Something is Wrong with the Weapons STATS in Gray Zone Warfare

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • I HOPE THAT YOU LIKE THIS AND MY OTHERS GAMING VIDEOS and that you can find in here the info that you need if sow i would appreciate if you could like share and subscribe and comment what you would like to see in my videos on my youtube channel follow on twitch ,facebook, tiktok and Like allways have a nice day and good gaming.
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    @DuneMountain64
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    Timecodes
    0:00 - Intro
    0:53 - weapons stats
    3:26 - Accuracy
    4:25 - Recoil Control
    5:18 - Aim Stamina Drain
    6:22 - Weapon Handling
    7:16 - Reload Time
    7:58 - Hold Breath
    9:34 - ADS Time
    10:42 - My Thoughts
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ความคิดเห็น • 25

  • @ClutchMonkey
    @ClutchMonkey 11 วันที่ผ่านมา +5

    The best part of this is the game is still in Pre-alpha and with researchers like you, the devs will most likely listen and expand on any issues listed. Great video

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thanks my friend i really apprecite your comment and feed back. i think that they will fix some of this problems wen the time comes. and i will try to find more of this hiden bugs or inconsistencies . 👍

  • @SoloHuemun
    @SoloHuemun 7 วันที่ผ่านมา +1

    Thank you for this, buddy. My squad & I have done the same testing & more. Trying to explain the performance of weapons in to others in the first release of early access is like hitting ones head against the wall.
    There are just two things to consider in your testing.
    Arm Strain Drain: The weight of the weapon also has a significant impact. Albeit 2 to 3 seconds currently for weapons over 5kgs, in combat situations, this is a lot of time. A weapon at 3kgs drains at 24secs by comparison of 5.5kgs draining at 27secs. The foregrips had no impact.
    MOA: Is not wholly determined by the barrel, but in real life, the combination of the barrel & the settings of the scope as well as the bullet (type of bullet & grain etc.). The MOA & basic bullet drop are non-existent in-game in the current (first) release.
    I am sure the devs are working on this as they have stated they want to achieve as close to realism as possible. I will share this video far & wide for it's thorough research & to show other content regurgitators what they should actually be doing. You have set the bar & greatly appreciated. Grey Zone Warfare is a whole new iteration of FPS & we don't want idiots messing it up.
    Keep up the good work.

    • @DuneMountain64
      @DuneMountain64  7 วันที่ผ่านมา +1

      thanks my friend i really appreciate. in future tests i will try everything you said. and try to uncover the truth behind the weapons stats and attachements. it will take a while but with the help of player like yourself, will facilitate the research 10 fold.
      and yes the devs are working on all the problems that the game have. and i'm sure that this miss matches will be resolved.
      and again thanks a lot for for feedback and support 👍.

  • @Devil1nside974
    @Devil1nside974 7 วันที่ผ่านมา +1

    Hi thanks for your video, The weight of the weapon play as role I think

    • @DuneMountain64
      @DuneMountain64  7 วันที่ผ่านมา +1

      thank you my friend that for the comment. and im happy that the video helped you.

  • @Stoic_Boom
    @Stoic_Boom 11 วันที่ผ่านมา +1

    Fantastic work! Thank you for taking the time to make this video. Great info.

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thanks my friend i realy appreciate the comment 👍. and i hope that the video helped you in some way.

  • @robertstump7883
    @robertstump7883 11 วันที่ผ่านมา +1

    Hello mountain. Thx for your research. I tried to do some test as well and thought they were off as well. I noticed when testing in the FOB vs outside the FOB the numbers were very different. It seem that when I tested in the base the stats were not working. Can you try your test outside the base and see what you have. Please do another video on this if different. I will be watching. Thx

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา +1

      thanks my friend for your feed back . and yes i will test outside the FOB next time. but if you are rigth is realy wird having diferente outcomes inside and outside FOB. but afther all that i could test untill now i would not be surprise neither..

