The title is amazingly not clickbait, I really do want to know everyone's opinion! I've always loved missiles but I've been told off a lot in the past for their overuse, tell me your thoughts!
In my opinion missiles are so hideously ammo-hungry they can't be OP. Are they powerful? YES. Can you overwhelm something on the first volley and nuke it quite quickly? Hoo-boy can you. Will it make your ammo-wallet hurt every time you use it? Yep...
You see, whats a normal size for a hull? Even better, a boat? I made a boat that was almost 3 times larger that the wooden boat (something Will, i forgot the name). And it currently costs about 100000 with one small advanced cannon to test its survivability. I didnt even add that much metal to it. Edit: spelling.
@@Ranade_Empor Im just glad that this video came out before I started adding a bunch of decorations/weapons. Now I'll have a slight reference as to what to build.
On missiles: Yes. Yes you should missiles. On another topic: I'd actually like to see you build a new submarine. Just so you can be attacking... From The Depths.
I think they “feel” overpowered because of the visuals, but taking into account their cost to build and reload, and other inherent weaknesses like having to have that much ammo to be anywhere effective enough, I think they’re fairly balanced
plus with active ammo production becoming a thing, it isnt just about storing enough ammo for one fight, but enough for 2 or 3 if not more, a missile spam ship will be great for defensive positions and agressive pushes but it wont be able to venture far from supply lines for long
Nothing like a good: “Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix.” In the morning. Edit: man I missed that intro so much...
I had started the video before I had my headphones on and in my head I was doing his intro and by the time I got them on he was saying the part I was thinking. I love just how prefectly consistent his intros are.
You know I must thank you for once again peaking my interest in FtD (together with the madness that are pre-dreadnoughts). After 3 months of hiatus apparently I am a better build than I ever was. Also I suggest you try the reinforced deck armour. It has one of the best health and armour to material cost ratios of all armour blocks, and can be used to give your ship a metal (or wood) look without making it out of metal (or wood).
Yeah, Lath loves the look of wood way more than he does the survival of his ships. Example a: go back to the last video and go to where he replaces part of the hull.
I’m sure someone else already said it or perhaps I missed it but you can (and basically must) stack the reduction gears together to get a more reasonable (insanely fast) speed while burning less material. Hope I’ve helped a bit o7.
@@ilike8590 They're okay for the power cost. Ring shields are absurdly expensive in terms of power - I made a ship about 60m long and it cost almost 5000 power to run the shield. So, I stand by what I said. Great power for shields.
It works both ways xD Dictionary Entry: The Khorneucopia, also known as the K'horn'e of Plenty, is a ship that has plenty of gifts for its foes. And by gifts, we mean MISSILES FOR THE MISSILE GOD, TORPEDOS FOR THE TORPEDO THRONE
I actually like seeing the missile volleys. They're seemingly balanced in that they are a powerful weapon, but have a hefty cost and ammo draw to match, meaning that you'll want to protect the missiles and will have more weak points due to the ammo requirements, and that you'll likely be using them in the late-game due to their cost so your enemies will have similarly powerful weapons. The fight at the end shows that, the Crossbones destroyed most of the ammo stores, and the entire ship didn't do as much. I think it'll do well as a support cruiser, either serving as secondary damage to a fleet or as the main tank for a smaller fleet. If you really want it to be the best, you'll have to make it bigger and with a lot of armor, not an early or even mid-game craft at that point. For the ship itself, I'd kind of like to see a version of it with all advanced cannons and a version with all missiles, since the cannon on that ship did fit very well with its style and also worked quite well.
The fact he keeps repeating how it's effective in the early game worries me. Early game he won't have close to the resources to run something like this reliably and efficiently. I agree it would require more armour and suits midgame better, although the missiles would then need to be more specialised (HEAT I guess) and even then it wouldn't fare well by itself. Like you say mid game support cruiser makes sense. I don't think early game tank/flagship is a good idea though. I think swapping at least one of the missile sections with a reliable gun would make it far more suited to that kind of role.
@@euphz658 I've spent 30 hours on npthing BUT gun building... I started with missles. Then advanced cannons. Then crams. Then lasers. Then particle cannons. And finally, an OP railgun that shoots 150 mm shells at a continuous 2400 RPM, and the shells are able to pierce through anthing. And blow up the insides with insane damage............. I meant 500 mm
Lathrix unable to tell the front from the back of his ship XD Also The small missiles, give them ejector addons, lose the guidance, and have thumper heads (Dumbfire missiles) lose a COUPLE of the mediums and replace them with vertical launch (downwards) torpedoes. And use stagger fire on all of them, the 'bounces' are the missile explosions pushing the other missiles off course. Love the design, and again, use whatever you want to use, some of the campaign craft have a RIDICULOUS amount of missiles.
