IMO he should have just fought it, the thing with running away in this game is that it takes away any chances you might have of actually blocking and meaningfully dodging the enemy's attacks. That thing's legs were twice as big as his lower body, he wasn't gonna outrun it. That hole was a miracle all things considered.
@@GyaruRespecter You can't fight the beast without a lot of experience in combat in this game and still, it can just smush you. Running away is the best chance you have, if you fight, it has higher chances of just smashing your head and killing you instantly.
The funny thing is that Exanima is really just a tech demo for their real game, Sui Generis. So when Exanima is finished in 30 years, next is the actual game in maybe 50.
Yep it is. Especially when you are watching someone playing. But when you play it yourself it feels a bit better and as soon as you get used to controls you start to appreciate this unique game.
A trained person can play this like trained fighter too.i got lots of time in this game and take out heavy armors with bare hands by hitting the joints and unprotected places.
@The Anti-CHAD I'd argue that 'a bit' is an understatement. Higher level armors like maille hauberks or just about anything that's metal are practically invincible to slash-based red damage. Add that with some good underarmor padding, and you're practically invincible to (semi) permanent health loss. Ofc, in story mode, you still get red damage from getting knocked out, but it's better than, say, getting ganked in the unarmored part of your body with a sword.
Yeah... the “Sir trap” doesn’t always work, for me I had run across just like pineapple. But Sir had run across slapped me into the ground and walked away... fun game
@Your Mother Hubbard What Lewischrismich said, plus, the official documentation often times is your best place to find technical answers and references. Find or just invent some projects to work on, then pick a script language to start (would recommend python).
This entire game is, literally, a tech demo for the full RPG the dev is making with this system. "Sui Generis" Exanima is an offshoot story and functionally a testing ground for it.
Thank you for this. I am so wildly excited for Sui Generis now. Exanima is awesome and it's only version .8! Imagine when ranged, npcs, magic all get fleshed out, and it's in an open world RPG style outside instead of some scary cramped dungeon. Ahhhhhh awesome!
9:22 I just love how the enemy just throws you away from the door and close it. I could just see him be like "you ain't escaping me anytime soon!" or something.
Yup. There's also whole thing with small and big steps and their advantages in combat. And the ways people learnt to grapple, stab, and knock down enemies is insane.
Atmosphere of a Souls game, armor system of Kingdom Come Deliverance, physics of Getting Over It, this looks like a game that is taking the coolest parts of games I like and putting them together.
I loved when he literally just put logs on top of the enemy chasing him lmfao. I want to see this game fully fleshed out for sure! If they could make it a little less clunky so you're not getting physically stuck in stupid situations I can see this game being pretty great.
@fucku weebsnfurries I literally opened my notifications only to find out that you are mocking the commentator like a lonely 12 yr old. Please stop. Anime is cringe, but it's their choice to watch it.
It's actually really cool the enemies in exanima sometimes dont attack on sight until they know youre not one of them. In the bone zone you can get away with walking through a decent portion of the area meeting no resistance if you are covered in armor
HOLY SHIT! This actually survived? I remember seeing this on kick-starter like 10 years ago or something and thinking this was a cool idea. I thought it had died in development. It makes me insanely happy to see it survived. :'D
@@Bollibompa What the hell are you talking about? It's done very well on Steam with only word-of-mouth advertising, the devs share update progress every Monday morning, and even have a Discord where they hang out with players and have a channel just for reporting bugs.
@@Bollibompa Too bad. There's going to be updates for Arena and Story mode this year, and we just got a graphics update and an overhaul for the materials system for items.
Much of it is a matter of player control. You can learn to fight incredibly smooth, if you get good and level your character. The game has an entire arena mode dedicated to that. However in the beginning your character is unskilled and a new player will make them stuble. Early "enemies" do so as well given that they´re basically zombies, but later opponents are much more capable. I put "enemies" in quotation marks because most of the early undead you meet are not actually hostile if you dont bother them. They have a fairly complex AI that reacts to what you do, how you treat them nd others, what memories they have of you, if they think they can take you in a fight and so on.
@slapypenguins101 Well, part of that is learning how to plan for that in the environment. For example, when he is getting chased by the Brass Skeleton around the chairs, what I learned is that you can very quickly grab those chairs and flick them out of your way. OR, if you are looking to buy more time, you can flick them into the path of the oncoming enemy causing THEM to stumble or get caught up. There are some times when it does feel a little janky, yeah, but the game really plays smooth once you get a strong handle on the movement and all the tools you have in your kit.
It's a game where you have to relearn your basic ideas that you normally have in a video game, like moving around. Movement is awkward but ultimately controllable. You have to be careful about it on a keyboard and never just hold down W. It has a high skill ceiling that most people won't expect. Moving and striking at the same time is absolutely crucial in most cases because damage is entirely based off of your weapon velocity. It's also important to know not to stand in bad positions, such as on uneven terrain, kind of like in real life (but exaggerated a bit). Moving in specific ways when you are about to be struck can be the difference between taking virtually no damage and being knocked to the ground. Also, if someone hits you in the knee cap, expect to go down.
I friggin love this game, like everyone jokes about how silly you look while you first start fighting (which to be fair is hilariously true) but man when you get that rhythm it becomes some of the most satisfying combat in video gaming. Especially helps that the physics give everything the weight it needs to make every hit look and feel painful. Couple that with a dark and lonely atmosphere, a lived in, labyrinthine (if admittedly confusing) area to explore, and some interesting lore tidbits here and there and you've got yourself a special game. Though it does suck the game has been and is in such a long developmental phase, I don't blame anyone getting frustrated by the lack of updates as well. Hell when I saw the recent update I thought it was an April Fool's joke because it came out on April 1st. I still think the game (and it's future game Sui Generis (which is basically this but friggin open world) has the potential to be, frankly speaking, one of the best rpg's ever made... Though it's gonna be a long while before we ever see it.
On the back end the amount of work that needs to go into making new content is monumental. I'm not surprised it's taking them this long, they are basically on the cutting edge in regards to physics engines and models. I wouldn't be shocked if this studio gets contracted into VR games at some point to help make the VR physics actually work
As pineapple said this game is a tech demo and unfortunately it always will be. They would need big studio money to realize the level of ambition they have and there are many reasons that wont be happening
@@yellowsaurus4895 I mean it takes about 2 brain cells to realize major studios are risk averse and the dev tem for this game want to keep complete creative control. Ambitious projects are not the realm of normal game publishers
@@StayCalm0 well it's a very small dev team so of course progress is gonna be slow, but that doesn't mean it'll never get done. You say they'd need big studio money to realize their ambition, but i think that as long as there are people who want to play the game the devs will keep working on it, so it will eventually get finished, even if it takes a long time. And they released a pretty major update just earlier this month so i think they're definitely still invested in it for the foreseeable future.
