Timestamps: 0:00:00 Intro 0:06:28 Temple Island 0:12:47 Temple Island dome 0:27:20 Jungle Island 0:29:30 Getting the lens 0:30:44 Whark totem 0:34:25 D'ni & Moiety number systems 0:39:29 Frog totem 0:41:12 Sunner totem 0:45:00 Numbers from totems 0:48:50 Boiler Island 0:54:45 Boiler Island dome 0:58:38 Get a fire marble 1:03:02 Fire marble energy levels 1:10:03 Sunner totem number 1:13:56 Island map slide puzzle 1:17:36 Survey Island dome 1:21:39 Color system 1:25:42 Access upper Jungle Island 1:31:22 Jungle Island dome & Prison Island 1:40:00 Fish totem & Catherine 1:44:20 Prison Island dome 1:46:54 Access to village areas 1:52:25 Moth totem 2:00:30 Beetle totem 2:04:20 Path to animal puzzle 2:08:23 Animal puzzle 2:14:38 Deciphering combination in Catherine's journal 2:27:18 Fire marble puzzle 2:30:48 Gen's monologue & capture 2:48:00 Memorizing prison elevator audio code 2:52:10 Rescuing Catherine 2:58:55 Opening the rift 3:02:44 Ending
Of all the videos that have recently been made for a walk-through this is by far the best one. So many other videos are players doing this for the first time and having no idea how to play and just hoping they figure it out after 5 or 20 hours of streaming. Really appreciate you making this video and explaining each thing you're doing.
Oh my goodness! I need this asap! I am a huge fan of the Myst series, and Riven was my favorite of them all, and to this day the greatest game I've ever played. The beauty of the puzzles, the mystery, the atmospheres of Riven make it an absolute masterpiece. But this new version is a whole different story, it looks gorgeous! And so many additions to the original. Can't wait to try it. Thanks for the great video!
finally solved the game, only needed a few hints, including the location of the lens.. I walked past it 4 times, never saw it. Sent me on a massive wild goose chase trying to figure stuff out without it, or knowing of its existence.
I don't know if you discover this later, but a shortcut to activating the Moiety device is the R button on the keyboard. That way you don't have to keep going to your knapsack.
Agree with phakeaccount-this is the best video I have seen for keen insight into Riven. It seems much more complex than Myst was and I appreciate having a reference like this.
Thank you. I needed a hint to keep going and you gave me one. I thought the spinning dome was broken and it couldn’t be stopped on that island with the huge fish. I am playing the VR game but it’s very similar so far.
Even though I do not have the Riven or Myst games yet, they both look to be amazing puzzle solving games. The Riven graphics details are stunning, just like the Myst game. Reviewers say that Riven remake is even harder to solve than Myst. I am glad both these games are VR supported. I have a Quest 3 and looking forward to purchasing both Myst and the latest Riven. Thanks for your excellent game walkthrough and will be anxious to explore both Myst and Riven in my VR headset. Amazing to watch your video. Thanks for the video and take care.
Thank you for the walkthrough. I couldn't have got through it without the hints. Just wanted to see if anyone else had different answers to the fire marble puzzle and the last number puzzle over the rift? I had to do a deep dive to find the moiety numbers. The number code that was found in Catherine's journal were not the same in my game as in the game you had. Same with the fire marble puzzle. I had to do my own calculations!! Ha. Thanks again
2:39:25 Unless I'm greatly mistaken, the book in the fire pit is actually the 234th Age book, and the book on Gehn's desk is the 235th Age book; that's how bad he is at writing stable Ages.
The Prison Island with the giant cut down sequoia tree where Catherine is is probably my favourite area in the game, also really like the music that plays in that area.
Fantastic video. Thanks for posting. I noticed that you missed seeing Ghen in the submarine when you got to the schoolhouse for the first time. If you stop and look at the lagoon, you can see him travel all the way around to the other side. I thought that was a cool little hint as to his new submarine station.
@@Mike14264 Did you notice that wherever you go in the village, the spyglass in the middle of the lagoon follows you, to suggest Ghen is watching you. Catherine suggests that he has been doing this, which is confirmation that it's him.
@@TheRandomView ahh, I see... But if he's using the spyglass back on Survey Island, what guarantees he's the one using the subcar as well? Wouldn't it only be either?
The reason the bridge breaks is I think due to it being in game over a mile long and they couldn't quite get the distance down and if they did, in original Riven you clicked through it in three steps. try and do it on this and it's just a boring slog. So Starry nightproject or Cyan after they took it over decided to just scrap the bridge all together. Edit: the steam engine noise you hear is Ghen scribe taking the bath-o-sphere back to it's hidden dock.
There is no need to break the bridge! You can walk along it if you do not destroy it and later return along it from the iland with the laboratory. By the way, it is from this bridge that you can see the fault in the water from above.
Narrative-wise it also gives a much more visceral demonstration on how the Age is literally falling apart. One knock I have on the original is that until literally the very end of the game the precarious status of Riven always felt like it's told rather than shown, being able to witness seismic activity and infastructure actively disintegrate does a much better job of showing how unstable the world really is.
@@tomservo9254if you spend a lot of time reading the notebook you'll experience multiple seismic events. I wish they incorporated them into the actual game. Having trees collapse and rocks fall into the path would've been really cool.
Crumbling the bridge is optional, but I don't think you can ever cross it. Far as I can tell, you can't lower it from the other side to reach Temple Island from Boiler Island.
@@Hawk7886some pebbles do crumble and fall, but I think they didn't want there to be any uh, scripted earthquakes for progression alterations in the game. Still, that would've been a sick idea, ngl.
I love your cogent and lucid commentary, and the way you've structured the walkthrough. As someone who played the original Riven when it was new (how may CD-ROMs was that?!), I'm enjoying the 2024 remake.
I wish they would have added the east passage on survey island and the bookpress on crater Island. It's still amazing they finally completed this project.