I get the idea but I find that thumper heads are pretty weak, I love the idea if you mean like a missile that launches like little missile bullets, but thumper heads really could use a buff before that can really be considered viable compared to other missile types.
how most people would do lathrix's into: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix" how lathrix does his intro: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix, so last night i was drunk and started building..."
I really love this ship Lathrix and feel that it would finish up nicely with just more ammo and some shields to use that excess engine power. I feel it would more suit the role of anti flyers, swarmers and anti fast vessels in your fleet rather than a battleship killer and would likely pair well with your anti munitions vehicle that you made in your building the fleet series for acting as picket vessels for your more focussed damage dealing monster builds to add extra levels of defense and survivability. *Edit* I also feel the missiles are definitely not cheesy or overpowered, for their cost they are actually somewhat sub optimal when compared to say a few advanced cannon turrets with hesh rounds, a bunch of cram cannons, rail guns or a large laser system as you showed in your last Neter/ashes campaigns in which all of them out performed these missile systems in killing test targets like that.
plus imagine in a campaign set where you have to manage transporting fuel, ammo and resource being that ammo hungry is going to put it in an interesting position depending on how agressive the ai is, lots of small encounters could quickly leave it too low on ammo to be useful
What Herp de Derp said, thats pretty accurate to the real world. The missile attack craft were used often as escorts and picket ships, able to shoot down aircraft or small swarms of motor boats.
In missiles you can make hybrid HE/HEAT by having a HEAT head some warheads and then a cluster controller. Have the smaller missiles be pure explosive/HE. The small ones should eject and hit first followed by the main missile with it's HEAT setup. With enough components you can make a large missile into a HEHEHEAT Codename: Laugh At Missile. Great for mocking those you destroy.
Actually, now, I think missiles are in a pretty good spot, they definetly are strong, but also quite expensive, so making a missile craft will be hella expensive, and even then all those missiles can be just nillified by anti-missile systems, thankfully there are many ways of dealing with them, so, I don't think they are overpowered, just good.
Did you know that you have a tip in the game related to you? "Greetings Sirs and Sirettes, have you made your sacrifice today yet?" Just saw it while in the menu.
@@Turtlefire1 of course depending on cost you might keep mobile production limited, particularly in early game, trick with supply ships is that you want to keep their cost down so they dont eat too much into combat ship budget but you dont want them totally helpless, likely what you do is have some ships escorting them rather than them being particularly worthy in combat
You should make the ship orient face on. Since it's only using missiles, it doesn't need to broadside and you can reduce the area your enemies have to shoot at. It would also make better use of a heavily armoured front.
New onyx watch? Did they actually change? I'm only running through a regular campaign ATM because it's my first one so maybe that's why I haven't seen change?
Next time on the lathland channel Lath: “gets drunk” Not too many seconds later... Lath: missiles thousands upon thousands upon thousands of missiles Lath bot aka his computer: SAVE ME!!!
Lath, please build an orbital bombardent sattelite and a submarine that is at the surface and shoots big missiles and AA/deck guns, but when the enemy gets too close, it submerges and attacks with torpedoes while backing off to then resurface.
i have been watching latrix for many years now and he was the one to make me get FTD i have had the game for many many many years, lathrix is one of the few channels i have watched for many many years, Lathrix if you do read this im just saying i love your vids and would like to play with you in the future if you ever wanna do multiplayer, but still to answer your Pinned question "USEMANYMANYMissiLES"! BLOOD FOR THE BLOOD GOD! AND BLOOD FOR THE LATHRIXIAN EMPIER!
Magazines. Not clips. Ammunition (aka ammo for short) gets loaded into Magazines. Clips are TINY temporary storage organization devices meant to hold ammunition in an optimal position to keep it from rolling around and getting lost or broken. Clips are only used for SMALL ammunition, or to keep a fuse on an artillery shell held open or closed (depending on the type of fuse and how it activates) to keep it from detonating the main charge in the shell. You load ammo into mags, FROM clips... you do not load ammo into clips... especially not in artillery, there are no "clips" in artillery except the clip holding a fuse from detonating and causing an explosion. The magazines you keep calling clips... are the size of ammunition canisters for a Mk19 grenade launcher.
You are right, *but* in the game they are called ammo clips, that's just the item's name in all documentation which you can read on It with advanced cannons & How the block itself is named. I always go off what the game I'm playing calls a specific item, even If incorrect in the real world, otherwise I find It causes confusion with those who also play it! Had the issue of causing confusion with this very item before haha!
