I was anticipating this a lot but didn't know this had roguelike elements. Ugh. I only get like 4-6 hours to play in a week. Thanks for the informative review.
@@84bombsjetpack23 they are probably afraid they will never finish the game if they are endlessly running around in circles with no sense of progression. Not saying that will be the case here but it looks like a possibility. I too am debating a purchase for the same reason. I do sometimes buy roguelikes but I just recently finished a really good one (Trinity Fusion) but that one you never lost your permanent traversal upgrades so you felt like you were always progressing
@@Yoshikiraa whoops, I just recently learned the difference between "roguelite" and "roguelike". Trinity Fusion is a roguelite. Ultros has roguelite elements
Though I appreciate this review, having played the game for at least 10 hours, I disagree with most of what was said. As a HUGE fan of Metroidvania games, this was a breath of fresh air. It doesn't hold your hand, the rogue-like elements are much less frustrating than mentioned, and actually become less frustrating the further you get into the game. Though I respect the opinion given, I was never bored, and found it to be one of the best Metroidvania games I have played. Based on the comments given, games like Super Metroid would also be considered boring. I highly recommend Ultras to fans of the genre. Even if you don't like rogue-like games.
I won't deny that I do indeed have a big backlog of Metroidvanias to get through and yet Ultros still grabbed my attention when I first saw it. And you are right in that definitely sounds like something I've never played before, which makes me even more interested. Despite the drawbacks it has, it seems like I'd enjoy this, and accessibility options are a plus too. While the time looping mechanic lowers my interest a little bit, I might be able to cope with it. Hopefully there'll come an update or a patch which would at least make it optional. I think I will pick this up at some point. Thanks for the review.
Agreed. I honestly try to pick the ones that are actually good like Hollow Knight...The decent ones arent really worth my time.. BTW what other metroidvanias have you played that are worth playing? I am debating on wether I want to buy this one bc the demo for me was just decent....nothing special.
Yeah dead cells eventually added Accessibility options that essentially turned off the roguelike element. Would be great if they did something similar here then I'd more eagerly dip. But if they dont, I'll have to wait til I can be sure I can devote a lot of time to this
i love roguelikes so it probably wouldn't bother me much. taking the roguelike element out of dead cells would completely ruin the game. i've sunk so many hours into dead cells and loved it, if it didn't have the roguelike element i would have done everything in a couple days and lost interest. not sure about how well it will fit into this game but i'm surprised they would actually give you the option to remove it from dead cells. it's really simple, if people don't like roguelikes they shouldn't buy them, it's like some people wanna buy them then complain that they're roguelikes, like they're trying to eliminate the genre.
Previous to this review I was already skeptical about the time looping mechanic but the fact that it halts progression and turns the game into a slog is a huge deal breaker for me. I can always count on you guys for good and honest reviews. Thank you.
I Dream of Indie comes in clutch like usual. An awesome looking indie game is on sale and of course you guys have an informative review for it. I dig metroidvanias a lot, though their ubiquity makes it feel like even the ones that are critically acclaimed don’t really grab you. The “losing abilities” gimmick here is absolutely a no-go for me. Too bad, because the game is visually stunning and gorgeous. Thanks again! You’ve never let me down lol.
I'd hesitate to call this a roguelike since death isn't punished with a reset and instead it's a narrative point. Every time the game takes your abilities and time loops, the game either opens up a new shortcut to getting your powers back (you get them all back at once every time) or takes you through a completely new area with new mechanics. Each loop inevitably takes you through a new biome. The exploration and progression loop is unconventional as hell, but it's so flawless in executing its insanity that it consistently feels fun and fresh each time you pick that double jump back up again. Thorough exploration will reward you with quicker and quicker access to a full ability tree on each subsequent loop and honestly I can't remember when this genre has ever felt simultaneously so familiar and so new. Some really unique abilities. 100% run is going to require a lot of thought without a walkthrough, but I'm so here for it. Completely in love with this game!
