it's really not any sort of high iq play, it mostly boils down to risk / reward assessment and understanding what sort of opponent ur fighting, good pattern recognition helps with making these sorts of plays but simply having a good understanding of win cons, lose cons, and how tempo is going to effect the match is all u really need to play it well
I’m interested how healthy it might be in gen 2. Does Snorlax finally become too much? Can the legion of new ghost/fighting/Electric Teras hold the line against meta staples? Zapdos with Stab HP Ice!? It’s too big a topic to really expect one person to dive into it, but it’s fun.
This is a really interesting topic following your hazards video. I think something you didn’t really talk about was how impactful hazards are with double switching to make progress. In offense vs offense matchups sometimes all you need is to bring your attackers into favorable matchups to make big holes but it’s not as simple with more bulky comps. You can make 100 double switches in a row vs stall, but if they keep getting to switch their blissey after you double in your special attacker and pex when you double the physical attacker in you effectively make no progress. It goes to show how when double switching helps avoid attacks, stealth rock is the ultimate attack.
Very interesting topic to dive into. Looking at double switching specifically can really show how powerful momentum is and just how layered it can become. Doubling can be used to increase pressure, reverse the opponents pressure on you, defensively pressure with the threat of free hazards or status. In general switching itself is what makes Pokémon far more than just a game of chess, and doubling is just a tiny fragment of that. In other words, your videos always make me rediscover how much I love this game every time I see one.
I love this video, takes me back to your positioning video, another great fundamental that helps learn about double switching because you're inherently trying to make the best plays and go into an advantageous position
thanks for the video! i always thought double-switching meant switching two turns in a row to bait a switch from your opponent. i realize now that i wasn't far off, but the definition is so much wider than that
I am loving these super regular uploads! Could you make a video on team archetypes and structures within generations as a whole? I know you often cover them as an aside when talking about individual Pokémon, e.g the blissey video but something akin to the vapicuno ADV thread and talking about synergies would be really helpful for a lot of players
Double switching is so fucking fun. I do that exact process of mapping out the turns I need to play out to get my Double switch out into my Volcarona to get that QD, or that Banded hit with Chien-Pao, or that Specs Hydro KO with Gren to Ash Evolve. Or hell, even just getting Landorus in to get a free Knock Off/U-Turn. Yeah, pssh, you just gotta double on the Gholdengo switch man
I feel like most true 50/50s are in endgames where there is a potential double switch. Almost every other scenario has potential middleground and therefore mindgame.
I do think switch moves are kinda broken. In fighting game terms they're just an option select, where you do one input that gives you the best possible option no matter what your opponent does. U-turn was at least largely on Pokemon types weak to rocks and Volt Switch could have an immunity but Flip Turn was just really egregious.
I've watched a fair bit of your content and a significant part of the FSG stuff and played a little gen 8 and 3 because of these and I genuinely did not know that doubling meant to switch with the expectation they were going to switch
Remember being a kid and watching Xenon3120's videos (tail end of DPP). Double switches were probably the biggest thing that attracted me to Competitive Pokemon, they were so damn cool
And during the recording you can have a TH-cam video of a playlist of non copyright music you enjoy like covers from your favorite childhood game, and make sure to not have Adblock for the good content 🙌🏼
Love the video! One suggestion is that is you want this video to reach an audience that isn't as familiar with competitive Pokémon, you could avoid using terms like "CB Tar," or explaining what exactly that means. I've been following Smogon for a few generations and I've no idea what that is.
Oooh okay I realize now this is abbreviating choice band, which is a little odd since it's the same amount of syllables but I guess it makes more sense in text form
So, if I switch to get an attack absorbing move and I know the boost threatens a KO, and i also am pretty confident who my opponent will switch to, and i decide to switch to the predicted pokemon's counter, that is a kind of double switch?
