediately one shallow pattern, slowing to 1/3 once I've started rolling. This way even if you miss the tight spread, the wide one should give at least a couple near hits.
I am loving this campaign
yay - wolfpack is back =)
Great episode. I'm looking forward to seeing the next one.
Outstanding seamanship!
awesome! now i am really want to play as captain of german sub from those developers!
like the part where it drops the depth changers on that video screen looks good 😊
They depth charged in the middle of survivors in the film The Cruel Sea
Very risky tactic - ramming! Doing it slightly wrong ! Can lead to damaging the ship. If done correctly. It's a valid point but an absolute final option.
I wonder how different the war in the Atlantic would have been without the Japanese starting a war in the Pacific? Image a few carrier groups on antisubmarine duty in the middle of the Atlantic Ocean.
doubt that the US would build so many carriers. also they aren't really that good for the job. More destroyers would be nicer.
Carrier HK groups became a thing. TBMs (?) IIRC were the patrol bird of choice carrying 2 depth charges and 1 super secret homing torpedo. WW2 Bombers channel has a video on that
The carriers for the HK role were mostly the escort carriers which were converted merchantmen
You don't have to imagine it. The Allies had dozens of escort carriers in the Atlantic by the end of 1943. They were admirably suited to the job, and closed the "gap" referred to in this video.
Вы делаете в записи, попробуйте на прямой трансляции! Благодарю за видео!
I stream live on twitch but try to keep all of my TH-cam videos editied. Thanks for watching! Enjoy your streams
@@Wolfpack345 Молодец! Классный контент! Я вещаю на русском языке но смотрю твои видео с субтитрами.
oh i love this music. listening it when i play wows with yamato
That was fun!
I wish they would put maple leaves on the funnels of the Canadian escorts.
Those reports when they go to GQ sounds familiar. Destroyerman here.
Great episode.
Great series Wolf
My last game in crossing the Atlantic, I heard new surface contact easy. I said hell no. World of warships here I come
Nice Shootin'!
Unless that's a special oil slick which is used as a blind!!
Can you upgrade the ship with hedgehog or active sonar? Also do the german subs get Alberccht runber stealth coating? (To protect against active sonar)
Ah, yes, the MOMP (Mid-ocean Meeting Point). The Allies' merchie handoff point for the Battle of the Atlantic.
Convoy's had a fast ship in the rear to pickup sailors from the water. The DD's would NEVER stop in the gap to do the BS you're doing. Back then it wasn't a game and hard decisions were made.
Wolfpack, love your videos and watch them all. Regarding this series - would you please explain the tools/sensors you use for us that have never played this game? As an exapmle I don´t get the DSC Projector and the TRR under Sonar.
Thanks..
Im sorry if I missed it, but what does "Wake on left/right cut" mean?
This explanation for "wake on left/right cut" was posted on the Steam forums (you can google the text to get a link to the full conversation): "The 'left cut' and the 'right cut' are the leftmost and the rightmost points of the sonar echo. In reality, the sonarman would report 'left cut bearing xyz, right cut bearing xyz'. The spacing between these, when compared with the distance from the contact, could give you a hint regarding its orientation (showing its bow/stern to you, or the broadside). While we didn't want to go that far, the 'wake on left cut' and 'wake on right cut' comments essentially tell you 'the wake of the submarine has been detected to the left or to the right of the contact itself'. This gives you a sense of the general direction the U-boat is facing, because if there is 'wake on right cut', then obviously 'the left cut' is going to be the U-boat's bow."
Also, why don't you have an XO in this game? Why are you micromanaging all these systems? That is the executive officer's job. It is his job to collect this information and recommend actions that you, as the commander, decide to do, or try other options as you see fit.
Wonder of you can run into Adm. Sheer or the Tirpitz in this game?
you know i was gonna play uboat but this takes a higher priority
Thanks for watching :)
@@Wolfpack345 no problem! love the content
I alternate between the two. It just works.
thanks again , can't wait until the next one
Finish the sea wolf campaign?
Watching this after playing UBOAT makes me upset. Lol.
Ahhhh yeah sub 10 minutes gang ftw
Watched and Liked 👍
Watch Pete'sHQ. He has just started streaming Destroyer. He is a noob. Can you guide him, as he us a good streamer also for an Aussie. Thanks matey..
So hows the game?
I love this game, but saturation of duties is an issue for me, it is like micromanagement, trying to do everyone else's job for them. My XO should be doing the plotting board, my weapons officer should be deciding the depth and pattern of the depth charges, my gun director should be reacting to the lookouts reports of surface contacts, then reporting to me what he has done about it. It was and is still not upon the ship's captain to do all these things himself, he needs this information to make the tactical decisions. What's more is that this game makes you the commander of all the escorts from the beginning. Why not let you learn it and eventually graduate to the position of escort commander like in real life? When I finish out a single battle on this game, I am often exhausted and often need an alcohol drink! Think though, for a second, how fun this game would be if you could actually give voice commands, rather than constantly having to flip between all these different stations, and still keep from crashing into your convoy ships.
I agree! We can't have Wolfpack running around the bridge like a headless chicken now, can we! But then again, how boring would this series of videos be if all we had was Wolfpack merely standing around barking out orders? To be honest, I am quite enjoying watching him running around like said headless chicken! 🤣
By any chance is this on console
Well, I Guess I get first comment today
Second?
This the kind of game you play once and it gets so piss boring you never touch it again
Be gone, troll!🤫
are you gonna play the new updated war on the seas? works with modshas aaa can be blown up now plus planes bombing outposts
I am loving this campaign