Unity vs Unreal Engine: Which One Should You Choose?

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 93

  • @fauxshowyo
    @fauxshowyo 14 ชั่วโมงที่ผ่านมา +3

    I feel what everyone leaves out when they're comparing engines is: 1) what engine do I LIKE using? (I personally can't stand working in Unity, it feels clunky and I just never enjoyed it), and 2) becoming a master in any engine takes tons of time - my current project may not require Unreal, but what about the next project, or if I want to work with a team and they are using Unreal?

  • @theburnboss
    @theburnboss วันที่ผ่านมา +18

    Roblox Studio 🤣

    • @Raphix_analog-x_WAKIKOU
      @Raphix_analog-x_WAKIKOU 23 ชั่วโมงที่ผ่านมา +4

      Definetly no

    • @Reditect
      @Reditect 14 ชั่วโมงที่ผ่านมา

      @Raphix_analog-x_WAKIKOU if I could ask, why not? there's genuine reason to not use the engine depending on the project, such as wanting to make something in 2d or unreal graphics, but I wouldn't write it off without looking into it.

  • @dandanthesuitman6013
    @dandanthesuitman6013 8 ชั่วโมงที่ผ่านมา +2

    I absolutely, truly recommend Godot over either.
    It's received so much development, it's flat out the best for 2D games and I love using it for 3D. It will only ever be tricky on gigantic projects (Like, building Skyrim in Godot would get a little messy), other than that I believe it's fundamentally better, the community is so helpful and anything you need fixed, because it's open source, someone already has.
    And at the end of the day, it's 100% free forever. Unity showed it's hand, and tried to introduce a payment model that would backcharge devs for every product they've ever sold. And we'd be fools to think Epic won't try the same.

  • @kebrus
    @kebrus วันที่ผ่านมา +11

    Do your own DD but, if it's games you care about make yourself these two questions:
    How many commercially successful small indie games do you know built using Unreal?
    How many commercially successful large triple A games do you know built using Unity?
    The answer is probably low for both, and there must be a reason for that, regardless of what people think or your knowledge about anything game dev. See where you stand in these questions, maybe you actually want to release your own small game, maybe you want to work in a big company and big games, select the engine accordingly to your needs.
    People will always try to give you reasons as to why one engine is better than the other at X things, but try to think as to what is better for you as person and your career and lifestyle, both engines have proven time and time again they are good at some things, if you do the proper choice you wont be disappointed regardless of your choice. Yes, you will feel frustrated from time to time, envious even. But keep it to your guns, the only wrong answer is the one you make using other people's opinions. Don't believe in me, I'm just another person who has multiple years of experience in both engines and I'm tired of these videos because it's always about the engines and not you. Make your own DD and introspection. What do YOU want?

  • @Arisu_Hatake
    @Arisu_Hatake 20 ชั่วโมงที่ผ่านมา +7

    2:20 is there a problem to being overkill? I saw some devs using unreal to make ps1 games. So after disabling all these heavy features using a "powerfull engine" will affect the final result?

    • @rstorm7568
      @rstorm7568 18 ชั่วโมงที่ผ่านมา +2

      Im using it to make a 2d game, and after disabling everything that I need, the only "heavy thing" is that the project size have 50Mb additional size for the engine (aka: minimum size) other than that, the performance is phenomenal (even on android)

    • @CobraCode
      @CobraCode 13 ชั่วโมงที่ผ่านมา +2

      Yeah there's no real problem with it.
      Unreal Engine was 'overkill' for Pseudoregalia and yet it made almost 1 million dollars.
      If you hit a stable 60 FPS on your target platform it doesn't really matter that you 'waste' performance.
      The only benefit you'd have would be less battery consumption which very few of your players will even notice.
      Bloodborne PSX was made with BP only and runs at over 100 FPS on the steam deck if you unlock it.