It's a lot better nowadays. They improved performance and lighting system too. I don't think the main campaign got increased, but the arena got a full revamp. I wish they could get some more devs to speed stuff up.
just so everyone knows, the movement isn't awkward and clunky once you get used to it. It's not a fault with the game, it's part of the learning curve. once you "get it" you'll be sidestepping to dodge blows and landing attacks with extra force by stepping into them and overswinging just the right amount. it's super satisfying once you git gud because you really feel like you learned new skills
@GuitarMan91588analogy is not an argument. It's quite hard to entry Exanima, but those, who able to do it would have one of the most satisfying melee combat expirience.
@GuitarMan91588 I felt the same as you, my brother and I couldn't figure it out, but what hes saying is right, we both eventually figured it out, it very much felt a sudden 'click' moment I'm not saying bad games dont exist, but if a bunch of people are saying the exact opposite and even put forth commentary of what they do, or how good it feels when its learned, it might be a problem with you, that's fine, just dont force your opinion (without any rating of gameplay other than "it sucks" I might add) on other people
realizing how dark it can be in that game, coupled with the things you show cased chasing after you with GREAT speed, yeah, that's how you nail horror elements in an interactive experience. I was literally screaming at you to get through that door.
That sir scene was intense af as usually sir isn’t very calculated and usually screws themself over but they multiple times knocked you down and then even pushed you away from escape and closed door *big brain sir*
regarding the lever story: I too love games like this and the only game so far that made me feel like I was playing a DnD game was Divinity Original Sin 2. I rolled with the Red Prince (or whatever the name of that Lizard was) and thus had several encounters with assassins that tried to murder him. One encounter had 4 rogues that would de-cloak, attack, recloak and then move, so you basically never knew where they were at and the only viable option was using AoE attacks to break their cloak. At one point I thought abut how I would make someone with invisiblity visibile again and casted rain.... and low and behold all cloaks broke in an instant and it was a pretty easy fight from thereon
That game definitely has that feeling. You're more limited by your creativity than the game. I once couldn't beat a boss, so before the fight I got a whole bunch of heavy metal boxes with high hp from all over the map and created a wall between the adds and the boss so I could fight them individually. The adds even responded to this with instead of making their turns, they just shouted, which they normally never talk in the fights.
When I have finally beaten the mage boss from the cave (Mordus I think it wad the name), I teleported him with 1 character using the gloves of teleportation, then teleported him again using another character to pretty much an ambush of mine, in the middle of all characters, away from his mobs. Killed him quickly and the rest of the mobs were easy to go through. I know what you're saying, that game is realy detailed.
Seriously. It looks like a cross of Mordhau with Dark Souls with the isometric "Diablo" view, but then has all the openness that a physics engine provides in a VR game or Breath of the Wild
Imagine being that Shaggy-guy, watching the guy who's gonna save you from the scary dungeon, having seizures in boxes and gets his hand stuck in crates and stuff. This game is beautiful, anyhow!
Honestly, this is one of my favorite games.. and the melee combat in it feels really good and fluid... but it takes a lot of practice to get good at it. Once you do get good at it, it feels like you have more control than in other melee combat games. It's amazing. You can accurately clack someone in the head with the perfect spot of the very tip of a greatsword swing and do A LOT OF DAMAGE. It's really just amazing. Also, this game has the most impressive character physics and physics in general that I've ever seen in a game.. and the lightning engine is amazing.
I had the exact same thought first time I found an hourglass. "Everything is so detailed in this game. Maybe the sand will fall?" *Sand doesn't fall* "Fucking brokenass game"
Go check out some videos by some of the people that put serious time in. How retarded the combat looks is entirely dependent on your abilities and people have been getting to pretty godlike levels. I'm pretty much a scrub, but I've seen people do complex grapples and throws using shields, stabs between armor plates, etc. The distance of your cursor from the enemy and its position also varies the height of your strikes. It's still ridiculous for me, but it's more organized chaos now.
@Naked Snake This youtuber was just messing around and that's why it looked goofy, anyone with more than 2 hours in the game is already better than this
“This feels more like a tech demo then the finish game” Cuz it is... Also fun fact for those who didn’t know, if you act passive and friendly to the mobs and try to not piss them off they will actually become friendly
@@cebby3080 I fucking hate the little goblin enemies. You barely have any chances to hit em while they initiate wrestling matches and kill your stamina
hellraiser5671 Well I came prepared to that zone with my duel wielding undead boi and my small sword that can destroy them... However... I found the night vision helmet and could now use the sword with a shield but then for some reason everytime I opened my inv or any other inv (like my minions) it would lag me tf out and it wouldn’t let me exit the game... it just said I was unable to because of cursor something I thought leaving the floor would help so I tried even harder to find the exit of that hellhole I found the exit, went through, g a m e c r a s h e d *I was reset to a random point in the sewers and it took away my night vision helmet but everything else stayed the same* Before I found the exit I took some red damage and when it rolled me back red damage was one of the things that stayed This game is rigged
4:53 That's honestly beautiful. I wish more games would include moments like that, where you are rewarded instead of ignored or punished for thinking outside the box. At 6:40, maybe if you come up with the idea to stab the guy through the bars, you could loot him and find the key to the door. Things like that.
I love physic based games like this because of how interactions work, like you could do whatever you want and it has chances to work. But that isn't for everyone, boneworks has shown that
I really like this content you're putting out, feels like you're maturing as a content creator and capitalizing on your Dark Souls like experience. Good Job!
Tip: in your keybinding options, there is a key labeled "Interact (combat)" This lets you move stuff while in a combat stance, so you can get your enemy stuck in chairs while somewhat able to defend yourself. Hold the key bound to interact (combat) and then use lmb to move stuff.
See that sounds cool,being able to,sort of tactically ambush enemies with terrain and objects that are useful in any way, every second counts in situations
@@ravedave1684 I'm looking forward to when the enemy AI is updated to not be able to see in darkness. Right now, all enemies have night vision (Even derrin). But imagine what you could do if the AI couldn't pathfind it's way around chairs in dark places, and not notice players hiding in darkness, and have trouble hitting and parrying if the fight is brought to a dark place. Of course, the player also get's these disadvantages unless they use the Night-vision helmet. Skeletons are one exception, as they don't seem to use sight to see things- If you use Mind mask thaumaturgy, they don't seem to notice your character unless right in front of them within punching distance.
