📙Here's a simplified version of Ashe Ultimate! By the way, this goes super well with the Stylized Trails: th-cam.com/video/wvK6MNlmCCE/w-d-xo.html 👉🏻Check out *Unity Asset Store* sale, it's huge: assetstore.unity.com/?aid=1100l3Jhu
Hi there! Fantastic tutorial, I am having an issue with the arrow setup, even though I've added an Add Angle into the Update Particle and changed the x value to 1, my arrow isn't rotating like in the video. It's spinning around in circles instead of rotating on the spot. Do you have any idea why that is?
hello, I want to ask you at minute 6:01 I've changed the spawn system to single burst when I put the count to 1, the arrow only appears once do you know how to solve it?
That's the idea. Burst of 1 particle spawns 1 arrow. You can either increase the lifetime to live longer or decrease it. If you remove the lifetime module it will live forever btw.
Well it's a simple scene I have put together with a plane for the ground and some hills/mountains all around so it's a bit more cozy. And then: For the background/sky: -Create an Unlit material (URP>Unlit); -Choose any color; -Go to Window>Rendering>Lighting>Environment and assign the new material as Skybox Material; -Enable Fog in Lighting> Environment with low density (0.04) and super dark blue; For the Post-Production: -Right-click in the scene and create a Global Volume; -Create a new Profile; -Add Bloom, Vignette, Chromatic Aberration, etc -Select your camera and in Rendering turn on Post-Processing That's pretty much it, hope it helps 👍
@@GabrielAguiarProd Thank you so much for the response! Would it be possible to do a quick beginner tutorial for setting up the scene (including the mountains)? I think that that could be quite helpful to a lot of newer Unity users but no pressure, you have already done so much to help.
On second thought, could you create and share your scene template? it would definitely be less effort than making a tutorial Update: I Made a scene using your instructions and completed one of your VFX tutorials, it looks great thanks so much. I still think having a scene setup tutorial on the channel could be helpful for others who want to use it
Hi, great tutorial. I was trying to follow your step-by-step but I am stuck. I did the arrow in Blender, exported the model, and imported it into Unity 2022.3.16f. The problem that I have is when I have to select the Output Particle Mesh changing from the default Capsule to the Arrow that was made in blender. If I leave the Capsule or Sphere or Cylinder as default I can see the render in the scene. But when I selected the arrow I could not see anything. Based on that, I can not see the change if I move forward with your tutorial. Do you know how can I solve this issue? Thank you again and I will continue watching your tutorial.
can you do arrow that hitting moving target? and with arc depending on target distance, arrow rotation must follow that arc up and down or maybe horizontal arc too.. thanks
Good work. Was wondering if you have uploaded everything on TH-cam, why would anyone buy the Udemy course and what is so special about it? Your work is very very inspiring.
The courses besides teaching unique effects and techniques, bring a much more in-depth and detailed explanation of how things work. More tips and more tricks. Effects are more polished and everything is more organized.
📙Here's a simplified version of Ashe Ultimate! By the way, this goes super well with the Stylized Trails: th-cam.com/video/wvK6MNlmCCE/w-d-xo.html
👉🏻Check out *Unity Asset Store* sale, it's huge: assetstore.unity.com/?aid=1100l3Jhu
oh my gosh, this is tutorial is perfectly timed for me. I just started working on some VFX for a bow for my finals
Awesome! Hope it gives a solid base to work on. Good luck for your finals btw 👍
These are some of the prettiest you've made so far my man.
Hey thanks!
awesome video as per usual love seeing these come out :))
Hey Zyger thanks for dropping by! 💙
I was just about to make that then you posted a video. Guess this will shorten the time I need to make sure it works well
Just amazing as usual!
thanks for sharing your vid always gabriel!.
Always really thank you~!~!
Hello Sir .
By your Videos i am able to vfx with Vgraph in unity and its help me alot to grow in my Job 🙏
Great! Glad I can help 👍
You rock!
