@@agentchaos9332 More than just occasionally. Killing people with magic is bad juju so guns are preferable. And the fact that normies know to be scared of guns, and not so much the stick.
The "guns" are modified Wands of Magic Missile that: 1. require attack rolls using the caster's spell attack mod, 2. do more damage (1d8), 3. are powered by spell slots to see how many "shots" are fired (the same rules as Magic Missile spell); 4. and can "misfire" on a Nat 1, resulting in 1d6 fire damage and requiring an Arcana check to clear the residual magic.
@@leandrotuao1 The monk in my campaign also has proficiency with cooks utensils, so we've just ruled that when he catches bullets he uses his soup ladle and swings them right back.
Lmao my monk has a gun that he found in one town (and stockpiled on bullets) in the first year of the campaign. It’s now year three and we haven’t come across any one wielding a gun since
@@Cyrrex91 I mean, do you have any reasons why they're bad or don't make sense? It basically just gives people ways to avoid damage that doesn't rely on AC. Gives the party a bit more versatility, makes non-fighters more effective, etc.
@@Cyrrex91 I mean not necessarily, there were just a lot of comments on that video explaining why people disagree. I'm moreso referencing his Ranger video where he points out his bad takes at the start.
Bullets fall, everyone dies "Once per 100 years, you can call a futuristic air strike from the planes of fck knows - they deal 100d10 force dmg, that cant be reduced in any way" there is no save.
@@Jaywin678 given his viewership and number of videos, I'm pretty sure this is his full time job. Not sure you would tell someone working in an office they are sad and need to spend more time touching grass, and I bet he has a lot more fun than looking at spreadsheets.
oh~ there once was a hero named Ragnar the Red who came riding to Whiterun from old Roarkstead And then he pulled out a gun and his head was never seen on the floor because he shot Shield-Maiden Matilda first
The advisories newest creation. It feels massive damage to robots and vehicles that lasts for three turns then they rebuilt removing all damage but they are affected by the after affects of heist essentially not able to move for three turns
Well. If you're the DM, how are you asking this? Didn't you put them through a long series of roleplay sessions to research the idea, force them to source out all the expensive, rare materials to craft it, then force them to sit and work on it for however many months to complete it, all with the party helping? This should have taken 15 sessions to come up with, much less craft and test to the point of using it in combat. ....RRRRIIIGGHHHTT?!?!?!
I feel like that was already evident from the recurring character of the wizard. The interesting part is that apparently his non-comedic opinion videos also soom to be part of the XPCU.
It ain't about that 1 round of 50bmg it's about the m249 that if fired for 6 seconds will let off about 95 rounds each dealing 2d8 for automatic rifle damage. (Edited the damage to what the rules as written are)
@@zachmiller1855 a bullet and any fire arm for that matter would likely make piercing damage, i mean in the real world bullets kind of pierce your body when they hit you
@@meduimrareberries5888 I've been a concealed carrier for pretty much my entire adult life since I turned 21 and could buy handguns and this is my philosophy on it. Why would I be paranoid if I have the best tool available to me to be able to protect myself and my family should the need arise? I've been less stressed and less anxious now than I've ever been under 21
@@JEST3R_ Yeah, it's a peace of mind thing. People think that legal carriers are itching to use them... not the case. Try working downtown for a while, when hobos stab each other to death a block away from you, you'll reconsider
True, carry a gun responsibly takes discipline, someone who just wants to defend his and his families lives doesn’t want to kill others, but understands that he is willing. As a carrier myself I hope I don’t have to draw it anywhere but the range.
This was perfect. I never saw a DM successfully agree to homebrew guns, but I did see one agree to grenades and HUGELY regret it. The party started calling them The Holy Hand Grenades and insisted on the entire Monty Python bit every time they obliterated an encounter.... those grenades were never replenished when they ran out.
I run guns in every game. They are literally just crossbows, refluffed. The difference being as thus; Guns do not mechanically fail by spells, but cannot be used for sneak attacks, and everyone in a large radius automatically knows your direction if they can't see you, and knows your EXACT position within 300 feet. Crossbows can be used for sneak attacks but are subject to being fiddled with by spells such as mage hand (grabbing the bolt) or wind wall. Even if you attack in plain sight, there's a chance you might not be heard. (Perception checks within a certain radius.) Essentially, Black Trenchcoat vs Pink Mohawk. The guns are all chamberguns, repeaters, and tube feeders. It works really damn well.
@@roetemeteor something I don't see people talk about, in the world of D&D, sometimes guns are WORSE. what's a gun gonna do against a skeleton, or a zombie? edged weapons can dismember them faster, some creatures have thicker skin, and you might need something like a hammer to break their shell. Guns aren't just immediately better in a world where magic armor exists.
I am a DM, and I can tell you with total confidence that homebrewing guns was no where near as problematic as base game BS; There are many ways to balance them already ammo rarity, misfires, rate of fire, noise, etc Summoning spells, Sharpshooter/Great Weapon Master, Silvery Barbs, etc will ruin encounter long before guns do
"but the complete removal of saving throws seemed like a good idea at the time". Jacob is throwing shade at himself on behalf of that videos comment section. 🤣
@@EvilExcalibur wait, no loading? you mean like a semiautomatic one, not flintlock right? flintlock take so long to reload people are better off drawing another one
“I call in an airstrike of guys” I can just imagine just a bunch a guys just getting onto a catapult or a trebuchet and just somehow able to home in on the Archmages and ONLY the Archmages, just makes me laugh when I think about it
This is like toddlers playing dnd "Well I have a gun!" "Well I have a bigger gun!" "Oh yeah? Well I have a shield that's immune to guns!" "But my guns are guns that can go through shields that are immune to guns!"
This just reminds me of that gag in the Crap guide to dnd Dm video: "When did the blind dragonborn get a gun?! I dont remember giving him a gun! Did he always had a gun?!"
I love the comedy genius of waiting for the guy to say “I shoot him” with the music cue in the background but it gets stretched way farther than it should have and ends up being funnier the longer it gets
AH-RA-LA-OH LA Don’t go away 逃げ場はない AH-RA-OH LA-T-AH-OH LA Oh why? You’re crying 嗤え 狂え AH-RA-OH LA-T-AH-OH LA Coming up… Coming up… 嗚呼、殺意の眼 粋な獲物 昂ぶる 昂ぶる Not enough… Not enough… まだその命 愉悦に足りはしない We all are the jingoes oh-oh-oh 獣じみた欲を貪れ We are in the jungle oh-oh-oh さあ牙を研げ 死の数を競おう ah Go on your way 容赦もなく No one is left 奪い尽くす Showing up… Showing up… 大義と似せたそれは私刑 甚振(いたぶ)る 甚振る You’re the same… You’re the same… 善と言い張る醜さこそが本性 We all are the jingoes oh-oh-oh 弱き者を慈悲も残さず We are in the jungle oh-oh-oh 喰い尽くすのは 獣より人間(ひと)の性(さが) Dance it up U-Ra-Ra O-o-o-o-o-o-o Hurry up I-Ya-Ya O-a-o-a-o-a-o The world will be colorful, painful, beautiful When your life is lost We all are the jingoes oh-oh-oh 獣じみた欲を貪れ We are in the jungle oh-oh-oh さあ牙を研げ 死の数を競え The jingoes oh-oh-oh 嬲(なぶ)り倒す 味を舐めては We are in the jungle oh-oh-oh また舌を出す 狂った人間(とも)たちよ ah We all are the jingoes oh-oh-oh… We are in the jungle oh-oh-oh…
"As you fire your gun at Archmage Richardus Davidius, he uses his reaction to cast Kwolek's Kevlar Carapace, and cackles maniacally as your puny bullets bounce off harmlessly. Do you have a bonus action you'd like to take?"
I once had a gunslinger in my group. He was always over thinking things like vantage points in the area, and he consistently rolled everything under 5. It was pretty much the Weaton curse. In all the games we played over the course of 2 years, I think he had 1 good combat session where he actually killed something.