I remember that Divine Divinity hid stuff behind props in similar way. It's so surprising after seeing probably a billion barrels in games that are either just static or maybe breakable, when suddenly I realized "yeah I'll just drag these over here" and then there was a hidden basement hatch underneath.
these two are basically the same game www.kickstarter.com/projects/1473965863/sui-generis/posts/1410549 (well not really but are made by the same people)
Exanima is basically the engine for Sui Generis; they're developing the ground work for SG in Exanima, where it can be play tested and polished for implementation in SG, whilst also giving fans a product as a sort of proof of concept. I love Exanima, and I hope we get a bunch of cool stuff in SG, like archery, multiplayer and unique weapons, like the flail.
I like how in the FAQ of that Kickstarter they answer to the question "When will the game be released" that "May 2014. We have 18 months of development planned for the initial release but we will continue to expand and improve on it after that." Yeah that worked out well.
It's actually one of the coolest games I've ever seen, indie or otherwise. The game mechanics, design, and engine are just... all incredibly innovative.
this is legit my favourite video on youtube, come back to rewatch every couple of months. would love to watch you play more when it eventually gets updated!
If I ever meet you IRL, I will be ethically obligated to punch you for this title. Thanks for covering this game, it really doesn't get the publicity it deserves.
0:44 That's why it was actually a tech demo at first! It was supposed to be a showcase of the engine they are going to use in their "upcoming" true RPG game. Any word of that game has dissapeared and Exanima is still in EA 5 years later. It's a great game though
Well actually it's the "prequel" to another game they want to make with the same gameplay. But that was over 5 years ago with no significant changes at all in that time. Vaporware or the devs just said fuck it and left with the money
@@Attacknun IIRC and that's a big if, I think Exanima has transformed into something much bigger than they have planned at first, so they just put the actual game on the sidelines and focused on expanding Exanima. There is a footage of Sui Generis, the actual game back from 2013.
The game you are referring to is called Sui Generis. It will run on the same engine, with the same tools, the same mechanics, but more focused on building a RPG World that can exist without the player. Every update, every mechanic added to Exanima is content created for the purpose of Sui Generis. Just because it isn't being worked on right now, doesn't mean that no work is being done for it. Though, yes, we can expect it to come in about 20 years if not more. Things go slow, though we have lots of time.
This game needs more attention. If you are reading this, try the game out. It will be frustating during those early hours of starting because this game is unlike any other fighting game ever released, once you get the feel of the physics everything will make sense, you can now calculate the timing of your swings and even counter enemy attack. This game is satisfying if you get the hang of it. So give this game a chance because this maybe the only one of its kind.
Not sure "fighting game" is the right term here, I think "action games in general" is a better one. The only other action game I can think of that arguably had a similar concept was Toribash, and mordhau.
Just watching that last clip honestly reminds me of the sheer anxiety the first time I fought more than one enemy in Resident Evil 4. I think is probably one of the best ways to condense what seemed to be the appeal from the rest of the video, between the atmosphere and obvious feeling of helplessness from the jank, only to have it be solved by an, I assume, unorthodox solution.
I think I watched this vid when you released it, but only started playing Exanima a few days ago by chance. And it's freaking amazing! Although not comparable to Dark Souls, it is a completely different gameplay on all aspects. When it comes to combat specifically, I find Exanima's organic and realistic battling much more engaging than the now stale dodge-roll frenzy through boss attacks/arena-wide AoE that revolves solely around pattern recognition and reflexes.
That's amazing! The end part where that huge monster is attacking is so realistic! I can imagine that size of enemy just to run at you and shove you to the wall like that. Thanks for showing this game!
Yeah, games like this make me glad I never buy anything in early access. It will probably be good someday, but I expected a lot more progress in the years since I first put it on my list.
Mateusz they work on it everyday at the same time as Sui Generis, because SG is based on the vers same tools, engine and mechanics, Exanima lays the groundwork.
This game is so wonderful with the mechanics and the atmosphere. I'm so glad you posted a video highlighting all of the fun aspects! And who knows - with more people interested in the game and buying it, maybe they'll update more frequently? One can only hope.
This game is just fantastic. Once you start to master the combat system there's nothing more rewarding. I spent like 50 hours just playing the arena mode. The campaign could be better tho but it well deserves the price.
@@camobranson09 I'm one of those people, and I have a lot of hours in both games.. I what do you mean?.. because you can punch things? Unarmed combat is one of the things I think needs the most additional features in Exanima. You can only fight with basic like.. closed fist boxing style combat. Please elaborate?
@@Elluem If you watch a lot of Jackie Chan movies he tends to utilize his environment to take out opponents or at least stall them. This is especially true in the Rush Hour trilogy. In Exanima you can manipulate the environment while trying to fight, similar to how Iron Pineapple used those logs to pin an opponent, just like Jackie Chan.
When he wears a ladder: Great armour
When they wear a ladder: Ha. They're trapped!
Aren't ladders awesome?
Ladders can help you up but they can also bring you down, brother.
@@VashdaCrash "Can I get you a ladder? ...So you'll get off my back" - Warden Aeducan.
it is ups and downs with ledders
Meh, I prefer stepladders.
I WAS NOT READY FOR THAT ROAST OUCH
🔥🔥🔥
yung maestro 🤵🏿🤵🏿⚰️🤵🏿🤵🏿
Are you doing well Maestro?
Shots fired!
Show stats for sword dude and weeb dude (Katana Dude)
9:23 the way he slams you into the wall while also shutting the door looks so dynamic.
I thought exactly the same thing
Monster is like: "Stay here you little s**t!"
I was like oh no the the worst case scenario happened lmao
Fuckin demon knew where he was going bruh
being chased and tossed around by that beast while he kept slamming the door you were trying to get into was actually intense and scary af
the 4th floor, the sewers, and now the market feel like Doom with only melee
IMO he should have just fought it, the thing with running away in this game is that it takes away any chances you might have of actually blocking and meaningfully dodging the enemy's attacks. That thing's legs were twice as big as his lower body, he wasn't gonna outrun it. That hole was a miracle all things considered.
I can't get used to the jump scare. The thrill is never ending in this one!
Definitely the most entertaining part of this video haha
@@GyaruRespecter You can't fight the beast without a lot of experience in combat in this game and still, it can just smush you. Running away is the best chance you have, if you fight, it has higher chances of just smashing your head and killing you instantly.
that's one helluva game, can't wait to see the finished product in thirty or so years
Same here my guy
The funny thing is that Exanima is really just a tech demo for their real game, Sui Generis. So when Exanima is finished in 30 years, next is the actual game in maybe 50.