  • @daninwood1989
    @daninwood1989 11 วันที่ผ่านมา +1

    Great Video! Here's also what i gathered about ADS speed and that it is tied to your weight, if you are over 54kg your ADS speed is super slow (around 1.5-2s), where as if you are under 54kg (around 0.5-1s) depending also on the weight of the scope/dot sight...but my tests were with ACOG. I would also suggest AFG2 grip (amazing stamina drain stat of -16%) making your ADS time much longer

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thanks my driend for your comment and your precious feed back. in my test, the weight was always the same to my character and under the 54kgs. but you gave me the brilliant idea to also tested with different weights. i will note that one my friend.

  • @HunterBoone1
    @HunterBoone1 11 วันที่ผ่านมา +1

    I wish they would add a range finder. That would be very useful if you wanted to use the snipers at range to ensure you have the proper zero.

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา +1

      thanks my friend for the comment i really appreciate. for de moment is true we dont have any range finder but i think that eventualy they will make one. we already know that attachements and gear are being made for a future DLC. but for the moment what you can do is The grid squares on the map seem to be 1km, zooming in you get 1/10 scale making each square 100m. You can use that for a rough estimate from your location to the target's location.

    • @shane5923
      @shane5923 8 วันที่ผ่านมา +1

      If you have a scope with mill dots you can use them compared to the height of the person your aiming at to get a good approximation of range

  • @rapidbrad5462
    @rapidbrad5462 11 วันที่ผ่านมา +1

    wish they fix the AI or fix our Arma from a lvl 3A++++++++ beanie and lvl 3+AAAA T-shirts to arma that works as good as the 30 shot arma the AI have got

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thanks for your comment my friend, i really appreciate..the devs are working on the AI to try to balance the AI insta shots to the head and heart. also the AI shots through the bushes.

  • @ChaoticZ_246
    @ChaoticZ_246 11 วันที่ผ่านมา +1

    I remember hearing someone in a random squad I was in say the reload speed only comes into play when the mag is empty. I dunno if this is true cause I never go fully empty on a mag to notice or tested it myself. Guy could've just been blowing hot air out his ass, not sure, just randomly remembered that watching your vid and thought I'd throw it your way to test. Awesome vid, time to change my hand grip now lol.

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thanks my friend for sharing your idea. i will definitely try next time. i still have to run a couple more test for a future video. lest see if we find something new aboute attachements and stats..

  • @barbatu6957
    @barbatu6957 11 วันที่ผ่านมา +2

    I think the MOA test is not what you think: Your 1.14 MOA gun has the ACOG mounted straight off to the top rail, whereas your other one has the ACOG mounted on the carry handle. The difference you see is not in grouping, that's in height over bore, which particularly affects close range shots.
    Your 2.15 MOA hits lower at closer range because your optic is higher over the barrel. Remove the carry handle off of your 2.15 MOA gun and mount the ACOG straight off the rail. At both of the distances you tried, you'll see the bullet should arrive at the same height

    • @DuneMountain64
      @DuneMountain64  11 วันที่ผ่านมา

      thaks my friend for your feed back. maibe you are right and i will definitely test that one. but in my point of view, a scoop if mounted or not, the center of the crosshair it shoud be always were the bullet was meant to hit. but like i said you can be right and i will teste that possibility.👍

    • @shane5923
      @shane5923 8 วันที่ผ่านมา +2

      Increase your zeroing to 200m if you're mounting an optic to the carry handle. This will compensate some for height over bore in close range shooting.

    • @SoloHuemun
      @SoloHuemun 7 วันที่ผ่านมา +1

      No it doesn't. Whether on the rail of the upper receiver or on the hand carrier, it is still the same. Only zero'ing makes a difference ATM.

  • @howthewestwaswon1890
    @howthewestwaswon1890 10 วันที่ผ่านมา

    You are very very wrong my dear internet analyst. There is just one more stat that is maybe most important: bullet speed.

    • @DuneMountain64
      @DuneMountain64  10 วันที่ผ่านมา

      thanks my friend for your comment and feedback i really appreciate. and im also think that bullet speed is also important. But all the tests that i made were only about the main weapon stats. the only 5 stats that apear in the weapon inspection. bullet velocity is a stat that if im not mistaken is on the bullet it self, called muzzle velocity. and thats way i didnt talck about in this video.. but dont worry i will make a video about it in the future..