  • @hremlynnthegremlin
    @hremlynnthegremlin 16 ชั่วโมงที่ผ่านมา +2

    people out here saying Unity is only good for small indie games when like evrry Hoyoverse title, Hollow Knighr, Subnautica, Cities Skylines, etc were all made in Unity. just bc most of the games u see in Unity are smaller or inide games doesnt mean thats all its capable of. are they AAA ultra extreme graphics 1 billion polygons raytraced out the wazoo kinda games, and sure if ur planning to make just that type of game Unreal will definitely be a smoother experience. but my point is Unity shouldnt be underestimated just bc its also the engine so many people start with

    • @yu-sama
      @yu-sama 16 ชั่วโมงที่ผ่านมา

      Only not indie title you mentioned is Hoyoverse titles. But yes, a lot of chinese/korean devs do use Unity over Unreal

    • @hremlynnthegremlin
      @hremlynnthegremlin 16 ชั่วโมงที่ผ่านมา

      @@yu-sama my point was more it can be used to make massive polished professional and successful games and less "look at big studios using it" more i just think people keep writing it off when compared to UE5 as only good for small indie projects made by solo devs when thats a oversimplification at the very least. i just horribly worded my points

  • @Snoozy96
    @Snoozy96 21 ชั่วโมงที่ผ่านมา +2

    0:32
    I wouldn't think that saying it's the "Go to" for triple A games, and then showing a game that is on a completely different, and better optimized engine like Decima is very good for new people.

    • @thesagaofblitz
      @thesagaofblitz 20 ชั่วโมงที่ผ่านมา

      IS decima open source?

    • @luluskuy
      @luluskuy 11 ชั่วโมงที่ผ่านมา

      Maybe he doesn't know that

  • @Moonlight-n3z
    @Moonlight-n3z วันที่ผ่านมา +6

    so yea game engines are pritty cool

  • @Byakko_Izanagi
    @Byakko_Izanagi 22 ชั่วโมงที่ผ่านมา +2

    On the royalty thing. If you publish an unreal game on the epic games store you pay no royalties there. Best to read the terms in full on that since there are few other things in it as well but thought its worth a mention.
    And another strength imo is that you can access the unreal source for FREE, all you have to do is link your github and boom you have source access without needing to pay a license. You can modify it to your liking and even make the fork public to use for other people

    • @user-wg9tr3cd1o
      @user-wg9tr3cd1o 20 ชั่วโมงที่ผ่านมา

      Can you tell me more about license in unreal engine 5. im just using it only 2 weeks.

  • @martinpalm7859
    @martinpalm7859 5 ชั่วโมงที่ผ่านมา

    Unity and Unreal. Based on the one-man or small-team projects I have seen, the ambitious mostly choose Unreal. But they take a long time to get updates done. Unity devs may suffer the same, but I have seen less of an issue with this.
    Godot is picking up speed, and soon enough, a game engine like Blender may be the main free asset maker place.
    There are many more game engines, like Gdev, Game Boy Studio, PlayCanvas, Construct, and Buildbox. They are mostly used for simpler games for mobile and web platforms, but they have their own advantages and disadvantages.

  • @Merc5CoD
    @Merc5CoD วันที่ผ่านมา +3

    My computer science friend in college told me to go for C++ because of the amount of control and unreal engine 5 after I got a bit into Java..... my laptop sucks ass but I'm still going with unreal engine 5

    • @IronFreee
      @IronFreee 21 ชั่วโมงที่ผ่านมา +2

      C++ allows you to manage memory, but C# closer to Java.

    • @whyismynametaken123
      @whyismynametaken123 21 ชั่วโมงที่ผ่านมา

      C++ is probably the best to do your first deep dive into programming languages. After you understand the language fairly well, I would suggest spending 2 - 3 weeks learning assembly of some sort (I did it with x86 Assembly) so you really get an understanding of what programming languages are really doing, what their compilers are doing and how you can sometimes even optimize certain things if needed. After that you should be able to pick up pretty much any other language fairly quickly. The most important part of learning to code is to actually make things with the language that you're learning. Good luck and make sure you're having "fun" with it :)

  • @buga125
    @buga125 18 ชั่วโมงที่ผ่านมา +3

    I tried Unity as a complete beginner and quickly realised I absolutely hate writing code. I had some basic understanding of c#, c++, javascript and sql, but the complexity of even the simplest things like character movement written line by line was just a mumblejumble dark magic. So I tried UE5 and I don't know why but the blueprint system hits the nail on the head for me. I absolutely love it, love connecting nodes, seeing them visually running on the screen, making logic gates, seeing how variables interact with the pipelines while simulating in real time and all of this stuff. Even if I copy some code pieces from tutorials and forums, I actually find it very enjoyable to just look at the nodes and wonder how they really work, how they're dependant on the other pieces of my node structures and how to change them bit by bit so that they fit my game. It's a first real game project of mine and I don't really care if it's an unoptimized piece of unplayable shit with close to 0 lines manually written in c++, at least it's my creation and I'm gonna be proud of it even when it inevitably falls to the ground and crashes in a ball of flames on release. It's really about the journey and not the destination for me and I couldn't care less for people that say it's a shit engine:)

