FPS Games on the Sega Saturn

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 471

  • @MJLEGACY14
    @MJLEGACY14 6 ปีที่แล้ว +190

    This is one of the best SEGA TH-cam channels, it's like being in a history classroom.

    • @Guns7469
      @Guns7469 6 ปีที่แล้ว +4

      MJ_Legacy Very true!

    • @NbsRoy
      @NbsRoy 6 ปีที่แล้ว +5

      It really is. 👍 I miss the old intro tho lol

    • @dad7275
      @dad7275 6 ปีที่แล้ว +1

      AGREED!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +17

      Thank you all. I really appreciate the support. :)

    • @duskonanyavarld1786
      @duskonanyavarld1786 6 ปีที่แล้ว +6

      He has a much more humble persona then a teacher :D

  • @bonesjackson81
    @bonesjackson81 6 ปีที่แล้ว +87

    How Doom got butchered and Quake was pulled off and as good as it was is amazing. Hats off to Lobotomy Software!

    • @robhuanout5443
      @robhuanout5443 6 ปีที่แล้ว +16

      th-cam.com/video/JQHtq4qWxRM/w-d-xo.htmlm22s Interview with the developer of Saturn Doom explaining why the game came out like it did.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +32

      Imagine had Lobotomy got a hold of Final Doom. Sega should have taken that entire development staff in house after Powerslave.

    • @bonesjackson81
      @bonesjackson81 6 ปีที่แล้ว +9

      Sega Lord X agree 100% But they were too far on a roll of mistakes to have seen that obvious decision to buy Lobotomy.

    • @noop9k
      @noop9k 6 ปีที่แล้ว +4

      Strange for you to not notice how Quake was butchered too. Oversimplified levels and objects, most static lighting gone, low framerate.

    • @magpie4043
      @magpie4043 5 ปีที่แล้ว +12

      The dev of doom had it running at 60fps but the game had texture warping which john carmack hated and wouldn't allow. Carmack kind of admitted it was a mistake twitter.com/ID_AA_Carmack/status/519828531950665728

  • @marciopinho6100
    @marciopinho6100 6 ปีที่แล้ว +47

    Exhumed/Power Slave is a true FPS gem. One of the first FPS I ever played and....well...it's still my favourite. Those team dolls that no one talks were the real challenge of the game.

    • @godzilla7391
      @godzilla7391 6 ปีที่แล้ว +9

      I agree. They really took the time and patience to cater to the Saturns design and strengths.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +8

      It's one of my favorite single player FPS as well.

  • @leecroft1983
    @leecroft1983 4 ปีที่แล้ว +6

    Exhumed (Powerslave outside UK) and Alien Trilogy were my first experiences with the FPS genre. So many memories of those two gems.

  • @wsugj
    @wsugj 6 ปีที่แล้ว +57

    I played Duke Nukem 3D on the Saturn. I really enjoyed that game.

    • @fistingendakenny8781
      @fistingendakenny8781 6 ปีที่แล้ว +2

      wsugj I played it religiously on Saturn and PS1, I've got balls of steel!

    • @Dangerous2099
      @Dangerous2099 6 ปีที่แล้ว +5

      Saturn version was better than PS1.

    • @Andreadeluxe
      @Andreadeluxe 6 ปีที่แล้ว

      me too!!!

    • @marakarthegreat
      @marakarthegreat 6 ปีที่แล้ว +3

      the PS1 version of duke nukem is inferior

    • @DanielAyy
      @DanielAyy 4 ปีที่แล้ว

      I played it recently first time on Switch. I love it, and it would be awesome to play it on my Saturn!

  • @stilnoxVisions
    @stilnoxVisions 6 ปีที่แล้ว +12

    Just wanted to say I really, really enjoy your channel. You get straight to the point and don't mix in dumb jokes. I grew up in a one-console household so I was a Nintendo/Sony/Xbox guy until I got older and had kids myself. Now I'm super into retro gaming (ahhh the lost child hood!) and have been forging a path of all of the excellent Sega titles I missed out. Your channel (and MetalJesusRocks) have been excellent buying guides during my Sega quest! Again, awesome channel! Have a good one!!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +2

      Thanks. Appreciate the comment. :)

    • @Thor-Orion
      @Thor-Orion 2 หลายเดือนก่อน

      I like it when he adds in humor. He never overdoes it and the games are always the main focus, so I always get a big laugh at his jokes.

  • @Kamikazibroadcast
    @Kamikazibroadcast 6 ปีที่แล้ว +19

    I'm 32 now and watching this made me feel 12 again.... love it

  • @neilkelsey1762
    @neilkelsey1762 6 ปีที่แล้ว +7

    Great video - I remember playing PowerSlave, known as Exhumed here in Europe to death, such a great game - anything on the SlaveDriver engine at that time was totally my thing

  • @Nexus9_KD6-4.8
    @Nexus9_KD6-4.8 5 ปีที่แล้ว +2

    The Quake port (and the engine behind it) is a testament to how clever programming can overcome hardware limitations. We live in an age now where there are far fewer limitations for what a developer can accomplish when developing a game, but I find myself drawn to these earlier games where hardware limitations were ever present and something to be embraced and challenged rather than allowing them to stifle creativity. I'm personally almost at a point where I only enjoy retro gaming, especially considering the state of the modern gaming landscape, in all its micro-transaction and loot box pushing glory.