Elated to see you back at it, Lath. I have to say, I enjoy watching you play the game at least 10 times more than I enjoy playing it myself. So glad you decided to revisit it. I adore your builds, mate. On the topic of your question: if you haven't already made up your mind, I'd say feel free to go ham with the missiles. They're not personally my cup of tea, but I know they're pretty much your favorite thing in the game. Do what you love now that you've come back from so long away, says I. As a related question: have you seen the secondary missile steering component, yet? I'm not sure if it's still in the game, but a while back there was a component that could be added to the body of a missile that burns a small percentage of the missile's fuel to do more aggressive course correction than might be possible with fins. It's not going to enhance your payload, of course, but it might open up some options for you.
I think making the large missiles pure explosive and the mediums missiles use HEAT would work well. The large missiles would just chunk whatever part they hit, while the mediums would randomly hit the enemy in an attempt to score lucky hits on internal components.
9:15 its salvo. salvo is the act of firing all weapons at once being; artillery, missiles or firearms etc, volley refers to the action/tactic from a ship (like a battleship) firing all it's main guns at a target either to range-find or attack the enemy causing damage at a time, giving more work for the repair crew at a single moment.
i did some testing with harpoons and made a circle of them and it holds the target in the middle and then you could bombard them with cram mortars and bombers
I think the battle was a bit of a bad measurement since the enemy ship kept attacking the section that was already destroyed due to its position relative to your ship, if both were at broadside i imagine the battle went quite diffrent
Your AA weapons look like Quad Twin mounted 40MM bofors which are real life AA ship weapons. I can imagine why they work super well in game with the fact they worked great in real life. Historical accuracy right there.
I started using ejectors to push missiles to a different angle (usually a V) if I want to spread out missile damage, and I find it helps with fast moving targets.
I prefer heat missiles, less potential damage to your ships and less over all cost even agaist wooden ships.or have a third volly, that follows up is pure explosive and helps knocks off armor, while the first 2 vollys are about internal damage.
The small and large missiles don't look that overpowered, only the medium ones seem to have a little problem with middle spam. I'd be more than happy to see more middle systems in your ships!
Really like the idea of the missile cruiser you have here. I do think it needs some sort of anti missile system on it however. That way in a fleet style battle it could take care of all of your missile needs, both attacking with and defending against missiles.
In my Opinion, missiles are either a first strike glass cannon sort of deal where it's high cost high reward quickly, or they are a utility, that being Depth charges, flares, anti missile, other counter measures, ect. Where you would only use them when you needed them, but they would help you survive or deal with specific threats. I personally like them, especially the mines.
Resource zones will now give 4x time amount of resource and will have 10x the capacity. Also, wait until the campaign overhaul as it is either this coming update or the one after.
The bow of the missile boat reminds me of an icebreaker and so I find starting the video with it rather humorous. well done Drunk Lathrix. Also: after the, somewhat recent, rebalancing of missiles I say they are no longer unbalanced, just strong. So go for it
In the Neter campaign, you start with 15k opposed to 5k, and you can now extract 39 resources per second, opposed to the old 5/s or so. This allows for the extraction of around 280,000 resources before the DWG start a war with you.
love the shape and style of this new boaty of yours :D . I don't think they are cheesy with the upfront cost, however, I believe an ammo cost reduction will happen and we will get 1000 ammo per box (currently in devtest too). HEAT with the copper internal funz, is best with metal for sure. Small missiles with the thump head and SRT thrusters for more speed and add a few frags are quite neat also :D but I mainly use small for crippling an knocking out air targets into the sea and missile interceptors. A little tip with steam, 5 reduction gears will help you achieve the max rotation speed better on your props. Ammo concerns, in future you will be able to buy ammo from the map if you run out! IMO I would try calculate 10mins of constant fire, I highly doubt anything or a number of constructs surviving 10mins with all them nice missiles :) . If you have extra power, I would suggest setting up lams for the sole purpose of cram killing as your construct is 10-15ms ?
Something fun to supplement anti-missiles would be The Expanse-style Point-Defense-Cannons; Small advanced cannons with an absurd RoF firing AP/HEAT rounds.
My favourite way to use missiles is essentially vertical launched guided bombs, strap ~6 ejectors to a large missile, give it a fin and an APN module, and it can glide >2km to hit a target, no fuel necessary
The title is amazingly not clickbait, I really do want to know everyone's opinion! I've always loved missiles but I've been told off a lot in the past for their overuse, tell me your thoughts!
