Lords Of The Fallen Deep Dive | Unreal Engine 5 Meets Souls

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 41

  • @charlesqbanks
    @charlesqbanks ปีที่แล้ว +6

    I'm glad to find more youtubers who actually can appreciate how good this game is, precisely because of how many enemies it faces you with, and umbral is a genius way to double the content in the game, and make every area worth exploring twice over. Build variety is one of it's greatest strengths as well, more than Lies of P, and rivaling Elden Ring. Thanks for the review! You get my sub.

    • @JarlEra
      @JarlEra  ปีที่แล้ว +1

      Appreciate it mate, glad you enjoyed it!

  • @Allerick178
    @Allerick178 ปีที่แล้ว +2

    This is awesome. Thank you for the great video.

  • @Vera-nx7sn
    @Vera-nx7sn ปีที่แล้ว +4

    Great video! Makes one really want to try the game, it looks like so much fun due to the many interesting elements.

  • @fishnutz5196
    @fishnutz5196 ปีที่แล้ว +8

    As a huge fan of Souls. I gotta say, its a hot take, but i love Lords of the Fallen more than any of the souls games and went straight for all those trophies. The devs are also so intune with the community. Overhauling NG+ and adding in built in randomisers, constant balancing, buffing bosses, nerfing enemy spawns etc, performance is not an issue now at all. Side note, for Kukajin id highly reccomend saving her quest for NG+ as the prices stay the same but you get massively more amounts of Vigor from the boss kills.

    • @JarlEra
      @JarlEra  ปีที่แล้ว +2

      This is definetely something we've been blessed with from both LotF and Lies Of P. We're living in a incredible timeline for Souls and one can only imagine that the future will bring us.
      Smart idea about Kukajin's quest btw. Thanks for checking in!

    • @perpetual989
      @perpetual989 ปีที่แล้ว

      You know what. It’s def up there isn’t it
      my rank is; Elden Ring, Sekiro, LoF, DS3, DS1, DS2, DS

    • @perpetual989
      @perpetual989 ปีที่แล้ว

      ⁠@@JarlEraI haven’t tried Lies of P. How does it compare?

    • @JarlEra
      @JarlEra  ปีที่แล้ว +1

      Lies Of P is probably my personal game of the year. It is linear, which is this case is not a negative. I generally do not like comparing games esp in the souls category as all the games do different things. But with that said if you like DS3 and Sekiro then you will like LoP @@perpetual989

    • @perpetual989
      @perpetual989 ปีที่แล้ว

      @@JarlEra Thanks. I’ll def be giving Lies of P a try after I finish LoF.

  • @iHaveTheDocuments
    @iHaveTheDocuments ปีที่แล้ว +3

    Love this game

    • @JarlEra
      @JarlEra  ปีที่แล้ว

      Yeah, it's incredible

  • @TheRedfieldWay
    @TheRedfieldWay ปีที่แล้ว +1

    I'm very thankful that there are other people who love Lords of the fallen as much as i do. It launched weak, but it got stronger the more updates it gets.

  • @georgiradulov5307
    @georgiradulov5307 ปีที่แล้ว +3

    I agree. I hated it the first time I played but mostly because it ran terrible on a PS5! Literally the ONLY game on my PS5 that runs bad. I uninstalled but then I re-installed it after I finished Lies of P, and played it to the end. Then played new game plus got the other ending and currently doing new game plus2 and I LOVED IT! It is still buggy and runs terrible on PS5, but I bet Unreal 5 is to blame because on PC it runs ok with a good Nvidia card and they fixed most of the problems. It's not en par with Elden Ring of course, no game is. And I like Lies of P more, which is a 10/10. But Lords of Fallen is a must play and I would rate it 8/10 despite the problems. When they fixed everything it could be a 8,5-9/10. Amazing game, lots of fun

    • @JarlEra
      @JarlEra  ปีที่แล้ว

      Aye I can only imagine how it's been for console people. Granted I am a AMD user and I have heard from people that do indeed use Nvidia cards that is has been more stable. Thanks for watching dude, happy you liked it!

  • @maxmillianwiegel1643
    @maxmillianwiegel1643 ปีที่แล้ว +2

    I think that there are a decent amount of positive reviews the game has an acceptable metacritic score in the high 70s/low 80s. It’s just that the negative reviews are very loud.

    • @JarlEra
      @JarlEra  ปีที่แล้ว +2

      Aye, but my feed was overflowing with "bad game hurrdurr" so had to make a stand, lol.