The east passage? Which one was that? Also, I think they technically do have a book press there. It is a press, and there's a ton of pages next to it, but it may not be really obvious that's what it is.
@Mike14264 the early promo shot used in a calendar of an area on survey island that can't be accessed, it was located from the second mag car ride down into the Grove of trees behind the island and would have been the original location for the gold dome. You can still kind of see it when you ride the mag lev to and from jungle Island. There was also a large bookpress just beyond the boiler in the crater, they removed it and added one to the office because play testers thought it was part of the puzzle.
hi this is a very good walkthrough man pretty detailed ;p some additions i found out. The lever in the vid at 1:58 ish in the village keeps the heating pad on indefinetly. And at age 233 the sound machine works as follows pull up the pillshaped part. Then rotate the fan counterclock wise and finaly push tyhe pillshaped pasrt back in.
Numbers are randomized, yes. This makes the game more difficult - can't beat it just by watching the walhthrough! And yes, in VR It's another world. I'm 47 this year and this just brought me back when games were so darn hard... this one on the top: few clues, nobody is telling you what to do, no tutorials... let's go back to pen and paper!
I'm 62 and I haven't played Myst in MANY Years but saw this Riven remake and had to try it, unfortunately it keeps locking up after tram ride. My numbers for the islands are random too. I don't have a VR headset what is a good one to buy? I'll have learn math again just to figure out these freaking numbers.... Ha-ha-ha.
1:58:24 The lever reactivates the thermal pad and makes the bacteria recede, in case the thermal pad has deactivated and the water has blocked your path.
2:39:35 I like how you can see the age, unlike other books. It reinforces my theory that the water bacteria got into the ink and they stop the books from working. He boils his paper but not his ink
00:08:50 - Exploring the new Riven remake reveals exciting changes and immersive VR features! 00:14:49 - Old school gamers, prepare to be mind-blown: the new game update lets you navigate domes without powering the central hub first! 00:21:00 - Explore every corner and uncover hidden secrets-sometimes the smallest details lead to the biggest discoveries. 00:27:47 - Explore each island in your own order and uncover hidden secrets along the way. 00:33:02 - Explore, observe, and enjoy the journey-every detail will matter later. 00:39:23 - Exploring the game reveals new surprises every time, even in familiar places! 00:46:23 - Navigating through the jungle and solving puzzles to power up the sawmill-adventure awaits! 00:53:47 - Navigating this game is like solving a real-life maze with hidden shortcuts and secret passages! 01:02:54 - Unlocking the secrets of fire marbles: it's all about finding the right balance! 01:08:12 - Unlocking the secrets of the game, step by step, and making excellent progress! 01:14:14 - They simplified the puzzle but added new elements to keep it balanced and engaging. 01:20:18 - Exploring Jungle Island and discovering hidden secrets is always an adventure! 01:30:03 - Navigating through the game, solving puzzles, and unlocking secrets-every step counts! 01:38:13 - Navigating Prison Island like a pro and discovering secrets along the way! 01:45:17 - Exploring new places and solving puzzles always brings unexpected adventures! 01:54:16 - Navigating through the maze to unlock the final totem-sometimes mistakes lead to the right path! 02:00:34 - Navigating through the maze and solving puzzles leads to the ultimate discovery-light up the tree and unlock the secrets! 02:08:24 - Don't take the shortcut in the cave or you'll get locked out! Follow the main path and solve the puzzle with the right animal order. 02:16:35 - Cracking the code feels impossible until you finally see the pattern. 02:24:17 - Sometimes the scenic route is worth the extra time. 02:31:42 - Redemption isn't easy, but it's never too late to change. 02:38:14 - Navigating the game’s puzzles and discovering hidden details is both thrilling and frustrating, but the journey is worth it! 02:47:41 - I dreamed of a life full of magic and endless possibilities, but now you'll never have the life you deserved. 02:56:56 - Endings and beginnings are intertwined, and the journey is what truly matters.
Someone has posted this but I am going to repeat it, the eye-glass gadget can be interacted with by pressing R on keyboard rather than using Tab and opening the satchel.
Thank you for this. I was enjoying the game but unfortunately at the end it puts obnoxious puzzle after obnoxious puzzle where if you're blind, the only way to solve them is with backtracking, rendered impossibly annoying by the overlong unskippable animations
OG Riven: Navigate by activating all the domes and then link around using books. New Riven: Navigate by hanging out in the infinite, yawing void that is the starry fissure, which is actively trying to gobble up the planet. iT's fiNe.
Overall, this is a thorough walkthrough. If Whark is always last, there are 108 possible solutions to the stone circle puzzle by my count. Otherwise there are a staggering 648 possible solutions. Dont make a mistake trying to figure it out. What I've learned from this video: (1) Each game has a different solution (2) The only way to solve this is brute force (3) Even if you know the Moiety numbers on the totems and the associated animals, order is part of the solution (4) Whark is always last. What am I missing? Is there no easier way?
Help, the fire stones puzzle in the golden dome. I have the correct colour stones in the right places but the white button does not light to active it. What did I miss. I have already been to Gehn's laboratory and set the white marble to the correct amount of gain.
It's possible that the color slider combination is randomized. I'm not positive. Because I remember getting it the same the first two times I played. But make sure that you check for yourself in Ghen's office on crater island. The base value may be different or the final value of each color. The marble placement should be the same as mine though because it's based on locations and can't be randomized. If indeed you gor both values in ghens office like you said, you may be making the same mistake I did with the slider. The second space on the slider is actually 1 and the first one is 0. So be aware of that
OOOKAY...I HAD ENOUGH OF THE GAME AFTER 20MIN I LOOKED AT THIS TO SE WHAT THE HECK TO DO AND I JUST LAUGHED ABOUT HOW MUCH I SUCK AT THESE GAMES(ALSO I JUSTY CANT SIT N PLAY GAMES LIKE THIS W NOTHING HAPPENING"oK STUFF HAPPENS,BUT STILL!!!").. tHANKS 4 THIS VIDEO(RATHER LOOK AT THIS VS PLAY IT MYSELF...JUST CANT FIND THE CALM INSIDE TO RELAX!)