  • @raymondreno6025
    @raymondreno6025 6 ปีที่แล้ว +29

    should do fps on the dreamcast

  • @lightdark28
    @lightdark28 6 ปีที่แล้ว +22

    Quake is very impressive when you consider the kind of PC most people had in 1996/7. If you were running the game on sub 100Mhz Pentium (or worse, a 486) , with a cheap video card (usually 1MB of VRAM) and 8MB of RAM , you were stuck with a game running in low res, with a frame rate often in the teens or less. Good 3D accelerators were still new and not widespread.
    Compared to that ,Saturn Quake is great. From what I hear the PS1 port wasn't finished as such , but the engine itself was running (minus any sort of AI , collision detection etc)..
    The PAL version is partly optimised though , and a chunk of the screen is missing when forced to 60hz, so thats something to consider if you are a US gamer looking to import it.
    Only flaw in my opinion is that I wish the game would have supported the Saturn mouse, same for Exhumed.

    • @fistingendakenny8781
      @fistingendakenny8781 6 ปีที่แล้ว

      lightdark28 emulators though 👌

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +3

      I was a broke kid growing up(I mean real broke, not haha I was poor but my parents owned Atari, Amiga and Commodore computers), not owning my own PC until I was in my early 20's. I never saw the PC Doom's, Quake's, or Duke Nukem's until well after their original debuts. These games floored me back then as pinnacles of the technology. It wasn't until I had Quake running on my own PC that I truly grasped what Lobotomy accomplished with their Slave Driver engine on Saturn.

    • @fafling
      @fafling 6 ปีที่แล้ว

      Mouse support without a keyboard is useless for FPS games. Doom supports the Saturn mouse and it makes the game even more awful to play !

    • @lightdark28
      @lightdark28 6 ปีที่แล้ว +3

      Doom is a little different because you can't look up or down , so in my opinion it actually doesn't play that much better with a keyboard.
      In Quake however, you can , so a mouse would actually make for an improvement. One game that did mouse support well was Quake2 on PS1, which let you use the mouse to look and shoot, while using the d-pad in a WASD configuration. It works surprisingly well.

    • @marakarthegreat
      @marakarthegreat 5 ปีที่แล้ว

      I have the Saturn version of quake and I regret nothing

  • @Juganawt
    @Juganawt 6 ปีที่แล้ว +23

    The interesting gimmick with Robotica was a double edged sword. See, in Robotica, every level was procedurally generated at random, meaning that no two play throughs were exactly the same. The problem with this is, it meant that almost all of the texture work was repetitious and dull. Much like Virtual Hydlide, it was an interesting concept that couldn't be fully realised on hardware of the time.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +2

      It likely also suffered being rushed through development. It came out shortly after the Japanese launch.

    • @Juganawt
      @Juganawt 6 ปีที่แล้ว

      HEAVY SYSTEMS, Inc. not that I know of. AFAIK there’s no link aside from aesthetic. They both were developed by different teams, using different engines, for different publishers.

    • @Juganawt
      @Juganawt 6 ปีที่แล้ว

      Actually, scratch that. There IS a link between the two - Genki. Genki co-developed Robotica. Perhaps Kileak is a spiritual successor??

    • @stephandolby
      @stephandolby 6 ปีที่แล้ว +1

      Robotica was far too ambitious for its own good. Instead of throwing all those extra polygons at the wall construction (they aren't just flat surfaces), those spare cycles could've helped to stabilise the frame rate. Instead, we get something that occasionally breaks into 30fps territory... one time in a hundred. The transparent explosions, whilst nice to have, can't be of much use to performance either, but at least the enemies are sprites which stops things tanking further.

  • @amerigocosta7452
    @amerigocosta7452 6 ปีที่แล้ว +32

    Most of these games don't look half bad for a machine supposedly not that good at 3D graphics (they say)!Very nostalgic episode for me as old school FPSs were most of my PC gaming experience back in the mid to late 90's. Keep up the great work, SLX!

    • @johnjay6370
      @johnjay6370 6 ปีที่แล้ว +2

      Amerigo Costa I agree, but if the same game is on the ps1 it typically looks and plays better

    • @clarenceboddicker6679
      @clarenceboddicker6679 5 ปีที่แล้ว

      In my opinion the biggest visual difference between the Saturn and Playstation versions of Alien Trilogy is the appearance of transparent shadows. Sony's version features true transparent shadows whereas Sega's version makes use of a grid pattern dithering effect instead.

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว

      @@clarenceboddicker6679 it’s because it’s pretty complicated to get transparencies running on Saturn. You have to route them through VDP2 because VDP1 doesn’t support true transparencies on polygonal assets.

    • @Thor-Orion
      @Thor-Orion 2 หลายเดือนก่อน

      @@johnjay6370there are games that are exclusively on Saturn that would not look better on PlayStation, though. That’s the thing; as the market leader most companies put priority on PlayStation development so multiplatform games do tend to look better on PlayStation. But there are certainly Saturn exclusives that look as good as the best looking PlayStation exclusives. Panzer Dragoon 2 I would put up against most anything from that generation. VF2 looks great, Virtual On is really impressive same with Bulk Slash.

    • @johnjay6370
      @johnjay6370 2 หลายเดือนก่อน

      @@Thor-Orion Correct! But those games are a example of leveraging what the saturn is good at. Panzer Dragoon 2 is amazing for its graphics, but 99% of great looking saturn games are made by sega! Third party games looked better on the Playstation because it was just easier for developers to make better looking 3d games on it. I had ALL THE SYSTEMS and i really wanted my Saturn to have better graphics for 3d games, but it just could not compete in cross platform games. Also, as soon around late 97, lots of games were not even cross platform anymore and most new games were just for the Playstation...

  • @CMC6996
    @CMC6996 4 ปีที่แล้ว +1

    I had always loved sega and had a dreamcast and genesis, but you sir started me on my saturn journey. Cant thank you enough for introducing me to one the best kept secrets in video gaming quality. Keep up the good work!