Well hey, it'll still be a breath of fresh air after we get generic shooter 69 and stripped down rpg 27 from the triple As years from now.
It's a race between these guys and Tarn Adams
@@Camelotsmoon i am all for more shooters like doom
"I think im winning" is the one sentence you can use to describe this game
Effin funny! xD
🤣
The combat looks like when you try to throw a punch in a dream.
this is surprisingly accurate
It's pretty good actually when you dominate
Yep it is. Especially when you are watching someone playing. But when you play it yourself it feels a bit better and as soon as you get used to controls you start to appreciate this unique game.
😂😂😂 facts!!!
Or running
The genre "comedy horror" describes this game fairly well.
Now I want more comedy horror games lol
Dead Rising 1 lol
@@dddmemaybe oh damn, you're right
This is a weird place to see you. I wonder if there is a connection with TH-cam comments and content you consume
@@vgamedude12 I am everywhere.
2:16
So what you're telling me is, that stool on your head was actually a tactical decision, and not just a meme?
Dope game.
I was more of a bucket enthusiast, with barrel lid as shield. Game is lit.
@@arcionek barrel shield is best shield
yung maestro never uploads cause he's always in that never-ending reverse shaggy
Yggahs sounds less like sex and more like Eldritch wisdom. He really is Micolash.
This looks like the most realistic fighting any untrained normal person would be able to do.
A trained person can play this like trained fighter too.i got lots of time in this game and take out heavy armors with bare hands by hitting the joints and unprotected places.
"just like in the simulations"
Naw the more experience ya get the better you and your character will fight
@The Anti-CHAD I'd argue that 'a bit' is an understatement. Higher level armors like maille hauberks or just about anything that's metal are practically invincible to slash-based red damage. Add that with some good underarmor padding, and you're practically invincible to (semi) permanent health loss.
Ofc, in story mode, you still get red damage from getting knocked out, but it's better than, say, getting ganked in the unarmored part of your body with a sword.
My thoughts exactly.
"Hey honey, let's do the reverse shaggy tonight"
"like zoinks scoob"
Wait.. I can't run away and I don't get snacks? You monster
that actually sounds like pegging
Pineapple: *tries to open door to escape*
Ogre: "No" *slams door shut*
emergent narrative everyone
The best thing is when the Ogre slams the door shut through punching it with Pineapples head.
Yeah... the “Sir trap” doesn’t always work, for me I had run across just like pineapple. But Sir had run across slapped me into the ground and walked away... fun game
It felt like an rapist pursuing his victim, very tense
Isnt that SIR
I hoped I wasn't the only person to notice the emergent narrative there.
can you imagine what coding something of this scale is like? good god. no wonder the updates take YEARS. this is genius
@Your Mother Hubbard
Breh, I don't think a 5 months old TH-cam comment thread is a good place to find out.
@Your Mother Hubbard
I don't think I would be, seeing it's been two days and you haven't got a response yet. Not that that's a surprise or anything.
@Your Mother Hubbard What Lewischrismich said, plus, the official documentation often times is your best place to find technical answers and references. Find or just invent some projects to work on, then pick a script language to start (would recommend python).
@Your Mother Hubbard And … to code something close to what is in this game is really sweaty to think of.
@@Wistraine Would ya look at that, he got multiple replies. 2 days is nothing.
I'm far too impressed with the transition of 2d from your inventory to the 3d environment than I have any right to be.
SAME!! this game looks awesome
lol same. It's just so damn satisfying.
That troll straight SMACKED you against that wall ! Horror game confirmed that had me tense
I was laughing and also butt clenching the entire time, it was tense just watching it. I'd be scared for my life if I were actually playing.
I was laughing all the time xD
Yeah about that here is an ogre in this game: th-cam.com/video/sM8QEW4MR90/w-d-xo.html
his name is sir and hes fucking terrifiying
lmao when he fucking threw him against the wall with one hand and slammed the door shut with his other
legitimately horrifying
This entire game is, literally, a tech demo for the full RPG the dev is making with this system. "Sui Generis"
Exanima is an offshoot story and functionally a testing ground for it.
the devs dont like it to be called a tech demo tho, as Exanima is going to be a full game. Just more linear than Sui Generis
Bruh where the fuck is Sui Generis
Begging for Sui Generis not to be the end product name
Thank you for this. I am so wildly excited for Sui Generis now. Exanima is awesome and it's only version .8! Imagine when ranged, npcs, magic all get fleshed out, and it's in an open world RPG style outside instead of some scary cramped dungeon. Ahhhhhh awesome!
@@BlikeNave join the bare mettle discord. makes you feel like progress is actually being made.
This looks really cool
Update: 16 hours in. I lost my Derrin in a giant knight gollum ambush. I am sad
You can revive him but he will just be a ghoul
my friend was guiding me through a level and he made me skip to level 6 and I had no idea, and the golems gave me a heart attack
9:22 I just love how the enemy just throws you away from the door and close it. I could just see him be like "you ain't escaping me anytime soon!" or something.
Ah ain't done witchu boah!
That was really amazing to see i got the same feeling
tyrone in the showers
I was just about to comment on that, it was hilarious!
@@craftysmithkeith3653 lol got the same feeling
"If I could stab him through the bars that would be insane"
Meh, nothing special, in Dark Souls you can get stabbed through walls
*Anor Londo titanite demon flashbacks*
@@CMR-123 in Darksouls EVERY wall is a fog wall.
Some walls can grow tails up to 50 feet.
Kamerad Valerio : "not great not terrible"
@@CMR-123 its made of fog what do you expect :D
You know the learning curve is steep when you have to learn to walk correctly
Yup. There's also whole thing with small and big steps and their advantages in combat. And the ways people learnt to grapple, stab, and knock down enemies is insane.
Is that so?
Hehehehe
Finally someone who doesnt dismiss the game as some meme game and see its true value.
This game has such piss-poor combat. Enormous potential though.
@@omeed9015 more like poor/clunky controls.
Combat is like more realistic than 80% games lmao
its actually absurdly satisfying once you get the hang of it.
...yes, it takes at least 100 hours to do so.
so worth it though
@@omeed9015 Calling this games combat piss poor, just means you're piss poor at gaming lol.