So kinda like Matt Mercer on their Undead Wood series? A competent and badass gunslinger on paper, missing nearly every shot and generally bumbling around in every combat because of the cursed dice :D
Fun fact: the Barrett M82 in real life is more than powerful enough to pierce and even kill multiple targets in a single shot. Also since it's semi-automatic additional shots can be pretty quick. So even if you hadn't allowed grenades and the other weapons the Archmages would still be in real trouble.
@@InquisitorThomas Yeah. Rifles in "modern" guns use 2d10. So the "steampunk" guns in my Eberron campaign don't get higher than that. They're also hella expensive, being rare weapons...
DMG Revolvers do 2d8 40/120 range, and DMG Shotguns do 2d8 30/90 range and are two handed.... something feels off here. Like maybe... one should do more than the other.
I like the idea of old guns being a thing, and anything more complicated than the basic firearms could have a chance to explode in your hand or break on the spot.
@@ShiningDarknes As much as I'd like to believe that players wouldn't destroy expensive equipment for a one time use, you present a very logical scenario that would occur.
@@kanseidorifto2430 Have you never been told the tale of the arrow of astral annihilation? Players will do anything to one-shot things with obscure mechanics plainly written within the rules.
@@ShiningDarknes Nope. I can search for it online if you're not spared the value of telling it to me myself. It sounds hilarious, honestly. Absolutely stupid, but hilarious. edit: okay this thing is absolutely crazy
@@kanseidorifto2430 did you find it? A goddamn engineering masterpiece. Portable hole in front of a bag of holding on the end of an arrow so that when the arrow impacts a target the bag is shoved into the hole causing the annihilation rule that only exists for the bag of holding and portable hole interaction and not any other extradimensional space interaction. It is an obscure rule that basically amounts to "Yeah if you are within 10 feet of this thing you are basically just dead" that was originally an AD&D device but it technically would work in 5e except instead of destroying creatures sucked in they just take some damage and are spat out onto a different plane which may as well be death if they have no way back. It is the reason you never hear of that interaction, because long ago players came up with that and the tale has spread to all DMs and none in their ight mind would allow it. It is, however 100% RAW.
I wanna make a homebrew subclass for an artificier called "gun expert" Basically he can make weapons that get even more destructive with the higher level
When the party starts using guns and lasers, it's time to bring in the robots and legions of hell, because you've gone full Might and Magic. Your punishment for allowing this to happen is trying to stat everything.
I would like a campaigns with guns but to compensate allow the enemies to also have guns, it's quite simple (if deadly) Or allow the players to run around with guns but increase the number of enemies, fighting against a bunch of goblins with swords, shields, spears and axes is deadly but easy when you have a bunch of guns, but what if you are fighting against two dozen goblins, orcs and other beasts running against you, at that point it would likely be much more dificult (albeit fun, imaginé having to defend a city from an army of beasts having only a handful of rifles and a m2 browning mowing down monsters by the dozens)
When running a combat with guns, so that the guns don’t deal an unreasonable amount of damage, I tend to play it off like one of those shoot out scenes in movies. It’s less like a creature can just tank multiple of bullets somehow before dying, and more like each successful attack with the gun gets you narratively closer to that final killing shot. Sure, a few bullets will graze the bad guy’s flesh or hit a non-essential body part depending on the rolls, but for the most part each attack will be building up to that final shot (which is usually a headshot because my players too are uncreative heathens)
The primary form of damage in gunwounds comes from the pressure created by the combination of a fast moving object where the force is concentrated on the small point of the bullet - aka: piercing damage. When it comes to Ballistics, being hit by a bullet is practically the same as being hit with an arrow or bolt
In fact, bullets not designed to tumble or flatten deal much less damage than an average arrow or bolt, mostly because they're smaller. The real fun part is guns were inferior to crossbows in almost every way on paper, assuming an equally talented crossbowman and gunner were using them. The biggest reason they won out historically is because they were much easier to become proficient in. Their range, accuracy and killing power were all much worse, and the fire rate was pretty comparable.
@@victorwaddell6530 Not quite. Hollow points don't "expand," but rather they create large temporary wound cavities. In essence, they're more likely to cause the shot person to go into shock (shoot em till they drop), but have a habit of being mildly less lethal than high penetration rounds (shoot em till they die). This is why hollow points are popular for self-defence, as they're less likely to over-penetrate and cause harm to bystanders while simultaneously incapacitating assailants more rapidly The more you know
I'm running a scifi fantasy campaign atm, and firearms/explosives/energy weapons are very common. However, they've not caused too many issues like this, because the main enemy faction consists of hyper advanced androids and robotic monsters, which means that guns and magic weapons are *needed* to beat them (there are also zombies, which soak up ammo by numbers alone). Normal humanoids can still be easily killed by guns, but that doesn't matter if most humanoids are on your side to begin with.
“The tarasque comes for you” “I use a gun” And that’s how you power word gun the dm Its been brought to my attention that tarrasque can only be attacked by magic, so screw you the tarrasque isn't immune to GUN DAMAGE
@@BrenGamerYT That thing could probably banish the lich soul to the phantom zone halfway across the multiverse after completely disintegrating his physical form. Although you'd probably ended up with a broken wrist if you're anything less than Hercules
Actually had this situation pop up with a level 20 gunslinger in a one shot. Party got split and a lich popped out for an evil speech to be two shot. Me and the paladin walked past the corpse coming to the next boss, tried talking, communications broke down, it took 6 shots this round. Essentially the monster said “no mortals I will rend your soul from your- dead” I now understand why elves with guns is very unfair. Elven accuracy is not ok when your crits get that bonkers. Don’t do it. Ever.
A blind Dragonborn: I CAN USE THIS GUN! Jocrap: WHEN THE FUCK DID THE BLIND DRAGONBORN GET A GUN?! I DON'T REMEMBER GIVING HIM A GUN! DID HE ALWAYS HAVE A GUN?!
>Be the chad chads who use creation to create bullets in a belt "RECASTING" (btw quickened spell for bonus action, then attack for main) "AWE MAN ARE YA EVER GONNA RUN OUT OF BULLETS?" "no, because i am the bullet factory"
@@idenhouthesmort8586 Rare magic item: 80's Action Alchemy Ammo Can. May be used in conjunction with Norris's Kickass MAC-10 or Rambo's Remarkably Recoilless M60. You may use your reaction to instantly reload Gun. When the 80's Action Alchemy Ammo Can is used to reload Gun, the character may use a free action to make one extra Gun attack. After using a bonus action to make an extra Gun attack, the user may make an extra reaction.
My experience with my players having guns was a bit different. I let the paladin have a revolver as a 1d10 piercing 15/90 martial ranged weapon. He proceeded to describe his character as a 5 inch tall faerie with a normal sized revolver.
I mean- the guns we have now definitely need to have their damage dice loaded, but their trade-off is that they’re hard to find and their ammo is probably harder to find.
One of my DMs allowed guns, and it has worked out very well. It's effectively a bow, but it does slightly more damage in exchange for misfiring on a 1 or 2 and having to reload.
Remember as a DM your friends would ask you if its ok for you to allow a home-brew item that doesn’t sound so bad on paper, but in the session said item absolutely destroys any amount of challenge and the players abuse the crap out of it? *Cause I remember*
Best solution; have it break down from overuse. If they want it back, make them pay an exorbitant fee. They'll get bored if they're not challenged in some way so its for their own good.
I just employed what I called the "homebrew nope rule" any player can add homebrew after they run it by me, but if it turns out to be absolutely broken, I reserve the right to just nope it, for additional context, I made sure that they were very aware of the "nope" part
It's pulp Cthulhu instead, but the Keeper changed telekinesis to be a worth while talent and due to how it works I esentally always can surprise attack people since I make no movement for it, can attack with explosives and do all sorts of versitile stuff.But it's fair since it at least costs MP and because it makes things fun.
3:28 that's why he did 112 damage against the dragon and one shot the mage. a .50 cal baretta was a good choice son. and the airstrike was the cherry on top. a napalm (alchemist fire) strike would have been really funny though.