Nothing wrong with missile spam, I fully support it.
Lathland missiles are very strong, but are very expensive and ammo hungry to make up for that
been waiting on this video all day.
In my opinion missiles are so hideously ammo-hungry they can't be OP. Are they powerful? YES. Can you overwhelm something on the first volley and nuke it quite quickly? Hoo-boy can you. Will it make your ammo-wallet hurt every time you use it? Yep...
More missiles, more fun!
Lathrix: _Builds a new basic hull_
Also Lathrix: *_Makes the hull gigantic_*
You see, whats a normal size for a hull? Even better, a boat? I made a boat that was almost 3 times larger that the wooden boat (something Will, i forgot the name). And it currently costs about 100000 with one small advanced cannon to test its survivability. I didnt even add that much metal to it.
Edit: spelling.
@@iReady1234 I'm currently trying to make my own Malal's Will and Jesus is it expensive now.
@@Ranade_Empor well. Lets just say that mine may or may not just be replaced with metal because losing it would be very very very detrimental to me.
@@iReady1234 For me it's currently just a test, otherwise I too will replace parts of it with metal
@@Ranade_Empor Im just glad that this video came out before I started adding a bunch of decorations/weapons. Now I'll have a slight reference as to what to build.
On missiles: Yes. Yes you should missiles.
On another topic: I'd actually like to see you build a new submarine. Just so you can be attacking... From The Depths.
Puntastic idea!
Ayyyyy he said the thing
Obviously the submarine has to have missiles
@@kakyoin3760 and/or torpedoes. And/or hybrid weapons that do both.
Yes and have it have vehicle "missiles" with nuke yenius
I think they “feel” overpowered because of the visuals, but taking into account their cost to build and reload, and other inherent weaknesses like having to have that much ammo to be anywhere effective enough, I think they’re fairly balanced
lol if one heat round hits his ammo
I agree.
They also a direct hard counter with Anti-Missile Systems. So I think they are balanced.
but also... *MISSILES!!!*
plus with active ammo production becoming a thing, it isnt just about storing enough ammo for one fight, but enough for 2 or 3 if not more, a missile spam ship will be great for defensive positions and agressive pushes but it wont be able to venture far from supply lines for long
Nothing like a good: “Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix.” In the morning. Edit: man I missed that intro so much...
I had started the video before I had my headphones on and in my head I was doing his intro and by the time I got them on he was saying the part I was thinking. I love just how prefectly consistent his intros are.
yeah much nostalgia
@@pearchris No they aren't it USED to be sirs and sirettes but it's slowly become SIR and sirettes.
@@dragonlord1935 Then who is the one SIR out of all of us? Hmmmmmmmmm...
Killer Memestar wait does that mean that everyone but one person is a girl?
I feel like lath has his best creations whilst under the drank
There's actually an actual thing with creators and programmers which says that there's a sweet spot in "drunkenness" that boosts their skill
Same with golf and shooting
@@TheAwsomejamesopao couple long drinks hits the spot nicely
like hung over spore
New selfimposed rule? Building while (at least) tipsy only?
Me trying to go to sleep at one, Lathrix video : "Let me introduce myslef."
OH MY GOD, SAME.
Hate to be that guy but,
*m y s l e f*
Everything is spelt how he meant it the video like lathrix is drunk
@@Da_Canadian_man What are you trying to say? Nevermind i see.
Lathrix-"I swear we will get to building *very* soon"
Also lathrix-10minutes later "we will finally get to building"
You know I must thank you for once again peaking my interest in FtD (together with the madness that are pre-dreadnoughts). After 3 months of hiatus apparently I am a better build than I ever was.
Also I suggest you try the reinforced deck armour. It has one of the best health and armour to material cost ratios of all armour blocks, and can be used to give your ship a metal (or wood) look without making it out of metal (or wood).
Or giving a deck a wooden look without needing it to be ridiculously thick or weak.
Yeah, Lath loves the look of wood way more than he does the survival of his ships. Example a: go back to the last video and go to where he replaces part of the hull.
He should also try things like the applique panels. Those stop HESH entirely and work as great spall catchers for HEAT armoring.
I’m sure someone else already said it or perhaps I missed it but you can (and basically must) stack the reduction gears together to get a more reasonable (insanely fast) speed while burning less material. Hope I’ve helped a bit o7.
Boilers are wonderful, but goddamn expensive. Great power for shields though.
@@ilike8590 They're okay for the power cost. Ring shields are absurdly expensive in terms of power - I made a ship about 60m long and it cost almost 5000 power to run the shield.
So, I stand by what I said. Great power for shields.