  • @xd3m0nxx25
    @xd3m0nxx25 ปีที่แล้ว +3

    I loved lotf.
    I just beat lies of p and and its a tough comparison.
    Both are great

    • @JarlEra
      @JarlEra  ปีที่แล้ว +1

      Agreed! Both games do their own thing very well. We should all just appreciate this incredible timeline of souls :D

  • @alexandrubighiu7637
    @alexandrubighiu7637 ปีที่แล้ว +1

    Amen!

  • @Blackblade-NeX
    @Blackblade-NeX ปีที่แล้ว

    i love LOTF its just different and cool also lightreaper is the best boss, fight me!

    • @JarlEra
      @JarlEra  ปีที่แล้ว +1

      Yeah he's probably the coolest concept boss they have and is very rewarding to finally take down after all the pesky invasions

    • @Blackblade-NeX
      @Blackblade-NeX ปีที่แล้ว

      @@JarlEra I think he needs a few more moves, but tbf I think that about all my favorite bosses from souls games, on Ng+ he is prolly one of my favorite fights of all time, even up there with friede gael and malekith imo

  • @Shane-gg3hl
    @Shane-gg3hl ปีที่แล้ว +1

    Good Video.

  • @underlordd
    @underlordd ปีที่แล้ว

    Seriously awesome game, loved it.

  • @sangheilicommander1056
    @sangheilicommander1056 ปีที่แล้ว

    this game is fire i loved it.

  • @SNESpool
    @SNESpool ปีที่แล้ว

    There's a lot of great ideas at work here. I just wish the combat was tighter. I know it should be allowed to do it's own thing independant of FromSoft, but there's a good reason why From is the king of the genre (apart for having started it). It's because the flow of combat in those games is unmatched in its precision. If you die, you immediately know what you did wrong, and how to correct it next time. In LOTF on the other hand, there have been dozens of combat situations where I have NO idea what I did wrong.
    As an example, let's say I'm locked onto an enemy, and I see him winding up for an attack. I know the animation, I'm prepared for the timing, and I tilt the stick backwards and slightly to the left and hit the dodge button, expecting to dodge in the direction I was tilting the stick. Based off the typical distance covered, I know this should put enough space between me and the enemy to not get hit.
    Instead of that happening, my character ends up doing a parallel sidestep to HARD left, putting zero additional space between me and the enemy, and instead just side-stepping in a tight circle around him. Despite the fact that this places me almost BEHIND the enemy, the insane tracking that most enemies' attacks have means that he instantly does a 180 mid-swing and sends me flying. Potentially into a death pit, of which there are many in this game.
    That shouldn't happen. That's not a matter of choosing a stylistic difference in how they approach combat mechanics. It's simply that way too often, you won't dodge in the direction you were trying to. I dunno of that's because dodge direction is based off some invisible center point that spins with the camera or if it's due to the wonky lock on system, but THAT kind of scenario has been my #1 cause of death. And that's _incredibly_ frustrating.
    All that, combined with the constant spawning of trash mobs and the lock-one's inability to cycle targets in a way that makes any logical sense, and the fact that you're frequently fighting on narrow platforms above fatal drops, makes melee combat absolutely miserable in many cases.
    I'm loving the world exploration, build variety, magic, art direction, but I get zero satisfaction out of winning a combat encounter. And that's a big problem.

    • @JarlEra
      @JarlEra  ปีที่แล้ว

      There is for sure problems here. I think what you hit the nail on the head on here is the tracking of enemies attacks, it is very very different from what we're used to in the genre - also one of the various things I had an issue with in the beginning that I sort of just got used to. I can't say that I've had issues with the direction of dodges myself.
      I look at this game as a love letter to DS1 & DS2. What LoTF does well it does really well, imo. It is by no means perfect however. I'd like to believe that the engine is a bit of a villain for a lot of the things that people have issues with. I can't really put it in to words but it is just something you feel while playing.

    • @avelonzx
      @avelonzx ปีที่แล้ว

      I don’t know what game you played. Enemies in LOTF have significantly less tracking on their attacks than in Elden Ring. And about the dodge that puts you behind the enemy.. yes that is how quicksteps work? Just like in Bloodborne. When you are locked onto an enemy the dodge-roll turns into a quickstep that is meant to get you behind an enemy. If you want to dodge away then don’t lock on. You can also double tap the dodge button when locked-on and that will perform a roll as well. You just don’t understand the mechanics.. Makes no sense that you criticise the game for this when it is 100% your mistake for not getting used to it.