I love that he didn't just say that he had a Barret .50cal. He felt the need to go into as much detail as he could. A little sad that he said, "with .50 caliber rounds," and not, "chambered in .50 Browning Machine Gun"
Imagine just walking through a forest and hearing about this one adventurer thats known to not have a class and instead relies on a legendarily item called a “gun” a metal device that shoots metal pellets, and then just hearing “Ok, I shoot the guy”
Most of the settings my group plays in has technology equivalent to the 1940s in our world,someone was playing a rouge that used a machine gun and he could basically just mow down underlings while the fighters and barbarian focused on the main enemy,it was surprisingly fun
For me, if I'm to add guns to my campaigns (which I damn well will) they'd probably be modeled after guns from the Pirate era, or the Cowboy Era, as well as make them some kind of magic catalyst or magnifyer.
At first I thought: "wow! 112 can be from a gun(pistol sized)?! That's jacked!" Then I hear about the barrett, and everything makes sense. If you can kill a building with it, you can kill a Dragon.
this is even more funny when it was made by someone in the party as like a new invention and so people just have no ducking clue what it is like trying to threaten someone with it and they just confused
I was genuinely hoping for an analytical breakdown of firearms in 5e... That aside, this is only hilarious because of how many games like this that actually exist
I play pathfinder, I do not suffer from such weakness (but seriously, pathfinder 1e has fully fledged firearm rules. As long as you make sure your players only have access to the simple categories) Also as a gun nerd, very happy you got all your terminology right lol.
Pf1e is also great for a sci-fi. It has some really great high-tech firearms, cool and interesting technological items and a bunch of 3rd party content to add in the really nuts stuff. I personally recommend Arcforge: Technology Expanded for all your mecha needs.
DnD: "A gun is just a better bow, but you cannot recover it's arrows once you use them" Ah, and it should do piercing damage... if not, force damage. Now that I think of... you can gunfight Xcom-style on DnD using cover, aim and a lot of luck.
"I use my gun to deal 1d12+DEX damage to the enemy on a hit." "Oh that is so OP." "I swing my great sword to deal 2d6+STR damage plus extra damage due to power attack and I have the great weapon fighting style that lets me reroll any 1s or 2s on my initial damage rolls meaning that I usually won't roll lower than a 6 even before you add in my modifier." "This is perfectly balanced."
You forget that the sword has you grinding up on that dragon like a bard who just discovered ecstasy while the gun has you safely at ideal mooning range
@@KingZolem Guns are not in 5e rule set and ive seen everything from 30/90 to 300/1200 so yes it can be but also no it may not. Also the bow or crossbow only goes up to 1d10 for that exact reason where comment above claims the d12 at range is the same as melee range risk vs reward. The bow may be in roasting range but the sword is ready for claw bite and being roasted with the person using range.
@@Fleatingdays There are official firearms rules on page 267 of the Dungeon Master's Guide, with a pistol doing 1d10 and having a range of 30/90, while a musket does 1d12 and has a range of 40/120. Balanced or not, it's an official(albeit optional) rule in a published core book.
This reminds me of a Counter Monkey episode I listened to. Essentially, in a game of Cyberpunk players found out that they could use a certain chemical to bypass all armor types. The players got creative and used that chemical to do all sorts of shit. They took squirt guns and filled them with the chemical and whatever they could think of. They got people high with drugs, they killed difficult living enemies easily with Cyanide, and they breezed through every campaign they went through. Eventually the DM tried to do something about it to make the players stop using the squirt guns, but that only forced the players to get even more creative. Things eventually escalated until there was literal tank & drone warfare happening in the streets spraying each other with squirt guns
1:31 Dwarfs: We invented this because of dragons. Adventurers: Why? Dwarfs: Cuz we got tied of them burning down our kingdoms and taking all of our gold
I once went overboard with guns and modern stuff and Designed stuff like guns powered by magic that have no recoil, no bullet drop and the ability to home on people 10 / 10 never gonna do it again
These skits are always lowkey genius since it's always just "DM allows something without thinking and that causes a problem" which is like every single campaign. DMs allow way too much due to "rUlE oF cOoL" and wind up ruining their campaigns
I've run a western campaign with the DMG firearm rules, and I gotta say they feel really lacking. Specifically with shotguns, you'd think a weapon like that would have some unique properties, in practice it's worse than a revolver.
@@namedchannel7267 I don't think the people who wrote gun rules know much about guns.... But also people misconceive shotguns a lot, they don't always have this insane spread, depends on the ammo and even then not enough to realistically justify more than 5ft hit area in dnd... If I were to homebrew a shot gun I'd make spread ammo and have it be a +2 to hit but have it do less damage than slugs
@@miguelsuarez-solis5027 I think it would be better if, instead of a damage boost, slugs had a much further effective range than spread (maybe an unreliable/inconsistent damage die as well, like a 1d12 vs 2d6). You could also give spread ammo a special CQB property that allows you to shoot a target within 5 feet without disadvantage, instead of a +2 to hit.
@@DJB3lfry I would pump that 5ft to 10ft as a lot of gun users would likely take the gunner feat which already takes away disadvantage at 5ft... But yea there could be all kinds of ammo for all guns really
I remember running into the story of someone enchanting a ring with enlarge object, shrinking down some cannon balls, welding the ring to the end of a gun and loading it with the shrunk down cannon balls so when you shoot them through the ring they enlarge back to their normal cannon ball size. If I were the dm I would've lost my mind.
I remember that story. It was torn apart when considering physics. As the cannonballs enlarge they lose momentum and velocity and are supposed to simply fall down harmlessly. This is, of course, implying the cannonballs weigh less when shrunk and gain back the weight when enlarged. If they don't lose the weight, the gun shouldn't be able to fire them anyway.
Being a gun guy and a DM, my players are always excited to get a gun and then highly fearful when I know exactly how it works, what it can do, and how much they can get away with.
Honestly, I'd be interested to know how you've implemented this, since I'm also a gun guy and hypothesizing about running an 1870s-1880s era wild-west type campaign. One of the questions I would have would be how to differentiate between something like the .45 colt and the .44-40 for use in the common firearms of the time. The Colt 1873 was chambered in both cartridges, but the .45 is slightly more powerful while the .44-40 was also chambered in the 1873 Winchester due to having a better rim and could be cross compatible. How would you write rules for those two guns and cartridges?
@@LeonardoTheMage For the kind of game your talking about, a wild west style game, the difference in the two guns is basically zero. Not because there isn't a difference, cause damn there is a difference. But the difference is really what die they roll for damage(which honestly doesn't have to be that different from what normal melee weapons do), and how much players care about ammo compatibility. In 5e, its way easier to go with action movie logic, where the only difference in ammo is Pistol vs. Rifle ammo. The other difference you can have that is fairly well understood by the laymen, is range. How far away each gun can accurately hit a target at. The reality is that guns in 5e are subject to the same problems that swords and arrows have. Where they don't have a substantial difference. It's really up to your players. In some cases I've had guns have a higher misfire chance based off the model and type of gun. Especially in old west era guns. But again it comes down to, what's fun, what's interesting, and what's cumbersome. Cause this will change, depending on the table you have. I know how my players think and I only include what I know they will understand and care about. This probably wasn't the answer you were looking for, but it comes down to, will your players care what the difference between the two guns are? If not, then you resort to action movie logic.
@@LeonardoTheMage I use guns in my campaigns, by which I mean muzzle loaded black powder muskets. They do more damage than arrows or bolts, but are balanced in that they need a round between shots to reload, and have an extra roll to misfire.
@@treasuremage7546 I was asking about different models and chamberings of 19th century repeaters and revolvers, not muzzle loaders. Rules for muzzle loaders are pretty easy to find and implement.
“The Archmages all pull out guns”
That’s a terrifying thought.
This just makes me think of the dresden files. Great series involving a wizard in Chicago who occasionally shoots people instead of using magic
@@agentchaos9332 More than just occasionally. Killing people with magic is bad juju so guns are preferable. And the fact that normies know to be scared of guns, and not so much the stick.