  • @MegaGangsta4life
    @MegaGangsta4life 12 ชั่วโมงที่ผ่านมา

    This is a perfect unbiased comparison

  • @TenYearsOldGamer
    @TenYearsOldGamer วันที่ผ่านมา +6

    if you want to make fun game with sharp shader work with unity
    if you want to make simulation with hyper realistic uncanny graphic use Unreal

  • @Quick_Ink
    @Quick_Ink 20 ชั่วโมงที่ผ่านมา +8

    Or use Godot:
    Smaller file size
    Export to all platforms
    2D & 3D
    Linking to Blender
    FBX support (download required due to legal issue)
    Completely Free (no sudden runtime fees like Unity)
    Used in industry (e.g. Sonic Colours Ultimate)

    •  19 ชั่วโมงที่ผ่านมา +2

      FBX is embed to the engine now, no external packages needed.
      But the number of platforms to export lower than both Unity an Unreal.
      Sonic usage was a disaster.
      But 3D is a way better now.
      Engine size is really small!
      But struggles with big projects (I had lots of issues)
      And is still completely free for use, modify, and do whatever you want.

    • @hremlynnthegremlin
      @hremlynnthegremlin 16 ชั่วโมงที่ผ่านมา

      is it still a pain to launch to consoles w/o hiring a service? i remember that was a thing for a lonng time

    • @_KillerD_
      @_KillerD_ 16 ชั่วโมงที่ผ่านมา

      sonic is the only example, and it was a heavily modified Godot engine xd

    • @tuazulyrojoeljean
      @tuazulyrojoeljean 7 ชั่วโมงที่ผ่านมา

      ?
      Except for the first one, Unreal already does all that.

  • @watercat1248
    @watercat1248 19 ชั่วโมงที่ผ่านมา

    I personally use unity because I want my game to be on multiple platforms.
    To be light way ECT.
    However when I finish with my project I have plan to starting learn different engine,
    The reason for this is
    1. I have already learn most off the staff unity provide.
    2. With knowing more engine I will able to be Less engine depending.
    3. And hopefully no matter what happens in the future I will not have to worry that Mach if something happens to the software I was use.
    When the unity drama happen I was very worry and I have staring learn Godot I event have try to recreate my project in Gadot.
    But soon after that I realized that it's impassable for my to recreate everything then.
    I have made the decision to continue working on unity and when I finish with it I will start looking for other engine's.
    In that way I will not that depending and in the future I may the best for the job instead of really on single software.

  • @Reditect
    @Reditect 15 ชั่วโมงที่ผ่านมา

    with my crap laptop, I'll stick with unity. I main Roblox Studio, but also want to diversify main projects. I have some experience in both Unity and Unreal, but haven't made an actual game yet in either. Thanks for the video!

  • @IronFreee
    @IronFreee 20 ชั่วโมงที่ผ่านมา

    Unity used to be very user-friendly when they became free to use, before they became obsessed with revenue. Now they've scared away many users with their dubious practices, absurd acquisitions and foolish idea that they could do without the developers. They abandoned most of what their users loved and expected before announcing one of the most insane revenue shares ever. Now they're trying to lure back their users, but it's advisable to remain suspicious of them and their future goals. They haven't done much to keep their customers happy lately.
    UE wasn't as user-friendly when it became free shortly after Unity, but it has always been more focused on visual quality and innovation. It's developed by a game studio (Unity launched a game project to look for ways to improve, but they abandoned it, like most of their tools and their promises). Where Unity chose to abandon PC and console developers to focus on mobile apps to sell advertising, UE has been able to keep looking for new opportunities without abandoning the fundamentals of what made them successful.

  • @aboutselphy
    @aboutselphy 4 ชั่วโมงที่ผ่านมา

    I know it is a niche but what about CryEngine? im aware it is alot more harder to learn but since you can choose between Csharp and C++ it might be interesting, also a few couple of things like skybox, terrain and water might be intressting :D (i tested it a few years ago but i guess depends on the project it might be also a good pick :D ? )

  • @tezenari
    @tezenari 19 ชั่วโมงที่ผ่านมา +3

    I love seeing the "Unreal Engine is unoptimized" comments. As a professional developer that focuses on optimization and performance, the majority of the issues with optimization are the developer's fault. Same with most other engines.

