I Made Enemies Fight Each Other.. It was AMAZING! | Devlog RPG

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  • เผยแพร่เมื่อ 14 เม.ย. 2021
  • I made the most fun combat system I've ever designed, and immediately after I thought "What if I made them fight each other?". It was amazing! It was so satisfying to see enemies fighting each other, so I turned it into a game mechanic. Now you can tame pets, summon monsters, and have party members fight with you in combat.
    Live on Kickstarter!
    www.kickstarter.com/projects/...
    Play the Demo!
    game-endeavor.itch.io/zatcd-demo
    Howdy, and welcome to the 13th indie game devlog for Zoe and the Cursed Dreamer. A 2D Pixel Art Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your home!
    Join Our Community! We look forward to welcoming you.
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    Music: opengameart.org/content/4-chi...
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ความคิดเห็น • 452

  • @GameEndeavor
    @GameEndeavor  3 ปีที่แล้ว +82

    Howdy, everyone! Play the demo if you haven't already!
    Now that the demo is out, I'm excited to be back making videos and livestreaming! This is one of the most shining moments as a developer.
    Support the Kickstarter and Play the Demo!
    www.kickstarter.com/projects/gameendeavor/zoe-and-the-cursed-dreamer-cozy-open-world-rpg
    game-endeavor.itch.io/zatcd-demo

    • @ItsekulGaming
      @ItsekulGaming 3 ปีที่แล้ว

      Hey, I've dm'd you some suggestions on twitter. It is a little outdated tho because I sent it before watching your other devlogs but it still has some ideas. And I have a lot more to talk about if you want to discuss.

    • @ItsekulGaming
      @ItsekulGaming 3 ปีที่แล้ว

      PS. I really love the game already and I'll definitely buy it when it's out and recommend to my friends.

    • @Hi-tb2oq
      @Hi-tb2oq 3 ปีที่แล้ว +1

      Hey man, really love what you are doing. Sorry for the bad english, it's not my first language. I played the demo and don't now where to report a bug, so I'll do it here. When you buy furniture, you can use the furniture to boost your player through pushing him away with it. I only tested it with a pod though, but still was able to push through some colliders. This also enables movement while conversations are happening. But still, great work you did there, I really look forward to playing your game :D

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      @@Hi-tb2oq Howdy. :) Yeah, that bug is already fixed and will be in the next update.

    • @Hi-tb2oq
      @Hi-tb2oq 3 ปีที่แล้ว

      @@GameEndeavor nice work :)

  • @igNights77
    @igNights77 3 ปีที่แล้ว +353

    Ten years later:
    "So how many enemy types are in your game?"
    "Zero. I keep accidentaly making them too cute and having to turn them into pets."

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +67

      lmao, if it weren't for my message I'd pin this.

    • @deleted5745
      @deleted5745 3 ปีที่แล้ว +2

      @@GameEndeavor did you cancel the game because of the kickstarter full time or you will still update it as a youtube thing? I really dont want this game to die

    • @veeteam1954
      @veeteam1954 2 ปีที่แล้ว

      @@GameEndeavor nice

  • @too-many-choices
    @too-many-choices 3 ปีที่แล้ว +116

    “Recently” you uploaded How I made combat fun-

    • @CHKNSkratch
      @CHKNSkratch 3 ปีที่แล้ว +6

      It feels like 7 years ago

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +19

      lol, sorry about that. The demo took up all of my free time though. I was working 7 days a week, 6-12 hours a day on it. Glad to be able to relax a bit now. xD

    • @CHKNSkratch
      @CHKNSkratch 3 ปีที่แล้ว +9

      @@GameEndeavor it's no problem, its actually good that you're focusing more on a quality game than TH-cam videos

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +6

      @@CHKNSkratch Well it's going to be a mixture of both. TH-cam is helping to fund the project and builds my community. So I need both. But I just had so much to do if I wanted to get that demo out in time, so I put YT on hold until it was done. :)

    • @whwhwhhwhhhwhdldkjdsnsjsks6544
      @whwhwhhwhhhwhdldkjdsnsjsks6544 3 ปีที่แล้ว +5

      4 months isn’t a long time for indie developers often, it can take an unexpectedly long time to program what can look like fairly basic things.

  • @minedantaken1684
    @minedantaken1684 3 ปีที่แล้ว +39

    Me, after making my first ever fighting system "I too created the most fun combat system I've ever made!"