  • @DeLeon36553
    @DeLeon36553 6 ปีที่แล้ว +2

    You back!!!! Welcome back lord!!!! Love your channel! Greetings from Brazil

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Thank you. :)

  • @Wumbawa
    @Wumbawa 6 ปีที่แล้ว

    Been looking at a sega saturn for so many years now and after discovering your channel and watching a bunch of ur saturn related videos, i finally convinced myself to pick up a japanese saturn with action replay. Will definetly pick up powerslave!

  • @marakarthegreat
    @marakarthegreat 5 ปีที่แล้ว +2

    Hit (good):
    Duke Nukem 3D
    Powerslave/Exhumed
    Quake
    Miss (bad):
    Congo the Movie
    Doom
    Somewhere in the middle:
    Alien Trilogy
    Robotica/Deadalus
    Hexen

    • @DanielAyy
      @DanielAyy 5 ปีที่แล้ว

      Exactly what I was thinking

    • @pferreira1983
      @pferreira1983 4 ปีที่แล้ว

      Nah Alien Trilogy and Hexen are really good.

  • @AugustoMauroBecco
    @AugustoMauroBecco 6 ปีที่แล้ว +2

    I love your videos! So comprehensive, a true resource for SEGA fans!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Appreciate the comment. :)

  • @castlevania82
    @castlevania82 6 ปีที่แล้ว +1

    Hope this keeps growing cuz I love Sega Lord X!!!!

  • @RetroGamePlayers
    @RetroGamePlayers 6 ปีที่แล้ว +11

    I love these classic FPS's. Even when they suck I still dig em. Great job on this one!

  • @TheRetroGodfather.
    @TheRetroGodfather. 6 ปีที่แล้ว

    A superb showcase of Sega Saturn FPS !! Love your channel man !! excellent video.

  • @Akiga_games
    @Akiga_games 3 หลายเดือนก่อน

    Nice video and indepth analysis! Awesome episode! SegaLX just keeps dropping hits after hits!

  • @Crazycheesey
    @Crazycheesey 3 ปีที่แล้ว

    Been watching your stuff for YEARS and watching this 2 years after you made it and it’s the first time I’ve ever seen you! I actually stopped dead rebuilding a server to say to tv “alright dude!” 😃

  • @miikasuominen3845
    @miikasuominen3845 6 ปีที่แล้ว +15

    Powerslave (or Exhumed) is maybe the best FPS on Saturn. I have to test Hexen, which seems ok(ish). Though they seem to have much slowdown...

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Hexen can get a bit choptastic, but it's never as bad as Doom.

    • @miikasuominen3845
      @miikasuominen3845 6 ปีที่แล้ว

      Sega Lord X Yes, it's sad that Jim Bagley got overruled by Carmack. From what I've read, he got Doom running 60fps with hardware accelerated engine... Well, not sure about the 60fps part, but much faster anyway... It would be interesting to see that version finished. Maybe a kickstarter for Jim to make that version now ;)

    • @danielv9574
      @danielv9574 5 ปีที่แล้ว

      @@miikasuominen3845 Carmack didn t know whats possible with the Saturn Hardware. First when you say what is possible or not....ask Lobotomy. Amazing Programmers and Designers. Sega Knows why they choosing this Team. Thank you Lobotmy for Your Great Work from a Segaraner!!

    • @miikasuominen3845
      @miikasuominen3845 5 ปีที่แล้ว

      @@danielv9574 Yeah, they worked magic with Saturn...

    • @HexenStar
      @HexenStar 4 ปีที่แล้ว

      Quake is, hands down. It taught the PC a lesson in humility for over a decade.
      Powerslave comes second. Then Duke. Imho.

  • @seriousstuff8887
    @seriousstuff8887 6 ปีที่แล้ว +4

    I played the hell out of exhumed on the saturn .. It was an awesome game ,and had a great soundtrack too.__

  • @lowbro7202
    @lowbro7202 5 ปีที่แล้ว +1

    Alien trilogy on the Saturn was my first experience in the genre when I was young, was not disappointed.

  • @andrewmaasch1724
    @andrewmaasch1724 6 ปีที่แล้ว +12

    I got Alien trilogy with my Saturn bundle and I really enjoy the game.
    Gets pretty hard later on too!
    Duke nukem looks great - think I will look at picking that and Quake up in the near future.
    Great vid 🖒!
    Congo looks terrible, lmao!!!

    • @deckofcards87
      @deckofcards87 5 ปีที่แล้ว

      Literally everything Congo related was shit in the 90s, lol. Even the Michael Crichton book is mediocre so it makes you wonder why it ever was a thing.

    • @SomeOrangeCat
      @SomeOrangeCat 4 ปีที่แล้ว

      Alien Trilogy is great, regardless of the platform you get it on. One of those rare times no one got a bad port.

    • @pferreira1983
      @pferreira1983 4 ปีที่แล้ว

      @@deckofcards87 People would disagree. Some of the Congo related stuff did well.

    • @Thor-Orion
      @Thor-Orion 2 หลายเดือนก่อน

      Congo is amongst the most vile dreck available for any console.

  • @viewtifuljoe99
    @viewtifuljoe99 6 ปีที่แล้ว +2

    For anyone interested there is a recent Retronauts podcast, episode 160, where they interview a game tester who eventually worked at Lobotomy as well as him talking about meeting Mizaguchi in the Saturn era and getting hired by Sega Japan. Interesting listen to anyone who was into Lobotomy games and Sega Rally for those sections of the interview. They did amazing work on the Saturn

  • @yakkowarner1990
    @yakkowarner1990 6 ปีที่แล้ว

    Wonderful video, I've been wondering about the FPS genre on Sega Ssaturn for some time now so this is a big help for me as I research what's out there, thanks so much! Keep up the great work and I look forward to your next Saturn vid!