    • @debozebever
      @debozebever 17 ชั่วโมงที่ผ่านมา +1

      This comments sums it all up

  • @Valk-Kilmer
    @Valk-Kilmer 21 ชั่วโมงที่ผ่านมา +1

    Nanite is fucking horrible, its too performance heavy and it's meant to fix this.

  • @TVheadDev
    @TVheadDev วันที่ผ่านมา +1

    Make a video about underwater environments! I'm grinding my teeth trying to make my gernster waves material have a underwater effect underneath it, BUT THE POST PROCESS VOLUME IS CUBIC! which keeps overlapping the gernster waves 😭

    • @THEM0J0MAN
      @THEM0J0MAN 14 ชั่วโมงที่ผ่านมา +1

      I’m no expert but for buoyancy you can use a compute shader to recalculate the gersner wave height for where you need but it has some delay
      From an Acerola video
      Maybe you can try that

  • @Altrue
    @Altrue 4 ชั่วโมงที่ผ่านมา

    Unreal could be dogshit, it would still win against Unity for the simple reason that Unity tries to extort its developper base every few years by changing its terms of service and licensing terms. Whereas Unreal's TOS is set in stone for each version. The end.
    If you don't like working with a gun to your head, avoid Unity.

  • @MarCin-lk8xx
    @MarCin-lk8xx 7 ชั่วโมงที่ผ่านมา

    I use both.
    Unreal 5 for 99% time.
    Unity only for mobile game developing

  • @dark_elf_wizard
    @dark_elf_wizard 19 ชั่วโมงที่ผ่านมา

    nice summary

  • @pixelasm
    @pixelasm 22 ชั่วโมงที่ผ่านมา

    1:21wasnt there also a visual scripting engine integrated into Unity some years ago? ( th-cam.com/video/8ypiLESG5cI/w-d-xo.html )

  • @HakoTaco1
    @HakoTaco1 วันที่ผ่านมา +7

    Here's my personal opinion:
    2D or small 3D game: Unity
    Large open world 3D game: Unreal

    • @IronFreee
      @IronFreee 21 ชั่วโมงที่ผ่านมา +1

      How many of those type of games have you made with those engines?

    • @HakoTaco1
      @HakoTaco1 20 ชั่วโมงที่ผ่านมา +2

      @IronFreee I made around 6 finished games. They're definitely not the best and were quick one-offs because I wanted a portfolio for college, but they helped me gain more experience with how stuff works. I experimented on both engines and came to this conclusion.

    • @IronFreee
      @IronFreee 20 ชั่วโมงที่ผ่านมา

      @@HakoTaco1 What would refrain you from making small games on Unreal?

    • @HakoTaco1
      @HakoTaco1 20 ชั่วโมงที่ผ่านมา +2

      @@IronFreee The simple answer is that it's overkill

    • @AverseKO
      @AverseKO 19 ชั่วโมงที่ผ่านมา

      @@IronFreee nothing should refrain you, its an engine and has different uses. use it accordingly and there shouldnt be a problem with what ever type of game you make.

  • @devchan1
    @devchan1 22 ชั่วโมงที่ผ่านมา

    유니티는 텍스트로 프로그래밍하던 사람에겐 정말 쉬운 최고의 툴이지만, 아무것도 모르는 초짜가 뭔가 배우고 싶어한다면 무조건 언리얼을 추천할 것입니다.

    • @tec4208
      @tec4208 10 ชั่วโมงที่ผ่านมา

      영어 겜개발 영상에서 한국인 반갑고~

  • @dobrx6199
    @dobrx6199 17 ชั่วโมงที่ผ่านมา

    Unreal on top

  • @toondeath5450
    @toondeath5450 13 ชั่วโมงที่ผ่านมา +1

    If you're thinking about using Unity professionally just maybe take a look at the stunt they tried to pull last year and ask yourself if you think a company that does that has the developers best interest in mind.

  • @FireBlueZ
    @FireBlueZ วันที่ผ่านมา +6

    Basially, UE5 is overkill for non realistic game design right?