The planting and fast travel are also really creative and unique, but people seem to just brush over them because of the loop mechanic (which is also tied to some parts of the planting system). I had a great time with the game, so I might be biased, but I feel people are judging it without taking in the whole picture.
I'm tellin you, there is some kind of brain worm that infects all indie devs. It tells them to insert rogue-like elements into their games. In all seriousness, it's a real shame. I was completely on board until I heard about the rogue-like looping mechanic.Nothing against the genre or its mechanics. It's just that looking at the map, I can tell the game is too big for that sort of mechanic to not get frustrating.
My pet theory is that it's easy to stretch the content with a rogue-like loop. Instead of being a four hour game, you can bolt on a looping mechanic and a few bells and whistles to vary up the runs and you suddenly have a twelve hour game (or longer).
@@thomashooper2451 That's possible. A four hour game wouldn't bug me if the price was right, but I know of a lot of people who have this mindset of "longer game = better game". The kinds of people who boast about a game having over 400 hours of content as if that is the sole mark of quality. Maybe devs are aware of this mindset and tack on the rogue-like loop in an attempt to appeal to those types of people? Those are just my thoughts, anyway.
@@psycholuigiman There's actually no mention of it being a roguelike/lite on the Steam page. Not tagged as one either, and basically all those games have a progress reset on death. Not after key story chunks. Seems like they were just trying to be as unique as possible. I love Rogues and Metroidvanias, this game doesn't seem to be enough of either to appeal to me. Even Dead cells and Rogue legacy 1/2 let you keep key traversal abilities when you die. Pretty though, and I am sure it will appeal to other people.
From the looks of it this is a 2D game with hand drawn graphics (so no polygons but sprites). A higher resolution would just be upscaled and not look much better. Or the developers would have to use 4K sprites as the default resolution (every sprite would be much much bigger) and downscale for lower resolutions. So the game might even look worse. But using 4K assets in 2D would mean lower frame rates for ALL systems. Long story short: Using 4k sprites would probably mean a maximum of 20 to 30 fps on steam deck or switch. So I can totally understand the developers decision to go for 1080p resolution. This whole 'everything must be 4k' is a little bit absurd in my opinion. Most people don't even see a diffence after playing a game for a few minutes. I play on a 86 inch TV and don't care if it's 4k or 2k, the frame rate is way more important.
I think it would be nice to have options for PC players. I can understand the decision for older hardware like Switch, but honestly, we have reviewed over 1000 games here at the channel and it is extremely rare to not get higher resolution options for a PC port. Felt like a game that really would have benefited from it. Thank you for watching!
If a Steam deck can run a AAA game like Horizon Forbidden West then I'd trust my Steam deck to run a 2d game at way higher then 30fps... 4k textures is not the perf killer you think they are.
i cant recommend it enough, to try psychedelics with an experienced friend, to guide you a little, and pick the right music. as long as you feel safe, it's a most divine and blissful experience. getting really stoned is the impressive demo. but if pot is a moped, and shrooms are a ferrari, acid is a jet plane, and deems is a space rocket. when it comes to how far you can explore other realms. take it step by step .. and find the warp ship for yourself
Psychedelics can be very beneficial and there is evidence that they have a therapeutic value from previous studies. My own experiences with LSD had a great benefit to my mental health in helping me to overcome emotional issues related to traumatic experiences in my past and how to better deal with depression. Psychedelics can also assist in obtaining a larger perspective on life and they can provide spiritual experiences in the sense of contemplating and experiencing how you relate to the big picture of reality.
Rouge lites will always be more enjoyable over rouge likes. Haven't played but Im guessing the narrative reasoning is because of the cycle of life death and reincarnation. Choosing a mechanic that supports the narrative is important but should never come at the cost of enjoyment or flow unless you are absolutely certain the message hits hard enough in a way that the end result is satisfying. Hard line to walk but I support the unique qualities this game has.
looks like a fun game but 3 tabs of acid isnt enough to get visuals like this you needd at least 10 plus unless there gel tabs or liquid. then a few should be enough. ive done acid a ton in my life lol. but ya gotta try this one out.
