Thanks to CookUnity for sponsoring this video - get 50% off your first order of CookUnity meals at cookunity.com/goldenbolt50 and use my code GOLDENBOLT at checkout to try them out for yourself! If you don't, Taiko no Tatsujin will come for you, too.
As a proud GameCube modem owner since 2002, I'm not surprised to learn that NoA was pushing NoJ to actually do something with online functionality, and that NoJ was basically covering their ears and screaming "LALALALA" in response. Between that, Perrin Kaplan begging them not to make purple the default color in the US, and Reggie trying to stop them from releasing Donkey Konga, it sounds like Nintendo in the GCN years had a minor case of the same disease Sega did in the Saturn era.
@@demiliomason1565 sega of japan and sega of america could not understand each other since back in 1994, with the 32x being secretly developed and many, many other issues between them. That was also real for the rest of their existence as hardware developers.
Wow. Was purple really such a big turn-off? I've always loved how it was coloured but I was just a little kid. I assume it was pretty uncool for your average hardcore gamer. Nintendo *did* facilitate a lot of mature titles; possibly more than the Wii. Maybe they were compensating. Maybe they should've localized it as the "Nintendo PimpCube".
@@puffleperson yup. In the early 2000's bright colors like purple were definitely uncool. Look at the competition at the time. Xbox: Black and green. PS2: Black and Blue. If GameCube was black with purple accents it would've been an easier sell. There's even reports that the black GameCube outsold the Indigo variant in the US at launch.
They were that concerned about the purple color? That was one of my favorite parts of the base GameCube's design, it was definitely a cool vibe. What did they want instead, basic black?
I wasn't gonna leave a "well actually" comment, but since you brought it up... 2:30 You keep using "gyro" interchangeably with the general concept of motion controls. But _actually_ gyro is just one type of motion controls. The vanilla Wiimote and PS3 controllers didn't have a gyro, but instead relied on accelerometers. Short version: accelerometers are good at sensing general directional movement, but are imprecise, and not great at sensing rotation. Whereas gyros are very good at sensing rotation, but cannot sense directional movement, and are more subject to drift. I think in the mid-2000s, gyros were still relatively expensive, and that's why the Wii and PS3 controllers only had accelerometers. But the lack of gyro was why most early motion controls were, uh... well, bad. That's the reason for the Wii MotionPlus. It was basically just a gyro you plugged into the Wiimote to make the motion controls actually good. And gyro + accelerometers has been the standard ever since, not just for Nintendo, but also Playstation, smartphones, VR, the Steam controller and Steam Deck... basically everyone except Xbox. tl;dr if the PS3 actually did have gyro, maybe Lair wouldn't have been so bad.
@@KevinCow that's fascinating, thanks. Do you know if there's a ps3 compatible 3rd party controller which has gyros, that would work with the ps3 these days? Seems to me that at least in principle if the console is just reading button and motion data from the controller then it wouldn't be able to tell the difference if there was more precise and accurate motion data being reported. Then again, if the controller sends the accelerometer data to the console and the console processes it into motion, then it wouldn't work without some sort of softmod to the console itself. Basically a 3rd party "DS3 motion plus" add on or controller
I'm supprised you didn't show the gc controller with a whole keyboard in it that was used for Phantasy Star Online. It's so funny looking that I look it up every so often to remind myself that it's real
@@Igorcastrochucre thr Dreamcast launched with a official Keyboard. There was no PS2 version of PSO but on the xbox they actually released a official Keyboard Adapter so you can use any Keyboard
SEGA put a lot of their very recent software from the Dreamcast on both the GameCube and the Xbox. And then made a couple exclusives for each platform (including Billy Hatcher and the Giant Egg, Phantasy Star Online III, Beach Spikers: Virtua Beach Volleyball, Panzer Dragoon Orta, ToeJam & Earl 3, SEGA GT 2002, Jet Set Radio Future, and Shenmue II), before finally caving in and putting Sonic Mega Collection and Sonic Heroes on the PS2. It's pretty clear they didn't want to go from directly competing with Sony to kissing their shoes; but ultimately had to include the PS2 in their multiplatform release plans because it would be leaving money on the table when they were nearly broke and bankrupt.