Could call the missile spam ship the "Khorne"ucopia, aka the Horn of Plenty (of missiles)
I am a fan of this name!
Toss 'splosions at them bwitches! O' Khorne of Plenty!
Now I'm torn between Khorneucopia and Khorne of Plenty...
It works both ways xD
Dictionary Entry:
The Khorneucopia, also known as the K'horn'e of Plenty, is a ship that has plenty of gifts for its foes. And by gifts, we mean MISSILES FOR THE MISSILE GOD, TORPEDOS FOR THE TORPEDO THRONE
I actually like seeing the missile volleys. They're seemingly balanced in that they are a powerful weapon, but have a hefty cost and ammo draw to match, meaning that you'll want to protect the missiles and will have more weak points due to the ammo requirements, and that you'll likely be using them in the late-game due to their cost so your enemies will have similarly powerful weapons. The fight at the end shows that, the Crossbones destroyed most of the ammo stores, and the entire ship didn't do as much. I think it'll do well as a support cruiser, either serving as secondary damage to a fleet or as the main tank for a smaller fleet. If you really want it to be the best, you'll have to make it bigger and with a lot of armor, not an early or even mid-game craft at that point.
For the ship itself, I'd kind of like to see a version of it with all advanced cannons and a version with all missiles, since the cannon on that ship did fit very well with its style and also worked quite well.
The fact he keeps repeating how it's effective in the early game worries me. Early game he won't have close to the resources to run something like this reliably and efficiently. I agree it would require more armour and suits midgame better, although the missiles would then need to be more specialised (HEAT I guess) and even then it wouldn't fare well by itself. Like you say mid game support cruiser makes sense. I don't think early game tank/flagship is a good idea though. I think swapping at least one of the missile sections with a reliable gun would make it far more suited to that kind of role.
Lath: "this gun could be much better but I like it like this"
Me, screaming: "HOW DO YOU MAKE IT THAT SMALL AND GOOD"
So true lmao, I’ve only just brought FTD and I can barely even make a hull.
I’ve played 30 hours of the game and only just made a functioning boat,
I have 200 hours and no exuses
@@euphz658 I've spent 30 hours on npthing BUT gun building... I started with missles. Then advanced cannons. Then crams. Then lasers. Then particle cannons. And finally, an OP railgun that shoots 150 mm shells at a continuous 2400 RPM, and the shells are able to pierce through anthing. And blow up the insides with insane damage............. I meant 500 mm
@@ValentineC137 331 hours in and no excuses either, I just suck at building stuff x)
*"Ignore the random block of ammo."* Y'know.
The one that's big enough to split the entire ship in half!
Wouldn't survive Jutland
Lathrix unable to tell the front from the back of his ship XD
Also
The small missiles, give them ejector addons, lose the guidance, and have thumper heads (Dumbfire missiles)
lose a COUPLE of the mediums and replace them with vertical launch (downwards) torpedoes.
And use stagger fire on all of them, the 'bounces' are the missile explosions pushing the other missiles off course.
Love the design, and again, use whatever you want to use, some of the campaign craft have a RIDICULOUS amount of missiles.
Like that one ss submarine?
I get the idea but I find that thumper heads are pretty weak, I love the idea if you mean like a missile that launches like little missile bullets, but thumper heads really could use a buff before that can really be considered viable compared to other missile types.
And you should have the first missiles that fire basically solid warhead bodies so they absorb a lot of damage from any munition defences
Lathrix: so i was drunk and made a ship.
Ah shit here we go again
Ah shit here we go agein
Yes yes yes finally, after all those years of waiting you finally made a missile ship
Same
how most people would do lathrix's into: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix"
how lathrix does his intro: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix, so last night i was drunk and started building..."
devs - nerfs missiles many times
lath: missile spam cruiser
Little FP and SP per ammo cost and resources capital cost.
I really love this ship Lathrix and feel that it would finish up nicely with just more ammo and some shields to use that excess engine power.
I feel it would more suit the role of anti flyers, swarmers and anti fast vessels in your fleet rather than a battleship killer and would likely pair well with your anti munitions vehicle that you made in your building the fleet series for acting as picket vessels for your more focussed damage dealing monster builds to add extra levels of defense and survivability.
*Edit*
I also feel the missiles are definitely not cheesy or overpowered, for their cost they are actually somewhat sub optimal when compared to say a few advanced cannon turrets with hesh rounds, a bunch of cram cannons, rail guns or a large laser system as you showed in your last Neter/ashes campaigns in which all of them out performed these missile systems in killing test targets like that.
plus imagine in a campaign set where you have to manage transporting fuel, ammo and resource being that ammo hungry is going to put it in an interesting position depending on how agressive the ai is, lots of small encounters could quickly leave it too low on ammo to be useful
What Herp de Derp said, thats pretty accurate to the real world. The missile attack craft were used often as escorts and picket ships, able to shoot down aircraft or small swarms of motor boats.