The "guns" are modified Wands of Magic Missile that:
1. require attack rolls using the caster's spell attack mod,
2. do more damage (1d8),
3. are powered by spell slots to see how many "shots" are fired (the same rules as Magic Missile spell);
4. and can "misfire" on a Nat 1, resulting in 1d6 fire damage and requiring an Arcana check to clear the residual magic.
@@isaacgleeth3609 They could also be modified magic focuses. Maybe they shoot Eldritch Blasts.
@@agentchaos9332 when the Cleric has a gun"may my god forgive you but I wont
The addition of guns inadvertently makes monks way cooler because they can catch bullets and throw them back at you with deflect missiles.
In a campaign with guns, the Monk instantly becomes Neo from the Matrix.
Or just fall dead.
@@leandrotuao1 The monk in my campaign also has proficiency with cooks utensils, so we've just ruled that when he catches bullets he uses his soup ladle and swings them right back.
@@justinfabela4899 The most awesome thing I've heard
Lmao my monk has a gun that he found in one town (and stockpiled on bullets) in the first year of the campaign. It’s now year three and we haven’t come across any one wielding a gun since
"The more complex the magic system, the funnier it is when someone pulls out a gun"
Wise quote
Parry this you overrated dj
“With these words I shall summon the old gods, break the starlight flashes and cause chaos among the order of de-“ *BANG*
the DM should have countered with, "Yes, I said there could be guns.. but I NEVER SAID THERE ARE BULLETS! MWAHAHAHA YOUR GUNS ARE USELESS!"
@@fyrestorme early guns just used lead balls. you can easily make or get made some lead (or equivalent material) balls
"The complete removal of saving throws seemed like a good idea at the time-"
Reference to his other vids, love it
Jacob making fun of his own opinions and/or admitting when he's wrong is one of his most admirable qualities.
love it or hate it. that made this line his best joke yet.
@@thestormwizard6447 care to explain why? Did someone wrote him an exhaustive list of reasons why saving throws are good an make sense? what happend?
@@Cyrrex91 I mean, do you have any reasons why they're bad or don't make sense? It basically just gives people ways to avoid damage that doesn't rely on AC. Gives the party a bit more versatility, makes non-fighters more effective, etc.
@@Cyrrex91 I mean not necessarily, there were just a lot of comments on that video explaining why people disagree. I'm moreso referencing his Ranger video where he points out his bad takes at the start.
"Patterson fire a warning shot"
"Sir, this is an M32 Rotary Grenade Launcher"
"Potato, Potato, just fire the shot"
Ah I see your a RussianBadger fan
oh sh*t, that's an anti-tank rifle...
OH SH*T THAT'S AN ANTI-TANK RIFLE!
A man of class I see.
@@machathefox And you would be right.
Grenades intensify
"What kind of damage does it deal?" "Gun damage."
This didn't even phase me as an SMT fan
gotta love megaten damage types 😭 the actual fuck even is almighty damage
@@mmegidolaonn I see it as damage dealt by the actual universe itself
Same here
@@mmegidolaonn it’s when the multiverse itself decides “fuck you”
@@ChristianCTaken i guess i could argue that it could also mean an eminence and/or Divine force that is neither holy or unholy
Honestly I'd love "the airstrike of guys" as a magic item. That sounds incredible.
Make it rain cats and dogs
Reflavour a horn a Valhalla, but dudes with guns
Bullets fall, everyone dies "Once per 100 years, you can call a futuristic air strike from the planes of fck knows - they deal 100d10 force dmg, that cant be reduced in any way" there is no save.
so a metior swarm but with extra flavor
I guess Jacob is going to have to put that in Queso Nomacon II.
"We'll kill you with the power of friendship!"
"Yeah, and this gun I found."
*gunshots*
"and this gun that I named Friendship"
Persona 5 in a nutshell
reminds me of the famous (but violent) MLP fan-story, "Fallout Equestria".
Props to Jacob for tossing shade at his own bad idea to remove Saving Throws from the game. 10/10 humor.
When did he come up with THAT idea?
@@coranbaker6401 few videos prior to this. There is one literally called "Saving throws are dumb"
@@dokchampa9324 Man that's a weird one
@@dokchampa9324 it can be annoying when fighting a monster that has +15 to constitution or something. It basically always passes saving throws.
@@definitelyarealperson248 Why are you telling me this?
BEHOLD. The most POWER FUL SPELL OF ALL: gun.
Are you ready to meet god?
Ohhh, neat to see you here Zedrin :3 *Waves*
," says the BEHOLDER (manipulating the gun with its telekinetic eyestalk)
Which one?
I prefer Ed. Although you only get to see the face of god.
@@tiamatmichellehart6821 well shit, while it's doing that, the rouge shoots it in the back.
"we have bigger guns, you're not going to win"
"Unless we kill you first"
*Visible palpable combat tension is back*
I was expecting he fail his initiative against those 2
I like dnd but this guy has to get a real life
@@Jaywin678 The guy's married, I don't know how much more of a life you want.
Maybe not spending thousand on a game that is not worth it and maybe take a break and touch some grass
@@Jaywin678 given his viewership and number of videos, I'm pretty sure this is his full time job.
Not sure you would tell someone working in an office they are sad and need to spend more time touching grass, and I bet he has a lot more fun than looking at spreadsheets.
Reason to add guns:
Because now you can fight a Dragonborn gunslinger named “Teksis the Red.”
Better not meet any Ranger of Arizona
oh~ there once was a hero named Ragnar the Red who came riding to Whiterun from old Roarkstead
And then he pulled out a gun and his head was never seen on the floor because he shot Shield-Maiden Matilda first
Better not forget Teksis the Red's weapon... the "Beeg Ay-ern"
Or an orc gunslinger named Pig Iron.
Ain’t no one gonna Tango with the Rango
This is what I get for calling it "Gungeons and Draguns"
-Defeated DM
Enter the Gungeon
@@cringejuicedavidson8288 EEEEEEEEEEEEEEEEEEEEEEEEENTER THE GUNGEON. ENTER THE GUNGEON. ENTER THE GUNGEON
Gungeons and Dragonovs
My friend has that campaign
@@catgaming9369 What?
The drawn out posturing waiting for Chad to interject with GUN was meta and hilarious.
DM : "When you enter the area you see a giant robot-"
DND player : "I use EMP"
DM : "How did you get EMP?"
DND player : "I crafted it"
Tossing emp grenade
Lights out
Emp incoming
Disabling electronics
Devices going dark
The advisories newest creation. It feels massive damage to robots and vehicles that lasts for three turns then they rebuilt removing all damage but they are affected by the after affects of heist essentially not able to move for three turns
D&D Nukes.
May as well just add laser weapons and futuristic shit
Well. If you're the DM, how are you asking this? Didn't you put them through a long series of roleplay sessions to research the idea, force them to source out all the expensive, rare materials to craft it, then force them to sit and work on it for however many months to complete it, all with the party helping? This should have taken 15 sessions to come up with, much less craft and test to the point of using it in combat.
....RRRRIIIGGHHHTT?!?!?!
"removing saving throws..."
Is this.. A Cinematic Universe ??!
**The Wizard pulls out a gun**
“Always has been.”
**Cast Fireball at 9th level and you get no saving throw because of Homebrew**
I feel like that was already evident from the recurring character of the wizard.
The interesting part is that apparently his non-comedic opinion videos also soom to be part of the XPCU.
@@InquisitorThomas welcome to the fissure of light, prepare for d4c love train
Guy: Gun does 112 damage.
Me: Well that had better have been a really big gun because a .22 would-
Guy: It's a barrett AM .50-cal.
Me: Ah, well then.
yup, kills the dragon, the cave wall behind it, the kobolds on the other side, their cauldron and their pet mimic
It ain't about that 1 round of 50bmg it's about the m249 that if fired for 6 seconds will let off about 95 rounds each dealing 2d8 for automatic rifle damage. (Edited the damage to what the rules as written are)
@@zachmiller1855 a bullet and any fire arm for that matter would likely make piercing damage, i mean in the real world bullets kind of pierce your body when they hit you
@@carso1500 Unless you use hollow points, then they pierce you less.