I'm still so confused about the color values... I have the base value from experimenting with the fire marbles (9 for me), and I know where to put the colored marbles in relation to the islands, but I don't understand where the color value is? How are you getting numerical values for the colors? I flipped through both Gehn and Catherine's journals and nothing.
There's another piece of paper on one of jen's desks where he gives the amounts that you're supposed to add to or subtract from each island symbol. You then have to match those symbols to colors. You can do that underneath survey island at least for the most part, alongside some process of elimination.
I am at the Fire Marble puzzle in the Gold Dome. All the Fire Marbles showed up (all columns were lit correctly); but when I go to the upper level, place the marbles in the correct position on the grid, and move the sliders to the correct position, I pull the handle again, but no white light (and no steam/noise). Is this a bug or am I missing something? Is there an additional switch I should have pulled/pushed somewhere that is preventing the Fire Marble device from engaging? (Unfortunately this is during the part of your video that is missing during your glitch...)
One issue I had was that I counted the first slider position as 1, when it is actually 0. You need to click it forward one in order for it to count as one. Another issues is that the base number you find in Ghen's office may be randomized, but I'm not sure. Be sure not to blindly use the same as mine. Outside of that, I can't speak to whether there's a glitch. I haven't had any issues myself after following all the steps.
@@CrossplayGamingTV Thanks for the personal reply--very kind! (Love your video.) I did the numbers correct and got the base number from the Fire Marble in Gehn's lab (9) so it should have worked. (I even tried moving all numbers 1 and 2 to the left and right.) Oh well, thanks again!
2:30:02 can’t solve the fire marble puzzle. Just where you had the cut I have the problem. I should push a white button but there is none. Probably a bug and my whole play through is ending here.
Well, multiple comments on this same issue seem to be piling up, so maybe there's something to it. I'm working on another play through right now so that I can finish up a no commentary 4K video playlist. We'll see if I experience anything similar.
@@CrossplayGamingTV ok I checked everything again for 1h and the problem was I used a screenshot of your video of the note where the force numbers where noted down with +/- (In his lab with the force meter) Silly mistake. After I checked my screenshots I made with X, I noticed that my note was different from yours. The measured force was the same as in your video. But the numbers/symbols on the note to calculate the numbers for the puzzle were different. That was the only note I didn’t made myself because I was thinking they would not change it for everyone.
I also had a glitch in the fire marble puzzle wherein even though the fire marbles and sliders were placed correctly (checked half a dozen times), the light above the lever would not go on. As you seemed to have this problem yourself, how did you get the book to activate?
I personally didn't actually have a glitch with the button, but rather my recording stopped during that part so I wasn't able to show the finalizing of the puzzle. It could be a glitch with the puzzle, but there's a couple ways a player could go wrong. Make sure you confirm your base number in ghens office and don't assume it's the same as mine. It might be, but I'm not certain whether it randomizes or not. Also make sure you don't confuse the starting slot on the slider puzzle with 1. The starting spot is actually a 0.
2:14:38 here if you read the other book and go inside (i did by mistake) the games end, i imprisoned my self in the book that was supposed to be for the evil guy
Has anybody read the Myst books? I'm wondering about that part in Gehn's bedroom; with the extra vids in that imager. 1st was obviously Keta, his wife, who died in childbirth giving birth to Atrus. Was the 2nd one Gehn's father Aitrus, and the last one his mother (Atrus's grandmother) T'Anna?
I've read the Book of Atrus, though it was forever ago the journal by Gehn's bed lists the second as Father and the third as Anna, which is Ti'ana's human name and what Atrus called her. This is odd by my recollection, as I remember Gehn showing disdain toward her human name in the Book of Atrus
@@ChibiKami*spoilers for the books* I personally never liked the portrait of Aitrus in Riven, because in the book he was only 88 when he died (average age for D'ni was into the 300s). He was hardly an older man.
Step 1 is you need to get the general pattern from the paper in the school. Both the Rivenese and the Moeity numbering systems are based on rotation and compounding of just a few base symbols. It's one is the fundamental puzzles in the game and worth making sense of for yourself if you can.
You can see at 35:45 when i go over the page that can be found in the school. It teaches D'ni numbers with the Wark game and then on the page it matches D'ni and Moiety numbers.
@Hawk7886 it's a little hard to explain. But the best I can do is to say that D'ni numbers are base five and the moiety numbers are base 3 from what I can tell. It starts with one at 2 o'clock around the circle. Then 6 o'clock is two, ten o'clock is 3. When it hits four you now have two marks rotating the circle. It gets a little fuzzy for me after that, but the page literally gives away ten after that if you just match with the D'ni number. So having 1-6 and 10 makes it pretty easy to brute force the final combo with some process of elimination. But you can still get a sense for the in betweens if you look closely.
@@DavidRay_40while the number system itself is fixed, the numbers associated with each animal are random. Basically, once you align the dial with the fluorescent marks, you look at the position of the circle with triangular slices within the dial. By corresponding each D'ni number to a Rivenese number (the squares VS the circles with triangles), you can tell which is which. I'll try to explain the Rivenese numbers the best I can. Imagine you have one a them dials for yourself. The circle with one triangle on the top right is 1, for instance. Spin that a bit clockwise until the triangle is under the circle, that's 2. Spin it a bit more until it's on the top left, that's 3. Now you spin the dial back to the 1 position, and add a triangle to the bottom area. Now have a circle with a triangle on the top right and another at the bottom, that's 4. Spin it until the triangles are on the top left and bottom, 5. Spin it until both are at the top left and top right, 6. For higher numbers, it gets tricky. Have a dial at the 1 position, and add a second triangle on top of it. There's now two triangles, both on the top right, that will give you 7. Spin both triangles until they're both at the bottom, that's 8. Spinning both until they're at the top left, that's 9. For higher numbers, do the same as with 4, 5 and 6, but with double triangles like in here. I hope this was enough to let you figure out the rest of them.