Just name the ship “The Drunkard” mostly because you made it while drunk, and now the drunken spirt lives on and is now semi-effective
Yeah, I was thinking something like the Drunkard's Wrath.
Ur doing great keep going where you’re going
After couple beers;
Lathland: Missile Spamming Cruiser
Me: Phonecalling my crush at 4 AM
The missile spam ship needs to be called “The
Drunken Sailor”
Head canon name: The Drunken God, named after the Eight Immortals and also the fact that Lath builds when drunk
Normal pepole when drunk: lets make stupid decisions!
Lathrix when drunk: lets build luacris ship in a video game!
It's almost as if he just blacks out for a few hours, wakes up to one of his abominations of a ship, and goes, "Well, I've done it again."
In missiles you can make hybrid HE/HEAT by having a HEAT head some warheads and then a cluster controller. Have the smaller missiles be pure explosive/HE. The small ones should eject and hit first followed by the main missile with it's HEAT setup. With enough components you can make a large missile into a HEHEHEAT Codename: Laugh At Missile. Great for mocking those you destroy.
Actually, now, I think missiles are in a pretty good spot, they definetly are strong, but also quite expensive, so making a missile craft will be hella expensive, and even then all those missiles can be just nillified by anti-missile systems, thankfully there are many ways of dealing with them, so, I don't think they are overpowered, just good.
more vids please lathrix, your videos are the only thing keeping my sanity afloat
Did you know that you have a tip in the game related to you?
"Greetings Sirs and Sirettes, have you made your sacrifice today yet?"
Just saw it while in the menu.
Staying up all night to watch yt. Meh
Staying up forever to wait for a lath vid
YES YES YES.
Name ideas: The Molotov, The drunkin sailor, Laths Beer Barge, The Beer Barge, Tim, Honey Bunches of Boom, or The Boom Barge.
*Lathrix makes amazing things in FTD like this*
*I stare up longingly at his skill as my boat was too heavy and goes down.....*
Lathrix: missiles as main weapons
Me: the E.coli returns
I remember
"last night I may have had a couple of beers", this is my favourite intro, it means that he made something HUGE
WHERE HAVE MY EPISIDES BEEN! I'M DYING OVER HERE!
Lathrix: missile spam is overpowered!
Me: pulls out ship that is literally a giant LAMS
You can use a ammo ship, heavily armoured with lots of crates and ammo regen, perhaps some simple weapons to defend itself
I think that will probably be more incentivized with the next update; making a supply ship for the fleet, which makes ammo with the larger machinery
@@Turtlefire1 of course depending on cost you might keep mobile production limited, particularly in early game, trick with supply ships is that you want to keep their cost down so they dont eat too much into combat ship budget but you dont want them totally helpless, likely what you do is have some ships escorting them rather than them being particularly worthy in combat
@@TheMhalpern lol i just make my supply ship a hovercraft and nothing can hit it. Just LAMS for taking out enemy missiles getting too close.
@@prateekkarn9277 where's the fun in that? also thats a lot of fuel for a support craft isnt it?
@@TheMhalpern it makes fuel XD. So yes it has a lotta fuel.
You should make the ship orient face on. Since it's only using missiles, it doesn't need to broadside and you can reduce the area your enemies have to shoot at. It would also make better use of a heavily armoured front.
I can't wait to see his reactions to the new Onyx Watch.
Shh!
Wait what?
I NEED TO DO THE FREAKING CAMPAIGN. IF THEY HAVE A LOT OF MISSLES. I SWEAR TO GOD.
New onyx watch? Did they actually change?
I'm only running through a regular campaign ATM because it's my first one so maybe that's why I haven't seen change?
I should say, I've got 400 hours in game so I've tested plenty. Just never really Vs expert+ because small craft + only designing for regular campaign
Lathland i'm so happy to see you're making ftd again, 2020 off to a good start.
Name the ship, the drunken missile.
YEEEESS
Next time on the lathland channel
Lath: “gets drunk”
Not too many seconds later...
Lath: missiles thousands upon thousands upon thousands of missiles
Lath bot aka his computer: SAVE ME!!!