@@omeed9015 combat can be incredibly satisfying once you start to understand it and land big blows
Atmosphere of a Souls game, armor system of Kingdom Come Deliverance, physics of Getting Over It, this looks like a game that is taking the coolest parts of games I like and putting them together.
and then you play it and give up because of the pain 15 minutes later
et Han of Astora physics are nothing like getting over it. Only the combat controls are just a little bit like it.
Why is every dark fantasy game consider souls like now?
don't forget it has the death system like in Sekiro, when you die you can stand up again with reduced health^^
@@jasonhymes3382 because yes
I loved when he literally just put logs on top of the enemy chasing him lmfao. I want to see this game fully fleshed out for sure! If they could make it a little less clunky so you're not getting physically stuck in stupid situations I can see this game being pretty great.
i love those stupid situations 🤷♂
So it's Dark Souls, only you're playing as drunk Niko Bellic.
YELLOW CAAAAR
ee cousin
ok crowbcat
Soooo.... just Niko Bellic then.
@@8304u best channel ever
The reverse Shaggy: "It was me"
She caught ya on the counter?
WuZzupItsMatt "It was me"
Saw you bangin on the sofa?
@@BimpytheWimpyShrimpy "It was me"
You even had her in the shower?
Honestly, this game’s graphics and atmosphere have me invested af in what’s going on onscreen. Props!
9:23 has me in tears!!! It was just too funny how the monster was just like "Sit down!" and closed the door LMAO 😂
Yes lol
I hope they add Co-op so that way i can stumble around in the dark with my friends and get eaten together :D
Hmmm... Exanima... invasions???
They plan on it. But you heard how long updates can take :/
@@desetnik15second DUKE NUKEM APPROVES
Yeah it's good when u have friends
you mean accidentally nail each other with a war mace?
9:24 this part had no right to go as hard as it did. the monster shoving him into the corner while blocking the door with its body
9:20 this is a cutscene-worth adventure made by game engine itself: monster blocking the door with hand, brawling, and then defeat. Really cool
I know, right? Almost like the devs planned for that to happen!
That's so amazing \[☪.☪]/
That was so cinematic 😅
exactly my thought
This is like a crossover of Octodad and Resident Evil.
Octosouls
More Die By The Sword than Octodad.
Myles Lee You’re giving a certain maus some ideas
Residad
Myles Lee better name
6:14
That was actually sick like its straight from a survival movie scene or something
Iron Pineapple: “I wonder if we can get in this box”?
Also Iron Pineapple: “Oh god I’m in the box help shaggy”
typical cat behavior
God = Shaggy
"What are you doing step shaggy?"
~Iron Pineapple when he's stuck in an open box
@fucku weebsnfurries I literally opened my notifications only to find out that you are mocking the commentator like a lonely 12 yr old. Please stop. Anime is cringe, but it's their choice to watch it.
2:47
When your doggo finds a big stick and wants to bring it inside...
jonah clinton this is exactly what I pictured in my head when this happened, thank you for commenting this lmao
goddamnit jonah. dont make me mentall ypicture that again.
Iron Pineapple thank you for the awesome video :)
th-cam.com/video/m_CrIu01SnM/w-d-xo.html
4:11 Enemy: "You okay there buddy?"
It's actually really cool the enemies in exanima sometimes dont attack on sight until they know youre not one of them. In the bone zone you can get away with walking through a decent portion of the area meeting no resistance if you are covered in armor
@@Mecha_Hitler b o n e z o n e
HOLY SHIT! This actually survived? I remember seeing this on kick-starter like 10 years ago or something and thinking this was a cool idea. I thought it had died in development. It makes me insanely happy to see it survived. :'D
Survived is kind of a weird word in this context. It's in a coma on life-support.
@@Bollibompa What the hell are you talking about? It's done very well on Steam with only word-of-mouth advertising, the devs share update progress every Monday morning, and even have a Discord where they hang out with players and have a channel just for reporting bugs.
@@Rilkir
I don't know what your metric for "very well" is but sure, I'm glad that you are excited. My excitement died three years ago.
@@Bollibompa Too bad. There's going to be updates for Arena and Story mode this year, and we just got a graphics update and an overhaul for the materials system for items.
@@Rilkir
Hm, I'll join the discord and might look into playing when story mode gets some more love. I still have it on steam so. Thanks for the tip!
I like how the game is so realistic in how environmental interactions work but the characters stumble around like they were born yesterday
Much of it is a matter of player control. You can learn to fight incredibly smooth, if you get good and level your character. The game has an entire arena mode dedicated to that.
However in the beginning your character is unskilled and a new player will make them stuble. Early "enemies" do so as well given that they´re basically zombies, but later opponents are much more capable.
I put "enemies" in quotation marks because most of the early undead you meet are not actually hostile if you dont bother them. They have a fairly complex AI that reacts to what you do, how you treat them nd others, what memories they have of you, if they think they can take you in a fight and so on.
Steven Smith Don is right. As you get used to the controls and as your character learns more skills, everything gets a lot smoother
@@KanaiIle Or you just get used to the jank
@slapypenguins101 Well, part of that is learning how to plan for that in the environment. For example, when he is getting chased by the Brass Skeleton around the chairs, what I learned is that you can very quickly grab those chairs and flick them out of your way. OR, if you are looking to buy more time, you can flick them into the path of the oncoming enemy causing THEM to stumble or get caught up. There are some times when it does feel a little janky, yeah, but the game really plays smooth once you get a strong handle on the movement and all the tools you have in your kit.
It's a game where you have to relearn your basic ideas that you normally have in a video game, like moving around. Movement is awkward but ultimately controllable. You have to be careful about it on a keyboard and never just hold down W. It has a high skill ceiling that most people won't expect. Moving and striking at the same time is absolutely crucial in most cases because damage is entirely based off of your weapon velocity. It's also important to know not to stand in bad positions, such as on uneven terrain, kind of like in real life (but exaggerated a bit). Moving in specific ways when you are about to be struck can be the difference between taking virtually no damage and being knocked to the ground. Also, if someone hits you in the knee cap, expect to go down.
"This is me in the morning when i can't get up" genuinely laughed out loud and spilt my cup of tea at the same time. Thanks for that
Remember this game like 5 years ago. Couldn’t remember the name of it but the experience was still so vivid in my head. Great game honestly.