@@GreyWolfLeaderTW legend says if you amass all the gamecubes in all the universe into a single, massive, GameCube cube the mass and meta become so great that when you boot them all at once they form the glorious, mythical GameTesseract and advance the universe into the next dimension/density
The bongos aren't two big buttons, but four big buttons, each drum is segmented into two parts, an upper portion and lower portion separated by a line on the drum "skin". Technically a "least used feature", that wasn't used. Games didn't end up using this function iirc, you can see this in a "DK Bongos disassembly", 4 separate inputs corresponding to different GC controller buttons.
That's more on me for simplifying the explanation for the sake of not getting into the weeds! I shouldn't have phrased it as buttons as much as contextual inputs, good catch. On that latter part, I mentioned a couple sentences later that the Bongos technically work with DDR, since each drum segment corresponds to a specific input there. But aside from DDR, I don't recall any games that would be properly playable with just the face buttons and/or directional inputs (depending on how each game reads the Bongo controller)
@@TheGoldenBolt Riiiight, DDR, I didn't even think about the four inputs needed there. Would love to see the barrel blast get bongo support some day and some rebalancing like with of F-Zero Unleashed or the big Sonic Riders hacks. We're seeing a lot of control hacks for classic controllers and such recently. Maybe the segments could be incorporate into the charge mechanic or something.
"Probably better than the sad meal your making while watching this video" he says in the ad, while I stand in my kitchen making a box of kraft mac and cheese for breakfast as a 34 or old man 😅
Yooooo! Little known fact about Odama. You can still use the Bongos! The only thing that works is clapping (or tapping) to send out troops - but, you can do this during parts of the game where you normally cannot send out troops!
Okay wait that's actually fascinating - if that's the case, it sounds like Nintendo suggested to media that the feature had been killed off, but either by mistake (or just a lack of importance), at least some functionality was left in for a second player to still kind of use the Bongos!
@@TheGoldenBolt I kinda suspect it's more similar to train controllers having super bizarre functions in games outside of train simulators. The game just is receiving unexpected input and it gets caught in close enough functions of the code.
I remember when a popular TH-camr claimed that the Switch was Nintendo's best console because it didn't have any gimmicks like the gamecube. And I kept thinking about that as I watched this video and how wrong he is and the general zeigest that the internet built around the GC in these latest years is. Like, the Gamecube was this pure hardcore machine that Nintendo only focused on making games for and stuff like the GC-GBA cable, the Microphone, the games that had locked content behind the e-reader don't exist.
What stood out to me as the strangest thing in this video is the title "Yoshi's Universal Gravitation". As a Canadian, I've always heard that game's NA title "Yoshi Topsy-Turvy" (not that I hear about that game very often to begin with), and hearing "Yoshi's Universal Gravitation" dropped so casually and then just as quickly moved on from, I did know the game you were referring to, but it felt for a moment that I'd happened across a video from another Universe.
I don't know a single game that fully utilized GameCube's unique analog triggers with the digital clicks. Mario Sunshine and Metroid Prime mapped two functions to a single trigger, but it didn't matter how much you press the trigger, it was just two distinct actions between press and click. Very few games took advantage of analog input triggers, i feel like that's Nintendo never cared much to bring them back.
Sunshine did indeed use the analog triggers, it varies the strength of your spray, but yeah they didn't really _use_ it in the sense that there's nothing gameplay wise that requires the use of that feature.