    • @Anon_2_1
      @Anon_2_1 วันที่ผ่านมา +4

      You can make stylized/anime games with it too like "wuthering waves" or "Marve Rivals". The material editor allows you to create some really insane shaders

    • @IronFreee
      @IronFreee 21 ชั่วโมงที่ผ่านมา +1

      no

    • @whyismynametaken123
      @whyismynametaken123 21 ชั่วโมงที่ผ่านมา +4

      If you're tech savvy, you can code your own custom shaders. If you're just looking for stylized characters with realistic enviroments, then it's usually a non-issue. Once you start applying colored lighting, stylized backrounds, etc... it becomes quite cumbersome and limiting. You "can" do most of it through the materials / post process system, but you're probably going to get really frustrated. By all means you should be learning both Unreal and Unity.

  • @leol902
    @leol902 19 ชั่วโมงที่ผ่านมา

    nah, I'm good with pygame

  • @verendale1789
    @verendale1789 21 ชั่วโมงที่ผ่านมา +1

    I mean the answer is usually simple. As a general rule of thumb, Artists love Unreal. Devs that are supposed to make the things that the artists make actually run and play do not, they like Unity more. Unity is way better if you are more of an engineering type that likes to build out systems (because it is a sandbox that isn't opinionated and you can do whatever and has nice docs) and Unreal is way better if you're trying to make some Art that looks pretty (because it's built to mimic DCC's like Blender and Maya closely and be familiar).
    But also, for my 2 cents, Forward+ and MSAA >>>> Deffered with TAA even for visuals. Also ECS.

    • @mandisaw
      @mandisaw 20 ชั่วโมงที่ผ่านมา +1

      This is basically the answer. Most folks I've encountered who like Unreal are a combo of artists / non-coders who rely on Blueprints, and-or believe that the indie game they're making will be the next God of War or Assassin's Creed. Feel like such folks would be better off just pairing-up with an actual coder, and accepting that they are indies, not "temporarily embarrassed" billion-dollar AAA companies.
      There are limits to what you can do on Unity without paid source-access, but no one watching these "how to game-dev" videos is ever going to hit those limits. Nor are any likely to hit the revenue limits of either engine. The biggest hurdle by far is just finishing and releasing your game - whatever gets you to that point is the best.

  • @372leonard
    @372leonard วันที่ผ่านมา +3

    Unity lightweight? you got to be kidding me!!!
    it takes 5 minutes to start up, and 30 seconds between code recompiles!

    • @davdev793
      @davdev793 วันที่ผ่านมา +7

      From thant you can take how heavyweighted is UE.

    • @shortiez3149
      @shortiez3149 วันที่ผ่านมา +4

      try using assembly definitions, should fix a lot of your waiting time if your not already using them

    • @mandisaw
      @mandisaw 20 ชั่วโมงที่ผ่านมา +3

      That's your project and-or your machine - Unity on an SSD runs very quickly. As for code-recompiles and asset reloads, that's more likely how your project is structured - read how to use assembly definitions properly, and make sure any Store assets aren't triggering unnecessary asset reloads.

  • @CheeseBrie
    @CheeseBrie 21 ชั่วโมงที่ผ่านมา +3

    I really don't like UE5, I just think it's straight up doo doo. The post-processing of UE5 not only looks horrible, but it doesn't run any better either. Basically just looks like you smeared vaseline on your monitor. Also again, UE5 runs really bad, which often forces you to use upscaling if you actually want to run the game at a decent framerate, so then your game looks like it has 2 layers of vaseline smeared over it. Also the physics engine is pretty trash. Personally, I think UE5 is the worst modern wide-spread engine, I'd go as far as to say the UE4 is a better game engine, Unity and even Godot are miles ahead of UE5. I genuinely despise UE5, it ruins so many games that would've been great otherwise.

    • @HakoTaco1
      @HakoTaco1 20 ชั่วโมงที่ผ่านมา

      @@CheeseBrie Yeah it definitely feels unfinished, I think it might become good around its last update, but until then, UE4 sounds like the better option for a commercial project.

    • @CheeseBrie
      @CheeseBrie 3 ชั่วโมงที่ผ่านมา

      @@HakoTaco1 I think it's also in part an issue with our current hardware. Even the best of the best computer will struggle to run most UE5 games without using any upscaling, let alone playing at 144fps+ if you have a high refresh-rate monitor, so you're still forced to have vaseline on your screen.
      While our hardware gets better, so does game fidelity get higher, meaning we might never see a day where we don't have to play a UE5 game with vaseline on our screen.