Lath + 🍺= Awesome designs
Lath, please build an orbital bombardent sattelite and a submarine that is at the surface and shoots big missiles and AA/deck guns, but when the enemy gets too close, it submerges and attacks with torpedoes while backing off to then resurface.
i have been watching latrix for many years now and he was the one to make me get FTD i have had the game for many many many years, lathrix is one of the few channels i have watched for many many years, Lathrix if you do read this im just saying i love your vids and would like to play with you in the future if you ever wanna do multiplayer, but still to answer your Pinned question "USEMANYMANYMissiLES"! BLOOD FOR THE BLOOD GOD! AND BLOOD FOR THE LATHRIXIAN EMPIER!
You know, after seeing how much ammo missiles use now I'm wondering how effective a submarine that only carries/produces and resupplies ammo would be
12:33 AM upload, midnight bois
Ah Lahrix how i hace missed your drunken FTD builds.. so glad you decided to come back to FTD!!
I see you have gone to missiles!
"I need to do more Advanced Cannons"
Proceeds to delete the only advanced cannon on ship and replaces it with a load of missiles :D
Iran: attacks American base with missiles and it does nothing
Lathrix: shame “pathetic”
Lath: *Builds missile boat*
You wanna play???
Yes, I LOVE all the from the depths content coming back I'm so happy anout it!!! I can't wait for more!!!
ah yes HEAP rounds aka the Closed Casket as there's barely any remains to identify 😋
whats a heap round? do you mean shaped charge or armor piercing high explosive round?
@@loserface3962, High Explosive Armor Penetration usually tends to turn the crew into goo 😋
I do love the idea of a fleet with one or two of the these in it for long range support plus watching missiles is always fun.
The last time I was this early I was in bed
I just recently found you about 2 weeks ago or so. I love the videos. Keep up the good work!
Magazines.
Not clips.
Ammunition (aka ammo for short) gets loaded into Magazines. Clips are TINY temporary storage organization devices meant to hold ammunition in an optimal position to keep it from rolling around and getting lost or broken. Clips are only used for SMALL ammunition, or to keep a fuse on an artillery shell held open or closed (depending on the type of fuse and how it activates) to keep it from detonating the main charge in the shell.
You load ammo into mags, FROM clips... you do not load ammo into clips... especially not in artillery, there are no "clips" in artillery except the clip holding a fuse from detonating and causing an explosion. The magazines you keep calling clips... are the size of ammunition canisters for a Mk19 grenade launcher.
Clipazine, just to piss off everyone :3
You are right, *but* in the game they are called ammo clips, that's just the item's name in all documentation which you can read on It with advanced cannons & How the block itself is named. I always go off what the game I'm playing calls a specific item, even If incorrect in the real world, otherwise I find It causes confusion with those who also play it! Had the issue of causing confusion with this very item before haha!
Lath: *builds huge complex ships*
"So I had a few beers"
May we bless Lathrix for this holy day and the content he brings forth. Blood for the blood god, milk for the khorne flakes!
Elated to see you back at it, Lath. I have to say, I enjoy watching you play the game at least 10 times more than I enjoy playing it myself. So glad you decided to revisit it. I adore your builds, mate.
On the topic of your question: if you haven't already made up your mind, I'd say feel free to go ham with the missiles. They're not personally my cup of tea, but I know they're pretty much your favorite thing in the game. Do what you love now that you've come back from so long away, says I.
As a related question: have you seen the secondary missile steering component, yet? I'm not sure if it's still in the game, but a while back there was a component that could be added to the body of a missile that burns a small percentage of the missile's fuel to do more aggressive course correction than might be possible with fins. It's not going to enhance your payload, of course, but it might open up some options for you.
I love these from the depth videos you make.... keep up the amazing work. Cheers
I think making the large missiles pure explosive and the mediums missiles use HEAT would work well. The large missiles would just chunk whatever part they hit, while the mediums would randomly hit the enemy in an attempt to score lucky hits on internal components.
Use the advanced cannon as the turret, and if you want the tiny missile spam make two ships, or multiple tiny ships with one mounted silo.
9:15 its salvo. salvo is the act of firing all weapons at once being; artillery, missiles or firearms etc, volley refers to the action/tactic from a ship (like a battleship) firing all it's main guns at a target either to range-find or attack the enemy causing damage at a time, giving more work for the repair crew at a single moment.
Thanks for the video Lath, keep it up! :D
So good to see Malals Will in modern engine graphics. Even if it is only brief.