I'm not sure why people complain about losing abilities with every new cycle. It took me like 5 minutes to get them all back? And with a bit of exploration, you have more than enough of those items to keep all your main attack abilities, health and attack upgrades and utility abilities.
Acid isn't that extravagant. As someone who's done acid, this is nothing like it, acid makes everything wavey and swirly. This is more like Shrooms, possibly even Peyote, which has a much stronger and vivid hallucinogenic properties. While on shroom you can hallucinate anything you can think of, so for example, on shrooms, someone was next to a lamp and the lamp made me think of a full moon, so the lamp actually changed into the moon with clouds passing by, than that made me think of a werewolf which made the person change into a werewolf, and the colors were vividly bright like in this game. I do regret shrooms because I overdosed and had the worst experience of my life, but I do not regret acid, acid was a very mellow and pleasant experience.
you saved me 40euros because YES it looks good YES i like metroidvania YES the roguelite element is not for me and i don't want to play a long game that takes me back to the beginning to redo the same in a different way so next time thanks you ;)
So every time you die you lose all your stuff or is it every time you beat a boss. And is that the max movement speed cause it seems kinda slow if the map is really big how long does it usually to retrace all the abilities
I was sold on this game from the first trailer, but playing the demo on Steam made it a day one buy. The loop sounds entirely unnecessary. I feel like Ultros should be a pure Metroidvania, even if it's on the shorter side without the loop, but I will still be there day one.
Great review and honest! Thanks. The time loop information will make me wait until the game goes on sale or is offered in the ps subscription. I can’t stand games like
@@IDreamofIndie Thanks for such a good review and clearly explaining the Time Loop mechanic btw!! Been following the development but wasnt sure how they'd implement it
I have listened to or read over a dozen reviews so far... my conclusion is this is high in style but lacks any real substance. The time-loop mechanic sounds infuriating.
awwww man what a bummer. that metroidvania trope where you lose all your powers and need to explore/fight to get them back is consistently one of my least favourite things about the genre. but i've always pushed through it because it usually happens only once in a game. the fact that it's used as a recurring game mechanic here might just make Ultros a no-go for me. this is valuable to know, so thanks Joe. i suppose i'll be watching a Let's Play of this one instead.
could have been a visually stunning game with somewhat satisfiying gameplay BUT then the dev decided to make it a roguelike.... I played the demo in steam next fest and fell in love with the artstyle, the gameplay was quite slow but it's ok, but now that i know that it is roguelike i think i might have to pass
Just as with drinking you should have a designated driver, so too with drug use, you should have a sober buddy to hang out with you and help you keep things good. This one looks really wild though, and I'm a little tempted to pick it up.
So every time you die you lose all your stuff or is it every time you beat a boss. And is that the max movement speed cause it seems kinda slow if the map is really big how long does it usually to retrace all the abilities
@@IDreamofIndie oh so pretty much it’s just a part of the story and you gotta reset a certain amount of times until you reach the final boss or is it like the amount of times reset is based on how many times you lose on the boss
@user-ei2ld4rg8l There are seven shamans, if I remember right. So in total 8 total times the time loop happens. Amd it's not a true time loop. You unlock short cuts, plant seeds that gives you upgrade experience that all remain when the time loop kicks in. With a special item that you can find 2-3 of every loop you can also lock abilities in place to save for the next cycle. It's kind of more of an illusion of rogue likes. Not too much random stuff happening that is typically in rogues. My main gripe of the game is it's hard to remember the best route.
I was anticipating this a lot but didn't know this had roguelike elements. Ugh. I only get like 4-6 hours to play in a week. Thanks for the informative review.
Glad I could help!
