Why do you choose Zerk one and three but not two? Why do you still have all the buffs in your end loadout whilst you could take omnimancy, light, dark and dragon for weaknesses of those who your faction element is bad against? Im questioning because i want to know if theres optimization i could do on this.
I don't use zerk 2 because I'm afraid to die of DoT due to ruby nerf, also Terraseal heals just enough to manage zerk 1 + 3 and 25% stats is less good than 50% stats/50% damage I still have buff because this is also my gauntlet and party dungeon setup but if you want to keep only the useful things it would be : Terraseal 1 and 2 (for building ward, manage mana and zerks) Gait of Snotra (for F150ish) Drain 3 (in case ruby doesn't work as intended lol) Transference 3 (for ward regen and earth immune mob) Tremor 6 (for beefy stuff like Nidhogg) Ultima (for F150+ berserk and t10 bosses) Ultima 2 (if you run with low mag it may be better than Ultima depending on the situation) Stun Dart (against mob with Mystic Feather) I don't like omnimancy spells except Ultima because for some reason it always do trash damage, try it maybe it's just me ;) I don't think light/dark/dragon spells are good because you'll loose alignment and faction bonus damage so Transference/Ultima seems just better
Why on your hits in the video it doesn't show your mana gain. Yet somehow you gain mana. Pretty sure with the amity on between turns it shows your mana gains irl.....
Wow, that's really impressive!
That 2.4m orns from Fallen Beo was splendid =)
Damn, this is insane.
Off to discord this goes, I know some people this'll be useful for. Myself included.
:D
Why do you choose Zerk one and three but not two?
Why do you still have all the buffs in your end loadout whilst you could take omnimancy, light, dark and dragon for weaknesses of those who your faction element is bad against?
Im questioning because i want to know if theres optimization i could do on this.
I appreciate the like! Tho i would be glad about a reply :)
I don't use zerk 2 because I'm afraid to die of DoT due to ruby nerf, also Terraseal heals just enough to manage zerk 1 + 3 and 25% stats is less good than 50% stats/50% damage
I still have buff because this is also my gauntlet and party dungeon setup but if you want to keep only the useful things it would be :
Terraseal 1 and 2 (for building ward, manage mana and zerks)
Gait of Snotra (for F150ish)
Drain 3 (in case ruby doesn't work as intended lol)
Transference 3 (for ward regen and earth immune mob)
Tremor 6 (for beefy stuff like Nidhogg)
Ultima (for F150+ berserk and t10 bosses)
Ultima 2 (if you run with low mag it may be better than Ultima depending on the situation)
Stun Dart (against mob with Mystic Feather)
I don't like omnimancy spells except Ultima because for some reason it always do trash damage, try it maybe it's just me ;)
I don't think light/dark/dragon spells are good because you'll loose alignment and faction bonus damage so Transference/Ultima seems just better
@@ratakor Thank you for the explaination! Ill try this build myself then :3
Why deity over hera? Is it more defensive stats for the 1 shot?
because I have 0 ascension on hera and 51 on deity, both are great
What amity do you have i am guessing it's the amity that makes you recover some of your mana
watch the video ;)
is this after the ruby became worse?
yes
Why on your hits in the video it doesn't show your mana gain. Yet somehow you gain mana. Pretty sure with the amity on between turns it shows your mana gains irl.....
on older orna versions it didn't, I gain mana from my amity