The puzzles do change so the numbers are the same but the other number and or values are different for each game. I guess that is good and bad. Make sure to take a lot of pictures.
Apparently you have another video on the same subject that has these anomalies that I complained about. Perhaps you should get rid of it and save other viewers the trouble. In the meantime, good job on this one and my apology if you thought my previous remark was too harsh. And next time you might want to edit out the sounds of you cracking your knuckles.
I'm shure your video is nice, but your bright blue crossplay gaming-sign destroys the whole experience. If you want your face in it, i would have preferred to have it in the bottom right corner and just the face. But like this, this bright blue thing is there for the whole 3 hours, distracring from the beautiful graphics of the game. 😔 I'm even thinking of downloading the Video, making black squares over the bright blue thing and then watching it like this. Am i the only one who finds this distracting? 😢
😅I just realized the number on the measuring machine means the base number, thank you. I thought I needed to input those 5 numbers on the paper to the machine in order to collect the marble.
If you repeated my exact combo, it probably won't work. Like I mentioned, the animal selection will be the same, but the order that the totems reveal is randomized with each playthrough. So you'll have to look at the parts where I try to explain the number system.
I think at least part of it was making it more VR comfortable. They didn't want bending way over or crawling on the floor to be required. I liked the drain puzzle too... I know tons of people took forever to figure it out though 😄
The same 6 animals will be in every playthrough. But the order is randomized, so make sure you don't just copy mine. Check out the portions of the walkthrough where I explain the number system and how to decipher the totems.
I try my best to explain the base three number system as I interact with the totems throughout the walkthrough. Might be worth a Google search to find the most condensed explanation if that's your main sticking point.
2:30:00 my quest version seems to be broken, this white button does not come out, na mather what i'm doing ..... dont buy the quest version .... because it sucks .... also the lkow resolution makes it inpossible to solve the animal puzzles
2:08:00 this part is total bullshit ... i bet there is probably 1 out of 100 people that could figure this out ... especialy on a quest 2 with low resolution, where it's hard to even see a white painted animal out of this flickering white mess ...... they could have painted it on a freaking wall... that would be hard enoth already .. XD
Still on the fence about this remake, some of it feels amazing, just like the original, and other bits are just awful. I miss the FMV live action characters the most, they WERE the people in the Myst world to me.
I feel the exact opposite lmao. FMV has aged extremely poorly and luckily has been relegated to the wastebin of time. This remake did it extremely right.
Timestamps:
0:00:00 Intro
0:06:28 Temple Island
0:12:47 Temple Island dome
0:27:20 Jungle Island
0:29:30 Getting the lens
0:30:44 Whark totem
0:34:25 D'ni & Moiety number systems
0:39:29 Frog totem
0:41:12 Sunner totem
0:45:00 Numbers from totems
0:48:50 Boiler Island
0:54:45 Boiler Island dome
0:58:38 Get a fire marble
1:03:02 Fire marble energy levels
1:10:03 Sunner totem number
1:13:56 Island map slide puzzle
1:17:36 Survey Island dome
1:21:39 Color system
1:25:42 Access upper Jungle Island
1:31:22 Jungle Island dome & Prison Island
1:40:00 Fish totem & Catherine
1:44:20 Prison Island dome
1:46:54 Access to village areas
1:52:25 Moth totem
2:00:30 Beetle totem
2:04:20 Path to animal puzzle
2:08:23 Animal puzzle
2:14:38 Deciphering combination in Catherine's journal
2:27:18 Fire marble puzzle
2:30:48 Gen's monologue & capture
2:48:00 Memorizing prison elevator audio code
2:52:10 Rescuing Catherine
2:58:55 Opening the rift
3:02:44 Ending
You're awesome dude! I'll have to pin this and put it in the description!
Thank you for the timestamps. Very kind.
Of all the videos that have recently been made for a walk-through this is by far the best one. So many other videos are players doing this for the first time and having no idea how to play and just hoping they figure it out after 5 or 20 hours of streaming. Really appreciate you making this video and explaining each thing you're doing.
😒 Facts, dont waste my time, lets Go! 😊
Myst and Riven are honestly two of the most enchanting game worlds I've ever experienced. It's just pure magic and we need more like this.
good chance myst 3 will get the VR treatment and hope the rest to
This feels like the perfect remake. It captures the feeling and everything from the original I feel
Oh my goodness! I need this asap! I am a huge fan of the Myst series, and Riven was my favorite of them all, and to this day the greatest game I've ever played. The beauty of the puzzles, the mystery, the atmospheres of Riven make it an absolute masterpiece. But this new version is a whole different story, it looks gorgeous! And so many additions to the original. Can't wait to try it. Thanks for the great video!
Came back to this video like 5 times trying to beat it in VR, very helpful, thank you! 🙏
@@BenDoesCoolStuff I am playing it in VR too, so much more fun to play it in VR! Like you actually got into that world.
I bought Riven for the Oculus VR set. When I played Myst and Riven in the nineties I would never imagined ‘walking’ tru this worlds 😊
finally solved the game, only needed a few hints, including the location of the lens.. I walked past it 4 times, never saw it. Sent me on a massive wild goose chase trying to figure stuff out without it, or knowing of its existence.
I don't know if you discover this later, but a shortcut to activating the Moiety device is the R button on the keyboard. That way you don't have to keep going to your knapsack.
I figured that out by accident. So helpful. :D
Oh my god thank you
Agree with phakeaccount-this is the best video I have seen for keen insight into Riven. It seems much more complex than Myst was and I appreciate having a reference like this.