Loving the videos. Learning a lot for building my own craft.
i did some testing with harpoons and made a circle of them and it holds the target in the middle and then you could bombard them with cram mortars and bombers
If you made it when you were drunk just name it The Drunkin Voyage
This is the most wholesome man I have watched him for so long and he hasn’t changed a bit
I think the battle was a bit of a bad measurement since the enemy ship kept attacking the section that was already destroyed due to its position relative to your ship, if both were at broadside i imagine the battle went quite diffrent
I hope the journals come back during the campaign
You need to build supply ship, that will manufacture disposable resources, like ammo. Supply, repair, capture resource zones.
Ah, yes. It can be called "Hellfire" missile cruiser.
Fantastic ship, not overpowered, almost lost all of its munition.
Surprisingly lathrix, even i am having issues building a reasonably cheap and effective advanced cannon for a main weapon
Haven't watched yet but wanted to reiterate how excited I am for the return of ftd on this channel. I hope it's a long series!
From what I've discovered, if you use ammo processors with your boxes, it replimishes fast enough to keep the missiles fueled
Lathrix: how many missiles?
Me: ALL OF THEM.
Your AA weapons look like Quad Twin mounted 40MM bofors which are real life AA ship weapons. I can imagine why they work super well in game with the fact they worked great in real life. Historical accuracy right there.
I started using ejectors to push missiles to a different angle (usually a V) if I want to spread out missile damage, and I find it helps with fast moving targets.
I prefer heat missiles, less potential damage to your ships and less over all cost even agaist wooden ships.or have a third volly, that follows up is pure explosive and helps knocks off armor, while the first 2 vollys are about internal damage.
Cheez for the cheez god
And blood for the blood god
The small and large missiles don't look that overpowered, only the medium ones seem to have a little problem with middle spam. I'd be more than happy to see more middle systems in your ships!
Lathrix you can also use secondary heat warhead as the main heat charge after the seeker head to have a conventional seeker head.
Very good combination i found for small rockets is thuper head "guided" by 'one turn'
Really like the idea of the missile cruiser you have here. I do think it needs some sort of anti missile system on it however. That way in a fleet style battle it could take care of all of your missile needs, both attacking with and defending against missiles.
In my Opinion, missiles are either a first strike glass cannon sort of deal where it's high cost high reward quickly, or they are a utility, that being Depth charges, flares, anti missile, other counter measures, ect. Where you would only use them when you needed them, but they would help you survive or deal with specific threats. I personally like them, especially the mines.
Love your videos, keep up the fantastic work :D
"Missile cruiser. Missile destroyer? Missile potato." Because everything is potato.
More crazy builds from drunk lathrix :D
Resource zones will now give 4x time amount of resource and will have 10x the capacity. Also, wait until the campaign overhaul as it is either this coming update or the one after.
Happy you're using those awesome minelayer missiles, might be cool to make something use those minelayer torpedos too
The bow of the missile boat reminds me of an icebreaker and so I find starting the video with it rather humorous. well done Drunk Lathrix.
Also: after the, somewhat recent, rebalancing of missiles I say they are no longer unbalanced, just strong. So go for it
I for one am always a sucker for any sort of glass cannon style build and approve of your actions
I bet as a support ship it would be pretty awesome backup.
Looks like removing the advanced cannon in favor of the missile turret nerfed the build. No ammo left to fire your medium or large missiles.
In the Neter campaign, you start with 15k opposed to 5k, and you can now extract 39 resources per second, opposed to the old 5/s or so. This allows for the extraction of around 280,000 resources before the DWG start a war with you.
love the shape and style of this new boaty of yours :D . I don't think they are cheesy with the upfront cost, however, I believe an ammo cost reduction will happen and we will get 1000 ammo per box (currently in devtest too). HEAT with the copper internal funz, is best with metal for sure. Small missiles with the thump head and SRT thrusters for more speed and add a few frags are quite neat also :D but I mainly use small for crippling an knocking out air targets into the sea and missile interceptors. A little tip with steam, 5 reduction gears will help you achieve the max rotation speed better on your props. Ammo concerns, in future you will be able to buy ammo from the map if you run out! IMO I would try calculate 10mins of constant fire, I highly doubt anything or a number of constructs surviving 10mins with all them nice missiles :) . If you have extra power, I would suggest setting up lams for the sole purpose of cram killing as your construct is 10-15ms ?
Wow best birthday present ever, thanks lathrix.
Something fun to supplement anti-missiles would be The Expanse-style Point-Defense-Cannons;
Small advanced cannons with an absurd RoF firing AP/HEAT rounds.
Regarding the missiles being cheasy, I say a limit on salvos per craft, depending on the missile size
My favourite way to use missiles is essentially vertical launched guided bombs, strap ~6 ejectors to a large missile, give it a fin and an APN module, and it can glide >2km to hit a target, no fuel necessary