The program seems very interesting at first glance, but it’s hard to understand certain things. For example, the mouse becomes pixelated, which makes it feel like the FPS drops significantly. Another question is about moving the camera in the view-specifically moving it, not rotating it. Also, the window resolution is very small for working with 3D. I’m not a hater, just sharing my thoughts.
Thanks for your feedback! picoCAD is built on the pico8 platform which comes with a lot of restrictions that are impossible to break out of. This includes the low resolution, 16 colors, and a limited code space. The limited code space makes it impossible to fit all features and while I would like to have a few more in there, there is simply no room. See it as a toy/tool from the late 80s!
You can use any program for texturing that can save pngs. Options include aseprite, graphics gale, photoshop, gimp, etc. Make the texture 128x128 and get cracking! :D
Plus, sir, I guarantee that if you did that he would be very popular program and you would make a lot of money, please consider it! I’ve never seen texture mapping so easy on a 3-D object as I have seen it in your program I wish the other programs would adopt that same approach
Picocad is so gooood!!!
delightful
The program seems very interesting at first glance, but it’s hard to understand certain things. For example, the mouse becomes pixelated, which makes it feel like the FPS drops significantly. Another question is about moving the camera in the view-specifically moving it, not rotating it. Also, the window resolution is very small for working with 3D. I’m not a hater, just sharing my thoughts.
Thanks for your feedback! picoCAD is built on the pico8 platform which comes with a lot of restrictions that are impossible to break out of. This includes the low resolution, 16 colors, and a limited code space. The limited code space makes it impossible to fit all features and while I would like to have a few more in there, there is simply no room.
See it as a toy/tool from the late 80s!
what do you use for texturing
You can use any program for texturing that can save pngs. Options include aseprite, graphics gale, photoshop, gimp, etc. Make the texture 128x128 and get cracking! :D
@@apskeppet Does this include mspaint?
@@OneHellofaDragon Nope. But if you're on windows you already have it. :)
which button i need press for texturing?
thank you for selling this at an amazing price 🥰, what language did you write this in?
@@bozgi happy to hear you like it! Its written in lua on the pico8 platform
I wish you could make this type of software but for high quality models that I can use in unreal engine.
Plus, sir, I guarantee that if you did that he would be very popular program and you would make a lot of money, please consider it! I’ve never seen texture mapping so easy on a 3-D object as I have seen it in your program I wish the other programs would adopt that same approach
i have 20unamed and unsaved files on the screen, how do i delete them or jump inbetween?
I'm not sure what you mean. To load a file, drag it into picoCAD. To delete it, just do what you normally do on your OS.
Hello.. I think the background music is quite distracting, but I'll try to go through this. Thanks..
Yeah I agree it is a bit loud. Will think about that next time. Thanks!