Thanks so much for this walkthrough! I am horrible at sound puzzles. I may have never made it to the end without your guidance.
Thank you. I needed a hint to keep going and you gave me one. I thought the spinning dome was broken and it couldn’t be stopped on that island with the huge fish. I am playing the VR game but it’s very similar so far.
Insanely helpful thank you so much for posting!!! Just finished the game and your video carried me through the whole way whenever I got stuck
This video is perfect, time stamps,. very precise and clear to understand. Love it.
Thank @RoarMcRipHelmet for those time stamps!
I could not have done this without you!!!!! Thanks so much for your walkthrough.
Thank you for guiding me through such a wonderful game.
Even though I do not have the Riven or Myst games yet, they both look to be amazing puzzle solving games. The Riven graphics details are stunning, just like the Myst game. Reviewers say that Riven remake is even harder to solve than Myst. I am glad both these games are VR supported. I have a Quest 3 and looking forward to purchasing both Myst and the latest Riven.
Thanks for your excellent game walkthrough and will be anxious to explore both Myst and Riven in my VR headset. Amazing to watch your video.
Thanks for the video and take care.
Thanks for the help! The Starry Expanse was kicking my butt XD
Thank you for the walkthrough. I couldn't have got through it without the hints. Just wanted to see if anyone else had different answers to the fire marble puzzle and the last number puzzle over the rift? I had to do a deep dive to find the moiety numbers. The number code that was found in Catherine's journal were not the same in my game as in the game you had. Same with the fire marble puzzle. I had to do my own calculations!! Ha. Thanks again
2:39:25 Unless I'm greatly mistaken, the book in the fire pit is actually the 234th Age book, and the book on Gehn's desk is the 235th Age book; that's how bad he is at writing stable Ages.
Indeed, I think you're right! The label on the book's cover is a bit hard to see, but I think that's correct.
The Prison Island with the giant cut down sequoia tree where Catherine is is probably my favourite area in the game, also really like the music that plays in that area.
Oh and Gehns Age! that room with the cage and that extra explorable area outside is wow 🤩
@@matthewwilliams3827yeah, it truly is a spectacle to the sight!
Exceptionally well done walkthrough! Thanks for posting it.
Fantastic video. Thanks for posting.
I noticed that you missed seeing Ghen in the submarine when you got to the schoolhouse for the first time. If you stop and look at the lagoon, you can see him travel all the way around to the other side. I thought that was a cool little hint as to his new submarine station.
Wait, that was him?? Huh! I honestly thought it was one of his followers!
@@Mike14264 Did you notice that wherever you go in the village, the spyglass in the middle of the lagoon follows you, to suggest Ghen is watching you. Catherine suggests that he has been doing this, which is confirmation that it's him.
@@TheRandomView ahh, I see... But if he's using the spyglass back on Survey Island, what guarantees he's the one using the subcar as well? Wouldn't it only be either?
@@Mike14264 ...he's uses the spyglass after he has traveled. Not at the same time.
@@TheRandomView ah, I thought the spyglass moved at the same time as Gehn got on the subcar, my bad.
The reason the bridge breaks is I think due to it being in game over a mile long and they couldn't quite get the distance down and if they did, in original Riven you clicked through it in three steps. try and do it on this and it's just a boring slog. So Starry nightproject or Cyan after they took it over decided to just scrap the bridge all together.
Edit: the steam engine noise you hear is Ghen scribe taking the bath-o-sphere back to it's hidden dock.
There is no need to break the bridge! You can walk along it if you do not destroy it and later return along it from the iland with the laboratory. By the way, it is from this bridge that you can see the fault in the water from above.
Narrative-wise it also gives a much more visceral demonstration on how the Age is literally falling apart. One knock I have on the original is that until literally the very end of the game the precarious status of Riven always felt like it's told rather than shown, being able to witness seismic activity and infastructure actively disintegrate does a much better job of showing how unstable the world really is.
@@tomservo9254if you spend a lot of time reading the notebook you'll experience multiple seismic events. I wish they incorporated them into the actual game. Having trees collapse and rocks fall into the path would've been really cool.
Crumbling the bridge is optional, but I don't think you can ever cross it. Far as I can tell, you can't lower it from the other side to reach Temple Island from Boiler Island.
@@Hawk7886some pebbles do crumble and fall, but I think they didn't want there to be any uh, scripted earthquakes for progression alterations in the game.
Still, that would've been a sick idea, ngl.
Beautifully remade, expanded on, and the walkthrough is terrific. Liked and Subscribed. Thanks.
Glad you enjoyed it!
I love your cogent and lucid commentary, and the way you've structured the walkthrough. As someone who played the original Riven when it was new (how may CD-ROMs was that?!), I'm enjoying the 2024 remake.
I completed myst and am working on riven, love your videos
I’m playing it in VR. Loving it so far.
I wish they would have added the east passage on survey island and the bookpress on crater Island.
It's still amazing they finally completed this project.
The east passage? Which one was that? Also, I think they technically do have a book press there. It is a press, and there's a ton of pages next to it, but it may not be really obvious that's what it is.
@Mike14264 the early promo shot used in a calendar of an area on survey island that can't be accessed, it was located from the second mag car ride down into the Grove of trees behind the island and would have been the original location for the gold dome. You can still kind of see it when you ride the mag lev to and from jungle Island.
There was also a large bookpress just beyond the boiler in the crater, they removed it and added one to the office because play testers thought it was part of the puzzle.
@@mahoneys64 ahh, I see... so it's like, old cut content, huh?
hi this is a very good walkthrough man pretty detailed ;p some additions i found out. The lever in the vid at 1:58 ish in the village keeps the heating pad on indefinetly. And at age 233 the sound machine works as follows pull up the pillshaped part. Then rotate the fan counterclock wise and finaly push tyhe pillshaped pasrt back in.