  • @christiana5453
    @christiana5453 3 ปีที่แล้ว +70

    I hope when this gets a full release that it blows up like Valheim because you put so much work into this and it shows. Great work

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +11

      Thank you. Once Kickstarter is done I look forward to playing that. Everyone seems to be talking about it.

  • @DracoMhuuh
    @DracoMhuuh 3 ปีที่แล้ว +36

    The enemies fighting each other was the single best thing about the demo when I played it. I absolutely love it!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +6

      It really adds a whole other feel to the game! ♥

  • @PlayWithFurcifer
    @PlayWithFurcifer 3 ปีที่แล้ว +102

    This could be the base of a game on its own!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +38

      My game is starting to pivot a lot towards this, it's going to be a major feature!

    • @Chevifier
      @Chevifier 3 ปีที่แล้ว +20

      @@GameEndeavor remember to avoid feature creeping. That could prevent you from ever finishing

    • @PlayWithFurcifer
      @PlayWithFurcifer 3 ปีที่แล้ว +8

      @@GameEndeavor I love it, i think that is a very good decision. I actually had quite a similar moment a few weaks ago and i am very happy with the results.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +15

      @@Chevifier I wouldn't count this as feature creep. This is a feature that I've wanted since before the beginning. It just became much more viable during development. :)

    • @DevilBlackDeath
      @DevilBlackDeath 3 ปีที่แล้ว

      @@Chevifier Looks more like organic development of the game than feature creeping. At least that's my take on it. It's important to be open to changing and making the final product evolve during development !

  • @vsp_dev
    @vsp_dev 3 ปีที่แล้ว +35

    Enemies: fight each other
    Me: Ah a advantage to speedrun this game

    • @Eyebagdude
      @Eyebagdude 3 ปีที่แล้ว

      your not wrong

  • @HiddenDragon555
    @HiddenDragon555 3 ปีที่แล้ว +16

    I love the royal familiar conceptually and I love the void kitty fantasy-ly if that makes sense. Like with the royal familiar the concept of a familiar that views you as their servant has a lot of space for humor and rp, while having a big cuddly cat to hug is a childhood fantasy I've had.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +2

      Indeed, that's what I was talking about during the livestreams, how they royalty familar could make for some interesting scenes. I'm thinking about giving familiars their own scenes where you bind them to obtain them, which could be entertaining.

  • @Any_key404
    @Any_key404 3 ปีที่แล้ว +5

    Tame all of the things!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +4

      We're going to create so many cute lil monsters!

  • @dight6063
    @dight6063 3 ปีที่แล้ว +34

    Hell yes! Those knockback effects looks so impactful and satisfying 👍

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +4

      Thank you! Spent a lot of time tweaking them. More can be done still I think, but there's plenty of time. :D

  • @dVaan
    @dVaan 3 ปีที่แล้ว +24

    I love monster infight.
    Who doesnt like waking up every demon in Doom, hide in a corner and watch all hell break loose... literally.

  • @developeroats9391
    @developeroats9391 3 ปีที่แล้ว +22

    The progress is amazing :D Your fight system emerged organically and such systems are the best ones. Started as a fun idea, then becoming a core feature.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +6

      Exactly. I didn't expect this to become a defining moment of my game, but here it is, and I'm loving it! Thank you. :D

  • @Weckacore
    @Weckacore 3 ปีที่แล้ว +5

    I've said it before, but you have such a great mindset and knack for fun ideas. You really are making a fun game that YOU think is cool/cute so it will be! I don't think everyone else trying to make devlogs does that

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Thank you! I can't speak for what everyone else does, but that's pretty much what I'm doing. I'm just having fun and making a game out of ideas that form during the process, and these devlogs are a good way to share what's happening. :D

  • @skiesquiggles7319
    @skiesquiggles7319 3 ปีที่แล้ว +8

    Still so early in development but this goes such a long way to make the world feel alive!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +2

      Indeed, which is exactly what I'm trying to achieve!

  • @Rudymc-du7or
    @Rudymc-du7or 3 ปีที่แล้ว +2

    I really enjoyed playing through the demo yesterday! It was a pretty fun time and I hope this project can meet its goal, as I'm already immensely enjoying the world you're building up! Definitely gonna support the Kickstarter, and even join your discord!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Thank you! The game will be finished regardless of the KS, so no worries. :) And if you enjoy world building then that's exactly what I'm wanting to focus on the most! :D

  • @whiteline4157
    @whiteline4157 2 ปีที่แล้ว +1

    Just watched your entire series in one sit, so entertaining and informative.