  • @djcrimmy
    @djcrimmy 6 ปีที่แล้ว +6

    the saturn is my favorite system of all time so many great games ;p

  • @CoolWave720
    @CoolWave720 4 ปีที่แล้ว

    I Just started colecting for the Saturn and thanks to you i know wich games to look for. Keep up the great content!

  • @Space-Holiday
    @Space-Holiday 6 ปีที่แล้ว

    Fantastic video here. I'm so glad you came back.

  • @hybridvigga
    @hybridvigga 6 ปีที่แล้ว +18

    Apparently the original version of Doom was running smoother than the PC version but Johm Carmack was being all 'gaming rockstar' about it and insisted it ONLY use software rendering on the CPU instead of hardware rendering because the PC version didn't use graphics cards and was done all in software, and wanted all the other versions to stick to that. Lets not forget, there is not a single polygon in Doom, it is basically scaled 2D sprites like Outrun or After Burner, the Saturn should have had no problems at all with this game, but the person doing the port was banned from using the graphics chips.
    Its the same reason the Playstation version is pretty poor for that system's abilities (I hear ONLY the lighting is done on the GPU, and the game is all CPU) and why the 3DO version is in a tiny boxed window apparently.

    • @KRAFTWERK2K6
      @KRAFTWERK2K6 6 ปีที่แล้ว +2

      At least John Carmack later did regret his decision and saw that it was wrong to have the porting team forced to make the game run entirely on the CPU. A little too late but at least he saw his mistake.

    • @stephandolby
      @stephandolby 6 ปีที่แล้ว +2

      Carmack didn't like affine texture swim, something that the consoles of the time suffered from badly (the PlayStation more so), which is why he ordered a software rendered version, going as far as to say that Jim Bagley should use the Saturn's ridiculously hard to use SCU DSP for the task - the theory is that both the SH-2s and the DSP together should outperform the PlayStation's GTE, but of course you need documentation to work out how to do it. He did tweet relatively recently that he should've let the experiment go ahead, which is good of him, but it's the reason we didn't get a high frame rate Saturn version.

    • @SianaGearz
      @SianaGearz 6 ปีที่แล้ว +1

      It's a bit more complicated than that. I'll try to be brief. I'm sick and tired of every so-called "documentary" painting Carmack as the bad guy here, repeating one after another, but chances are, there is no bad guy, just lack of time vs. real technical risks of not being able to ship.
      It's not just affine swim. It's that the textures in DOOM are world-aligned. Playstation lets you specify for each vertex besides vertex coordinates, also texture coordinates, so whenever a polygon doesn't span the whole texture or spans multiple repeats of the texture, or any offset, it can handle that natively. 3DO and Saturn are the two consoles that don't have texture coordinates, they warp the texture into the quad specified just by vertex coordinates and draw that, so every wall segment must be covered by exactly one repeat of texture, not more and not less, this is why you can't have nice things, the DOOM levels simply would never map to hardware as they are.
      3DO version skirts around that by drawing vertical walls one pixel column at a time (or two at half horizontal resolution), and using some trickery to clip that line - i'm not familiar enough with the 3DO hardware to tell exactly how. No such luxury for the Saturn hardware! Floors were software-rendered on the 3DO and extremely slow.
      So i'm willing to bet all the textures on the initial hardware-accelerated Saturn version were completely misplaced and Carmack had a good reason not to have the confidence that they will ever be anywhere close to right. And i bet Jim was really dismayed at the fact that he wasn't trusted, and either he simply didn't have the time to optimise the software renderer better, which is likely, or botched the job out of spite, which is less likely.
      Except i really don't understand what the Playstation version does. It's weird. It seems to blit vertical columns one at a time too, it's not even using Playstation's texture mapping either, seems like. Actually you know what, i'm working on something, i'll figure out exactly what the Playstation does while i'm at it, i'm certain of it. What i'm more curious about and probably figure out anytime soon is how come Hexen is faster than DOOM on the Saturn.
      For Lobotomy's SlaveDriver ports i'm certain the levels were completely rebuilt, with textures being split where necessary and geometry adjusted until something sensible came out of it, which is not exactly an effort you can expect of every port.

    • @stephandolby
      @stephandolby 6 ปีที่แล้ว

      Siana Gearz I believe the PlayStation natively allows for rendering in columns, so whilst it was rendered in software, it had a major leg-up over the Saturn which cannot render in the same fashion. DOOMwiki says "Furthermore, large vertical heights have been reduced to account for a renderer limitation where textures can only tile once vertically before being stretched instead" which seems that the PlayStation does indeed have a limitation in this area, but regardless, the results were superior to the Saturn version, any way you look at it.
      I don't think people are being too unkind to Carmack; source material - twitter.com/id_aa_carmack/status/519828531950665728?lang=en and www.retrovideogamer.co.uk/rvg-interviews-jim-bagley/ Regardless, what's incredible is that, despite how poorly it ran, Saturn DOOM was at least approaching full-screen. DOOM seemed to suit the PlayStation more in that it worked more like the PC, whereas the Saturn was... idiosyncratic, to use a nice word off DOOMwiki.

  • @dreamspheree
    @dreamspheree 6 ปีที่แล้ว +2

    Wow great video man. The Duke port looks better then the rerealease of gear box.

  • @ClockedIt
    @ClockedIt 6 ปีที่แล้ว +2

    Never heard of Powerslave, looks incredible for the Saturn though. Great video as always bud.