Numbers are randomized, yes. This makes the game more difficult - can't beat it just by watching the walhthrough! And yes, in VR It's another world. I'm 47 this year and this just brought me back when games were so darn hard... this one on the top: few clues, nobody is telling you what to do, no tutorials... let's go back to pen and paper!
I'm 62 and I haven't played Myst in MANY Years but saw this Riven remake and had to try it, unfortunately it keeps locking up after tram ride. My numbers for the islands are random too. I don't have a VR headset what is a good one to buy? I'll have learn math again just to figure out these freaking numbers.... Ha-ha-ha.
@@dbarry3162 I got the quest 2 one year ago and it's keeping up good 👍
Very helpful! Thank you.
1:58:24 The lever reactivates the thermal pad and makes the bacteria recede, in case the thermal pad has deactivated and the water has blocked your path.
For a moment I thought I was going crazy, I was sure the original Riven had live action actors in the cutscenes. (It had).
2:39:35 I like how you can see the age, unlike other books.
It reinforces my theory that the water bacteria got into the ink and they stop the books from working.
He boils his paper but not his ink
Realy great walktrough 👍🏻
I played the game original, wow so long time ago!
00:08:50 - Exploring the new Riven remake reveals exciting changes and immersive VR features!
00:14:49 - Old school gamers, prepare to be mind-blown: the new game update lets you navigate domes without powering the central hub first!
00:21:00 - Explore every corner and uncover hidden secrets-sometimes the smallest details lead to the biggest discoveries.
00:27:47 - Explore each island in your own order and uncover hidden secrets along the way.
00:33:02 - Explore, observe, and enjoy the journey-every detail will matter later.
00:39:23 - Exploring the game reveals new surprises every time, even in familiar places!
00:46:23 - Navigating through the jungle and solving puzzles to power up the sawmill-adventure awaits!
00:53:47 - Navigating this game is like solving a real-life maze with hidden shortcuts and secret passages!
01:02:54 - Unlocking the secrets of fire marbles: it's all about finding the right balance!
01:08:12 - Unlocking the secrets of the game, step by step, and making excellent progress!
01:14:14 - They simplified the puzzle but added new elements to keep it balanced and engaging.
01:20:18 - Exploring Jungle Island and discovering hidden secrets is always an adventure!
01:30:03 - Navigating through the game, solving puzzles, and unlocking secrets-every step counts!
01:38:13 - Navigating Prison Island like a pro and discovering secrets along the way!
01:45:17 - Exploring new places and solving puzzles always brings unexpected adventures!
01:54:16 - Navigating through the maze to unlock the final totem-sometimes mistakes lead to the right path!
02:00:34 - Navigating through the maze and solving puzzles leads to the ultimate discovery-light up the tree and unlock the secrets!
02:08:24 - Don't take the shortcut in the cave or you'll get locked out! Follow the main path and solve the puzzle with the right animal order.
02:16:35 - Cracking the code feels impossible until you finally see the pattern.
02:24:17 - Sometimes the scenic route is worth the extra time.
02:31:42 - Redemption isn't easy, but it's never too late to change.
02:38:14 - Navigating the game’s puzzles and discovering hidden details is both thrilling and frustrating, but the journey is worth it!
02:47:41 - I dreamed of a life full of magic and endless possibilities, but now you'll never have the life you deserved.
02:56:56 - Endings and beginnings are intertwined, and the journey is what truly matters.
You can press R to bring up and put away the secret viewer quickly.
Ah, lovely 😄
Thank you!!
and you only tell me this now ?
Someone has posted this but I am going to repeat it, the eye-glass gadget can be interacted with by pressing R on keyboard rather than using Tab and opening the satchel.
I remember playing this back in the day on the Saturn and never getting far 🤣🤣
where you colected the "rebel glass" thingy, the cliff has been painted.
if youre using controller, you can pull out the lense with Y, or you can use R with keyboard ... also, CapsLock will toggle run
Thank you for this. I was enjoying the game but unfortunately at the end it puts obnoxious puzzle after obnoxious puzzle where if you're blind, the only way to solve them is with backtracking, rendered impossibly annoying by the overlong unskippable animations
OG Riven: Navigate by activating all the domes and then link around using books.
New Riven: Navigate by hanging out in the infinite, yawing void that is the starry fissure, which is actively trying to gobble up the planet. iT's fiNe.
Overall, this is a thorough walkthrough. If Whark is always last, there are 108 possible solutions to the stone circle puzzle by my count. Otherwise there are a staggering 648 possible solutions. Dont make a mistake trying to figure it out. What I've learned from this video: (1) Each game has a different solution (2) The only way to solve this is brute force (3) Even if you know the Moiety numbers on the totems and the associated animals, order is part of the solution (4) Whark is always last. What am I missing? Is there no easier way?
The developers who made the whole "Myth" franchise and "Riven" were years ahead
Help, the fire stones puzzle in the golden dome. I have the correct colour stones in the right places but the white button does not light to active it. What did I miss. I have already been to Gehn's laboratory and set the white marble to the correct amount of gain.
It's possible that the color slider combination is randomized. I'm not positive. Because I remember getting it the same the first two times I played. But make sure that you check for yourself in Ghen's office on crater island. The base value may be different or the final value of each color. The marble placement should be the same as mine though because it's based on locations and can't be randomized. If indeed you gor both values in ghens office like you said, you may be making the same mistake I did with the slider. The second space on the slider is actually 1 and the first one is 0. So be aware of that
@@CrossplayGamingTV it is randomized. My numbers were different from yours!
OOOKAY...I HAD ENOUGH OF THE GAME AFTER 20MIN I LOOKED AT THIS TO SE WHAT THE HECK TO DO AND I JUST LAUGHED ABOUT HOW MUCH I SUCK AT THESE GAMES(ALSO I JUSTY CANT SIT N PLAY GAMES LIKE THIS W NOTHING HAPPENING"oK STUFF HAPPENS,BUT STILL!!!")..
tHANKS 4 THIS VIDEO(RATHER LOOK AT THIS VS PLAY IT MYSELF...JUST CANT FIND THE CALM INSIDE TO RELAX!)