With that Latias switching to Suicune on a predicted Sciz example, does 'double switch' mean both players switch at the same time, thus two switches at once AKA double switch? I always assumed it meant one player switching twice in a row, AKA double switch. For example, to bait out a move they could come in on, like bringing in (cursed body) Gengar then double switching to Tornadus against some hypothetical Gen 7 mon with Normal/EQ or Fighting/EQ moves. Or has the term just evolved from one or both of those to generally mean 'prediction-based switch'? I guess a lot of players use it that way.
it is one player switching with the expectation that the opponent will switch (and is often done twice in a row, i.e. switch to tran -> immediately switch to zapdos after)
@@spiciestbirbyou can include flip turn, I just didn't mention it for lack of good users that I know of. There aren't that many water pivots, esp physical ones. And water is nice to hit smth with but it's not a strong offensive type, it's nice that you hit a lot for neutral but it isn't making progress like volt switch is. Though that isn't to say that flip turn is any different in it's theoretical brokenness
Hey BKC, you've done a couple "What if X Pokemon was in Y Gen" videos before, would you consider doing a video on if Glimmora was in Gen 4? It seems like the potential GOAT hazard lead, but can't shine as much because it's in a gen with buffed Rapid Spin (available on many great mons), buffed Defog, and specifically Great Tusk being the most popular OU Pokemon too. How would the lead metagame of Gen 4 OU, or Ubers even, adapt to Glimmora? How could Glimmora adapt? I could see Corrosion Glimmora being very interesting in Gen 4 as well
Hell, I wonder if Glimmora would just get banned. 130 SpA and 86 Spe would be nasty back then, along with only getting (mortal) spin blocked by Steel types. Energy Ball for Swampert, Earth Power and STAB Power Gem having great synergy as well. And Hidden Power... I guess Jirachi could pretty reliably stuff it at least
It would be banned i think. The other spike stackers like foretress and skarm get fucked by 2 power gems and mortal spin is the best hazard removal in the game forcing people to run other steel types then skarm and foretress. And those steel types are probably slower and 2hkod by earth power. It comes down to the fact that glimmora is the most reliable hazard removal by far and also the best hazards by far.
I've seen DS before, I've had chances to do it in the past, but never because i didn't thought of it until you said the concept of it, which makes me feel silly Amazing video tho
Double Dog in BW OU? What is this blasphemy?! Edit: It's also BW rain with no Latios, Keldeo, Tornadus, Thundrus Therian, Breloom, Dragonite, or Mamoswine.
Shout-out to blunder for whom "doubling" is just a synonym for switch
"Gonna double out into clef on this scald"
lmao i forgot about this ahahahahahah
Fax LOL
@@benjihuynh2970 AND THUNDER PUNCH IS HITTING HIM FOR 22%
@@BunsGlazing768 ONLY WAY TO STOP THE FULL PACK FROM GETTING SMOKED
Double switched into this video
Yo nice read
Double switching is imperative for playing with offensive teams to get your frail sweepers in on a good matchup.
But what is double switching exactly?
@@BG1435q Having 200 IQ and predict what your opponent is thinking. If he switch to counter you, you switch to counter his/her counter.
it's really not any sort of high iq play, it mostly boils down to risk / reward assessment and understanding what sort of opponent ur fighting, good pattern recognition helps with making these sorts of plays but simply having a good understanding of win cons, lose cons, and how tempo is going to effect the match is all u really need to play it well
@@nothoughtsheadem ^^^Facts
@@DarthFhenix55 what if your opponent predicts your double switch 💀
We need videos on identifying/executing win cons, and on proper sacing. That would be super helpful.
Every time I play, the words of the Basedlord echo in my mind: _"Double switch or you're a bitch"_
Double switching is the greatest flexing skill
A simple way to illustrate this could be ADV Skarmory doubling to Dugtrio anticipating a potential Magneton trap.
BKC you should do a video on just how terrible gen 3 OU would be with terastallisation
Lmao
Dugtrio ko range increases
I’m interested how healthy it might be in gen 2. Does Snorlax finally become too much? Can the legion of new ghost/fighting/Electric Teras hold the line against meta staples? Zapdos with Stab HP Ice!?
It’s too big a topic to really expect one person to dive into it, but it’s fun.