@@84bombsjetpack23 they are probably afraid they will never finish the game if they are endlessly running around in circles with no sense of progression. Not saying that will be the case here but it looks like a possibility. I too am debating a purchase for the same reason. I do sometimes buy roguelikes but I just recently finished a really good one (Trinity Fusion) but that one you never lost your permanent traversal upgrades so you felt like you were always progressing
@@Sandboxcode this game isnt a roguelike
@@Yoshikiraa I know I played the demo and watched this review :). But it has a time loop mechanic
@@Yoshikiraa whoops, I just recently learned the difference between "roguelite" and "roguelike". Trinity Fusion is a roguelite. Ultros has roguelite elements
Though I appreciate this review, having played the game for at least 10 hours, I disagree with most of what was said. As a HUGE fan of Metroidvania games, this was a breath of fresh air. It doesn't hold your hand, the rogue-like elements are much less frustrating than mentioned, and actually become less frustrating the further you get into the game. Though I respect the opinion given, I was never bored, and found it to be one of the best Metroidvania games I have played. Based on the comments given, games like Super Metroid would also be considered boring. I highly recommend Ultras to fans of the genre. Even if you don't like rogue-like games.
I won't deny that I do indeed have a big backlog of Metroidvanias to get through and yet Ultros still grabbed my attention when I first saw it. And you are right in that definitely sounds like something I've never played before, which makes me even more interested. Despite the drawbacks it has, it seems like I'd enjoy this, and accessibility options are a plus too. While the time looping mechanic lowers my interest a little bit, I might be able to cope with it. Hopefully there'll come an update or a patch which would at least make it optional. I think I will pick this up at some point. Thanks for the review.
You may still enjoy it unfortunately this one wasn't for me!
Agreed. I honestly try to pick the ones that are actually good like Hollow Knight...The decent ones arent really worth my time.. BTW what other metroidvanias have you played that are worth playing? I am debating on wether I want to buy this one bc the demo for me was just decent....nothing special.
Yeah dead cells eventually added Accessibility options that essentially turned off the roguelike element. Would be great if they did something similar here then I'd more eagerly dip. But if they dont, I'll have to wait til I can be sure I can devote a lot of time to this
i love roguelikes so it probably wouldn't bother me much. taking the roguelike element out of dead cells would completely ruin the game. i've sunk so many hours into dead cells and loved it, if it didn't have the roguelike element i would have done everything in a couple days and lost interest.
not sure about how well it will fit into this game but i'm surprised they would actually give you the option to remove it from dead cells. it's really simple, if people don't like roguelikes they shouldn't buy them, it's like some people wanna buy them then complain that they're roguelikes, like they're trying to eliminate the genre.
The loop mechanic really intrigued me as someone who hates roguelikes. It was so well integrated into the story that it would feel wrong without it
Previous to this review I was already skeptical about the time looping mechanic but the fact that it halts progression and turns the game into a slog is a huge deal breaker for me. I can always count on you guys for good and honest reviews. Thank you.
You are welcome!
I Dream of Indie comes in clutch like usual. An awesome looking indie game is on sale and of course you guys have an informative review for it. I dig metroidvanias a lot, though their ubiquity makes it feel like even the ones that are critically acclaimed don’t really grab you. The “losing abilities” gimmick here is absolutely a no-go for me. Too bad, because the game is visually stunning and gorgeous. Thanks again! You’ve never let me down lol.
Ooof. Time loop mechanic killed any interest I had in this game. Thanks for the heads up.
Of course!
I'll give it a chance, I love the music and art. It also has an 83 on MT so clearly people are enjoying it overall even if it wasn't for you
Totally fair excited to see what you think and thanks for watching!
I'd hesitate to call this a roguelike since death isn't punished with a reset and instead it's a narrative point. Every time the game takes your abilities and time loops, the game either opens up a new shortcut to getting your powers back (you get them all back at once every time) or takes you through a completely new area with new mechanics. Each loop inevitably takes you through a new biome. The exploration and progression loop is unconventional as hell, but it's so flawless in executing its insanity that it consistently feels fun and fresh each time you pick that double jump back up again. Thorough exploration will reward you with quicker and quicker access to a full ability tree on each subsequent loop and honestly I can't remember when this genre has ever felt simultaneously so familiar and so new. Some really unique abilities. 100% run is going to require a lot of thought without a walkthrough, but I'm so here for it. Completely in love with this game!