😄
Having the first three totems on your walkthrough, mine are in a different order, my butterflies totem is value five
Right. I think a lot of people are missing the fact that it's randomized based on comments... pretty sure I mentioned it though 🤔
I'm still so confused about the color values... I have the base value from experimenting with the fire marbles (9 for me), and I know where to put the colored marbles in relation to the islands, but I don't understand where the color value is? How are you getting numerical values for the colors? I flipped through both Gehn and Catherine's journals and nothing.
There's another piece of paper on one of jen's desks where he gives the amounts that you're supposed to add to or subtract from each island symbol. You then have to match those symbols to colors. You can do that underneath survey island at least for the most part, alongside some process of elimination.
I am at the Fire Marble puzzle in the Gold Dome. All the Fire Marbles showed up (all columns were lit correctly); but when I go to the upper level, place the marbles in the correct position on the grid, and move the sliders to the correct position, I pull the handle again, but no white light (and no steam/noise). Is this a bug or am I missing something? Is there an additional switch I should have pulled/pushed somewhere that is preventing the Fire Marble device from engaging? (Unfortunately this is during the part of your video that is missing during your glitch...)
One issue I had was that I counted the first slider position as 1, when it is actually 0. You need to click it forward one in order for it to count as one. Another issues is that the base number you find in Ghen's office may be randomized, but I'm not sure. Be sure not to blindly use the same as mine. Outside of that, I can't speak to whether there's a glitch. I haven't had any issues myself after following all the steps.
@@CrossplayGamingTV Thanks for the personal reply--very kind! (Love your video.) I did the numbers correct and got the base number from the Fire Marble in Gehn's lab (9) so it should have worked. (I even tried moving all numbers 1 and 2 to the left and right.) Oh well, thanks again!
35:50 how do you spell that number system you mentioned? It sounded interesting and I wanted to do more research on it
D'ni for the square and Moiety for the dot and triangle ones
@@cailco100 thanks!
The Moiety system, or perhaps more accurately, the Rivenese numbering system, is completely new for this remake btw
2:30:02 can’t solve the fire marble puzzle. Just where you had the cut I have the problem. I should push a white button but there is none. Probably a bug and my whole play through is ending here.
Well, multiple comments on this same issue seem to be piling up, so maybe there's something to it. I'm working on another play through right now so that I can finish up a no commentary 4K video playlist. We'll see if I experience anything similar.
@@CrossplayGamingTV ok I checked everything again for 1h and the problem was I used a screenshot of your video of the note where the force numbers where noted down with +/- (In his lab with the force meter) Silly mistake.
After I checked my screenshots I made with X, I noticed that my note was different from yours. The measured force was the same as in your video. But the numbers/symbols on the note to calculate the numbers for the puzzle were different. That was the only note I didn’t made myself because I was thinking they would not change it for everyone.
I also had a glitch in the fire marble puzzle wherein even though the fire marbles and sliders were placed correctly (checked half a dozen times), the light above the lever would not go on. As you seemed to have this problem yourself, how did you get the book to activate?
I personally didn't actually have a glitch with the button, but rather my recording stopped during that part so I wasn't able to show the finalizing of the puzzle. It could be a glitch with the puzzle, but there's a couple ways a player could go wrong. Make sure you confirm your base number in ghens office and don't assume it's the same as mine. It might be, but I'm not certain whether it randomizes or not. Also make sure you don't confuse the starting slot on the slider puzzle with 1. The starting spot is actually a 0.
2:14:38 here if you read the other book and go inside (i did by mistake) the games end, i imprisoned my self in the book that was supposed to be for the evil guy
Really wanting to see this game in Apple Vision Pro
Has anybody read the Myst books? I'm wondering about that part in Gehn's bedroom; with the extra vids in that imager. 1st was obviously Keta, his wife, who died in childbirth giving birth to Atrus. Was the 2nd one Gehn's father Aitrus, and the last one his mother (Atrus's grandmother) T'Anna?
I've read the Book of Atrus, though it was forever ago
the journal by Gehn's bed lists the second as Father and the third as Anna, which is Ti'ana's human name and what Atrus called her. This is odd by my recollection, as I remember Gehn showing disdain toward her human name in the Book of Atrus
@@ChibiKami*spoilers for the books* I personally never liked the portrait of Aitrus in Riven, because in the book he was only 88 when he died (average age for D'ni was into the 300s). He was hardly an older man.
You can get to the prison island from the dome right at the start....then you can't really do anything but waste your time.
Was there something more to the star platform (1:51:16)?
that school game...can you count how many steps the figure goes down to match the numbers?
The Animal puzzle is different with me, help 😥
You missed a paint area, look upwards from where you found the lens. It’s the sign seen from prison island
Where do you go to play this?
The best
I have no clue how your getting these number from the totems can someone please explain
By spinning the totems you will see numbers in Rivenese. You have to study the Rivenese counting system in the village classroom.
Step 1 is you need to get the general pattern from the paper in the school. Both the Rivenese and the Moeity numbering systems are based on rotation and compounding of just a few base symbols. It's one is the fundamental puzzles in the game and worth making sense of for yourself if you can.
2:39:35
Looks like it leads to the Mechanical Age from Myst
Where do you come up with the numbers related to the totems? I can't seem to figure out how you do that.
You can see at 35:45 when i go over the page that can be found in the school. It teaches D'ni numbers with the Wark game and then on the page it matches D'ni and Moiety numbers.