They dropped the feature due to patent trolling, AnaSense owned the patent on the style of analog button used for the GCN "triggers" and the analog face buttons on the PS2/3 and og Xbox. They wanted ridiculous money for their continued use, threatened legal action, and I believe actually took -Sony- to court and won. That's why all three companies eventually dropped analog buttons save the triggers, -which- -were- -a- -different- -patent- . Anasense has since let the patent expire as of 2017 so maybe we will see them return one day. Edit: Looking into it Anasense actually filed patent infringement lawsuits against Sony, Microsoft, and Nintendo. Sony and Microsoft appear to have settled out of court and paid license fees for the continued use of at least the analog triggers, but Nintendo took it to trial, lost, then appealed and won on that appeal.
Melee's shield did. The lighter you held the trigger the bigger the shield would be. The down side was that the bigger shield was easier to break. IIRC the parry won't trigger unless you do the full shield. Some Melee nerd's gonna correct me.
I've still got DK Bongos in my storage unit... they're covered in sharpie notes about what happens when you hit the bongo in that spot, which I think was for Jungle Beat. My sister did it, I don't remember.
At this point, you should just make a video about Taiko no Tatsujin... I think nobody would even complain and if they do... well, it'll just mean there's still someone to convert and we're just gonna have to shout "TAIKO NO TATSUJIN" at them every 10 seconds. Just another Tuesday for an average Taiko no Tatsujin fan.
6:16 Wait a second I saw that concept before in another game... (released much later). Wow!, it's the Jam Kerblam mini-game from LittleBigPlanet 2 Move Pack!, whoever thought that.
Does the handle count? It seemed like the most unnecessary feature, its not like it was hard to carey around without it. Id argue ps2 and especially slim was more portable than gamecube with the handle
Surprised you didn't mention the little "disc eject" button that almost no one ever uses, or that you can remove the black GameCube logo disc from the top of the disc tray. Those are probably the most hidden feature on the GameCube, and I found them both accidentally.
Things in this video are doing better than the top port for the PSVITA which IIRC never had anything made to use it and was eventually removed from later models. Looking it up on Sony's online manual it is an "accessory port".
18:04 Homeland sounds amazing and it's such a shame that it never made it to the West. Having one Gamecube be a game master and drop items/enemies is a fun concept
9:22 ah yes, my fondest memory of the GameCube microphone is making sure that microphone minigames are turned off in Mario Party 7. Because I never had a microphone. 😅
Yessssss! Acknowledgment of the 3D Display for GameCube. Incredible that they had them on display but just didn’t have the 3D enabled. There was actually a theft of some PSO Ep. 3 figurines at E3 from a case that was showing a GameCube running PSO Ep. 3 on the screen. Imagine if the screen got stolen instead of the figurines.
Picked up the GC version of Jungle Beat a few years ago and took turns playing with relatives. It was the most visceral, monkey-brain-go-brr fun Ive ever had playing a platformer. Makes me wish that Nintendo's weird peripherals were more accepted by the gaming mainstream (but maybe that justs adds to the charm, idk)
This is incredible. When I saw this video title, I immediately thought of playing the motion-controlled Yoshi GBA game on my gamecube when I got the GBA adapter. My 7-year-old brain was delighted at the thought of spinning around my GameCube to play a game that made me want to scream
Nintendo and Sega had very similar ideas for their 6th gen consoles. Including controller-mounted microphones, and both planning (and to some extent releasing) motion control peripherals. And experimental online games - see e.g. Planet Ring.
I got both the digital component cable, gameboy player and broadband adapter used at EB Games for cheap in 2006-7. After not really having a use for them beyond flex, I traded them in to a local used game shop. I've probably saved close to a thousand dollars thanks to the credit I got from those three!
One I didn't know about until recently was that you could customize the console by removing the black GameCube logo on the cover. I bought a 'Cube on launch day, read every gaming magazine I could get my hands on, and practically lived in the electronics stores, yet somehow this info escaped me.
It's definitely in the charming 6/10 category. The biggest flaw is that the game operates so that if you end a level with a certain amount of troops, you retain those into the next level. This results in many cases where you barely survive the last battle only to have so little the next one is basically impossible. It's still worth playing though.