@@Destroyer_V0 Still piercing, it's just lower damage
3:25
That explains the massive damage. That’s an incredibly powerful gun.
Yeah if it was just 9mm the damage would sound pretty op.
That isn’t a gun. That’s a hand cannon.
@@Jebu911 what do you mean. 9mm is very powerful. It blows the lungs right out of the body
@FluxFlu You don't see blowing the lungs right out of the body as something worth 112 damage?
@@MammalianCreature At least more than 6 damage.
"you have a gun on you everywhere you go, are you paranoid?"
Me: "Why would I be paranoid? I have a gun!"
America be like
@@meduimrareberries5888 I've been a concealed carrier for pretty much my entire adult life since I turned 21 and could buy handguns and this is my philosophy on it. Why would I be paranoid if I have the best tool available to me to be able to protect myself and my family should the need arise? I've been less stressed and less anxious now than I've ever been under 21
@@JEST3R_ Yeah, it's a peace of mind thing. People think that legal carriers are itching to use them... not the case. Try working downtown for a while, when hobos stab each other to death a block away from you, you'll reconsider
True, carry a gun responsibly takes discipline, someone who just wants to defend his and his families lives doesn’t want to kill others, but understands that he is willing. As a carrier myself I hope I don’t have to draw it anywhere but the range.
Adding magic to a Modern game: "OH, NO! HE'S GOT MAGIC!!!"
Adding guns to a Fantasy game: "OH, NO! HE'S GOT A GUN!!!"
WHICH IS IT JACOB???
"OH, NO! HE'S GOT [A POWER NOT ACCOUNTED FOR OR BALANCED IN THIS COMBAT SYSTEM]!!!"
TIME FOR A 100 LEVEL DIVINE SMITE BULLET
Stars without number coming out of the woodwork be like "ya'll wanted space magic?"
both.
**The unknown.**
This was perfect. I never saw a DM successfully agree to homebrew guns, but I did see one agree to grenades and HUGELY regret it. The party started calling them The Holy Hand Grenades and insisted on the entire Monty Python bit every time they obliterated an encounter.... those grenades were never replenished when they ran out.
I am a DM and the module I ran already had them. Who knew Halaster was strapped?
Valda's Spire of Secrets has some pretty cool gun rules, so I allow that in my campaigns.
I run guns in every game. They are literally just crossbows, refluffed.
The difference being as thus;
Guns do not mechanically fail by spells, but cannot be used for sneak attacks, and everyone in a large radius automatically knows your direction if they can't see you, and knows your EXACT position within 300 feet.
Crossbows can be used for sneak attacks but are subject to being fiddled with by spells such as mage hand (grabbing the bolt) or wind wall. Even if you attack in plain sight, there's a chance you might not be heard. (Perception checks within a certain radius.)
Essentially, Black Trenchcoat vs Pink Mohawk. The guns are all chamberguns, repeaters, and tube feeders.
It works really damn well.
@@roetemeteor something I don't see people talk about, in the world of D&D, sometimes guns are WORSE. what's a gun gonna do against a skeleton, or a zombie? edged weapons can dismember them faster, some creatures have thicker skin, and you might need something like a hammer to break their shell. Guns aren't just immediately better in a world where magic armor exists.
I am a DM, and I can tell you with total confidence that homebrewing guns was no where near as problematic as base game BS;
There are many ways to balance them already ammo rarity, misfires, rate of fire, noise, etc
Summoning spells, Sharpshooter/Great Weapon Master, Silvery Barbs, etc will ruin encounter long before guns do
"but the complete removal of saving throws seemed like a good idea at the time".
Jacob is throwing shade at himself on behalf of that videos comment section. 🤣
Actual highlight of the video lmao
"What kind of damage does it do?"
"Gun damage."
I see we're using Persona 5 damage types.
Ah yes, my favorite type of damage:
N U K E
@@idk-ov9oh
I mean, it's just a cool way to say radiation damage
Which exist irl
More like SMT damage types
You fool, plae a reel shen magoomi tensey gaym
@@andrewphillips4681 To be fair, Nuclear damage in P5 don't look like radiation. That shit is like raw, scorching nuclear power.
4:50 And that's when the Archmages use their ultimate technique.
They cast Counter-Strike
OH NO, IT’S A GLOVAL OFFENSIVE!
"Guns are too OP"
"Wow this fireball obliterated half the tavern, what a cool spell"
A rifle is essentially a crossbow with double the range, no loading property and more damage. Don't see too many wizards getting past that
@@EvilExcalibur wait, no loading? you mean like a semiautomatic one, not flintlock right? flintlock take so long to reload people are better off drawing another one
@@EvilExcalibur I mean, you can still homebrew a need to reload. A Ranger of mine used a double-barrel which used an action to reload after 2 shots.
@@EvilExcalibur There are Flintlocks, Automatic Rifles, and lasers in the back of the DMG.
@@tanith117 real shit?
“I call in an airstrike of guys”
I can just imagine just a bunch a guys just getting onto a catapult or a trebuchet and just somehow able to home in on the Archmages and ONLY the Archmages, just makes me laugh when I think about it
I imagined paratroopers
This is like toddlers playing dnd
"Well I have a gun!"
"Well I have a bigger gun!"
"Oh yeah? Well I have a shield that's immune to guns!"
"But my guns are guns that can go through shields that are immune to guns!"
He then made a video just like that
Dnd? More like warhammer 40K
This exactly
"Oh yeah well I have a Bulletproof vest thats immune to guns that can go through shields that are immune to guns!"
Typically those kids grow up to be narcissists
This just reminds me of that gag in the Crap guide to dnd Dm video:
"When did the blind dragonborn get a gun?! I dont remember giving him a gun! Did he always had a gun?!"
ah yes i see you are a fan of JoCat
Plus I have this gun
I love the comedy genius of waiting for the guy to say “I shoot him” with the music cue in the background but it gets stretched way farther than it should have and ends up being funnier the longer it gets
That actually got really intense when the mages pulled out guns too. Loved it!!! Great acting
How to beat guns, add more guns, to quote syndrome
"When everyone's super, no one will be."
AH-RA-LA-OH LA
Don’t go away 逃げ場はない AH-RA-OH LA-T-AH-OH LA
Oh why? You’re crying 嗤え 狂え AH-RA-OH LA-T-AH-OH LA
Coming up… Coming up…
嗚呼、殺意の眼 粋な獲物 昂ぶる 昂ぶる
Not enough… Not enough…
まだその命 愉悦に足りはしない
We all are the jingoes oh-oh-oh
獣じみた欲を貪れ
We are in the jungle oh-oh-oh
さあ牙を研げ 死の数を競おう ah
Go on your way 容赦もなく
No one is left 奪い尽くす
Showing up… Showing up…
大義と似せたそれは私刑 甚振(いたぶ)る 甚振る
You’re the same… You’re the same…
善と言い張る醜さこそが本性
We all are the jingoes oh-oh-oh
弱き者を慈悲も残さず
We are in the jungle oh-oh-oh
喰い尽くすのは 獣より人間(ひと)の性(さが)
Dance it up U-Ra-Ra
O-o-o-o-o-o-o
Hurry up I-Ya-Ya
O-a-o-a-o-a-o
The world will be colorful, painful, beautiful
When your life is lost
We all are the jingoes oh-oh-oh
獣じみた欲を貪れ
We are in the jungle oh-oh-oh
さあ牙を研げ 死の数を競え
The jingoes oh-oh-oh
嬲(なぶ)り倒す 味を舐めては
We are in the jungle oh-oh-oh
また舌を出す 狂った人間(とも)たちよ ah
We all are the jingoes oh-oh-oh…
We are in the jungle oh-oh-oh…
"As you fire your gun at Archmage Richardus Davidius, he uses his reaction to cast Kwolek's Kevlar Carapace, and cackles maniacally as your puny bullets bounce off harmlessly. Do you have a bonus action you'd like to take?"
action surge throw grenade
Jokes on you, .50bmg goes through Kevlar like a hot knife through butter.