@@CrossplayGamingTVthat explanation kinda sucked, I still don't get it
@Hawk7886 it's a little hard to explain. But the best I can do is to say that D'ni numbers are base five and the moiety numbers are base 3 from what I can tell. It starts with one at 2 o'clock around the circle. Then 6 o'clock is two, ten o'clock is 3. When it hits four you now have two marks rotating the circle. It gets a little fuzzy for me after that, but the page literally gives away ten after that if you just match with the D'ni number. So having 1-6 and 10 makes it pretty easy to brute force the final combo with some process of elimination. But you can still get a sense for the in betweens if you look closely.
Is that puzzle randomized? Like you said, it's the same six animals. The order I got was beetle, moth, frog, fish, sunner and wahrk, same as yours.
@@DavidRay_40while the number system itself is fixed, the numbers associated with each animal are random. Basically, once you align the dial with the fluorescent marks, you look at the position of the circle with triangular slices within the dial. By corresponding each D'ni number to a Rivenese number (the squares VS the circles with triangles), you can tell which is which.
I'll try to explain the Rivenese numbers the best I can. Imagine you have one a them dials for yourself. The circle with one triangle on the top right is 1, for instance. Spin that a bit clockwise until the triangle is under the circle, that's 2. Spin it a bit more until it's on the top left, that's 3. Now you spin the dial back to the 1 position, and add a triangle to the bottom area. Now have a circle with a triangle on the top right and another at the bottom, that's 4. Spin it until the triangles are on the top left and bottom, 5. Spin it until both are at the top left and top right, 6.
For higher numbers, it gets tricky. Have a dial at the 1 position, and add a second triangle on top of it. There's now two triangles, both on the top right, that will give you 7. Spin both triangles until they're both at the bottom, that's 8. Spinning both until they're at the top left, that's 9. For higher numbers, do the same as with 4, 5 and 6, but with double triangles like in here.
I hope this was enough to let you figure out the rest of them.
The puzzles do change so the numbers are the same but the other number and or values are different for each game. I guess that is good and bad. Make sure to take a lot of pictures.
Apparently you have another video on the same subject that has these anomalies that I complained about. Perhaps you should get rid of it and save other viewers the trouble. In the meantime, good job on this one and my apology if you thought my previous remark was too harsh. And next time you might want to edit out the sounds of you cracking your knuckles.
how you calculate for the sigh you don't have ? for example i have a 10 but on the left
You mean the Fire Marble force corrections?
Ah. It just isn’t the same. This just looks like any video game now. The old riven looked like a real place.
I'm shure your video is nice, but your bright blue crossplay gaming-sign destroys the whole experience.
If you want your face in it, i would have preferred to have it in the bottom right corner and just the face. But like this, this bright blue thing is there for the whole 3 hours, distracring from the beautiful graphics of the game. 😔
I'm even thinking of downloading the Video, making black squares over the bright blue thing and then watching it like this. Am i the only one who finds this distracting? 😢
2:09:36 I'm at that point and nothing happens after I use the animal switches.
Yep. Just discovered this too. It seems it's not the same combo
I believe it's randomized.
1:08:42 how did you find out the base number is 9?
0:58:38
😅I just realized the number on the measuring machine means the base number, thank you. I thought I needed to input those 5 numbers on the paper to the machine in order to collect the marble.
1:22:31 - 1:22:59
I don’t think Choi (I believe that’s his name) is in his right mind. I think he’s a bit mental.
Why is the animal puzzle not working for me?
If you repeated my exact combo, it probably won't work. Like I mentioned, the animal selection will be the same, but the order that the totems reveal is randomized with each playthrough. So you'll have to look at the parts where I try to explain the number system.
@@CrossplayGamingTV oh I see, yeah I was seeing that some of my numbers were different, thanks!
That black blob should be looked at with the lens
2:05:50
why did they remove the drain puzzle? it was one of the most intuitive ones!!
I think at least part of it was making it more VR comfortable. They didn't want bending way over or crawling on the floor to be required. I liked the drain puzzle too... I know tons of people took forever to figure it out though 😄
I can not figure out the animal puzzle
The same 6 animals will be in every playthrough. But the order is randomized, so make sure you don't just copy mine. Check out the portions of the walkthrough where I explain the number system and how to decipher the totems.
I don't get the number thing...
I try my best to explain the base three number system as I interact with the totems throughout the walkthrough. Might be worth a Google search to find the most condensed explanation if that's your main sticking point.
The combination of mine is different ,now I'm stuck
me di por vencido en este juego sin una guia es imposible avanzar me paso lo mismo con myst...son demasiado dificiles
4:05
You should take yourself off the screen all the time. You’re blocking part of the gameplay
ややこし~!!
Help pls, when i get to 59:07 the water pump does not turn on, any hints?
You've gotta turn the nob in the middle of the pond outside toward the cave.
@@CrossplayGamingTV thanks twin 🙏
2:30:00 my quest version seems to be broken, this white button does not come out, na mather what i'm doing ..... dont buy the quest version .... because it sucks .... also the lkow resolution makes it inpossible to solve the animal puzzles
not a fan of how you first meet catherine. Original FMV was just too good.
え? ちょっとキャサリン1人で行っちゃうの!?
あ、そっか。今回のドームってどこに出るか分からないんだった
this game blows
Oh noooooo...now I have sad feelings insiiiiiiide
2:08:00 this part is total bullshit ... i bet there is probably 1 out of 100 people that could figure this out ... especialy on a quest 2 with low resolution, where it's hard to even see a white painted animal out of this flickering white mess ...... they could have painted it on a freaking wall... that would be hard enoth already .. XD
Still on the fence about this remake, some of it feels amazing, just like the original, and other bits are just awful. I miss the FMV live action characters the most, they WERE the people in the Myst world to me.
I feel the exact opposite lmao. FMV has aged extremely poorly and luckily has been relegated to the wastebin of time. This remake did it extremely right.
random puzzle.. give up midway
あの、女の人は知ってるけど、もう一人のこの人はどなた?
あら?げーんの世界からどうしてここに? テンプルアイランドから接続したはずなのに