There's a whole appendix about times and dates in the Shire and elsewhere - the months and days were translated from Westron into English, and the days were sometimes altered, because our "weekend" is not the same as theirs. It's a great read!
Hello, friend. A nice episode, you start to gain momentum against Mordor, as you claimed both Osgiliaths and you have another army close to Calenhad. This second army (especially if you have a general, as he is needed), can move to Carasast (which is why you need a general, it's a Castle) and Pelargir, thus you will hold the line of the Anduin. I don't suggest to go to Fanuilond, as then you'll border the Adunaim, which are much stronger than you. Yagthak should have another go against Imladris, but only if you have more forces around, because you have quite some powerful armies around. Take care in Bree, you must win the defense and then get the Ringbearer out of there, in order to keep him safe. I also suggest to claim Tyrn Gorthand, right south of Bree, because then you'll have a unified realm and you will be able to push the Breelanders and the Dunedain back. As for Lorien, I suppose that you can let Dol Guldur to kill the Elfs and then you can advance to Caras Galadhon, Limhir and Edraicharn, so as to keep the passes from the Anduin and hold the Orcs back by decent choke points. Gelebrin is a very good grab, though I'm not entirely sure if it would be beneficial to go further in the East, as I think it won't add anything to the realm (of course it's my opinion). Your economy needs more attention, build anything you can and advance your infrastructure close to the borders, so as to get your better troops, as from now on you're outclassed by your neighbours. Have a nice time.
It's been three yeara or more since I asked for an addition to mount and blade 2 and the mods that come with that.... Like the story telling aspect of your work is second to none... And it would've been great to see you there... I guess our first conversation was on a comment section on this topic on UMadCommander's channel... But I do think a substantial viewer shift happened to that platform recently and I will keep waiting for you to finally switch someday..."Maybe"😉
I do agree that Temple Marksmen are the scariest. They have strong ranged attack which is AP and at the same time they are pretty strong in melee. The only downside of this unit is that they have short range iirc 180m which is the level of mid tier archers. If they had ranger level of range they would be probably the best non elf archer in the mod.
Taking out Bee on EUR, from a lore perspective, it doesn't make any sense, especially when they created a faction with dwarfs and orcs fighting side by side. My gosh. It looks like an Amazon S**t show. By gameplay, I think they could fix the "system flip ca oin" on Dwarf od Ered Luin so that they accept the gift often, especially if the human player starts as Bree, Dunedain, or any other faction on Eriador. That would fix the balance problem in the north. Taking Dol Amroth is already a big deal when you remember Galu often, and everyone knows how much effort and passion he has for the Knight of the Silver Swan, as I do. It was such a sad time, EUR, and going tho.
You spoil us this week with all your video's🔥
There's a whole appendix about times and dates in the Shire and elsewhere - the months and days were translated from Westron into English, and the days were sometimes altered, because our "weekend" is not the same as theirs. It's a great read!
Hello, friend. A nice episode, you start to gain momentum against Mordor, as you claimed both Osgiliaths and you have another army close to Calenhad. This second army (especially if you have a general, as he is needed), can move to Carasast (which is why you need a general, it's a Castle) and Pelargir, thus you will hold the line of the Anduin. I don't suggest to go to Fanuilond, as then you'll border the Adunaim, which are much stronger than you. Yagthak should have another go against Imladris, but only if you have more forces around, because you have quite some powerful armies around. Take care in Bree, you must win the defense and then get the Ringbearer out of there, in order to keep him safe. I also suggest to claim Tyrn Gorthand, right south of Bree, because then you'll have a unified realm and you will be able to push the Breelanders and the Dunedain back. As for Lorien, I suppose that you can let Dol Guldur to kill the Elfs and then you can advance to Caras Galadhon, Limhir and Edraicharn, so as to keep the passes from the Anduin and hold the Orcs back by decent choke points. Gelebrin is a very good grab, though I'm not entirely sure if it would be beneficial to go further in the East, as I think it won't add anything to the realm (of course it's my opinion). Your economy needs more attention, build anything you can and advance your infrastructure close to the borders, so as to get your better troops, as from now on you're outclassed by your neighbours. Have a nice time.
Yeah! Another episode!
If I see you click fangorn camp and not move Menthar to the front with an army ill go insane. He's a custom general rotting in a backwater 😂
Important thing. SEND. MORE. CAV. NORTH!
It's been three yeara or more since I asked for an addition to mount and blade 2 and the mods that come with that.... Like the story telling aspect of your work is second to none... And it would've been great to see you there... I guess our first conversation was on a comment section on this topic on UMadCommander's channel... But I do think a substantial viewer shift happened to that platform recently and I will keep waiting for you to finally switch someday..."Maybe"😉
Sweet! Thanks for another one
I do agree that Temple Marksmen are the scariest. They have strong ranged attack which is AP and at the same time they are pretty strong in melee. The only downside of this unit is that they have short range iirc 180m which is the level of mid tier archers. If they had ranger level of range they would be probably the best non elf archer in the mod.
Hello izzy, it's been a while. Glad to see you still active. Is this EUR submod available to everyone or is this an early access?
Bungo of Breeland was beaten by Brian of Bunland. 11 out of 10.
Day 9 of asking for a Gondor campaign
Taking out Bee on EUR, from a lore perspective, it doesn't make any sense, especially when they created a faction with dwarfs and orcs fighting side by side. My gosh. It looks like an Amazon S**t show.
By gameplay, I think they could fix the "system flip ca oin" on Dwarf od Ered Luin so that they accept the gift often, especially if the human player starts as Bree, Dunedain, or any other faction on Eriador. That would fix the balance problem in the north.
Taking Dol Amroth is already a big deal when you remember Galu often, and everyone knows how much effort and passion he has for the Knight of the Silver Swan, as I do. It was such a sad time, EUR, and going tho.
In celebration of Brian's victory: th-cam.com/video/YkWjf9DhlnA/w-d-xo.htmlsi=QnwPMzbIWip0acY2
EUR and Bree deletion. Not that it matters, but I would rather have Bree and not Eregion kin-slayers.