The most basic commands for the title screen customization are as mentioned here: ReplaceSubtitle:DEMO:Your custom title RefScale:DEMO:0.6:0.6:0.6 ReplaceSubtitle:REVISION "E":Beta UiLabelText:OtherPanels/ChooseMode/1980/1980sLabel: Your custom text goes here. UiLabelText:OtherPanels/ChooseMode/Demo/DemoLabel: Your custom text goes here. SetUITexture:OtherPanels/ChooseMode/1980/Ryoba:RyobaImageReplacement.png SetUITexture:OtherPanels/ChooseMode/Demo/Ayano:AyanoImageReplacement.png allspritescolor:0:0:0 alllabelseffectcolor:0:0:0 RefScale:Logo:2.5:0.9:2.5 OpenTexture:YourCustomLogoTex.png Texture3:0:Logo Activate:Sun:false ....................... ⚠️ you can experiment with the colors and logo pics. The correct size for both ayano and ryoba replacement character sprites are 249 by 720, please keep the same size,don't alter the resolution in any way as it will give out a deformed image output.⚠️
Hey! Im watching ur old video for bundling and rig things on Yan Sim, and i dont really know where i can get the mesh of a student body that you used n the video to modify it. Could you tell me where i can get it please? Tysm. Your video tutorials for Yan Sim are amazings and uniques for the creation of mods and ocs! I've never seen someone else doing a tutorial for edit the title screen, keep it on like this! ;)
Sure! I can send the default uniform model on my new discord server. You can join it and let me know by asking in the modding help channel, so i can send it to you ^^ discord.gg/XbkBYHWbAe
Tysm! Im talking you here cause i dont really know in what part of the server i can comunicate to you. The bald model that you send me, when i put it in render it has that linas and arrows, when in ur tutorial it doesnt. Actually, i think its a problem of the format of the model, cause in ur tutorial its an "obj" and the one model u send me its an "fbx". I'm asking you cause i dont know if that could bring me problems on the process of the rigging and bundling. But maybe it doesnt mean nothing. Thank you so much for answer me the latest comments, and sorry for talking bout something that isnt in your video.... @@purparyumi-raimyura-2
Hey!! Idk why i cant join ur discord server 😔It takes me to Discord's homescreen. Maybe the link its failing? But i rlly need to join it cause i need some things to follow one of ur tutorials
discord.gg/XbkBYHWbAe Here's the latest link , and dw it's because my old servers are deleted. You can join now! And here's the link to the message that has the model you need discord.com/channels/1194340027912695829/1197365373272604724/1197367216061022220 @ignacioherreros633
OMG TYSM!!! You just earned a new sub ✨ Also do you know how to make custom mode take place in the 202x mode? If you do you are a lifesaver (but you're still a lifesaver for this tutorial lmao)
@@ShewaOnegaya Oh! I'm glad to know that you found my tutorial helpful ^^💕 And oh well i don't know how to make custom model take place in the 202x mode.
Hi! This is a little unrelated to the title screen.. but do you know how to replicate how the colors are in subtitles? It goes from white to pink and it looks really clean!
yo! i was trying out your tut but for the yan sim title my image wont work (it's transparent) and for the controls ex: press e blah blah blah is all white and not the color i chose :( helpppp
Hmm , that's weird, it could be due to various reasons, like if the image's resolution and dimensions are wrong or the image isn't in a transparent png, missing commands, misspelled words, wrong image names in the cutscene .