@@fubar9629 just cast sheild or guest of wind to throw it back duh
@@TheBiggestMoneyBoy Also guns work in antimagic fields.....
@@atomicash2475 so? Just don't go to a anti magic feild or disable it.
I like how this is directly playing off the "no saving throws" video.
Continuity!
I once had a gunslinger in my group. He was always over thinking things like vantage points in the area, and he consistently rolled everything under 5. It was pretty much the Weaton curse. In all the games we played over the course of 2 years, I think he had 1 good combat session where he actually killed something.
Was it from a ricochet?
He fired then he missed, then he fired he missed again. This went on for several hours
Okay he only got 1 good combat session, now that's just a bit sad.
So kinda like Matt Mercer on their Undead Wood series? A competent and badass gunslinger on paper, missing nearly every shot and generally bumbling around in every combat because of the cursed dice :D
I know "the dice giveth, the dice taketh away" is part of the game, but I would legit rage quit and not play for a while if that happened to me.
"If the plan doesn't work. I'll just use my gun."
I don’t remember giving him a gun
And if that don't work? Use more gun.
"why does the blind dragonborn has a gun???"
@@AthenisOculi "Money can be exchanged for goods and services." ~ Homer Simpson's brain
"My only weakness! BULLETS!" Exactly what I like to hear as someone who always plays an artificer!
Try playing as a Kenku artificer, it's so many fucking gimmicks rolled into one and i love it.
Fun fact: the Barrett M82 in real life is more than powerful enough to pierce and even kill multiple targets in a single shot. Also since it's semi-automatic additional shots can be pretty quick. So even if you hadn't allowed grenades and the other weapons the Archmages would still be in real trouble.
Only if they stood in a conga line
Nah, because the Barrett Buddy would be sitting a good half mile away. They wouldn't know what was hitting them :) @@amyshaw893
1d10 for a pistol, or 1d12 for a musket.
I think that "Gun" guy fudged his damage roll.
Yeah even if you use the modern fire arms then it would be something like 2d10 or something.
It’s a good thing he said he wasn’t using either of those
@@InquisitorThomas Yeah. Rifles in "modern" guns use 2d10. So the "steampunk" guns in my Eberron campaign don't get higher than that. They're also hella expensive, being rare weapons...
and a musket takes like 20 seconds to load
DMG Revolvers do 2d8 40/120 range, and DMG Shotguns do 2d8 30/90 range and are two handed.... something feels off here. Like maybe... one should do more than the other.
I like the idea of old guns being a thing, and anything more complicated than the basic firearms could have a chance to explode in your hand or break on the spot.
Don't make them literally explode though, players will use them as grenades and purposefully make them explode.
@@ShiningDarknes As much as I'd like to believe that players wouldn't destroy expensive equipment for a one time use, you present a very logical scenario that would occur.
@@kanseidorifto2430 Have you never been told the tale of the arrow of astral annihilation? Players will do anything to one-shot things with obscure mechanics plainly written within the rules.
@@ShiningDarknes Nope. I can search for it online if you're not spared the value of telling it to me myself. It sounds hilarious, honestly. Absolutely stupid, but hilarious.
edit: okay this thing is absolutely crazy
@@kanseidorifto2430 did you find it? A goddamn engineering masterpiece. Portable hole in front of a bag of holding on the end of an arrow so that when the arrow impacts a target the bag is shoved into the hole causing the annihilation rule that only exists for the bag of holding and portable hole interaction and not any other extradimensional space interaction. It is an obscure rule that basically amounts to "Yeah if you are within 10 feet of this thing you are basically just dead" that was originally an AD&D device but it technically would work in 5e except instead of destroying creatures sucked in they just take some damage and are spat out onto a different plane which may as well be death if they have no way back.
It is the reason you never hear of that interaction, because long ago players came up with that and the tale has spread to all DMs and none in their ight mind would allow it. It is, however 100% RAW.
I wanna make a homebrew subclass for an artificier called "gun expert"
Basically he can make weapons that get even more destructive with the higher level
There's actually a Gun Mage class that enchants every bullet and gets better enchantments as he levels. He was really fun to play.
I kinda did that too
it already exists, it's called the artillierist
When the party starts using guns and lasers, it's time to bring in the robots and legions of hell, because you've gone full Might and Magic. Your punishment for allowing this to happen is trying to stat everything.
lol
So, War-hammer 40K?
I would like a campaigns with guns but to compensate allow the enemies to also have guns, it's quite simple (if deadly)
Or allow the players to run around with guns but increase the number of enemies, fighting against a bunch of goblins with swords, shields, spears and axes is deadly but easy when you have a bunch of guns, but what if you are fighting against two dozen goblins, orcs and other beasts running against you, at that point it would likely be much more dificult (albeit fun, imaginé having to defend a city from an army of beasts having only a handful of rifles and a m2 browning mowing down monsters by the dozens)
Going from “Dungeons & Dragons”, straight to…
“RIP & TEAR”
@@joshuagoodman5267 Yeah, all RPG builds will eventually converge to a min/max Doomslayer after a sufficient amount of replays.
FYI, there actually is official stats for firearms in DnD, both for Renaissance weapons and for Modern weapons.
Page 268 of the DMG
And futuristic, Antimaterial Rifles are neat
@@s.beccari4678 even stated out antimatter weapons and other sci fi staples.
Played rime of the frostmaiden, artificer with a reapeating shot rifle was a lot of fun
@@ericfelipe4198 give one to your artificer and watch him mow down mindflayers!!
When running a combat with guns, so that the guns don’t deal an unreasonable amount of damage, I tend to play it off like one of those shoot out scenes in movies. It’s less like a creature can just tank multiple of bullets somehow before dying, and more like each successful attack with the gun gets you narratively closer to that final killing shot. Sure, a few bullets will graze the bad guy’s flesh or hit a non-essential body part depending on the rolls, but for the most part each attack will be building up to that final shot (which is usually a headshot because my players too are uncreative heathens)
You should be doing that with far more than just guns.
The primary form of damage in gunwounds comes from the pressure created by the combination of a fast moving object where the force is concentrated on the small point of the bullet - aka: piercing damage. When it comes to Ballistics, being hit by a bullet is practically the same as being hit with an arrow or bolt
Only for FMJ bullets . Hollow point expanding bullets deal piercing and slashing damage and they act like a buzzsaw inside the target .
In fact, bullets not designed to tumble or flatten deal much less damage than an average arrow or bolt, mostly because they're smaller. The real fun part is guns were inferior to crossbows in almost every way on paper, assuming an equally talented crossbowman and gunner were using them. The biggest reason they won out historically is because they were much easier to become proficient in. Their range, accuracy and killing power were all much worse, and the fire rate was pretty comparable.
@@victorwaddell6530
Not quite. Hollow points don't "expand," but rather they create large temporary wound cavities. In essence, they're more likely to cause the shot person to go into shock (shoot em till they drop), but have a habit of being mildly less lethal than high penetration rounds (shoot em till they die). This is why hollow points are popular for self-defence, as they're less likely to over-penetrate and cause harm to bystanders while simultaneously incapacitating assailants more rapidly
The more you know
@@coupledyetivonvanderburg5385 Watch some videos by Paul Harrell and his meat targets .
@@victorwaddell6530
I've watched plenty of videos on the subject. It's how I came to the conclusion to carry hollow points
as a wise man once said: "I've yet to meet one that can outsmart bullet"
Until the Dead Ringer was invented so that its user can call that wise man fat, right to his fat face.
“It costs four hundred thousand dollars to fire this weapon…for twelve seconds”
Medic inventing Übercharge: *I HAVE NOW OUTSMARTED BULLET*
@@willieearles3151 no, ubercharge just makes bullet smarter.
There's actually a video of Sans the skeleton casually dodging shotgun blasts from the scout saying "suck it"
I'm running a scifi fantasy campaign atm, and firearms/explosives/energy weapons are very common.
