For future reference from an old Traveller grognard. A portable fusion bomb will be a gravity pinch unit that depends on not being discovered to prevent you from "disarming" it. A 4mm gauss round through the power-pack or an APX shotgun round through the main casing will keep it from going high-order.
So you are trying to shoot holes through a booby trap encounter where differing technologies are a major influence. Thank you for bringing up the debate but how many different fusion bomb technologies are there where countless worlds are coming up with the same out come through countless different means all while that fusion bomb is rigged to blow?
@@allones3078 What doesn't change is that making something small go critical is difficult. Keeping something like that from going off is simple. Grav pinch won't have any conventional explosives, or fissionables. The way you stop it is to break it. If you can move it, then the really scary booby traps aren't present, so it's likely safe to start breaking it. If you really think about it, such devices aren't designed to do much thwarting. Demolition and scuttling are the main roles not sabotage. A warhead adapted from a missile would be even easier to keep from going off because it would have all kinds of arming safeties bypassed just to use it as a demolition charge.
@@allones3078 Fundamental technologies are just that. Don't get the interface confused with how the thing must work. The gravitics that all six major races display leads to doing things the same way. Fusion without the nasty fission initiator is the way to go. If you need to use fission to initiate, then for this small bomb you don't need the fusion core. It's elementary. It's even sadder that the people who fleshed out the Traveller tech trees have mostly passed on. Worse, the conversations got lost when my hard drive failed.
yeah they caught me off guard a few times. especially when they decided to negotiate rather than fight the mercenaries. I had not even planned anything but combat for that encounter. It was a lot of fun.
not gonna lie thats pretty slick that the party negotiates with the hostage takers rather than going in all murder hobo and getting themselves, the hostages or the solomani mercenaries killed
"Also, all of my limbs are removeable."
In the industry, we call this foreshadowing.
HAHAHAHAH
For future reference from an old Traveller grognard. A portable fusion bomb will be a gravity pinch unit that depends on not being discovered to prevent you from "disarming" it. A 4mm gauss round through the power-pack or an APX shotgun round through the main casing will keep it from going high-order.
So you are trying to shoot holes through a booby trap encounter where differing technologies are a major influence. Thank you for bringing up the debate but how many different fusion bomb technologies are there where countless worlds are coming up with the same out come through countless different means all while that fusion bomb is rigged to blow?
yes we can agree with the Imperial standard but what if it is not Imperial tech?
@@allones3078 What doesn't change is that making something small go critical is difficult. Keeping something like that from going off is simple.
Grav pinch won't have any conventional explosives, or fissionables.
The way you stop it is to break it. If you can move it, then the really scary booby traps aren't present, so it's likely safe to start breaking it.
If you really think about it, such devices aren't designed to do much thwarting. Demolition and scuttling are the main roles not sabotage.
A warhead adapted from a missile would be even easier to keep from going off because it would have all kinds of arming safeties bypassed just to use it as a demolition charge.
@@allones3078 Fundamental technologies are just that. Don't get the interface confused with how the thing must work.
The gravitics that all six major races display leads to doing things the same way. Fusion without the nasty fission initiator is the way to go.
If you need to use fission to initiate, then for this small bomb you don't need the fusion core.
It's elementary.
It's even sadder that the people who fleshed out the Traveller tech trees have mostly passed on. Worse, the conversations got lost when my hard drive failed.
Woooo players suprising the DM
that's how you know it's good 👌
yeah they caught me off guard a few times. especially when they decided to negotiate rather than fight the mercenaries. I had not even planned anything but combat for that encounter. It was a lot of fun.
not gonna lie thats pretty slick that the party negotiates with the hostage takers rather than going in all murder hobo and getting themselves, the hostages or the solomani mercenaries killed
yeah i was expecting a combat encounter so it took me a bit off guard.
Ones' crew is always good for a surprise!
@@allones3078 did you forget that Repatriation Bonds exist? Or just didn't expect us to think of that?
i myself am in a recorded classic traveller game called outlaw void, we just finished up on the desert moon of karth
Very cool. could you share a link the your game here? I would love to see it and make it easy for folks to find.
@@allones3078 th-cam.com/video/I22gucnOEhY/w-d-xo.html
@@allones3078 sorry for the late reply th-cam.com/video/I22gucnOEhY/w-d-xo.html
@@allones3078 sorry for the late reply th-cam.com/video/I22gucnOEhY/w-d-xo.html
Goat's accent is atrocious! He dishonors his clan with the butchery of Trohk.
This tahiwihteakhtau speaks mighty words with none to hear them. You cannot even /spell/ the name of the language, Trokh.
*eats popcorn in Droyne*
@@goatburger7992 I can so! Just not with this keyboard and character set.
@@goatburger7992 PS Loren K Wiseman said my pronunciation was EXCELLENT. So there's that.
@@goatburger7992 PPS Teasing aside, it looks like you've got the male Aslan persona nailed.