Really glad to hear you are enjoying the game and thanks for watching!
The planting and fast travel are also really creative and unique, but people seem to just brush over them because of the loop mechanic (which is also tied to some parts of the planting system). I had a great time with the game, so I might be biased, but I feel people are judging it without taking in the whole picture.
I was interested until i heard roguelike. Thanks for the review. Love the channel.
Not a problem very happy to help and thanks for watching!
I'm tellin you, there is some kind of brain worm that infects all indie devs. It tells them to insert rogue-like elements into their games.
In all seriousness, it's a real shame. I was completely on board until I heard about the rogue-like looping mechanic.Nothing against the genre or its mechanics. It's just that looking at the map, I can tell the game is too big for that sort of mechanic to not get frustrating.
I certainly found it a bit obnoxious but mileage may vary!
My pet theory is that it's easy to stretch the content with a rogue-like loop. Instead of being a four hour game, you can bolt on a looping mechanic and a few bells and whistles to vary up the runs and you suddenly have a twelve hour game (or longer).
@@thomashooper2451 That's possible. A four hour game wouldn't bug me if the price was right, but I know of a lot of people who have this mindset of "longer game = better game". The kinds of people who boast about a game having over 400 hours of content as if that is the sole mark of quality. Maybe devs are aware of this mindset and tack on the rogue-like loop in an attempt to appeal to those types of people? Those are just my thoughts, anyway.
@@thomashooper2451 Yes I think that is the case right there.
@@psycholuigiman There's actually no mention of it being a roguelike/lite on the Steam page. Not tagged as one either, and basically all those games have a progress reset on death. Not after key story chunks. Seems like they were just trying to be as unique as possible.
I love Rogues and Metroidvanias, this game doesn't seem to be enough of either to appeal to me.
Even Dead cells and Rogue legacy 1/2 let you keep key traversal abilities when you die.
Pretty though, and I am sure it will appeal to other people.
I don't mind backtracking in metroidvanias, actually enjoy it after an upgrade but that timeloop killed it for me.
I have always said there aren’t enough games set in and around floating uterus’ ☺️
I never said that myself 😆
Losing all your abilities with every death sounds very frustrating. Is the map/world procedurally generated?
No it is not procedurally generated though item locations and certain things do change with each "rebirth"
Ultros just kept coming back didn't he 😂
Seafood soup!
great review. thank you!
Glad it was helpful!
From the looks of it this is a 2D game with hand drawn graphics (so no polygons but sprites). A higher resolution would just be upscaled and not look much better. Or the developers would have to use 4K sprites as the default resolution (every sprite would be much much bigger) and downscale for lower resolutions. So the game might even look worse. But using 4K assets in 2D would mean lower frame rates for ALL systems. Long story short: Using 4k sprites would probably mean a maximum of 20 to 30 fps on steam deck or switch. So I can totally understand the developers decision to go for 1080p resolution. This whole 'everything must be 4k' is a little bit absurd in my opinion. Most people don't even see a diffence after playing a game for a few minutes. I play on a 86 inch TV and don't care if it's 4k or 2k, the frame rate is way more important.
I think it would be nice to have options for PC players. I can understand the decision for older hardware like Switch, but honestly, we have reviewed over 1000 games here at the channel and it is extremely rare to not get higher resolution options for a PC port. Felt like a game that really would have benefited from it. Thank you for watching!