However, they've not caused too many issues like this, because the main enemy faction consists of hyper advanced androids and robotic monsters, which means that guns and magic weapons are *needed* to beat them (there are also zombies, which soak up ammo by numbers alone). Normal humanoids can still be easily killed by guns, but that doesn't matter if most humanoids are on your side to begin with.
“The tarasque comes for you”
“I use a gun”
And that’s how you power word gun the dm
Its been brought to my attention that tarrasque can only be attacked by magic, so screw you the tarrasque isn't immune to GUN DAMAGE
Power word gun sounds like something from american church
yeah try a gun against an elephant, you need special guns for those
Bruh what is that small piece of metal traveling at a high speed gonna do to Godzilla
@@usxldcom7543 nothing since tarrasques are immune to non-magical damage. So unless it's a magic gun
You know guns are ineffective against those kinds of monsters in movies.
Lich: “Come, fools, oblivion awaits you all!”
Adventurer: *draws S&W500 Bone Collector*
Jesus is the Lich the size of fucking Godzilla or something?
@@KhiemNguyen-ly1wz You know sometimes you just gotta be sure
@@BrenGamerYT That thing could probably banish the lich soul to the phantom zone halfway across the multiverse after completely disintegrating his physical form. Although you'd probably ended up with a broken wrist if you're anything less than Hercules
Actually had this situation pop up with a level 20 gunslinger in a one shot. Party got split and a lich popped out for an evil speech to be two shot. Me and the paladin walked past the corpse coming to the next boss, tried talking, communications broke down, it took 6 shots this round. Essentially the monster said “no mortals I will rend your soul from your- dead”
I now understand why elves with guns is very unfair. Elven accuracy is not ok when your crits get that bonkers. Don’t do it. Ever.
@@laurence_lookmyr I currently have a warlock player w/ elven accuracy. Noted.
I love the world building of all of the arch mages carrying guns. Even when you're an archmage sometimes a Glock is your best bet
A blind Dragonborn: I CAN USE THIS GUN!
Jocrap: WHEN THE FUCK DID THE BLIND DRAGONBORN GET A GUN?! I DON'T REMEMBER GIVING HIM A GUN! DID HE ALWAYS HAVE A GUN?!
>Be the virgin wizard
"I'm going to use arcane recovery"
>Be the chad with the gun
"CHANGING MAGS!"
Every non-chad faker who uses "clips" instead of "mag" in the wrong instance immediately suffers a -10 to Intelligence or Con at the DM's discretion
@@danielpayne1597 M1 Garand in the house .
>Be the chad chads who use creation to create bullets in a belt
"RECASTING"
(btw quickened spell for bonus action, then attack for main)
"AWE MAN ARE YA EVER GONNA RUN OUT OF BULLETS?"
"no, because i am the bullet factory"
Mags mage
@@idenhouthesmort8586 Rare magic item: 80's Action Alchemy Ammo Can. May be used in conjunction with Norris's Kickass MAC-10 or Rambo's Remarkably Recoilless M60. You may use your reaction to instantly reload Gun. When the 80's Action Alchemy Ammo Can is used to reload Gun, the character may use a free action to make one extra Gun attack. After using a bonus action to make an extra Gun attack, the user may make an extra reaction.
“The complete removal of saving throws seemed a good idea at the tiiiiime…”
Biggest surprise snort I had in a while.
Honestly this just sounds like when a DM just completely loses control of a game
My experience with my players having guns was a bit different. I let the paladin have a revolver as a 1d10 piercing 15/90 martial ranged weapon. He proceeded to describe his character as a 5 inch tall faerie with a normal sized revolver.
Fires once, the kick sends him across the room and into the wall. "Call an ambulance! For both of us..."
I mean- the guns we have now definitely need to have their damage dice loaded, but their trade-off is that they’re hard to find and their ammo is probably harder to find.
That gun description was so specific, I really could envision it in my mind.
The damage type is "Temporary Cavitation Pressure Wave."
One of my DMs allowed guns, and it has worked out very well. It's effectively a bow, but it does slightly more damage in exchange for misfiring on a 1 or 2 and having to reload.
An airstrike of guys. The most op weapon ever.
Remember as a DM your friends would ask you if its ok for you to allow a home-brew item that doesn’t sound so bad on paper, but in the session said item absolutely destroys any amount of challenge and the players abuse the crap out of it?
*Cause I remember*
I rule it that if it cheeses the battles, it goes. I also ask what exactly they intend to do with it.
Best solution; have it break down from overuse. If they want it back, make them pay an exorbitant fee. They'll get bored if they're not challenged in some way so its for their own good.
I just employed what I called the "homebrew nope rule" any player can add homebrew after they run it by me, but if it turns out to be absolutely broken, I reserve the right to just nope it, for additional context, I made sure that they were very aware of the "nope" part
Yep.
It's pulp Cthulhu instead, but the Keeper changed telekinesis to be a worth while talent and due to how it works I esentally always can surprise attack people since I make no movement for it, can attack with explosives and do all sorts of versitile stuff.But it's fair since it at least costs MP and because it makes things fun.
My favorite part of this entire skit is the “Oh ok.” When the guy first uses the gun
3:28 that's why he did 112 damage against the dragon and one shot the mage. a .50 cal baretta was a good choice son. and the airstrike was the cherry on top. a napalm (alchemist fire) strike would have been really funny though.
Smells like ... victory.
Damn... I need to save this name somehow...
Barrett, I think you mean. Though it'd be cool AF if beretta did make a 50cal. A "desert eagle" 92FS would be a thing of beauty.
Who is running this gun-wielder? Taliesin Jaffe?
50 cal. Barrett's, meet conjure magic explosively targeting interior of gunbarrel.
Next: the DM tries to sign the Anti Nuclear Weapon Proliferation agreement with the players
My solution to guns in DnD is just to make them better crossbows, because the very concept of old age firearms is just really cool.
I love that he didn't just say that he had a Barret .50cal. He felt the need to go into as much detail as he could. A little sad that he said, "with .50 caliber rounds," and not, "chambered in .50 Browning Machine Gun"
Imagine just walking through a forest and hearing about this one adventurer thats known to not have a class and instead relies on a legendarily item called a “gun” a metal device that shoots metal pellets, and then just hearing
“Ok, I shoot the guy”
Most of the settings my group plays in has technology equivalent to the 1940s in our world,someone was playing a rouge that used a machine gun and he could basically just mow down underlings while the fighters and barbarian focused on the main enemy,it was surprisingly fun
That video was just the components for casting Tashas Hideous Laughter. This is one of your best videos! Thanks for the content Jacob!
For me, if I'm to add guns to my campaigns (which I damn well will) they'd probably be modeled after guns from the Pirate era, or the Cowboy Era, as well as make them some kind of magic catalyst or magnifyer.
It is a gun dragon. It is immune to guns and her breath weapon is, well, bullets.
At first I thought: "wow! 112 can be from a gun(pistol sized)?! That's jacked!"
Then I hear about the barrett, and everything makes sense. If you can kill a building with it, you can kill a Dragon.
"It's an airstrike of guys who also have guns who only target the mages with guns."
We call those paratroopers.
this is even more funny when it was made by someone in the party as like a new invention and so people just have no ducking clue what it is like trying to threaten someone with it and they just confused
I remember having conversations like this when Pathfinder 1st ed introduced Gunslinger
I was genuinely hoping for an analytical breakdown of firearms in 5e...
That aside, this is only hilarious because of how many games like this that actually exist
Today I learned standoffs at high noon are mostly won through rolling initiative.
This is one of the crispest skits and the editing is top tier. Well done as always!!
I play pathfinder, I do not suffer from such weakness (but seriously, pathfinder 1e has fully fledged firearm rules. As long as you make sure your players only have access to the simple categories) Also as a gun nerd, very happy you got all your terminology right lol.
2e is also getting them in just a few weeks
Pf1e is also great for a sci-fi. It has some really great high-tech firearms, cool and interesting technological items and a bunch of 3rd party content to add in the really nuts stuff. I personally recommend Arcforge: Technology Expanded for all your mecha needs.
@@Nesto_ ... or play starfinder
@@jazzy4830 Starfinder is weird and I don’t like it.