@@sumthinorother9615 It depends on if tera blast exists probably. Imagine the equivalent of an 80 base power hp ice on zapdos after tera
DD Tar can just tera rock & tera blast so that it doesn't need HP Bug for Celebi
Double Switching is when you're playing two Nintendo Switch systems simultaneously
Source: It's a secret
Yea
double switching is the coolest gamer play you can make of all time
Double switching is getting hit by a really strong spread move
This is a really interesting topic following your hazards video. I think something you didn’t really talk about was how impactful hazards are with double switching to make progress. In offense vs offense matchups sometimes all you need is to bring your attackers into favorable matchups to make big holes but it’s not as simple with more bulky comps. You can make 100 double switches in a row vs stall, but if they keep getting to switch their blissey after you double in your special attacker and pex when you double the physical attacker in you effectively make no progress. It goes to show how when double switching helps avoid attacks, stealth rock is the ultimate attack.
Very interesting topic to dive into. Looking at double switching specifically can really show how powerful momentum is and just how layered it can become. Doubling can be used to increase pressure, reverse the opponents pressure on you, defensively pressure with the threat of free hazards or status.
In general switching itself is what makes Pokémon far more than just a game of chess, and doubling is just a tiny fragment of that. In other words, your videos always make me rediscover how much I love this game every time I see one.
I love this video, takes me back to your positioning video, another great fundamental that helps learn about double switching because you're inherently trying to make the best plays and go into an advantageous position
thanks for the video! i always thought double-switching meant switching two turns in a row to bait a switch from your opponent. i realize now that i wasn't far off, but the definition is so much wider than that
Part of making the right play is knowing what the opponent's right play is
I am loving these super regular uploads! Could you make a video on team archetypes and structures within generations as a whole? I know you often cover them as an aside when talking about individual Pokémon, e.g the blissey video but something akin to the vapicuno ADV thread and talking about synergies would be really helpful for a lot of players
Double switching is the most gamer play you can make in pokemon
Interesting follow up would be double switching in team preview vs no team preview
Double switching is so fucking fun. I do that exact process of mapping out the turns I need to play out to get my Double switch out into my Volcarona to get that QD, or that Banded hit with Chien-Pao, or that Specs Hydro KO with Gren to Ash Evolve. Or hell, even just getting Landorus in to get a free Knock Off/U-Turn. Yeah, pssh, you just gotta double on the Gholdengo switch man
You dont do that.
3/4 of the Pokémon you mentioned you would double into aren't even in gen 9 rn lol
@@toxic0470 I know. Was mentioning examples over my career
@@Hnui03 I know you were joking but decided to say it anyways because someone would probably not understand and think this was all in gen 9
I feel like most true 50/50s are in endgames where there is a potential double switch. Almost every other scenario has potential middleground and therefore mindgame.
I do think switch moves are kinda broken. In fighting game terms they're just an option select, where you do one input that gives you the best possible option no matter what your opponent does.
U-turn was at least largely on Pokemon types weak to rocks and Volt Switch could have an immunity but Flip Turn was just really egregious.
Thank you so much for making this. I don’t know why, but I haven’t been able to understand double switching for the longest time
Then you get players that stay in with their Heatran and go for rocks against Lando T
Double switch? More like double upload! :OOOOO
If you think THAT'S good, wait til you see my NEXT trick--tomorrow!
Great vid. 👍 I would like to see one someday about when it is appropriate to sac a mon off
Yes. Is so hard to me know when to save a pokemon.
Doubled the switch, quartered the video length
BKC teambuilding walkthroughs could be interesting. Always cool to hear how a good player works through each step of the process
Dude I absolutely love you content, keep up the good work, really appreciate it
I've watched a fair bit of your content and a significant part of the FSG stuff and played a little gen 8 and 3 because of these and I genuinely did not know that doubling meant to switch with the expectation they were going to switch
my proudest achievement is switching my houndour into nails' chinchou thrice on his bronzor, slowly chipping lax in LCPL
Remember being a kid and watching Xenon3120's videos (tail end of DPP). Double switches were probably the biggest thing that attracted me to Competitive Pokemon, they were so damn cool
Also called a bait and switch in other mediums
great video as usual, would be interested in a video on getting progress
Hey BKC. I am interested in making videos like yours.
What sort of programs and such do you use for screen capturing and such? Love to do what you do.
Probably just uses OBS Studio and a mic
And during the recording you can have a TH-cam video of a playlist of non copyright music you enjoy like covers from your favorite childhood game, and make sure to not have Adblock for the good content 🙌🏼
loving these recent bkc videos
Love the video! One suggestion is that is you want this video to reach an audience that isn't as familiar with competitive Pokémon, you could avoid using terms like "CB Tar," or explaining what exactly that means. I've been following Smogon for a few generations and I've no idea what that is.