  • @deliwtz
    @deliwtz 3 ปีที่แล้ว +5

    Man i’m loving the way all these mechanics are coming together!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Me too. This was such a fun video to make mechanically. Never been this proud of a project of mine before.

  • @eagleeye8237
    @eagleeye8237 2 ปีที่แล้ว +1

    I just watched all of these dev logs. I love it

  • @spiritconsumer
    @spiritconsumer 3 ปีที่แล้ว

    absolutely amazing. Not just all the work itself, but the video that you took so much time to make and edit. Thank you. I appreciate it, and i love your STORY of all this that you are creating.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Thank you very much! This video took a lot of effort to make, so that means so much to me!

  • @killshotairsoft2
    @killshotairsoft2 3 ปีที่แล้ว +6

    I think that the enemy attacking itself looks hilarious and awesome. I think it would be really cool if you made that bug a feature by allowing the player to use a spell or something to throw the enemy into a frenzy, causing it to attack itself and others. The game is looking good, man!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +3

      lol, I kind of did with the frenzy spell which I will probably add. One thing I didn't do though was let the frenzied target attack themselves, but that's a fantastic idea!

    • @thatguykekai2601
      @thatguykekai2601 3 ปีที่แล้ว +3

      if this game ever gets achievements and this gets added there has to be an achievement called "stop hitting yourself"

  • @mosseblock3408
    @mosseblock3408 3 ปีที่แล้ว +3

    I really love how the game looks and it is fantastic to be able to see the process of game development. I wish i could support you with money but my parents won't let me. Love it, keep up the good work.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +2

      No worries, bud. :) I'm just glad you enjoy the content. Thank you for watching!

  • @ToddsDiscGolf
    @ToddsDiscGolf 3 ปีที่แล้ว

    Man, every one of these videos I watch I’m newly struck by how great this game looks and feels! You have a real gift for making games!!

  • @indieviktorian7206
    @indieviktorian7206 ปีที่แล้ว +1

    Your videos are everything I've been looking for

    • @GameEndeavor
      @GameEndeavor  ปีที่แล้ว

      Glad you enjoy them. I'm working on a new one now, so expect that soon. :)

  • @lightedtwice
    @lightedtwice 3 ปีที่แล้ว

    Well time to binge watch these devlogs too. Good too see that you will fill the spot of RPG devlogs that will be a little missing.

  • @moshadj
    @moshadj 2 ปีที่แล้ว +2

    TH-cam algorithm... I saw this video a month too late to support the kickstarter. Hope this project continues in some form or another, absolutely loved the demo.

  • @diligencehumility6971
    @diligencehumility6971 3 ปีที่แล้ว

    At last, a YT update on the project :)
    Making unique behaviors like you describe in this devlog, is what really makes your game different. Keep up the good work

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Indeed, had to dedicate all of my time into the demo, but it feels good to put out another video. :)

  • @greymatter4096
    @greymatter4096 3 ปีที่แล้ว +1

    I’m so happy how this game is coming out!!! I’m also glad you liked my idea for the Mushroom enemy. So excited to see how the game develops further.

  • @beleva09
    @beleva09 3 ปีที่แล้ว +1

    I absolutely LOVED the demo and now you tell me there's MORE to discover in just the demo!?
    Keep up the amazing work, Zoe and the cursed dreamer is gonna take the game industry by storm

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +2

      Thank you! Some of the stuff mentioned in the devlog is still in development, so won't be in the demo just yet, but if you haven't played it in a little bit then absolutely. I made some major updates that greatly improved its quality, and plan to keep adding more. :D

  • @FollowNdFeel
    @FollowNdFeel 3 ปีที่แล้ว

    Dude!!! A video to watch! Yay. Only to continue to support this game and you in general. You'll get my money for this game come the 30th!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Thank you! Kickstarter doesn't collect the money until the end of the campaign I think. Personally I'm not comfortable using money I don't have though, so I still probably wouldn't xD, but you might be able to go ahead and pledge. I believe the campaign ends on the 3rd.