I friggin love this game, like everyone jokes about how silly you look while you first start fighting (which to be fair is hilariously true) but man when you get that rhythm it becomes some of the most satisfying combat in video gaming. Especially helps that the physics give everything the weight it needs to make every hit look and feel painful. Couple that with a dark and lonely atmosphere, a lived in, labyrinthine (if admittedly confusing) area to explore, and some interesting lore tidbits here and there and you've got yourself a special game. Though it does suck the game has been and is in such a long developmental phase, I don't blame anyone getting frustrated by the lack of updates as well. Hell when I saw the recent update I thought it was an April Fool's joke because it came out on April 1st. I still think the game (and it's future game Sui Generis (which is basically this but friggin open world) has the potential to be, frankly speaking, one of the best rpg's ever made... Though it's gonna be a long while before we ever see it.
On the back end the amount of work that needs to go into making new content is monumental. I'm not surprised it's taking them this long, they are basically on the cutting edge in regards to physics engines and models. I wouldn't be shocked if this studio gets contracted into VR games at some point to help make the VR physics actually work
As pineapple said this game is a tech demo and unfortunately it always will be. They would need big studio money to realize the level of ambition they have and there are many reasons that wont be happening
@@StayCalm0 and what might those reasons be?
@@yellowsaurus4895 I mean it takes about 2 brain cells to realize major studios are risk averse and the dev tem for this game want to keep complete creative control. Ambitious projects are not the realm of normal game publishers
@@StayCalm0 well it's a very small dev team so of course progress is gonna be slow, but that doesn't mean it'll never get done. You say they'd need big studio money to realize their ambition, but i think that as long as there are people who want to play the game the devs will keep working on it, so it will eventually get finished, even if it takes a long time. And they released a pretty major update just earlier this month so i think they're definitely still invested in it for the foreseeable future.
6:14 dodge + blind attack was FUCKING INSANE
(btw I think if characters stop being stuck in objects so hard, this can be an awesome game)
It's a lot better nowadays. They improved performance and lighting system too. I don't think the main campaign got increased, but the arena got a full revamp. I wish they could get some more devs to speed stuff up.
just so everyone knows, the movement isn't awkward and clunky once you get used to it. It's not a fault with the game, it's part of the learning curve. once you "get it" you'll be sidestepping to dodge blows and landing attacks with extra force by stepping into them and overswinging just the right amount. it's super satisfying once you git gud because you really feel like you learned new skills
@GuitarMan91588 GIT GUD
@GuitarMan91588analogy is not an argument. It's quite hard to entry Exanima, but those, who able to do it would have one of the most satisfying melee combat expirience.
@GuitarMan91588 git gud guitarman, dont take your insecurities out on others.
@GuitarMan91588 Sorry, but you and your friends need to git gud
@GuitarMan91588 I felt the same as you, my brother and I couldn't figure it out, but what hes saying is right, we both eventually figured it out, it very much felt a sudden 'click' moment I'm not saying bad games dont exist, but if a bunch of people are saying the exact opposite and even put forth commentary of what they do, or how good it feels when its learned, it might be a problem with you, that's fine, just dont force your opinion (without any rating of gameplay other than "it sucks" I might add) on other people
realizing how dark it can be in that game, coupled with the things you show cased chasing after you with GREAT speed, yeah, that's how you nail horror elements in an interactive experience. I was literally screaming at you to get through that door.
Just you wait and see the Sewers level(s)!
@@TheFatMob I didn't even mess with the sewers, the living armours were scary enough for me.
@@sirjoey3137 In level 7 there are like 3 deathclaws and each of them can 1 shot you lmao there is even one in the sewers.
@@sirjoey3137 You do not need to fight the golems (save the boss), they let you through if you have the right token.
@@TheFatMob Even with the right token, hang around too much and they'll smack you 😅
That sir scene was intense af as usually sir isn’t very calculated and usually screws themself over but they multiple times knocked you down and then even pushed you away from escape and closed door
*big brain sir*
regarding the lever story: I too love games like this and the only game so far that made me feel like I was playing a DnD game was Divinity Original Sin 2. I rolled with the Red Prince (or whatever the name of that Lizard was) and thus had several encounters with assassins that tried to murder him. One encounter had 4 rogues that would de-cloak, attack, recloak and then move, so you basically never knew where they were at and the only viable option was using AoE attacks to break their cloak.
At one point I thought abut how I would make someone with invisiblity visibile again and casted rain.... and low and behold all cloaks broke in an instant and it was a pretty easy fight from thereon
I was screwing around and accidentally one shot the red prince after turning him into a chicken lol
That game definitely has that feeling. You're more limited by your creativity than the game.
I once couldn't beat a boss, so before the fight I got a whole bunch of heavy metal boxes with high hp from all over the map and created a wall between the adds and the boss so I could fight them individually. The adds even responded to this with instead of making their turns, they just shouted, which they normally never talk in the fights.
When I have finally beaten the mage boss from the cave (Mordus I think it wad the name), I teleported him with 1 character using the gloves of teleportation, then teleported him again using another character to pretty much an ambush of mine, in the middle of all characters, away from his mobs. Killed him quickly and the rest of the mobs were easy to go through.
I know what you're saying, that game is realy detailed.
@@SchytexGraphics thats a great idea, ill try to do that
Would you reccomend divinity? I really enjoy games like diablo, and I hear that they're similar.
This seems like one of the most amazing games ever made.
It is
I just bought it because of how unique and coherent it looks. Devs know what are they doing and they post weekly updates on their forum.
Seriously. It looks like a cross of Mordhau with Dark Souls with the isometric "Diablo" view, but then has all the openness that a physics engine provides in a VR game or Breath of the Wild
Imagine being that Shaggy-guy, watching the guy who's gonna save you from the scary dungeon, having seizures in boxes and gets his hand stuck in crates and stuff.
This game is beautiful, anyhow!
Honestly, this is one of my favorite games.. and the melee combat in it feels really good and fluid... but it takes a lot of practice to get good at it. Once you do get good at it, it feels like you have more control than in other melee combat games. It's amazing. You can accurately clack someone in the head with the perfect spot of the very tip of a greatsword swing and do A LOT OF DAMAGE. It's really just amazing.
Also, this game has the most impressive character physics and physics in general that I've ever seen in a game.. and the lightning engine is amazing.
i agree entirely
boneworks has better physics
@@yo-vy8rd no one asked dude
The fighting is great for people who are savage and fight dirty.this is every self righteous gamer's worst nightmare.
@@CSEabdulalimkhan lol it's good for fighting dirty.. But it also has fun combat even if you try to fight with honor
The greatest injustice is that when you flip over an hour glass, the sand just floats.
I had the exact same thought first time I found an hourglass.
"Everything is so detailed in this game. Maybe the sand will fall?"