Hi there! Fantastic tutorial, I am having an issue with the arrow setup, even though I've added an Add Angle into the Update Particle and changed the x value to 1, my arrow isn't rotating like in the video. It's spinning around in circles instead of rotating on the spot. Do you have any idea why that is?
Could be an issue with the pivot, check if it is centered on the model
I'd like to purchase your assets could you do a video of how to apply them to unity ,Ive been reading crazy stuff about this marvelous tutorial.
Hey there....could you please make an ice ball tutorial and if possible may it have a freezing effect on whatever opponent it hits
hello, I want to ask you
at minute 6:01 I've changed the spawn system to single burst
when I put the count to 1, the arrow only appears once
do you know how to solve it?
That's the idea. Burst of 1 particle spawns 1 arrow. You can either increase the lifetime to live longer or decrease it. If you remove the lifetime module it will live forever btw.
What default scene do you use? The black background and lighting makes your VFX so clear!
I'm newer to Unity so sorry if this is a silly question
Well it's a simple scene I have put together with a plane for the ground and some hills/mountains all around so it's a bit more cozy. And then:
For the background/sky:
-Create an Unlit material (URP>Unlit);
-Choose any color;
-Go to Window>Rendering>Lighting>Environment and assign the new material as Skybox Material;
-Enable Fog in Lighting> Environment with low density (0.04) and super dark blue;
For the Post-Production:
-Right-click in the scene and create a Global Volume;
-Create a new Profile;
-Add Bloom, Vignette, Chromatic Aberration, etc
-Select your camera and in Rendering turn on Post-Processing
That's pretty much it, hope it helps 👍
@@GabrielAguiarProd Thank you so much for the response! Would it be possible to do a quick beginner tutorial for setting up the scene (including the mountains)? I think that that could be quite helpful to a lot of newer Unity users but no pressure, you have already done so much to help.
On second thought, could you create and share your scene template? it would definitely be less effort than making a tutorial
Update: I Made a scene using your instructions and completed one of your VFX tutorials, it looks great thanks so much. I still think having a scene setup tutorial on the channel could be helpful for others who want to use it
I noticed you use Unity allot, May I ask what made you stick with it vs changing to Unreal?
Hi, great tutorial. I was trying to follow your step-by-step but I am stuck. I did the arrow in Blender, exported the model, and imported it into Unity 2022.3.16f. The problem that I have is when I have to select the Output Particle Mesh changing from the default Capsule to the Arrow that was made in blender. If I leave the Capsule or Sphere or Cylinder as default I can see the render in the scene. But when I selected the arrow I could not see anything. Based on that, I can not see the change if I move forward with your tutorial. Do you know how can I solve this issue? Thank you again and I will continue watching your tutorial.
Please make a new sci-fi shield version because the others are too old🙏🙏🙏
Now I can make sukuna's attack
does this work with maya
can you do arrow that hitting moving target? and with arc depending on target distance, arrow rotation must follow that arc up and down or maybe horizontal arc too.. thanks
can you do some demonstration of feel asset in your project if possible or perhaps just use any placeholder to demonstrate :D
Perhaps. But essentially you just need somewhere in your prefab or in your code, to call the feel feedbacks, with Unity events for example. :)
Is it on asset store?
Not yet. But it will be soon :)
why does vfx not work for me i get a white lamp icon i cannot see anything?
Try to restart Unity after you install VFX Graph. Or perhaps try another Unity version, sometimes there's weird bugs.
for me the size was way too small to see
@tevii2104
Did you find a way?
👍
Good work. Was wondering if you have uploaded everything on TH-cam, why would anyone buy the Udemy course and what is so special about it? Your work is very very inspiring.
The courses besides teaching unique effects and techniques, bring a much more in-depth and detailed explanation of how things work. More tips and more tricks. Effects are more polished and everything is more organized.
@@GabrielAguiarProd Thank you.
awesome video, but it looks like you are talking into a xbox :D
pls remake it in godot and make a tutorial with godot
Bro make vfx in Godot please
wish you did unreal.
A lot of the same stuff applies
1444A.E POLICY.NCIS.
Amazing, as always
Bro make vfx in Godot please
Bro make vfx in Godot please