  • @ulrich-tonmoy
    @ulrich-tonmoy 20 ชั่วโมงที่ผ่านมา +1

    only if unreal engine was optimized it would be great choice for indies too just as most choose unreal without a 2nd thought

  • @luluskuy
    @luluskuy 11 ชั่วโมงที่ผ่านมา

    conclusion: Use unreal if you feels like lazy to do inside and out of rendering process to make your game looks good[unreal give you realistic graphic as the default, so why bother?], feels lazy to do all LOD work so you just want to throw that one minion tris unoptimized rock mesh[ and expect nanite do the hardwork for you], unreal give realistic style game out of the box, so why bother change it right? Your game will be another samey realistic uninspired unreal engine-look game, but at least it's realistic :p

  • @Hiihowisitgoing
    @Hiihowisitgoing วันที่ผ่านมา +5

    both not but godot

    • @IronFreee
      @IronFreee 21 ชั่วโมงที่ผ่านมา +1

      why?

    • @Hiihowisitgoing
      @Hiihowisitgoing 19 ชั่วโมงที่ผ่านมา

      @@IronFreee Open source they dont take any money and overall i just like to use it more

    • @IronFreee
      @IronFreee 18 ชั่วโมงที่ผ่านมา +1

      @@Hiihowisitgoing Open source is often free to use, but it also often lacks consistency.
      It seems to be lacking a lot of features and I've heard a lot of bad things about their way to manage their community...
      You may earn a bit more, but you first have to achieve your project. So why would you use the worst tool with an uncertain future?

    • @Hiihowisitgoing
      @Hiihowisitgoing 3 ชั่วโมงที่ผ่านมา

      @@IronFreee The manage the community is not true the moderator that did bad stuff was not in the official godot discord server and had nothing to do with godot ( he doesnt work for it)
      I dont know a feature that is not in godot that i need to use
      and if it is not there you add it yourself
      Godot is expanding so quick ( because it is open source too) that it is eventually going to be like blender so like you have everything and everyone is going to use it

    • @Hiihowisitgoing
      @Hiihowisitgoing 3 ชั่วโมงที่ผ่านมา

      @@IronFreee the arguments from you are arguments from other people at first do your own research and at the end they are all tools if the tools work why not

  • @Mod4All
    @Mod4All 23 ชั่วโมงที่ผ่านมา +1

    Any engine except for Unreal 5

  • @JeromeMillion
    @JeromeMillion วันที่ผ่านมา +5

    Personally I chose Godot for 2D and simple games. And I'm looking at Unreal Engine for larger 3D games.

  • @cua2279
    @cua2279 23 ชั่วโมงที่ผ่านมา +3

    Godot is lightweight

    • @Glitch-d-films
      @Glitch-d-films 22 ชั่วโมงที่ผ่านมา +4

      Unreal is heavy but ur mom is heavier

    • @CheeseBrie
      @CheeseBrie 21 ชั่วโมงที่ผ่านมา +1

      But also lacks a lot of features.

  • @digitalworkbench
    @digitalworkbench 15 ชั่วโมงที่ผ่านมา +1

    Honestly my choice would be if you have a large team making a large game or using photo real graphics, go with unreal, if you are working solo or with a small indie team that isn't photo real, I'd go with Godot. I still wouldn't trust Unity at this point.

  • @philledzone
    @philledzone วันที่ผ่านมา +3

    One of the big selling points for me, is that Unreal Engine doesn't have a watermark in the beginning when building a game in the free version. I hate that about Unity

    • @HakoTaco1
      @HakoTaco1 วันที่ผ่านมา +6

      They removed that in Unity 6 along with introducing some quality of life updates. You can remove the splash screen for free now.

    • @philledzone
      @philledzone วันที่ผ่านมา

      @HakoTaco1 Oh, I didn't know that. How is the pricing situation with U it's now? I remember they did try to charge per installation once but rolled back if I remember correctly. How has that situation now changed?

    • @filipe_5hdxd372
      @filipe_5hdxd372 วันที่ผ่านมา +4

      It's pretty good right now. You'll need to upgrade to unity pro after having an annual revenue of 200k (previously it was 100k). Unity pro costs annually 2k or 170$ per month

    • @shortiez3149
      @shortiez3149 วันที่ผ่านมา +2

      @@philledzone Unity had a big company restructure since then so all of that pricing fiasco got scrapped