No. You can reduce to 0.01, but Zero is not possible since Zero would then be nothing. But material thickness also does not affect Poly count. That is the Particle Distance
Hi There! For Lace we have a few videos here ono youtube -th-cam.com/video/_aucoZOYxG0/w-d-xo.html -th-cam.com/video/KAS2OkKVa9I/w-d-xo.html As for export this depends on how you plan to export and what the exact settings will be. You may want to join our CLO official discord for specific design help - support.clo3d.com/hc/en-us/articles/7814962429977-How-can-I-join-CLO-Discord-
Hi, When I export the glb it exports all textures as 1 rather than the 3 separate fabrics that I have, how do I fix this? All UVs are in 1 square. I posted the issue on discord but have not received a response. Thanks
Hi Omar. We have a few articles about this on our Community Forums support.clo3d.com/hc/en-us/articles/115000526908-3D-File-FBX-Import-Export Also, another great CLO user did a tutorial about exporting normal maps
in addition to the ability, to specify each measurement for each graded size of the pattern, please... These two features are the most important features and unfortunately are missing in the 2D mode...
research into the import options and you can cross reference with export options in CLO. support.clo3d.com/hc/en-us/articles/115002000227-Compatible-File-Format
Very interesting, you saved my day because people export me Clo3D models with millions of polygons on the stichings of the garment!
Fernanda is the best!!! Great!!🤩🤩
Yes she is!
Great Content! Keep it up please!
Thanks, will do!
save my day!
As I see the exported cloth is "double-sided", Is it possible to reduce the thickness to zero, that could half the polygon count, Thanks!
No. You can reduce to 0.01, but Zero is not possible since Zero would then be nothing. But material thickness also does not affect Poly count. That is the Particle Distance
Ok I got it for Topstich part, but if I want to make the buttons to texture, cause buttons also carry high polygons then other patterns
Buttons cannot be changed to texture. You would need to create graphics that look like buttons.
@@CLO3D So, buttons can't stick to clothes? should start with making graphics?
great
Thanks!
Does transparency in a garment export? i.e lace, thanks!
Hi There!
For Lace we have a few videos here ono youtube
-th-cam.com/video/_aucoZOYxG0/w-d-xo.html
-th-cam.com/video/KAS2OkKVa9I/w-d-xo.html
As for export this depends on how you plan to export and what the exact settings will be.
You may want to join our CLO official discord for specific design help - support.clo3d.com/hc/en-us/articles/7814962429977-How-can-I-join-CLO-Discord-
Please add a feature allowing verifying pleats and darts by closing them in 2D mode.
I would suggest you add any requests like this to the Product Feedback here; support.clo3d.com/hc/en-us/community/topics/115000546428-Product-Feedback
Is it possible to export the Clo3d Avatar Animation along with the texture with these file formats (FBX,glTf, GLB) into Blender??
Yes. support.clo3d.com/hc/en-us/community/posts/360044482553-Export-to-Blender-with-Animation-and-Texture-
Hi, When I export the glb it exports all textures as 1 rather than the 3 separate fabrics that I have, how do I fix this? All UVs are in 1 square. I posted the issue on discord but have not received a response. Thanks
Hi. Have you taken a look at the article about GLB/GLTF on our website?
support.clo3d.com/hc/en-us/articles/360051525034-glTF-2-0-GLTF-GLB-File
Can we take garment with animation with these file formats (FBX,glTf, GLB)?? if so, please explain me
support.clo3d.com/hc/en-us/articles/115000556028-Animation-Import
How do we count polygon numbers? Suppose I need 200 K polygons in my model for .
glb file format.
Currently that is not possible in CLO. You would need to export from CLO and modify in a different software.
anyway to export puckering normal maps when saving FBX?
Hi Omar. We have a few articles about this on our Community Forums
support.clo3d.com/hc/en-us/articles/115000526908-3D-File-FBX-Import-Export
Also, another great CLO user did a tutorial about exporting normal maps
@@CLO3D thank you I will look into it further. I appreciate the fast response
in addition to the ability, to specify each measurement for each graded size of the pattern, please...
These two features are the most important features and unfortunately are missing in the 2D mode...
I would suggest you add any requests like this to the Product Feedback here; support.clo3d.com/hc/en-us/community/topics/115000546428-Product-Feedback
now the question is: how to import from clo to lens studio and make it a filter??
research into the import options and you can cross reference with export options in CLO. support.clo3d.com/hc/en-us/articles/115002000227-Compatible-File-Format
@@CLO3D yes i know fbx or collada but i mean the process to build It on a body mesh