So ,to begin with , you basically have to create a new separate unity3d bundle that consists of the hair+uniform pre attached to the body, because the models don't fit correctly on title screen ayano. especially getting the hair model to fit on ayano's head is a pain due to the different ref position etc. Hence why it's recommended to merge the hair to the default body rig and make it as a dummy bundle altogether (bundle the hair and body together as one, don't bundle the hair and body separately). Then you'd use the same commands you use for attaching outfit bundles on ayano in town. Which is : Activate:AyanoReplaceHair:false Activate:Yandere-chan/f02_schoolwear_200_h/f02/f02_schoolwear_200_h:false EnableGameObject:AyanoReplaceHairLoose:false AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d AssetBundle.LoadAsync:FBXName AssetBundle.Unload NewAsset:AssetName RefLocalPosition:AssetName:0:-1.44:0.018 Attach:AssetName:Yandere-chan/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head RefLocalPosition:AssetName:0:-1.442:0.019 RefLocalRotation3:AssetName:0:0:0 ChangeMaterialShader.ThroughFind:AssetName:0:Toon/Lighted Outline RenameRefChild:Yandere-chan:RightBreast_RENAMED:RightBreast RenameRefChild:Yandere-chan:LeftBreast_RENAMED:LeftBreast AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d AssetBundle.LoadAsync:FBXName AssetBundle.Unload NewAsset:AssetName RiggedAccessoryAttacher:Yandere-chan:AssetName:MeshName Destroy:AssetName ChangeMaterialShader.ThroughFind:AssetName:0:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:MeshName:0:Toon/Lighted Outline AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d AssetBundle.LoadAsync:FBXName AssetBundle.Unload NewAsset:AssetName RiggedAccessoryAttacher:Yandere-chan:AssetName:AssetName/MeshName Destroy:AssetName ChangeMaterialShader.ThroughFind:AssetName/MeshName:0:Toon/Lighted Outline The 2 asset bundle commands are for attaching a face edit+outfit model. You can merge the hair with either the face edit or the body. But it's recommended to bundle everything in a single file.
I think you'd need to experiment with the parameters Like R:100 G:0 B:0 will be pure red And R:0 G:0 B:0 will be pure black! You could write the values the other way around and experiment with it since i'm not exactly sure 😅 sorry if i'm not of any help with this!
@umicharuyanderesim-wi5ub4gx9g Oo hmm, i am not exactly sure about the right values, so i think you need to experiment with the values to get the right pink shade you want 😁
@@Avelyrics Hi! I'm not sure if this would work but you could certainly give it a try at these values: R: 177 G: 156 B: 217 Or R: 0.177 G: 0.156 B: 0.217
I could write the commands for it but unfortunately i don't know the refname of the 80's logo :( so sadly i can't help you with this at the moment but maybe in the future if i do find a solution, i'll try to publish it 🩷
Hii! Oh well i don't know the exact parameters for those colors! And ooo check if there are any spelling errors in words or unnecessary spaces in between your commands! And make sure all the commands I've mentioned in the video are typed in the same txt file and is placed inside the ModScript folder 🤍
You can create the custom image in blender 3d as a render or in yansim u can pose your custom character and take a picture of the character and edit it to add to the game's title screen or you can draw it out on any art or photo editing program Like photoshop,paint tool sai, fire alpaca,But just make sure you make the custom image have the right size dimensions i mentioned in the video :)
The most basic commands for the title screen customization are as mentioned here:
ReplaceSubtitle:DEMO:Your custom title
RefScale:DEMO:0.6:0.6:0.6
ReplaceSubtitle:REVISION "E":Beta
UiLabelText:OtherPanels/ChooseMode/1980/1980sLabel: Your custom text goes here.
UiLabelText:OtherPanels/ChooseMode/Demo/DemoLabel: Your custom text goes here.
SetUITexture:OtherPanels/ChooseMode/1980/Ryoba:RyobaImageReplacement.png
SetUITexture:OtherPanels/ChooseMode/Demo/Ayano:AyanoImageReplacement.png
allspritescolor:0:0:0
alllabelseffectcolor:0:0:0
RefScale:Logo:2.5:0.9:2.5
OpenTexture:YourCustomLogoTex.png
Texture3:0:Logo
Activate:Sun:false
.......................
⚠️ you can experiment with the colors and logo pics. The correct size for both ayano and ryoba replacement character sprites are 249 by 720, please keep the same size,don't alter the resolution in any way as it will give out a deformed image output.⚠️
Hi can you please Help me ? I cant remove The background
Which background?
@@purparyumi-raimyura-2 I tried to remove the background from my oc but on the home screen it has a black background
Ohhhhh it's because the picture you're using is not a transparent png image. Make sure your image doesn't have a background.