You know looking back, considering online started to become more integrated at the end of the gamecube/PS2/Xbox era, it's kind of a missed opportunity Nintendo didnt have an online mode for it, even more so when online modes came as a prominent feature in Gen 4 of Pokemon.
Your friend is completely right about not calling it drum master because it was only called drum master for that one single ps2 release of the game, all other westen versions just use the japanese name
14:51 and with the prior knowledge of what happened with the 3DS, we know it would have been a underutilized gimmick as the 3D hurt the heads of some users (me included), and others really could not really care, they played with it a few times, then stopped using the 3D
I suspect that the "friend" into Taiko no Tatsujin is not actually a different person... but instead some kind of Tyler/Durden type situation going on here First rule of Taiko no Tatsujin: shout Taiko no Tatsujin at people
I don't recall having, let alone publicly expressing, an opinion on Dead Space, much less a negative one - so you may be mixing me up with somebody! The only times I think I've thought about that series aside from "yeah it's pretty neat" were having to mention it in the MySims and PlayStation All-Stars videos, because at least one of the MySims games was made by Visceral and because Isaac was DLC in PSAS for some reason, as Dead Space 3 advertising.
the homeland multiplayer sounds like playing a minecraft server when the owner is online and they either drop you diamond blocks or kill you with lightning
There's a lot to gleam from this video, with the most important one being calling Taiko no Tatsujin as Taiko no Tatsujin and nothing else but Taiko no Tatsujin!
The fact that Nintendo went out of there way to stop a game dev to use their peripherals (DK Bongos) in a game that will end up in their own console is just plain stupid.
Thank god TH-cam finally recommended a good, new channel. I love this. Subscribed. Please consider making long-form in-depth content. You would be amazing at that.
If that second part isn't a joke and this isn't a bot comment (you can't be sure anymore!), I have wonderful news for you when you start browsing most of my videos!
Yeah I remember my I wanted to play Megaman Anniversary collection on my GC I had the Bongos connect so before I changed the controller I just played around pretending the bongos can do something in the game and it did.
I played Jungle Beat on the gamecube, probably one of the funniest games i played on the console, the clapping was a bit annoying as it used to make it difficult to play, as i could mostly only play it after completing my coursework, but the game was definitely fun, although you could tell the post game content, was mostly just filler.
Thanks to CookUnity for sponsoring this video - get 50% off your first order of CookUnity meals at cookunity.com/goldenbolt50 and use my code GOLDENBOLT at checkout to try them out for yourself! If you don't, Taiko no Tatsujin will come for you, too.
no
You're gonna.
As a proud GameCube modem owner since 2002, I'm not surprised to learn that NoA was pushing NoJ to actually do something with online functionality, and that NoJ was basically covering their ears and screaming "LALALALA" in response.
Between that, Perrin Kaplan begging them not to make purple the default color in the US, and Reggie trying to stop them from releasing Donkey Konga, it sounds like Nintendo in the GCN years had a minor case of the same disease Sega did in the Saturn era.
Can you elaborate more on what you meant in that second paragraph? Especially the part about sega during the dreamcast years?
@@demiliomason1565 sega of japan and sega of america could not understand each other since back in 1994, with the 32x being secretly developed and many, many other issues between them. That was also real for the rest of their existence as hardware developers.
Wow. Was purple really such a big turn-off?
I've always loved how it was coloured but I was just a little kid. I assume it was pretty uncool for your average hardcore gamer.
Nintendo *did* facilitate a lot of mature titles; possibly more than the Wii. Maybe they were compensating.
Maybe they should've localized it as the "Nintendo PimpCube".
@@puffleperson yup. In the early 2000's bright colors like purple were definitely uncool. Look at the competition at the time. Xbox: Black and green. PS2: Black and Blue. If GameCube was black with purple accents it would've been an easier sell. There's even reports that the black GameCube outsold the Indigo variant in the US at launch.