Oooh okay I realize now this is abbreviating choice band, which is a little odd since it's the same amount of syllables but I guess it makes more sense in text form
I think this was something i had already done but never knew it had a name lol
So, if I switch to get an attack absorbing move and I know the boost threatens a KO, and i also am pretty confident who my opponent will switch to, and i decide to switch to the predicted pokemon's counter, that is a kind of double switch?
winning a game off a double is so satisfying
With that Latias switching to Suicune on a predicted Sciz example, does 'double switch' mean both players switch at the same time, thus two switches at once AKA double switch? I always assumed it meant one player switching twice in a row, AKA double switch. For example, to bait out a move they could come in on, like bringing in (cursed body) Gengar then double switching to Tornadus against some hypothetical Gen 7 mon with Normal/EQ or Fighting/EQ moves. Or has the term just evolved from one or both of those to generally mean 'prediction-based switch'? I guess a lot of players use it that way.
it is one player switching with the expectation that the opponent will switch (and is often done twice in a row, i.e. switch to tran -> immediately switch to zapdos after)
Switch moves are broken. At least u turn and volt switch
An underappreciated opinion
Also this video tells me doubles are a weak point of mine, I really prefer midgrounds and positional play over aggressive moves but sometimes ya gotta
Why not flip turn?
@@spiciestbirbyou can include flip turn, I just didn't mention it for lack of good users that I know of. There aren't that many water pivots, esp physical ones. And water is nice to hit smth with but it's not a strong offensive type, it's nice that you hit a lot for neutral but it isn't making progress like volt switch is.
Though that isn't to say that flip turn is any different in it's theoretical brokenness
Like we can talk about any momentum/switch move here. From baton pass to teleport.
Possible topic suggestion if you’re ever running out somehow. Maybe talk about how to introduce variance into your own play to play less predictably
Can u do a nasty plot vs. Swords dance video
when you cover progress can you cover about momentum as well
It's that one game on Sega CD starring Corey Haim
What is the best double switch game of all time?
Hey BKC, you've done a couple "What if X Pokemon was in Y Gen" videos before, would you consider doing a video on if Glimmora was in Gen 4? It seems like the potential GOAT hazard lead, but can't shine as much because it's in a gen with buffed Rapid Spin (available on many great mons), buffed Defog, and specifically Great Tusk being the most popular OU Pokemon too. How would the lead metagame of Gen 4 OU, or Ubers even, adapt to Glimmora? How could Glimmora adapt? I could see Corrosion Glimmora being very interesting in Gen 4 as well
Hell, I wonder if Glimmora would just get banned. 130 SpA and 86 Spe would be nasty back then, along with only getting (mortal) spin blocked by Steel types. Energy Ball for Swampert, Earth Power and STAB Power Gem having great synergy as well. And Hidden Power... I guess Jirachi could pretty reliably stuff it at least
It would be banned i think. The other spike stackers like foretress and skarm get fucked by 2 power gems and mortal spin is the best hazard removal in the game forcing people to run other steel types then skarm and foretress. And those steel types are probably slower and 2hkod by earth power. It comes down to the fact that glimmora is the most reliable hazard removal by far and also the best hazards by far.
switching again to send in a mon that your opponent's team really cannot handle within that turn e.g. specs lele
I've seen DS before, I've had chances to do it in the past, but never because i didn't thought of it until you said the concept of it, which makes me feel silly
Amazing video tho
Pokemon is just YOMI hustle with anime dogs instead of stick figures
I know what double switching is but I will watch the whole bkc vid anyway :)
show pokemon colosseum stream pls
Just got done watching the hazards video
An amazing play is double switching that dugtrio trap porygon2 max def invest recover calm mind set up in its face
explained blunders videos....
Double Switch No Wii U - CTC on Z-Move
👀
Double Dog in BW OU? What is this blasphemy?!
Edit: It's also BW rain with no Latios, Keldeo, Tornadus, Thundrus Therian, Breloom, Dragonite, or Mamoswine.
@blunder