Hi, great help thank you, but for me, some of the t-shirt (in my case) under the arm pit does not follow the arm, its like some vertices of the shirt are stuck to the shirt rather than following the arm if that make sense?...ie: some vertices are `pinned` mid-air under the armpit.
Yes, Transfer Utility has two presets for short and shoulder length hair as well. Most hairs are conforming figures, although you can get away with just parenting an un-fitted hair from an older generation to the head of the figure. Usually you have enough adjustment morphs to make it fit the new head.
Hello! Thank you for the tutorial. This question will be different from the content that you upload. I'm very new to DAZ and want to get a character from DAZ into MD. I've created a character like the tutorial on TH-cam and exported it to FBX 2010 file. When I'm importing my character FBX to MD, it says "failed to load joint animation", so there's no joint inside my avatar when I open it to MD. But when I import it again to DAZ, there's a Joint in my avatar. Do you have any suggestions?
Nice. I'm eager to see your next video
Great, this was just what I needed!
Hi, great help thank you, but for me, some of the t-shirt (in my case) under the arm pit does not follow the arm, its like some vertices of the shirt are stuck to the shirt rather than following the arm if that make sense?...ie: some vertices are `pinned` mid-air under the armpit.
Yes that happens, especially with baggy clothing. You can fix this with the weight painting tool: th-cam.com/video/V4clTbmTtzw/w-d-xo.html
Nice, Jay - Can you use that on hair as well?
Yes, Transfer Utility has two presets for short and shoulder length hair as well. Most hairs are conforming figures, although you can get away with just parenting an un-fitted hair from an older generation to the head of the figure. Usually you have enough adjustment morphs to make it fit the new head.
I'm trying transfer but when animation, the dress always have torned same with the arm you did.:(. how to fix it?:(
Well made
Hello! Thank you for the tutorial. This question will be different from the content that you upload. I'm very new to DAZ and want to get a character from DAZ into MD. I've created a character like the tutorial on TH-cam and exported it to FBX 2010 file. When I'm importing my character FBX to MD, it says "failed to load joint animation", so there's no joint inside my avatar when I open it to MD. But when I import it again to DAZ, there's a Joint in my avatar. Do you have any suggestions?
FBX isn’t going to work in this case. Export as OBJ and it’ll work fine.
Any daz 5 news?
No news, all we know is that it’s in development.
@@WPguru Thank you🫡
Well made