  • @shibii
    @shibii 3 ปีที่แล้ว

    I missed those videos

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      I'm glad to be back to making them! Thank you for watching! :)

  • @derikdotnet
    @derikdotnet 3 ปีที่แล้ว +7

    Heyo! Return of devlogs :D

  • @Crazy_Caleb
    @Crazy_Caleb 3 ปีที่แล้ว

    Glad to see your back to making vids again!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Glad to be back! That Kickstarter work was about to start whooping me, haha.

  • @mr_clean575
    @mr_clean575 ปีที่แล้ว +2

    You should make the bug where enemies hit themselves into a feature. Like a wand that would make enemies attack themselves for a short period of time. I can see that being a really fun in-game mechanic.

  • @Ermude10
    @Ermude10 3 ปีที่แล้ว +2

    Looks really promising!
    One thing I think would be cool and could give rise to more emergent behaviour is synergy effects between different attacks. For example if one of your companions' attack has a stun effect, it could lower the defence for a split second, or if elemental spells like water and electricity could work together. Not to mention taking the environment into account and spells/attacks that can affect that, like burning the grass. Just throwing some ideas out there, I'm sure whatever you decide to do will be great! :)

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Some interesting ideas, I could for sure see those being added to the game so long as I don't get to complex with them. xD Thank you for the suggestions!

  • @nolamo1496
    @nolamo1496 3 ปีที่แล้ว

    a simple touch that would do a lot to make the player feel more in control is to make the camera move with their aim! it's a mechanic that is really simple, and can add a lot of dynamic gameplay if you consider it can be changed depending on your weapon or class. Keep up the good devlogs!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Thank you! Yeah, thinking about doing just that lately. Hesitant because camera work can sometimes involve a lot of tweaking which I can't afford to do right now, but will look into that soon. :)

  • @joelchrono
    @joelchrono 3 ปีที่แล้ว +1

    Looking fantastic GE, I am sharing this asap. We need to finish this campaign!

  • @MrPonchovie
    @MrPonchovie 3 ปีที่แล้ว +1

    finally, a demo! excited to play it

  • @lordxperimental6960
    @lordxperimental6960 3 ปีที่แล้ว

    Yoooooo amazing! :D I had no idea this was happening! I love it!

  • @c64cosmin
    @c64cosmin 3 ปีที่แล้ว

    Saying that Cheese is very valuable in your game was music for my ears! Subscribed & followed on Twitter.

  • @leonas3840
    @leonas3840 2 ปีที่แล้ว

    You are talented , your game looks great !

  • @CaffeinatedRoman
    @CaffeinatedRoman 3 ปีที่แล้ว

    I really love how the game is coming along so far, and it keeps looking cooler and cooler!
    I played the demo and the only thing that I've had an issue with so far is the roll/dodge mechanic, or more so the roll and the stamina bar. The fact that a roll uses a 3rd of your stamina really discourages the player from using it in the first place, since you can only do it 3 times with a full bar, it doesn't seem worth it to get into the action and use it to dodge when you can keep your distance and use a fireball + bow instead. This might just be a demo issue, maybe specializing your class in the full release will balance it out, but it doesn't feel smart to get up close and personal with enemies at the moment.
    That's just one gripe though, I still think this game has some of the most fun combat I've seen, and I really look forward to seeing it grow from here.
    Cheers, man!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Yeah, dodge is one of the most difficult things to balance in my opinion. I want it to be usable, but not spammed, and either slower than normal travel or limited in use. Right now it leads to confusion though. I'm thinking of how I can do it better. :)

  • @indianastilts
    @indianastilts ปีที่แล้ว

    Loving these Devs and videos!

    • @GameEndeavor
      @GameEndeavor  ปีที่แล้ว +3

      Glad to hear it! I'll be starting this series back up soon actually. Just polishing up the game before I start recording video for the next devlog. :D

    • @indianastilts
      @indianastilts ปีที่แล้ว

      @@GameEndeavor found this on TH-cam and love how you explain it all. Love the enemy tweaks you've done to make it all feel more dynamic and authentic. Will watch more. Liked and subbed

  • @christianRafaelCasti
    @christianRafaelCasti 2 ปีที่แล้ว

    In the Tales of Symponia you give allies (the ones you are not being used by other players) tactics such as attack magic users, or attack ranged, or when low Mp don't use spells etc which make you feel like you are commanding your party and they don't take your thunder, if they do something well it's because you planned it well as a tactician

  • @CeeMonay
    @CeeMonay 3 ปีที่แล้ว

    The game looks really fun and promising. Hope you can keep putting effort into the game and dev logs. You probably already know about/fixed this but there is a bug where when you drag furniture next to your character it pushes them. This can be used to clip into rivers and make the character move a lot faster than intended. Hope I could help!