  • @GlaucioRSem
    @GlaucioRSem 5 ปีที่แล้ว

    Amazing content, LordX! Ur channel is definitely a rarity on TH-cam nowadays. 👏👏

  • @aipaloovik
    @aipaloovik 3 ปีที่แล้ว

    Heavy mega props for having an intro on cam. Thank you.

  • @The-Man-On-The-Mountain
    @The-Man-On-The-Mountain 3 ปีที่แล้ว

    Exhumed is one of my best experiences ever with video games, right after the first Tomb Raider. I spent days and nights playing it, living it. What a great game! It needs a remake.

  • @user-od8yh8xs9u
    @user-od8yh8xs9u 3 ปีที่แล้ว +1

    I played Doom on snes. It ran at a rock-solid 9 fps.

    • @jbbrolic
      @jbbrolic 3 ปีที่แล้ว

      I always wondered what they had to sacrifice for that port... Sounds like everything

  • @SeaToSkyImages
    @SeaToSkyImages 6 ปีที่แล้ว

    I love your topics and how you don't hold back on how you really feel. Great Sega channel. Subbed!

  • @barry-allenthe-flash8396
    @barry-allenthe-flash8396 6 ปีที่แล้ว +1

    Preach, brother! _Powerslave_ is vastly underrated, and Lobotomy Software in general too - they were technical geniuses when it came to making the Saturn hardware sing. Why Sega didn't purchase THEM and have THEM make exclusive games instead of focusing on crap like _Congo_ is beyond me. Especially when SEGA stepped up to publish their version of _Quake!_ How did they sleep on Lobotomy Software? It's so crazy.
    I just gotta give a shout-out to _"Powerslave EX"_ if people want to check the game out these days though. It's a remaster & remix of *all the content* from BOTH the PC version (which used the BUILD Engine) and the console version (which was a different design and used the Slavedriver engine, as you said), and it was done by the guy who handled remasters like _Turok 2_ and _STRIFE_ for NightDive. That guy remasters games _for fun,_ and is SUPER good at it. Unfortunately, like his work with _Doom 64 EX,_ it's unlicensed and you have to do some Google searching to find it instead of just going down to GOG or Steam, but it's absolutely the easiest (and best) way to play it nowadays in modern resolutions, with modern controls and on modern hardware.
    Saturn collectors rule, and more power to 'em if they hunt down a legit copy for Sega's 32-bit monster, but that just needs to be said imo. _"Powerslave EX"_ is one of the internet's best-kept secrets... and people should play that game however they can. It really should be a cult classic these days instead of a largely-forgotten obscurity.

  • @retrogamer_uk7827
    @retrogamer_uk7827 6 ปีที่แล้ว

    Another fantastic, highly informative video! Your channel is THE Saturn channel in my opinion.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +1

      Thank you for the message. :)

  • @SuperDuperGamimg
    @SuperDuperGamimg 4 ปีที่แล้ว

    Was curious about Doom on the Saturn and I came across this channel, and boy am I glad I did.

  • @ColeslawVariant
    @ColeslawVariant 6 ปีที่แล้ว

    Another great video! You are one of the few TH-cam gaming shows I watch anymore.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Glad you enjoy the channel. :)

  • @gogosegaga
    @gogosegaga 4 ปีที่แล้ว

    I love the saturn fps library its pure classic 90s goodness

  • @deckofcards87
    @deckofcards87 ปีที่แล้ว

    Alien Trilogy was a good time, but I always wished that 'Alien Vs Predator' on Jaguar had made it to Saturn. It was the better equivalent at the time, at least in my opinion. Lots of atmosphere for an early first person shooter.

  • @bordertown
    @bordertown 6 ปีที่แล้ว +1

    Good video, man. I recommend putting timestamps to the games in the description section for those who want to skip around. Keep it up and long live Sega.

  • @fabricebacquart
    @fabricebacquart 4 ปีที่แล้ว +4

    Powerslave is an incredible achievement...I really don't get how poor that Doom port was on the Saturn.

  • @televiciousgoober
    @televiciousgoober 4 ปีที่แล้ว +2

    Ahhh robotica, I was looking for that game.

  • @gunma747j
    @gunma747j 6 ปีที่แล้ว +1

    theres also a trilogy of mobile suit gundam blue destiny on Saturn,the later two episodes can fully support the virtual on twin stick

  • @ridiculous_gaming
    @ridiculous_gaming 3 ปีที่แล้ว

    Duke Nukem on the PC was so much addictive fun. It looks and runs amazing on Saturn as well.

  • @KRAFTWERK2K6
    @KRAFTWERK2K6 6 ปีที่แล้ว

    Duke 3D and Quake were those two titles that really justified having a Saturn. Quake was also the most expensive game i ever bought used.... 60 DM back in 2000. But damn, it was sooo worth it. Played both with the 3D thumb-pad all the time and those games are such a much better experience like that. Too bad we never got Quake II for the Saturn. The disappointment you had with "Robotica" sounds familiar. I had the same thing with "Space Hulk". Boy was I fooled by the screenshots…

  • @pferreira1983
    @pferreira1983 4 ปีที่แล้ว +2

    Good video. So many great FPS games on Saturn. Shame about Doom. I agree as well that Hexen, Alien Trilogy and anything by Lobotomy Software did a great job. I would go as far as say these games mentioned were hidden gems.

  • @tahustvedt
    @tahustvedt 4 ปีที่แล้ว

    I never thought I would want a Saturn, I own a Dreamcast, but this video made me want one.