@@Nesto_ , I mean, he did say "anti-materiel" wrong, but it's common for people to think it's "anti-material" for some reason lol
"Well the complete removal of saving throws seemed like a good idea at the time..."
Selfaware jacob is amazing
I fucking love this! All of these goofy episodes remind me of my adventuring part and the dumb, yet fun, things we do. Keep up the epic work!
DnD: "A gun is just a better bow, but you cannot recover it's arrows once you use them"
Ah, and it should do piercing damage... if not, force damage.
Now that I think of... you can gunfight Xcom-style on DnD using cover, aim and a lot of luck.
Well, if it were Xcom-style, it would be without any luck!
@@JackgarPrime yeah _flashbacks to gun literally in enemy's face with 99% hit chance missing_
"I use my gun to deal 1d12+DEX damage to the enemy on a hit."
"Oh that is so OP."
"I swing my great sword to deal 2d6+STR damage plus extra damage due to power attack and I have the great weapon fighting style that lets me reroll any 1s or 2s on my initial damage rolls meaning that I usually won't roll lower than a 6 even before you add in my modifier."
"This is perfectly balanced."
You forget that the sword has you grinding up on that dragon like a bard who just discovered ecstasy while the gun has you safely at ideal mooning range
@@Fleatingdays Not true. The bow or crossbow has you at that range. The gun places you well within barbeque range.
@@KingZolem Guns are not in 5e rule set and ive seen everything from 30/90 to 300/1200 so yes it can be but also no it may not. Also the bow or crossbow only goes up to 1d10 for that exact reason where comment above claims the d12 at range is the same as melee range risk vs reward. The bow may be in roasting range but the sword is ready for claw bite and being roasted with the person using range.
@@Fleatingdays There are official firearms rules on page 267 of the Dungeon Master's Guide, with a pistol doing 1d10 and having a range of 30/90, while a musket does 1d12 and has a range of 40/120. Balanced or not, it's an official(albeit optional) rule in a published core book.
@@lollopop1 oh cool can tell i don't dm!
Everyone rolls initiative and whoever gets the highest roll automatically wins
fastest draw in the west
Sounds like a good way to speed up combat :3
Ahhhhhh i see we are playing 3e
"I have a Barret M82." Yeah, I think he wins.
My dm allows me as an artificer to make more guns for the party
I'm becoming an arms dealer
This reminds me of a Counter Monkey episode I listened to.
Essentially, in a game of Cyberpunk players found out that they could use a certain chemical to bypass all armor types. The players got creative and used that chemical to do all sorts of shit. They took squirt guns and filled them with the chemical and whatever they could think of.
They got people high with drugs, they killed difficult living enemies easily with Cyanide, and they breezed through every campaign they went through.
Eventually the DM tried to do something about it to make the players stop using the squirt guns, but that only forced the players to get even more creative.
Things eventually escalated until there was literal tank & drone warfare happening in the streets spraying each other with squirt guns
I miss spoony so much
1:31
Dwarfs: We invented this because of dragons.
Adventurers: Why?
Dwarfs: Cuz we got tied of them burning down our kingdoms and taking all of our gold
I once went overboard with guns and modern stuff and Designed stuff like guns powered by magic that have no recoil, no bullet drop and the ability to home on people
10 / 10 never gonna do it again
New message: Ah so it was an anti material rifle.... damn. I would just toss an absurd amount of Dynamite until the mountain caves in on itself.
These skits are always lowkey genius since it's always just "DM allows something without thinking and that causes a problem" which is like every single campaign. DMs allow way too much due to "rUlE oF cOoL" and wind up ruining their campaigns
GM: "Oh no, my biggest weakness! Me!"
“BULLETS. MY ONLY WEAKNESS.” -Riot shield man
when you turned D&D into a war.
“The archmages all pull out guns”
Ah, so we’re playing Mage: The Awakening now, eh? I can get behind that.
Class: doesn't matter
Race: who cares...
Feats: Ranged something
Weapon: *G U N*
I love how DM Jacob’s shirt just says “let’s sacrifice Toby”
Yeah, Steven Rhodes shirts are awesome
Guns can be dope if done right. In medieval settings make them rare and/or exotic. But you can also do Western settings and stuff like that
I've run a western campaign with the DMG firearm rules, and I gotta say they feel really lacking. Specifically with shotguns, you'd think a weapon like that would have some unique properties, in practice it's worse than a revolver.
@@namedchannel7267 I don't think the people who wrote gun rules know much about guns.... But also people misconceive shotguns a lot, they don't always have this insane spread, depends on the ammo and even then not enough to realistically justify more than 5ft hit area in dnd... If I were to homebrew a shot gun I'd make spread ammo and have it be a +2 to hit but have it do less damage than slugs
@@miguelsuarez-solis5027 I think it would be better if, instead of a damage boost, slugs had a much further effective range than spread (maybe an unreliable/inconsistent damage die as well, like a 1d12 vs 2d6). You could also give spread ammo a special CQB property that allows you to shoot a target within 5 feet without disadvantage, instead of a +2 to hit.
@@DJB3lfry I would pump that 5ft to 10ft as a lot of gun users would likely take the gunner feat which already takes away disadvantage at 5ft... But yea there could be all kinds of ammo for all guns really
First rule of crazy homebrew. If the DM OK's your crazy homebrew, it also means they can use it too.
I remember running into the story of someone enchanting a ring with enlarge object, shrinking down some cannon balls, welding the ring to the end of a gun and loading it with the shrunk down cannon balls so when you shoot them through the ring they enlarge back to their normal cannon ball size. If I were the dm I would've lost my mind.
I remember that story. It was torn apart when considering physics. As the cannonballs enlarge they lose momentum and velocity and are supposed to simply fall down harmlessly. This is, of course, implying the cannonballs weigh less when shrunk and gain back the weight when enlarged. If they don't lose the weight, the gun shouldn't be able to fire them anyway.
Dang, really riffing on that saving throw vid. Lmao, I was a naysayer, but I'm glad you take it lightly.
Master has given Dobby a Glock. Dobby is OP!
Being a gun guy and a DM, my players are always excited to get a gun and then highly fearful when I know exactly how it works, what it can do, and how much they can get away with.
Honestly, I'd be interested to know how you've implemented this, since I'm also a gun guy and hypothesizing about running an 1870s-1880s era wild-west type campaign. One of the questions I would have would be how to differentiate between something like the .45 colt and the .44-40 for use in the common firearms of the time. The Colt 1873 was chambered in both cartridges, but the .45 is slightly more powerful while the .44-40 was also chambered in the 1873 Winchester due to having a better rim and could be cross compatible. How would you write rules for those two guns and cartridges?
@@LeonardoTheMage
For the kind of game your talking about, a wild west style game, the difference in the two guns is basically zero. Not because there isn't a difference, cause damn there is a difference. But the difference is really what die they roll for damage(which honestly doesn't have to be that different from what normal melee weapons do), and how much players care about ammo compatibility. In 5e, its way easier to go with action movie logic, where the only difference in ammo is Pistol vs. Rifle ammo. The other difference you can have that is fairly well understood by the laymen, is range. How far away each gun can accurately hit a target at.
The reality is that guns in 5e are subject to the same problems that swords and arrows have. Where they don't have a substantial difference. It's really up to your players. In some cases I've had guns have a higher misfire chance based off the model and type of gun. Especially in old west era guns.
But again it comes down to, what's fun, what's interesting, and what's cumbersome. Cause this will change, depending on the table you have. I know how my players think and I only include what I know they will understand and care about.
This probably wasn't the answer you were looking for, but it comes down to, will your players care what the difference between the two guns are? If not, then you resort to action movie logic.
@@LeonardoTheMage I use guns in my campaigns, by which I mean muzzle loaded black powder muskets. They do more damage than arrows or bolts, but are balanced in that they need a round between shots to reload, and have an extra roll to misfire.
@@treasuremage7546 I was asking about different models and chamberings of 19th century repeaters and revolvers, not muzzle loaders. Rules for muzzle loaders are pretty easy to find and implement.