*Sand doesn't fall*
"Fucking brokenass game"
@@aidanharley243 I mean I did the same, but I was like "Well, can't blame them for making this model lol"
9:23 can't tell if this is smart AI or just lucky flopping
Lucky flopping, which with the atmosphere of the game can make truly terrifying yet hilarious moments
knowing the game, pure luck.
some of the most unbelievable cool moves/animations in this game happen by pure chance
The answer to your question is yes.
35% ai intelligence. 65% lucky flopping.
everything feels so organic, it really shows how physics-sensitive animations can make a game look actually realistic instead of just dumb
I mean, it does look pretty dumb occasionally.
Yeah it usually looks like fights of 2 drunk idiots.
Am I seeing a different video here..?
Go check out some videos by some of the people that put serious time in. How retarded the combat looks is entirely dependent on your abilities and people have been getting to pretty godlike levels. I'm pretty much a scrub, but I've seen people do complex grapples and throws using shields, stabs between armor plates, etc. The distance of your cursor from the enemy and its position also varies the height of your strikes.
It's still ridiculous for me, but it's more organized chaos now.
@Naked Snake This youtuber was just messing around and that's why it looked goofy, anyone with more than 2 hours in the game is already better than this
Damn, this game has incredible hints of brilliance in it.
5:36 : and thats how Getting Over It started
Ohhh now i get it xddd
I really enjoy you showcasing obscure ass games. Looking forward to more
“This feels more like a tech demo then the finish game”
Cuz it is...
Also fun fact for those who didn’t know, if you act passive and friendly to the mobs and try to not piss them off they will actually become friendly
Well, some mobs are bloodthirsty bastards that try to murder you on sight.
hellraiser5671 oh god don’t remind me of the sewers
My character is still stuck in that hell of a place
@@cebby3080 I fucking hate the little goblin enemies. You barely have any chances to hit em while they initiate wrestling matches and kill your stamina
hellraiser5671 Well I came prepared to that zone with my duel wielding undead boi and my small sword that can destroy them...
However... I found the night vision helmet and could now use the sword with a shield but then for some reason everytime I opened my inv or any other inv (like my minions) it would lag me tf out and it wouldn’t let me exit the game... it just said I was unable to because of cursor something
I thought leaving the floor would help so I tried even harder to find the exit of that hellhole
I found the exit, went through, g a m e c r a s h e d
*I was reset to a random point in the sewers and it took away my night vision helmet but everything else stayed the same*
Before I found the exit I took some red damage and when it rolled me back red damage was one of the things that stayed
This game is rigged
hellraiser5671 also a tip : those duel wielding zombos from the city type floor absolutely DESTROY the rats if you tame the duel boyo
I absolutely love the foundation of this, I hope they manage to go on to make something refined because the concept is fascinating
"I like having a lot of options like this."
**CHOOSES THE SAME OPTION USUALLY AVAILABLE**
Being fat actually can help, since it increases your weight and gives more leverage. You fare better in wrestling with enemies.
Is it sumo time? I think it's sumo time
4:53 That's honestly beautiful. I wish more games would include moments like that, where you are rewarded instead of ignored or punished for thinking outside the box. At 6:40, maybe if you come up with the idea to stab the guy through the bars, you could loot him and find the key to the door. Things like that.
The fact that the enemies are bumbling as much makes it so much better.
8:59 syncs with the music so well
what song
Yoshi’s Island Final Boss theme
When you covered that man in giant pencils I lost it
I love physic based games like this because of how interactions work, like you could do whatever you want and it has chances to work. But that isn't for everyone, boneworks has shown that
if multiplayer is going to be added, just imagine an invasion mechanic lmao
There would be invaders who just stack shit in hallways over big holes etc.
I'd seriously love a co-op function.
When you said it was like getting over it... I didn’t expect a carbon copy 5:46!
That chase sequence was fucking riveting.
Oooohhh, taking swings at the Maestro. C’mon Yung, we need more of your brilliance!
8:04 "Try tongue but hole" - Highly rated DS massage
Sounds like more than a massage ngl
I don't think I want that kind of massage...
you are safe
Try behind
7+ years in early access, wild
I really like this content you're putting out, feels like you're maturing as a content creator and capitalizing on your Dark Souls like experience. Good Job!
Tip: in your keybinding options, there is a key labeled "Interact (combat)"
This lets you move stuff while in a combat stance, so you can get your enemy stuck in chairs while somewhat able to defend yourself.
Hold the key bound to interact (combat) and then use lmb to move stuff.
See that sounds cool,being able to,sort of tactically ambush enemies with terrain and objects that are useful in any way, every second counts in situations
@@ravedave1684 I'm looking forward to when the enemy AI is updated to not be able to see in darkness.
Right now, all enemies have night vision (Even derrin). But imagine what you could do if the AI couldn't pathfind it's way around chairs in dark places, and not notice players hiding in darkness, and have trouble hitting and parrying if the fight is brought to a dark place. Of course, the player also get's these disadvantages unless they use the Night-vision helmet.
Skeletons are one exception, as they don't seem to use sight to see things- If you use Mind mask thaumaturgy, they don't seem to notice your character unless right in front of them within punching distance.
I remember that Divine Divinity hid stuff behind props in similar way. It's so surprising after seeing probably a billion barrels in games that are either just static or maybe breakable, when suddenly I realized "yeah I'll just drag these over here" and then there was a hidden basement hatch underneath.
Sui Generis, if it ever gets released, is the actual game that Exanima is the tech demo for. Google "kickstarter sui generis"
these two are basically the same game www.kickstarter.com/projects/1473965863/sui-generis/posts/1410549 (well not really but are made by the same people)
@@noname-xk6pv
That's because it is the same game lmao
Exanima is basically the engine for Sui Generis; they're developing the ground work for SG in Exanima, where it can be play tested and polished for implementation in SG, whilst also giving fans a product as a sort of proof of concept. I love Exanima, and I hope we get a bunch of cool stuff in SG, like archery, multiplayer and unique weapons, like the flail.
@@appleyanimator6541 Force thaumaturgy will come first, but yeah ranged weapons I think are on their list of "things that need doing"
I like how in the FAQ of that Kickstarter they answer to the question "When will the game be released" that "May 2014. We have 18 months of development planned for the initial release but we will continue to expand and improve on it after that."
Yeah that worked out well.
This is genuinely one of the coolest indie games I've seen
It's actually one of the coolest games I've ever seen, indie or otherwise. The game mechanics, design, and engine are just... all incredibly innovative.
Version 0.9 just released!