If a Steam deck can run a AAA game like Horizon Forbidden West then I'd trust my Steam deck to run a 2d game at way higher then 30fps... 4k textures is not the perf killer you think they are.
i cant recommend it enough, to try psychedelics with an experienced friend, to guide you a little, and pick the right music. as long as you feel safe, it's a most divine and blissful experience.
getting really stoned is the impressive demo. but if pot is a moped, and shrooms are a ferrari, acid is a jet plane, and deems is a space rocket. when it comes to how far you can explore other realms. take it step by step .. and find the warp ship for yourself
Psychedelics can be very beneficial and there is evidence that they have a therapeutic value from previous studies. My own experiences with LSD had a great benefit to my mental health in helping me to overcome emotional issues related to traumatic experiences in my past and how to better deal with depression. Psychedelics can also assist in obtaining a larger perspective on life and they can provide spiritual experiences in the sense of contemplating and experiencing how you relate to the big picture of reality.
Rouge lites will always be more enjoyable over rouge likes. Haven't played but Im guessing the narrative reasoning is because of the cycle of life death and reincarnation. Choosing a mechanic that supports the narrative is important but should never come at the cost of enjoyment or flow unless you are absolutely certain the message hits hard enough in a way that the end result is satisfying. Hard line to walk but I support the unique qualities this game has.
Hope you enjoy the game and thanks for watching!
A game based off Final Fantasy 3 or 6 ultros might be sweet!
I was hoping to try this, but I don't care for rogue-likes...
Totally fair!
I am commenting below because I got that reference.
This is it. The comment.
Well done!
I was praying it was really some type of Ultros-related game 😆
i love dead cells BUT NOT EVERY new metroidvania needs to bee dead cells
Thanks for watching!
looks like a fun game but 3 tabs of acid isnt enough to get visuals like this you needd at least 10 plus unless there gel tabs or liquid. then a few should be enough. ive done acid a ton in my life lol. but ya gotta try this one out.
Looking forward to playing this whilst tripping
Thanks for watching
I'm not sure why people complain about losing abilities with every new cycle. It took me like 5 minutes to get them all back? And with a bit of exploration, you have more than enough of those items to keep all your main attack abilities, health and attack upgrades and utility abilities.
Really glad you enjoyed this one thank you for watching!
These developers definitely took ALL of the Acid.
Dang, you mentioned it as I was commenting it 😂
Haha well great minds think alike as they say!
Acid isn't that extravagant. As someone who's done acid, this is nothing like it, acid makes everything wavey and swirly. This is more like Shrooms, possibly even Peyote, which has a much stronger and vivid hallucinogenic properties. While on shroom you can hallucinate anything you can think of, so for example, on shrooms, someone was next to a lamp and the lamp made me think of a full moon, so the lamp actually changed into the moon with clouds passing by, than that made me think of a werewolf which made the person change into a werewolf, and the colors were vividly bright like in this game. I do regret shrooms because I overdosed and had the worst experience of my life, but I do not regret acid, acid was a very mellow and pleasant experience.
losing the double jump is really what turned me away from Ultros for good. could not wrap my head around why they turned this into a roguelite
I also thought it was a strange decision though story reasons exist.
you saved me 40euros because
YES it looks good
YES i like metroidvania
YES the roguelite element is not for me and i don't want to play a long game that takes me back to the beginning to redo the same in a different way so next time thanks you ;)
So every time you die you lose all your stuff or is it every time you beat a boss. And is that the max movement speed cause it seems kinda slow if the map is really big how long does it usually to retrace all the abilities
I got the reference!!! I’ve got enough roguelikes so I’ll pass on this one.
Well done on catching that!
absolutely amazing artstyle this game has!
It does!
I did, indeed, get the FF6/3 reference.
Yo...that 'drop' pun was tight
Thanks!
The graphics are killer
Makes me think a bit of Post Void and
Struggling
It's a really cool art style!
I was sold on this game from the first trailer, but playing the demo on Steam made it a day one buy. The loop sounds entirely unnecessary. I feel like Ultros should be a pure Metroidvania, even if it's on the shorter side without the loop, but I will still be there day one.
Enjoy can't wait to hear what you think!