  • @johnathonbell6065
    @johnathonbell6065 2 ปีที่แล้ว

    dude you are truely an inspiration

  • @satan4001
    @satan4001 3 ปีที่แล้ว

    Can’t wait to play this when it comes out
    The art is so good

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Thank you! If you haven't already then there's a demo you can play. Link in the description.

  • @codinginflow
    @codinginflow 3 ปีที่แล้ว +4

    this looks really fun

  • @danielkeenan2508
    @danielkeenan2508 3 ปีที่แล้ว

    It's looking great!

  • @yum8666
    @yum8666 3 ปีที่แล้ว

    just tried the demo. This is turning out amazing

  • @theomichailidis
    @theomichailidis 3 ปีที่แล้ว +1

    I have a feeling that this game's gonna be a banger!

  • @user-vo7vt2fb3j
    @user-vo7vt2fb3j 2 ปีที่แล้ว

    Looking forward to your game release

  • @lordecramox7394
    @lordecramox7394 3 ปีที่แล้ว +2

    I think since the Skeletons are an invading army, their "home" point should move around so they sort of patrol around the map.

  • @ichweissnicht6888
    @ichweissnicht6888 3 ปีที่แล้ว

    yay Voidkitty xP
    glad to see another Devlog ;3

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว

    It's been a while so it's great to see the game world looking more fleshed out!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Indeed. Getting that demo up and running was exhausting. Hoped to do more videos but it consumed every bit of free time I had. ._. Glad you liked it. :)

  • @forrest3491
    @forrest3491 3 ปีที่แล้ว

    Wow, another amazing video! I’m so happy to be part of this!

  • @alexeygorbunov6941
    @alexeygorbunov6941 3 ปีที่แล้ว

    this combat is SICK!!!

  • @nichegames9590
    @nichegames9590 3 ปีที่แล้ว

    SOme monster infighting isn't bad. Nice work!

  • @blackfly8334
    @blackfly8334 3 ปีที่แล้ว

    you know you're a genius ! keep it up!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      You're very kind to say so, thank you. :) I'ma keep going as hard as I can, I'm loving this project!

    • @blackfly8334
      @blackfly8334 3 ปีที่แล้ว

      @@GameEndeavor well know I'll be there watching it grow, and should not be the only one eheh ;)

  • @badradish2116
    @badradish2116 3 ปีที่แล้ว

    consider this:
    - flyweight model: flyweight list of base hatred between factions or maybe from specific monster to faction. you want to allow monsters to have any number of flags so you can have undead beasts or nature pets. you dont have to store this per monster, you dont even hate to store it per monster class if you dont want to.
    - enmity system: keep a list of hate toward specific monsters inside each monster instance, but only after it changes from the baseline. when a monster attacks another monster, add some hate based on how threatening the attack was and how much that monster hates that faction. when say a healer heals someone injured, monsters who hate the injured actor hate the healer relative to the hate and the healing amounts.
    - alternatively, maybe just have neutral sprouts and angry sprouts that attack stuff? be a lot simpler. yes sometimes a skel would anger a sprout and it would attack the player, but i kinda like that.
    - bite the bullet and make the game entirely about pets. don't be married to an idea while ignoring your game designing itself. let it do its thing.

  • @Ryxbar
    @Ryxbar 3 ปีที่แล้ว

    This game is tight. I put an extra 10 bucks into the demo and I'll be a backer. After seeing a few of your dev logs I see how passionate you are about making this and the game has so much damn charm that I absolutely can't wait to play and explore your world! :D
    Edit: Or... at least I would be a backer but it says the funding has been cancelled. Hmmm...

  • @kairu_b
    @kairu_b 3 ปีที่แล้ว

    This so smooth!

  • @Raphy084
    @Raphy084 3 ปีที่แล้ว

    What a great job !
    Your game is a source of motivation for me.
    Can I use color and Character design (especially the way you handle hand movement) of your game as inspiration for mine ?
    Hope your game will have a big success !