@@purparyumi-raimyura-2 oh okk thank you sweetie
Just pray we'll mod already we don't have to wait
Thank youuuuuuuuu for the tutorial, i need it so muchhhh 💛✨
Hey! Im watching ur old video for bundling and rig things on Yan Sim, and i dont really know where i can get the mesh of a student body that you used n the video to modify it. Could you tell me where i can get it please? Tysm. Your video tutorials for Yan Sim are amazings and uniques for the creation of mods and ocs! I've never seen someone else doing a tutorial for edit the title screen, keep it on like this! ;)
Sure! I can send the default uniform model on my new discord server. You can join it and let me know by asking in the modding help channel, so i can send it to you ^^
discord.gg/XbkBYHWbAe
Tysm! Im talking you here cause i dont really know in what part of the server i can comunicate to you. The bald model that you send me, when i put it in render it has that linas and arrows, when in ur tutorial it doesnt. Actually, i think its a problem of the format of the model, cause in ur tutorial its an "obj" and the one model u send me its an "fbx". I'm asking you cause i dont know if that could bring me problems on the process of the rigging and bundling. But maybe it doesnt mean nothing. Thank you so much for answer me the latest comments, and sorry for talking bout something that isnt in your video....
@@purparyumi-raimyura-2
Can you next make a vid about how to make renders? I have tried but mine shows the body in black colour and the uniform transparent
Hey!! Idk why i cant join ur discord server 😔It takes me to Discord's homescreen. Maybe the link its failing? But i rlly need to join it cause i need some things to follow one of ur tutorials
discord.gg/XbkBYHWbAe
Here's the latest link , and dw it's because my old servers are deleted. You can join now!
And here's the link to the message that has the model you need
discord.com/channels/1194340027912695829/1197365373272604724/1197367216061022220
@ignacioherreros633
OMG TYSM!!! You just earned a new sub ✨
Also do you know how to make custom mode take place in the 202x mode? If you do you are a lifesaver (but you're still a lifesaver for this tutorial lmao)
@@ShewaOnegaya Oh! I'm glad to know that you found my tutorial helpful ^^💕
And oh well i don't know how to make custom model take place in the 202x mode.
And how did you make ryoba with Ayano?
Hi! This is a little unrelated to the title screen.. but do you know how to replicate how the colors are in subtitles? It goes from white to pink and it looks really clean!
@@tylerdaniell2270 Hey! And oh unfortunately,i'm not really sure how to replicate a gradient effect like the ones in the subtitles ☹️
yo! i was trying out your tut but for the yan sim title my image wont work (it's transparent) and for the controls ex: press e blah blah blah is all white and not the color i chose :( helpppp
Hmm , that's weird, it could be due to various reasons, like if the image's resolution and dimensions are wrong or the image isn't in a transparent png, missing commands, misspelled words, wrong image names in the cutscene .
what is the refname for the subtitle under the logo that says 1980s mode?
Do you possibly know the commands to replace the title screen ayano with an oc?
So ,to begin with , you basically have to create a new separate unity3d bundle that consists of the hair+uniform pre attached to the body, because the models don't fit correctly on title screen ayano. especially getting the hair model to fit on ayano's head is a pain due to the different ref position etc. Hence why it's recommended to merge the hair to the default body rig and make it as a dummy bundle altogether (bundle the hair and body together as one, don't bundle the hair and body separately). Then you'd use the same commands you use for attaching outfit bundles on ayano in town.
Which is :
Activate:AyanoReplaceHair:false
Activate:Yandere-chan/f02_schoolwear_200_h/f02/f02_schoolwear_200_h:false
EnableGameObject:AyanoReplaceHairLoose:false
AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d
AssetBundle.LoadAsync:FBXName
AssetBundle.Unload
NewAsset:AssetName
RefLocalPosition:AssetName:0:-1.44:0.018
Attach:AssetName:Yandere-chan/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head
RefLocalPosition:AssetName:0:-1.442:0.019
RefLocalRotation3:AssetName:0:0:0
ChangeMaterialShader.ThroughFind:AssetName:0:Toon/Lighted Outline
RenameRefChild:Yandere-chan:RightBreast_RENAMED:RightBreast
RenameRefChild:Yandere-chan:LeftBreast_RENAMED:LeftBreast
AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d
AssetBundle.LoadAsync:FBXName
AssetBundle.Unload
NewAsset:AssetName
RiggedAccessoryAttacher:Yandere-chan:AssetName:MeshName
Destroy:AssetName
ChangeMaterialShader.ThroughFind:AssetName:0:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:MeshName:0:Toon/Lighted Outline
AssetBundle.CreateFromFile:PoseMod/unitybundlename.unity3d
AssetBundle.LoadAsync:FBXName
AssetBundle.Unload
NewAsset:AssetName
RiggedAccessoryAttacher:Yandere-chan:AssetName:AssetName/MeshName
Destroy:AssetName
ChangeMaterialShader.ThroughFind:AssetName/MeshName:0:Toon/Lighted Outline
The 2 asset bundle commands are for attaching a face edit+outfit model. You can merge the hair with either the face edit or the body. But it's recommended to bundle everything in a single file.