    • @SNESpool
      @SNESpool ปีที่แล้ว

      @@avelonzx I'm well aware of how the dodge mechanics work. I'm saying they are inferior to other souls likes, because it's like they built them off of the DS1 dodge roll, where dodging (while locked on) was locked to four directions (hard left, hard right, forward and back).
      There's a reason that literally every single From game from DS3 forward had a little thing called OMNIDIRECTIONAL dodging, meaning that regardless of whether you're locked on or not, you dodge in the direction you tilt the stick, period. That allows you to utilize i-frames while also widening your options for positioning/spacing, because you can move laterally or diagonally while dodging. It's objectively a better system.
      So yeah, you can say I need to just "get used to" the way it works in LOTF, but I'm not gonna do that, because they based their dodging off of an outdated system, something that other souls-likes moved away from literally a decade ago. I shouldnt NEED to break my lock-on (and risk the camera swinging around, losing visibility on an aggro'd enemy) in order to dodge in a diagonal direction. I had to do that shit when I was playing DS1 in 2011, and it sucked back then, too. This is a problem that other souls-likes solved years ago.
      But LOTF seems to have learned nothing from any of the advances in Souls like combat that have happened in the years since like 2014, which is why combat feels wonky as hell (and I'm far from the only person pointing this out).
      Why should I take the time to "get used to" a combat system with glaring flaws that should have never made it into a modern souls like game? They clearly didn't "take the time" to refine their combat system, which is why so many people find it frustrating and unengaging.

    • @avelonzx
      @avelonzx ปีที่แล้ว

      Again, I don't know what game you played. LOTF has omnidirectional rolling. Once again, you don't have a grip on the core mechanics and therefore shouldn't share your opinions really.@@SNESpool

    • @SNESpool
      @SNESpool ปีที่แล้ว

      Not while locked on, it doesn't. Or if it does, the tilt range/threshold for diagonal dodges vs. parallel dodges is so weighted towards parallel movement that it might as well not have it. I've played and beaten every single FromSoft game (with the exception of Demon Souls). I've played Nioh and Nioh 2, I've beaten Lies of P, and I have never dealt with this level of directional inaccuracy from ANY other relatively modern Souls or Soulslike game. The disparity between what I'm trying to get my character to do, and what the game THINKS I'm trying to do, is unacceptable, and ruins what otherwise could have been a really fun game. Sorry, not sorry if you dont like my opinion.@@avelonzx

  • @alexandrubighiu7637
    @alexandrubighiu7637 ปีที่แล้ว +1

    .

  • @ВячеславШолохов-ф9п
    @ВячеславШолохов-ф9п ปีที่แล้ว

    Oh! Got it backwards, i thought misjudged because somehow on steam it got more than 50%. I think this game deserves so much less.

    • @JarlEra
      @JarlEra  ปีที่แล้ว

      People are bound to feel different about things. If you don't mind me asking - what is it that makes you think it's not that good of a game?

    • @ВячеславШолохов-ф9п
      @ВячеславШолохов-ф9п ปีที่แล้ว

      @@JarlEra My experience.
      Performance: I played it on my Nitro5 gaming laptop day 1 and performance was atrocious. I ran mid settings and couldnt get stable 30 fps, just a month before i finished Lies of P that ran at ultra settings 60+ fps. Unforgivable.
      Combat: weapons share their moveset with other weapons of class - every dagger has the same move set, every short sword, every hammer, etc. That means, that there's like 5 weapons and a bunch of skins and mods for them. Lazy.
      World and story: cookie cutter dark fantasy with a great dressing but the meal is still bland. We have good guy, but is he good? We god tyrant bad guy but is he really that bad? Boring.
      Umbral lamp and world: great idea but shallow - lamp has exactly 1 move and umbral enemies are 5 in total, whole game you solve same puzzles - pull platform, go through ghost gate, open door with pulling. Plus you got to applause the dude who came up with an idea to put lore bits in umbral realm, where you get overwhelm with enemies. Such a efed up idea is one in a 1000.
      Bosses: every boss got beaten on my first or second try - only exception is that giant guy - killed me with lava and kamihamiha, so took me 3 tries. Plus most of them are dude in armor. 2 of the bosses - gimmeyolamp boy and crazy monarch glitched out on me, stuck in textures and refused attacking. Incompetent.
      Enemy variety and density: after swamp area you are basically seen every enemy, further you'll be getting reskins of already seen enemies or enemies who used to be bosses. Density is also an issue - i never got such an experience is soulslike game, where i was annoyed to see another location to explore - i knew i would be getting same enemies with bs traps in large numbers and it's easier to just run past them. Insulting.
      This game is an abomination and 50% on steam is way too high IMO.

  • @alexandrubighiu7637
    @alexandrubighiu7637 ปีที่แล้ว +1

    .