We have force magic now!
this game is actually impressive.
and different. i'm hooked
7:05 actual longsword maneuver called a hanging parry. This game is insane.
I've been playing it for years now, and every once in a while I do an actual move or technique and it mostly works. Physics, man.
Actually that was a poorly executed window guard.
@@mildstrife In the german tradition there is a hanging guard that looks like a sideways ox/window
@@rookman4426 Gotcha. I know Fiore, so I'm actually not too familiar with the german style. Sorry bout that then.
@@mildstrife np
this is legit my favourite video on youtube, come back to rewatch every couple of months. would love to watch you play more when it eventually gets updated!
If I ever meet you IRL, I will be ethically obligated to punch you for this title.
Thanks for covering this game, it really doesn't get the publicity it deserves.
0:44
That's why it was actually a tech demo at first!
It was supposed to be a showcase of the engine they are going to use in their "upcoming" true RPG game. Any word of that game has dissapeared and Exanima is still in EA 5 years later.
It's a great game though
ChuckThemClouds it was updated recently....
Well actually it's the "prequel" to another game they want to make with the same gameplay. But that was over 5 years ago with no significant changes at all in that time.
Vaporware or the devs just said fuck it and left with the money
@@Attacknun IIRC and that's a big if, I think Exanima has transformed into something much bigger than they have planned at first, so they just put the actual game on the sidelines and focused on expanding Exanima. There is a footage of Sui Generis, the actual game back from 2013.
The game you are referring to is called Sui Generis. It will run on the same engine, with the same tools, the same mechanics, but more focused on building a RPG World that can exist without the player. Every update, every mechanic added to Exanima is content created for the purpose of Sui Generis. Just because it isn't being worked on right now, doesn't mean that no work is being done for it.
Though, yes, we can expect it to come in about 20 years if not more. Things go slow, though we have lots of time.
@ChuckThemClouds Nah they release weekly updates on their Steam forums. Stop being a prick.
The interactions are so good in this game wtf
This game needs more attention.
If you are reading this, try the game out. It will be frustating during those early hours of starting because this game is unlike any other fighting game ever released, once you get the feel of the physics everything will make sense, you can now calculate the timing of your swings and even counter enemy attack. This game is satisfying if you get the hang of it. So give this game a chance because this maybe the only one of its kind.
You know what... I will give it a go. 👍🏾
Not sure "fighting game" is the right term here, I think "action games in general" is a better one. The only other action game I can think of that arguably had a similar concept was Toribash, and mordhau.
"Reverse shaggy definitely sounds like a sex move".
And "Shaggy reversal" sounds like a sex-anime move.
Am I seeing this right or did the guy with the Japanese username just use the term "sex-anime" instead of hentai?
@@Apizur No good hentai has any silly-named moves like that.
I think I just wanted to make it sound closer to original quote?
@@NaoyaYami fair play
"Ill use my UNO card. Reversal!"
"Zoinks! Better do like...a shaggy reverse to keep it groovin'"
3:28 **black screen**
"Hey, you. Finally awake.."
Walked right into that imperial ambush, did you?
the game stole my heart when i saw that you could put ladder on yourself
I really recommend this game.
It's a hidden gem.
8:21 the unexpected Work Harder perfectly encapsulates this enemy
Just watching that last clip honestly reminds me of the sheer anxiety the first time I fought more than one enemy in Resident Evil 4. I think is probably one of the best ways to condense what seemed to be the appeal from the rest of the video, between the atmosphere and obvious feeling of helplessness from the jank, only to have it be solved by an, I assume, unorthodox solution.
It looks like everything I've been wanting for years in a dungeon crawler.
I think I watched this vid when you released it, but only started playing Exanima a few days ago by chance. And it's freaking amazing! Although not comparable to Dark Souls, it is a completely different gameplay on all aspects. When it comes to combat specifically, I find Exanima's organic and realistic battling much more engaging than the now stale dodge-roll frenzy through boss attacks/arena-wide AoE that revolves solely around pattern recognition and reflexes.
Loved hearing all the Yoshi's Island music!
I'm glad exanima is finally getting the attention it deserves after being out for so long
The game in the meantime got some great updates after the video came out, most notably one a few days ago. I‘d love to see you play the arena
That's amazing! The end part where that huge monster is attacking is so realistic! I can imagine that size of enemy just to run at you and shove you to the wall like that. Thanks for showing this game!
It's good he was wearing a lot of plate armor too as otherwise that monster (people call him Sir for some reason) would have absolutely destroyed him.
"oh hey it's that game I wishlisted but never bought"
-everyone
You're not wrong. Still sitting in my wishlist 5 years and counting.
It's sad how accurate this is haha. Wishlisted the game back in 2015 and I check back every winter sale to see if they've made any significant updates
They are not really working on it because its just a test at this point, the real game is the sui genesis
Yeah, games like this make me glad I never buy anything in early access. It will probably be good someday, but I expected a lot more progress in the years since I first put it on my list.
Mateusz they work on it everyday at the same time as Sui Generis, because SG is based on the vers same tools, engine and mechanics, Exanima lays the groundwork.
8:33 DOOR STUCK! DOOR STUCK!
This game is so wonderful with the mechanics and the atmosphere. I'm so glad you posted a video highlighting all of the fun aspects! And who knows - with more people interested in the game and buying it, maybe they'll update more frequently? One can only hope.
9:06 When my cat sees a glass of water next to my laptop
Thank you, I'm dying now.
This game is just fantastic. Once you start to master the combat system there's nothing more rewarding. I spent like 50 hours just playing the arena mode. The campaign could be better tho but it well deserves the price.
the souls like game where jackie chan is a playstyle option EDIT : I was talking about using furniture to avoid and trip up enemies
I feel like a lot of people dont know what you mean but that's okay. Here's an upvote.
@@camobranson09 I'm one of those people, and I have a lot of hours in both games.. I what do you mean?.. because you can punch things? Unarmed combat is one of the things I think needs the most additional features in Exanima. You can only fight with basic like.. closed fist boxing style combat. Please elaborate?
@@Elluem If you watch a lot of Jackie Chan movies he tends to utilize his environment to take out opponents or at least stall them. This is especially true in the Rush Hour trilogy.
In Exanima you can manipulate the environment while trying to fight, similar to how Iron Pineapple used those logs to pin an opponent, just like Jackie Chan.
@@Elluem Probably referencing the drunken fist style because in this game everyone is permanently fighting while drunk is what it looks like
@@JoJoSulyvahn it's so weird that people say that. I don't feel like it looks that way hmm