@@purparyumi-raimyura-2 Can you do tutorial? Please
What are the sizes for the game title?
@@TheRealDevilTsuki That would be : 1487 x 467
I want to put the theme in dark red and the writing in black, what are the values?
I think you'd need to experiment with the parameters
Like
R:100 G:0 B:0 will be pure red
And R:0 G:0 B:0 will be pure black! You could write the values the other way around and experiment with it since i'm not exactly sure 😅 sorry if i'm not of any help with this!
heyy! do yk the colors for gold?
How do you make the texture pink?
Which texture to be exact?
@@purparyumi-raimyura-2 For the text on the title screen
@umicharuyanderesim-wi5ub4gx9g Oo hmm, i am not exactly sure about the right values, so i think you need to experiment with the values to get the right pink shade you want 😁
I miss your tutorials, will you ever post new videos again?
Hi, do you have the values for a pastel purple ? I don't like the flashy effect I got from this values: R:152 G:0 B:255
@@Avelyrics Hi! I'm not sure if this would work but you could certainly give it a try at these values:
R: 177 G: 156 B: 217
Or
R: 0.177 G: 0.156 B: 0.217
Hey!Do you know how change 1989 logo?
I could write the commands for it but unfortunately i don't know the refname of the 80's logo :( so sadly i can't help you with this at the moment but maybe in the future if i do find a solution, i'll try to publish it 🩷
@@purparyumi-raimyura-2 Oh,okay.Thanks anyway.
@@purparyumi-raimyura-2 Hey!It's ref name 1980sLogo
@@EikoNunomaki
Ahh then try this!
RefScale:1980sLogo:2.5:0.9:2.5
OpenTexture:YourCustom80sLogoTex.png
Texture3:0:1980sLogo
Activate:Sun:false
@@purparyumi-raimyura-2 it doesn't work
how can i change the title theme?
pastel purple and pastel blue code pls
@@DreamyVibesAkariHaruka
Hmm,i'm not certain but you can try these parameters..
For Purple:
R:152 G:0 B:255
And for Pastel Blue:
R:198 G:238 B:255
@@purparyumi-raimyura-2 It didn't work, it turned pink, but thanks anyway, if you can tell me another code please
Oh no i'm sorry, i'm not so sure about the correct parameters for the colors 😔
Do you know a code for pastel pink and pastel yellow if not that’s ok
Hii! Oh well i don't know the exact parameters for those colors!
And ooo check if there are any spelling errors in words or unnecessary spaces in between your commands!
And make sure all the commands I've mentioned in the video are typed in the same txt file and is placed inside the ModScript folder 🤍
@@purparyumi-raimyura-2okie thanks
heyy, what do i put to make the color silver? please i really need it
I'm not really sure but you could try
192:192:192 or 0.192:0.192:0.192 for the RGB space.
@@purparyumi-raimyura-2 thank you! i'll try
@@purparyumi-raimyura-2 OK IT WORKS! i just wanna make it brighter, is there a way?
You could try experimenting by increasing or decreasing the rgb space values
@@purparyumi-raimyura-2 ok! thanks!
how to make the picture? idk how aaa
You can create the custom image in blender 3d as a render or in yansim u can pose your custom character and take a picture of the character and edit it to add to the game's title screen or you can draw it out on any art or photo editing program
Like photoshop,paint tool sai, fire alpaca,But just make sure you make the custom image have the right size dimensions i mentioned in the video
:)
@@purparyumi-raimyura-2 how was that? can u make tuto?
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