  • @phalerons
    @phalerons 3 ปีที่แล้ว

    I think it would be cool if pets could get your coins if they are far away. Nice video as allways!

  • @Aseramon
    @Aseramon 3 ปีที่แล้ว

    I love your devlog videos and you and others have helped inspire me to make my own game! I was wondering if I could make a small reference to your game and have something that looks like one of your little plant creatures as a sort of secret pet?

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Sure. :)

    • @Aseramon
      @Aseramon 3 ปีที่แล้ว

      @@GameEndeavor Thank you! I'll try my best to make sure it looks good.

  • @olly123451
    @olly123451 3 ปีที่แล้ว

    An interesting way to do the necromancer thing would be to put some sort of "soul-binding" spell on an enemy, then if they die, they come back on your side after a small animation. So while you still get the fun of watching them bonk into each other, you still get to do combatting yourself.
    You could balance it by not allowing multiple soulbinds, or having upgraded versions that allow multiple, or chaining binds.
    Stream of consciousness, it would be a lot of fun to soul-bind one, kill it, then soul-bind the one it's attacking so when it dies, the first one disintegrates and the new one is your new best friend. So you can still be part of the combat flow, but your focus is on helping your skelefriend.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Interesting idea. :) That would make something I have planned for later a little tricky though, which I should've mentioned in the video. Currently summoned entities don't have a despawn timer. They stay around forever, however in the future they're going to lock off a portion of your max mana, increasing the amount the stronger the entitiy. So a typical skelly will lock off 1 of your maximum mana bars while it's summoned, and a Skelly Brute might lock off 2 or 3.

  • @trileminh8786
    @trileminh8786 ปีที่แล้ว

    I really like the way the character moves and the monster's attacks will be great if you make a video tutorial :3

    • @GameEndeavor
      @GameEndeavor  ปีที่แล้ว

      Thank you. :) I wasn't thinking of making a video on monster attacks. What would you be interested in seeing in such a video?

  • @Sheevlord
    @Sheevlord 3 ปีที่แล้ว

    Just earlier today I was thinking that there hasn't been a new devlog from you in a while. Nice to see more progress on the game.
    I like the idea of enemy infighting. It was a cool feature in the original Doom, so it's strange that more games don't have something like it implemented. Speaking of Doom - in an early version it was possible for a monster to start attacking itself, so you're not the only one who had to deal with such a bug.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Hahaha. Fantastic that they had this bug too. I'm going to look it up.
      I've never played Doom, so prior to a similar tweet earlier, this was news to me. Going to look into that as well. :D

    • @Sheevlord
      @Sheevlord 3 ปีที่แล้ว

      @@GameEndeavor There's a channel called Decino, and he makes videos where he explains certain Doom mechanics, complete with source code analysis. Look for his videos with yellow thumbnails - those are the ones.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      @@Sheevlord Oh wow, that sounds amazing. Thank you so much, I'll go looking immediately.

    • @thatguykekai2601
      @thatguykekai2601 3 ปีที่แล้ว +1

      i find it hilarious that this game is being linked to doom of all things

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      @@thatguykekai2601 No kidding. Never would've thought I'd be doing research on Doom either. xD

  • @Planko991
    @Planko991 3 ปีที่แล้ว

    man the game looks fantastic

  • @Stormhold3r
    @Stormhold3r 3 ปีที่แล้ว

    When you discussed (if) he mad catter joins your party; he would add some chaos. It reminds me of mechanic's from rougelike/rougelite games such as the crowns from nuclear throne or the artifacts from risk of rain (and the sequel). They basically buff something and then change something else which makes the game more difficult (ie risk of rain's artifact of glass: double damage but only 10% of normal heath). I'm not sure how well this conpect would work in an RPG but it would add an interesting layer of strategy/risk to the game, and, would certainly be a unique way of difficulty increase.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      I don't see any issues with this in an RPG, people like challenges. iirc Halo had something called skull challenges that make the game more difficult and my friends loved them. I think this idea can work in nearly any genre. But yes, the sole purpose of the Mad Catter would be to make the game more difficult. I suspect people will do full Mad Catter runs as a difficult challenge. :)

    • @Stormhold3r
      @Stormhold3r 3 ปีที่แล้ว

      @@GameEndeavor sounds like you have the speedrunners sorted out! :)