  • @klaudijevtrkaciteritorij4301
    @klaudijevtrkaciteritorij4301 4 ปีที่แล้ว

    More of this games i play of FPS,Doom,Powerslave,Quake,all of this so hardly and amazing

  • @stormshadow75x
    @stormshadow75x 6 ปีที่แล้ว

    I remember these games back in the day but I was looking forward to games that look like Astal & Guardian Heroes. But I'm impressed at some of these you've chosen to highlight, I regret not giving them a chance. Great video 😉

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      I was a 2D guy as well, but I appreciated the different style of gaming FPS games gave me. Especially Powerslave.

  • @SomeOrangeCat
    @SomeOrangeCat 6 ปีที่แล้ว +3

    Another bit of trivia about the Saturn port of Doom is that half the music from the Playstation port is missing. There is a technical reason for this. Disc Space. You see, on the Playstation, the music is done using a kind of wave-table synthesized midi, which utilizes the PS1's sound processor. So space wasn't as much an issue there. The Saturn port, on the other hand, uses Red book audio renditions of select PS1 tracks.

  • @televisionandcheese
    @televisionandcheese 6 ปีที่แล้ว +1

    Ohh alien trilogy was such a scary but so cool game! I remember I shot something on a sloped surface, and it's corpse slid down the surface leaving a smear of blood. It terrified me but left me super impressed, that was the most realistic thing in a game I'd ever seen. Very cool game, and took under 10b in save files !! :)

  • @jacklazzaro9820
    @jacklazzaro9820 6 ปีที่แล้ว +7

    I honestly think the saturn is just underrated, and would've done fine. Provided that Nakayama didn't order a 32-bit hardware add-on too late towards the Saturn's first launch, order a surprise launch date in the USA, and overall, hadn't ignored Tom Kalinske.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +7

      Even had Nakayama done none of those things, the Saturn still would have had a hard time IMO. Sega of America had few good games for the Saturn at any point in its life, and the Japanese designed stuff like Virtua Fighter, Virtual On, Fighting Vipers, etc, just wasn't appealing to the masses in the West. Sega as a whole, needed a near complete library overhaul to have succeeded.

    • @fearanarchy
      @fearanarchy 6 ปีที่แล้ว

      The bold moves in the past cost them a lot of street cred. I got a Saturn long after its death beccause it weas cheap and I could hunt down most of what I wanted easy enough. Sans Dragoon Saga.
      I never touched one earlier because of price and the average to slightly better than average reviews in GamePro.
      I wanted many games, mostly standby games like Fighters Megamix and anything from Sega's R&D team. But Game Gear, Sega CD, and actually not even factoring the 32X.. They took bad risks in NA; imo.

    • @jacklazzaro9820
      @jacklazzaro9820 6 ปีที่แล้ว

      fearanarchy, your not wrong there about the Sega CD. Many of the games that had a poor reputation were put out by SoA. And I admit they had not good results despite the efforts

  • @josphok4142
    @josphok4142 6 ปีที่แล้ว +1

    amazing review ,,I would love to know everything about the saturn ,,,plz continue

  • @jeroenboth167
    @jeroenboth167 6 ปีที่แล้ว

    I still have dear memories about playing FPS games on the Sega Saturn

  • @KMFDM_Kid2000
    @KMFDM_Kid2000 6 ปีที่แล้ว

    Good and entertaining video. Always look forward to your uploads. Keep up the good and hard work!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Thank you. :)

  • @JKmusick
    @JKmusick 6 ปีที่แล้ว

    Your original Sega Lord X intro with the Astal music was the Best! Please go back!!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      No love at all for the new intro?

  • @aprostateprofit7459
    @aprostateprofit7459 4 ปีที่แล้ว

    excellent video thank you for finally talking about fps on the consoles of the SEGA genisis.

  • @Drugotheman
    @Drugotheman 6 ปีที่แล้ว

    so glad you are back!

  • @64kram
    @64kram 4 ปีที่แล้ว +2

    Hate to think how many hours I lost to Exhumed.

  • @Dirtybaz1
    @Dirtybaz1 6 ปีที่แล้ว

    Great video as ever. Duke Nukem is so good i somehow ended up with 2 copies. Really need to swap it for a Quake, dying to play that on my Saturn.

  • @DeviantDragonFurry
    @DeviantDragonFurry 4 ปีที่แล้ว

    I loved that Duke and Quake had a kinda 3D control. Look around with the analog stick and walk with buttons.
    Don't know if other games supported it.

  • @Sinn0100
    @Sinn0100 4 ปีที่แล้ว

    Oh yes, I remember these day's quite well. I remember buying both the PSX and Sega Saturn in 1995 the day the PlayStation released. I loved them both but for some reason, the Saturn felt more special too me and I don't know why. Perhaps because it was....well not rare but not usual by the end of 1996. My Sony and Nintendo only friends would question me about my love for the Saturn all the time. "Why are you wasting your time with that...." or "The *insert console here* is so much better" or "You own a PlayStation and N64 why not unload the Saturn?" Further, when gamers would say the Saturn lacks the power to run any FPS....
    It's like mass ignorance that many gaming publications fostered with the public. They would print absolute nonsense and when a game like Quake hit the Saturn they would never address it. As a matter of fact, once the following month hit it was back to "The Saturn can't run FPS games!" Oh yes it can and did!
    The truth about the Saturn is painfully clear now....in the year 2020 we use multi core devices, multiple processor setups were the future. Sega's only real sin was being ahead of the curve. They were so far ahead that it took over 10 years just to properly emulate the Saturn. Sega the innovators saw something no one else did and looking at the Saturn today....it absolutely smokes everything else that generation. If used to it's max potential, it is vastly superior to both the PSX and N64. I wonder what a Saturn could do with a 16 meg RAM upgrade via a cart (I don't think it can read that much)? I will go out on a limb here and say that if you made efficient use of the Saturn's 8 processors it could go toe to toe with a Pentium 1 with graphics acceleration (Voodo GPU).
    Addendum- We know the first version of Doom for the Saturn ran better than the PC version....that's supposedly the reason Carmack hit the breaks as hard as he did. He knew people building and buying PC's would likely flip out that a $400 console just ate their $3,000 machines lunch. It would have likely turned the gaming world on its head as well. Here is a console that they all told us was weak and difficult to work with....can't have that now can we? ;)

  • @e.r.8710
    @e.r.8710 4 ปีที่แล้ว

    Thank god I finished collecting Saturn games many years ago. These prices now are insane.