Been waiting long for this one, tyvm for the review
With this one finally out, cant wait for Nine Sols to come out too
Hope you enjoy!
Yeah…no, I’m over all the shoe horned in roguelike mechanics in everything
Thanks for checking out the video!
Great review and honest! Thanks. The time loop information will make me wait until the game goes on sale or is offered in the ps subscription. I can’t stand games like
Glad I could help!
bummer bout the time loop mechanic. I dont want to lose my Double jump 😮. I enjoyed the demo but didnt make it to the time loop
If you ever end up playing more let us know what you think!
@@IDreamofIndie Thanks for such a good review and clearly explaining the Time Loop mechanic btw!! Been following the development but wasnt sure how they'd implement it
I have listened to or read over a dozen reviews so far... my conclusion is this is high in style but lacks any real substance. The time-loop mechanic sounds infuriating.
Thanks for watching!
awwww man what a bummer. that metroidvania trope where you lose all your powers and need to explore/fight to get them back is consistently one of my least favourite things about the genre. but i've always pushed through it because it usually happens only once in a game. the fact that it's used as a recurring game mechanic here might just make Ultros a no-go for me. this is valuable to know, so thanks Joe. i suppose i'll be watching a Let's Play of this one instead.
Not a problem friend thanks for watching!
Why have you never taken acid? Everyone should take acid at least once! It's nothing like you think it is, in fact it's almost impossible to imagine.
Ew, time loop? Nah.
Thanks for checking out the review!
could have been a visually stunning game with somewhat satisfiying gameplay BUT then the dev decided to make it a roguelike....
I played the demo in steam next fest and fell in love with the artstyle, the gameplay was quite slow but it's ok, but now that i know that it is roguelike i think i might have to pass
Not saying ive done any drugs but this is more DMT then Acid. Allegedly
Just as with drinking you should have a designated driver, so too with drug use, you should have a sober buddy to hang out with you and help you keep things good.
This one looks really wild though, and I'm a little tempted to pick it up.
Thanks for watching responsibly!
In trailer it felt like confined gameplay like when you zoom the image and see less than half the image so i was not interested
Appreciate you taking the time to watch!
So tired of time loops in games. This sounds like one of the worst examples of it. Gonna skip
Totally get it!
so you have this brain thingy that let you keep skills into the other loops 1
Correct yes we did mention this in the review
Thank you for this objective review.
Too bad the gameplay does not match the stunning art design.
You are very welcome!
Another entry for the cannibalism agenda
Why adding rouglike element in metroidvania.cause the game is short? Also so many colors in this game my euyes hurt🤕🤕🤕🤕🤕🤕🤕🤕🤕🤕🤕
Thanks for watching!
This is not a roguelite.
the dreaded r word...hope this trend dies down and the run back to soul
Yay, yet another game ruined by rogue gameplay. Wish the genre would die off personally.
Thanks for checking out the review
@@IDreamofIndie thanks for the review.
So every time you die you lose all your stuff or is it every time you beat a boss. And is that the max movement speed cause it seems kinda slow if the map is really big how long does it usually to retrace all the abilities
It is typically after defeating a Shaman (boss) that the time loop mechanic kicks in.
@@IDreamofIndie oh so pretty much it’s just a part of the story and you gotta reset a certain amount of times until you reach the final boss or is it like the amount of times reset is based on how many times you lose on the boss
@@Unknown-n1p8u correct it is a part of the story where defeating a boss "resets" the previous events
@user-ei2ld4rg8l There are seven shamans, if I remember right. So in total 8 total times the time loop happens. Amd it's not a true time loop. You unlock short cuts, plant seeds that gives you upgrade experience that all remain when the time loop kicks in. With a special item that you can find 2-3 of every loop you can also lock abilities in place to save for the next cycle. It's kind of more of an illusion of rogue likes. Not too much random stuff happening that is typically in rogues.
My main gripe of the game is it's hard to remember the best route.
@@Nomadestra1776 great breakdown...appreciate it 🫡