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      @@Stormhold3r Not the speedrunners. Mad Catter will be too unreliable for speedrunning I think. I suspect Let's Players will get the most enjoyment from this challenge. :)

  • @wizard-ke8tr
    @wizard-ke8tr 3 ปีที่แล้ว

    This game looks so good

  • @Faerithpiggles
    @Faerithpiggles 3 ปีที่แล้ว

    Have you thought about maybe giving followers hats or something to make them more distinguishable from the base enemies? Watching the video, sometimes it wasn't clear who was friendly and who wasn't until you attacked something

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      For pets yes. We've been talking about letting you add cosmetics to them. Bit time consuming though making cosmetics for every single pet, but at some point. :)

  • @strahd7864
    @strahd7864 3 ปีที่แล้ว

    You, my guy, are awesome

  • @Laughing_Dragon
    @Laughing_Dragon ปีที่แล้ว

    0:08 that skellie just couldn't handle it anymore, and I already love it.
    makes me think of a moral system, but I'm already a year late for suggestions and stuff XD!
    2:47
    he's hitting himself because he remembered a super embarrassing memory that he wants out of his skull huehuehue.

  • @derikdotnet
    @derikdotnet 3 ปีที่แล้ว

    Just finished the video! Nailed it Ge!

  • @kenthecaptain
    @kenthecaptain 3 ปีที่แล้ว

    The best part of waking up is Game Endeavor in your cup!

  • @GameJam230
    @GameJam230 3 ปีที่แล้ว

    I could imagine Mad Catter being a random chaos kind of thing. Whenever it activates, it does something from a random pool of decisions, and each decision will have a positive and a negative. So a positive could be healing one heart, and the negative could be making your move speed cut in half for a few seconds

  • @beardordie5308
    @beardordie5308 3 ปีที่แล้ว

    Haven't played the demo yet but one consideration for me is making screenshake adjustable or at least be able to turn it off. It makes me nauseous. Otherwise all this looks wonderful!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      It's in the options menu. :)

  • @yksnidog
    @yksnidog 3 ปีที่แล้ว

    I think it could be nice if all creature types have individual marks. Skellies for example could have 1 out of 6 cracks on the head. Sprouts could have 1 out of 4 colors or freckles. This would make them more recognizable when summoned or befriended.
    Also it would make more boundaries if summoned skullies with a mark you allready had summoned before would say something like "Oh. You again?" or "Well brother. Here we are. Once more...".

  • @HerobrinesPizzaGuy
    @HerobrinesPizzaGuy 3 ปีที่แล้ว

    I love the concept of the mad catter, reminds me of the Wabbajack in skyrim, It could insta-kill whatever you were fighting, turn them into a shower of sweet-rolls, or transform them into a deadric warlord of sorts

  • @andra4453
    @andra4453 2 ปีที่แล้ว

    I've always liked summoner/Necromancer Class. I really wanted a pokemon-ish game but you fight along with few of your tamed monsters and they can fusion with each other to make better monsters.

  • @jackblaze9440
    @jackblaze9440 3 ปีที่แล้ว

    hey man it looks really cool and I would buy your game in the future. Otherwise (and this is my personal opinion), I think you should redesign characters sprites during a dialog, the doesn't match really well with their 'in gameplay' sprites

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Working on that right now actually. :) Unfortunately I wasn't able to finish up their portraits, namely the elder, Lafo, and Rupert. But they'll be fixed soon.

  • @AleksandarPopovic
    @AleksandarPopovic 3 ปีที่แล้ว

    Wow, man you start very big project, but amazing work, good job keep going and good luck......just like me i start small and then explode i must control myself.....

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Thank you. :) I've done plenty of small projects. This is just me taking a step forward and using the skills I've aquired to work on the game that I've always wanted to make. I'm not worried about controlling myself because everything I've designed for this game is well within my grasp.

  • @pawemichaowski3491
    @pawemichaowski3491 3 ปีที่แล้ว

    Awesome! Gz

  • @nlaps
    @nlaps 3 ปีที่แล้ว

    Ayyy! It's here!