  • @ChaseBanhart
    @ChaseBanhart 6 ปีที่แล้ว

    I love the intro on this video man!

  • @SynthatronPrime
    @SynthatronPrime 6 ปีที่แล้ว +1

    Amazing job as always. Your channel is great. I'm looking forward to more content. I'm on the lookout for Powerslave. I'm thinking I'll just go the Japanese import route.

  • @Sinn0100
    @Sinn0100 5 ปีที่แล้ว

    As a die-hard Doom fan, this was the game that made me curse the day I bought a Saturn. Thankfully, I also had a PlayStation at the time and was able to return Doom for the Saturn and get back to enjoying my amazing PSX version that came out...I want to say 2 years before the Saturn. I loved Doom so much that I ran out and bought an N64 just for its iteration of Doom...oh, I loved it!

  • @bournedevinesupreme
    @bournedevinesupreme 6 ปีที่แล้ว

    I didn't know Sega Lord came back to youtube. Instantly subbed again.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +1

      Thank you. Came back in April.

  • @FeelingShred
    @FeelingShred 3 ปีที่แล้ว

    20:50 there's a Doom mod out there that looks a bit like that Mech game, it's called Necrodome mod (gives you weapons from the game Necrodome, by the same makers of Heretic/Hexen) Unfortunately, it doesn't bring unique enemies to provide a challenge, but if you pair it with Brutal Doom Monsters-Only for example, then you can certainly have an extra challenge to justify all the extra weapons.

  • @VirtuaBros
    @VirtuaBros 6 ปีที่แล้ว +6

    Quake, nukem, powerslave are now on my list of must buys for my Saturn

    • @drunkensailor112
      @drunkensailor112 6 ปีที่แล้ว +3

      Virtua Bros hexen is also very good.

    • @VirtuaBros
      @VirtuaBros 6 ปีที่แล้ว

      drunkensailor112 that one has my interest piqued too

    • @smokeydops
      @smokeydops 6 ปีที่แล้ว

      PowerSlave/Exhumed is definitely great.

    • @stephandolby
      @stephandolby 6 ปีที่แล้ว

      Bought all three on PAL last year, and whilst I've not really dedicated much time to Quake nor Duke, Exhumed has been played heavily. We lost Death Tank and analogue controls on PAL Exhumed unfortunately, and the intro music to Quake doesn't play, but other than that...

  • @Silvergun_Raven
    @Silvergun_Raven 6 ปีที่แล้ว

    Alien Trilogy still holds up nicely, in my opinion. Last time I played it was in 2015 and had a blast going through it. I still would love to find a copy of Powerslave, someday.

  • @yellowblanka6058
    @yellowblanka6058 6 ปีที่แล้ว +3

    That Saturn version of Duke 3D doesn't look/move quite right, it's close, but if you've played a lot of the Build Engine based original, something is off.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +2

      The Slave Driver engine is completely different. It definitely doesn't translate 1 to 1 to the PC original in look or feel.

  • @respectfulremastersbymetal8336
    @respectfulremastersbymetal8336 3 ปีที่แล้ว

    Did you see that Nightdive (Forsaken, Turok, Doom64 etc.) is remastering Powerslave / Exhumed? I'm hyped.

  • @jfwfreo
    @jfwfreo 6 ปีที่แล้ว +1

    Considering that Hexen is running on what is essentially a variant (possibly slightly enhanced) of the Doom engine, its clear what Doom on the Saturn could have been.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      It'd be awesome if the prototype of the assembly Doom was ever found. I'd love to see it.

  • @RetroTech100
    @RetroTech100 6 ปีที่แล้ว

    I think Powerslave is called Exhumed in Pal regions.Thanks for another awesome video buddy. Some great recommendations going on my want list.

  • @rickrodriguez6244
    @rickrodriguez6244 3 ปีที่แล้ว

    Love your videos man, I’m a huge Sega nerd myself-specifically the Saturn

  • @deathmetalmaniac9647
    @deathmetalmaniac9647 3 ปีที่แล้ว

    Imagine if lobotomy software developed doom on the saturn
    It would of been so sick to see a port more impressive than the ps1, have the custom lighting the ps1 had with the slavedriver's flawless framerate and that distinct wobbly turn the camera gives off when you turn left or right...if only

  • @KRAFTWERK2K6
    @KRAFTWERK2K6 6 ปีที่แล้ว

    Alien Trilogy was great. Even if i only had the censored german version for the Saturn. It didn't have the humans in some levels and the intro and outro videos had german audio. Loved the dual saving system. Either with password or using the internal battery-powered memory of the saturn.

  • @Omgtired
    @Omgtired 2 ปีที่แล้ว

    Man I'd like to see you more like this in the newer videos!

  • @chrissantana1836
    @chrissantana1836 6 ปีที่แล้ว

    Good shit Lord X, your work is greatly appreciated.........

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Thank you. :)

  • @StevieDrawStuff
    @StevieDrawStuff 6 ปีที่แล้ว

    I got Powerslave, Duke, Quake, and Hexen on release for my Saturn and still have them.
    Love Powerslave, it was one of my favorites.
    Luckily, I have never played Congo and never will.

  • @hayden7525
    @hayden7525 ปีที่แล้ว

    Love the Nights music in the intro

  • @iwantthemoonback1722
    @iwantthemoonback1722 6 ปีที่แล้ว +2

    Would love to see the 'original version of Saturn Doom...

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      Me too man, me too.

  • @FeelingShred
    @FeelingShred 3 ปีที่แล้ว

    OK, I'm glad that on this video SegaLordX had the extra caution of increasing Saturn Hexen's brightness a bit to not leave the game in a bad light. I have found other videos with direct footage of a CRT tube TV's screen demonstrating that Saturn Hexen did NOT look dark or pale in original form, the game did in fact look vibrant and colorful when played through adequate TV's of the era, using the Yellow video cable. (composite? I always forget) People have to be careful about these videos. Emulators, capture card direct recording or LCD screens are NOT accurate ways of demonstrating how a game really looked. Another game that suffer from this problem is Doom64. Horrendous half-assed ports on the PC were released recently and people giving the false justification of "the game looked too dark originally too". That's simply not true. Unfortunately, real CRT tube TV footage is hard to come across even if you actively search for it.

  • @MaddSweetGT500
    @MaddSweetGT500 6 ปีที่แล้ว

    Ok, let me give my 2 cents ...
    1. Alien Trilogy
    - I hadn't bought any games in a while, so I went to the mall like I used to do every Saturday morning, I was going to the TILT to go kick some ass, and my first stop was always Software etc. I just happened to see this game out of the corner of my eye and I snagged it right up. I loved this game and couldn't stop playing it till I finished it. I still love this game.
    2. Congo
    - This was one of the first games that I got for my Sega Saturn. At the time, the FMV was pretty awesome. I mean, we were coming off of games like NBA Jam on the Genesis and the 2 second FMV (That I that was super kool ... until I saw ... CONGO!) I played the game all the way through. Not because it was a good game, but because buyers remorse had set in really hard! hehe Anyhow, it was OK, every time you hit an enemy it looked like you were shooting a ketchup gun.
    3. Duke Nuke Em
    - I loved this game ... Because it was Netlink enabled! I don't think I would have gotten this game had it not been for the Netlink, I am glad that I did. Great game. I had more fun getting my ass kicked playing this online than I ever have! Not to mention, It brings back great memories, setting up a crappy avatar and screen name, thinking you're all bad and then getting wasted haha
    4. Quake
    Awesome! I didn't have to kiss my friend's ass to play Quake on his Puter hehe
    5. Robotica (Daedalus)
    - Was the 1st game that I purchased ... well, after the 3 that I got on launch day. I LOVED the FMV and the atmosphere! but yeah, I agree it was a slow ride to grandma's house.

  • @IzludeTingel
    @IzludeTingel 6 ปีที่แล้ว

    I'd say it's the best FIRST game for those buying a Saturn for the first time. I'm gonna grab a copy.

  • @CortinasAndClassics
    @CortinasAndClassics 6 ปีที่แล้ว

    Another excellent video. I own Exhumed/Powerslave(and absolutely love it) , Duke Nukem, Alien Trilogy and Quake. I did have Hexen but I found it extremely hard. I also owned Space Hulk but I hated it with a passion.

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว +1

      Not a fan of Space Hulk myself. I appreciate what it tried to do, but it simply isn't fun.

  • @SlyBeast
    @SlyBeast 6 ปีที่แล้ว

    That Deadalus story...man. That's importing before TH-cam/internet right there all the way!

    • @SegaLordX
      @SegaLordX  6 ปีที่แล้ว

      It was a crap shoot to be sure. The best you had to go on were magazine images and small coming soon articles.

  • @garrynorth6269
    @garrynorth6269 6 ปีที่แล้ว

    Another great vid and some great classic games, powerslave was called exhumed in the UK though.

  • @yellowblanka6058
    @yellowblanka6058 6 ปีที่แล้ว

    I've read plenty of people claim that "low" framerates make them "sick", but looking at that "Congo" gameplay, between the criminally low framerate and swaying etc. I think it might actually make me ill were I to play it. Looks like a very early tech demo/proof-of-concept (or should I say, proof of ineptitude), I'm amazed they had the gall to release it as a commercial product.

  • @peterw4910
    @peterw4910 6 ปีที่แล้ว

    Space Hulk is really good on the Saturn and its technically an FPS. More of a strategy FPS.

  • @LonnyHimself
    @LonnyHimself 2 หลายเดือนก่อน

    If Sega wanted a version of Doom on their Saturn console, then maybe Sega and Sonic team should've been the one's working on that version, imagine what Doom would've looked like with the nights into dreams graphics engine, and maybe some exclusive levels like green hill zone, marble zone, a space harrier level and of course, a zaxxon level, and maybe some exclusive enemies from the Golden axe games, with all that, the Saturn version of Doom could've been the version to own and a good reason to get a Saturn

  • @randybutternubs4647
    @randybutternubs4647 ปีที่แล้ว

    Makes me wonder what else could've been pulled off with the slave driver engine. Imagine if Lobotomy were to try and port doom to the Saturn with it. Or better yet, the other 3D Build engine games that often get forgotten like Blood and Shadow Warrior. I imagine a Saturn port of Blood would've been incredible!
    In other news, there was a planned but ultimately cancelled port of Killing Time as well as Elderscrolls I: Arena. Both of which were cancelled. Such a shame. Imagine what could've been.

  • @Tidus0203
    @Tidus0203 4 ปีที่แล้ว

    wow your a very stunning man! and very knowledgeable. i hope you continue to make awesome content!