  • @kyleninjagokyle6717
    @kyleninjagokyle6717 3 ปีที่แล้ว

    For the Mad Catter I think it would be cool if he was a post game/Newgame + follower that when he follows you randomizes every enemy you encounter into a different one. I think it would make for a very bizarre second playthrough

  • @Lucas-gg9yb
    @Lucas-gg9yb 3 ปีที่แล้ว

    after finishing this game, you should launch a course teaching how to make a "sandbox" combat like this

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      It would be an extremely specific tutorial, so idk if it would do well enough to justify making. :)

    • @Lucas-gg9yb
      @Lucas-gg9yb 3 ปีที่แล้ว

      @@GameEndeavor If you make an udemy course i'd buy, i have many interest on the theme because i have a wish to create something like a Zelda breath of the wild 2d

  • @chrisdechamplain8727
    @chrisdechamplain8727 3 ปีที่แล้ว

    Demo is solid. I'm broke af, but am going to back you anyway. This project needs to be completed!

  • @badradish2116
    @badradish2116 3 ปีที่แล้ว

    the summons are rad

  • @simmzzzz
    @simmzzzz 3 ปีที่แล้ว

    Something that seems to be missing is 'battle music'. When enemies engage you I think it would add a bit more intensity to add an alert sound and then fade into some battle music.

  • @thecondescendinggoomba5552
    @thecondescendinggoomba5552 3 ปีที่แล้ว

    Awesome!

  • @imanuelpundoko6831
    @imanuelpundoko6831 2 ปีที่แล้ว

    waiting for full version

  • @joncrones8909
    @joncrones8909 3 ปีที่แล้ว +1

    It would be cool if your pet or summon would be able to go through an evolution of some sorts. That would be amazing.

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Possibly, but I'm not trying to make a pokemon game, which I know for sure I'd start being compared with. My thinking is it's more like if the dog in Stardew Valley followed you around everywhere and fought with you down in the mines. Growing up I would explore the woods a lot and I had a dog that followed me everywhere, and her company really made it 10x more enjoyable. This is me trying to capture that essense into a game.

  • @dededehasastroke6919
    @dededehasastroke6919 3 ปีที่แล้ว

    I think you should add wandering Merchants. But the difference of this Merchant compared to others in games is that, He has his personal guards protecting him. Like 2 Swordsman and 1 Archer.

  • @koen388
    @koen388 3 ปีที่แล้ว

    Aaaaaa this is so good!!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      Thank you! :D

    • @koen388
      @koen388 3 ปีที่แล้ว

      @@GameEndeavor Ive been super interested in watching these videos lately, the game looks super fun and your videos are very entertaining! Keep it up :D

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว +1

      @@koen388 You're very kind, thank you. :) I will keep it up and do my best. ♥

  • @XaviusNight
    @XaviusNight 3 ปีที่แล้ว

    If you were to introduce Catter as a 'companion', you should have it be that they are an optional add-in for new game plus that *specifically* exists to make the game harder, adding in extra problems for you to deal with (like your mentioned enemy upgrades, but also things like summoning extra enemies from a mix of factions so they all fight each other, putting buffs on some enemies, etc. - it'd be a case of 'you asked for this!' and him delivering the chaos you wanted)

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      That's exactly what I meant. :) The idea being to give you an optional challenging way the play the game. People would do "Mad Catter" runs where you have to beat the game with him as your companion the whole time.

  • @cottenkeychain3036
    @cottenkeychain3036 3 ปีที่แล้ว

    You should make it so when enemies from other races or tribes see you fighting with other enemies they have a set value where they will try to get further away or join in the fight

  • @DrJigglebones
    @DrJigglebones 3 ปีที่แล้ว

    If the Mad Catter ever does get to join the party, it would be funny to have him refuse if you ask him to join the party but actively join the party if you try to turn him down.

  • @CrapE_DM
    @CrapE_DM 3 ปีที่แล้ว

    Could you give a little more in-depth explanation of the mask you used to determine attack-ability

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      That's about it. It's just binary flags if you want to search that for more information. The only thing I could really add is that I create the mask using | bitwise operators which allows me to set a specific bit to the mask / layer. When I have that I just use the & bitwise operator to check if any bits are shared with the two values. If the value is 0 then there are no bits in common, so it's not a targetable entity, if not 0 then the target is in a faction that the attacker would want to attack.

  • @Tantandev
    @Tantandev 3 ปีที่แล้ว

    You can catch butterflies in this game :O 5:48
    Gimme gimme!

    • @GameEndeavor
      @GameEndeavor  3 ปีที่แล้ว

      Indeed! The demo has butterflies right now and will get more soon. Dungeons will have unique critters and fish.