They were that concerned about the purple color? That was one of my favorite parts of the base GameCube's design, it was definitely a cool vibe. What did they want instead, basic black?
I wasn't gonna leave a "well actually" comment, but since you brought it up...
2:30 You keep using "gyro" interchangeably with the general concept of motion controls. But _actually_ gyro is just one type of motion controls. The vanilla Wiimote and PS3 controllers didn't have a gyro, but instead relied on accelerometers. Short version: accelerometers are good at sensing general directional movement, but are imprecise, and not great at sensing rotation. Whereas gyros are very good at sensing rotation, but cannot sense directional movement, and are more subject to drift.
I think in the mid-2000s, gyros were still relatively expensive, and that's why the Wii and PS3 controllers only had accelerometers. But the lack of gyro was why most early motion controls were, uh... well, bad.
That's the reason for the Wii MotionPlus. It was basically just a gyro you plugged into the Wiimote to make the motion controls actually good. And gyro + accelerometers has been the standard ever since, not just for Nintendo, but also Playstation, smartphones, VR, the Steam controller and Steam Deck... basically everyone except Xbox.
tl;dr if the PS3 actually did have gyro, maybe Lair wouldn't have been so bad.
@@KevinCow that's fascinating, thanks. Do you know if there's a ps3 compatible 3rd party controller which has gyros, that would work with the ps3 these days?
Seems to me that at least in principle if the console is just reading button and motion data from the controller then it wouldn't be able to tell the difference if there was more precise and accurate motion data being reported. Then again, if the controller sends the accelerometer data to the console and the console processes it into motion, then it wouldn't work without some sort of softmod to the console itself.
Basically a 3rd party "DS3 motion plus" add on or controller
ugh what a nerd :D
wait THATS WHY THE PS3 SIXAXIS FEELS TERRIBLE TO USE?
Suddenly a Lot about that early gen makes sense.
Actually the PS3 controller does have a gyro, but it's only a single axis. The other two axes are controlled by accelerometers
As Taiko no Tatsujin fan, i can confirm, your's friend behavior is pretty natural for Taiko no Tatsujin fan
I'm supprised you didn't show the gc controller with a whole keyboard in it that was used for Phantasy Star Online. It's so funny looking that I look it up every so often to remind myself that it's real
This controller is third party (made by Askii or sammy) but licenced by Nintendo
@@Dudex11a every time I see that I lament that it didn’t work for animal crossing lol writing letters sucks
Wasn't that game on PS2 and Dreamcast as well? How come they didn't get a third party controller like that?
@@Igorcastrochucre thr Dreamcast launched with a official Keyboard. There was no PS2 version of PSO but on the xbox they actually released a official Keyboard Adapter so you can use any Keyboard
@@drustanastrophel9538 That is such a missed opportunity! At least you could plug in a usb keyboard into the Wii and use that for City Folk.
It still cracks me up how much of the GC's library were Dreamcast survivors.
SEGA put a lot of their very recent software from the Dreamcast on both the GameCube and the Xbox. And then made a couple exclusives for each platform (including Billy Hatcher and the Giant Egg, Phantasy Star Online III, Beach Spikers: Virtua Beach Volleyball, Panzer Dragoon Orta, ToeJam & Earl 3, SEGA GT 2002, Jet Set Radio Future, and Shenmue II), before finally caving in and putting Sonic Mega Collection and Sonic Heroes on the PS2. It's pretty clear they didn't want to go from directly competing with Sony to kissing their shoes; but ultimately had to include the PS2 in their multiplatform release plans because it would be leaving money on the table when they were nearly broke and bankrupt.
Much like wii u to switch
Gotta love how the Wii, 3DS, and Switch were all just outlets for Nintendo's GameCube plans
@@CosmicSponge2004 its gamecubes all the way down
@@xAlexZifko Always has been.
@@GreyWolfLeaderTW legend says if you amass all the gamecubes in all the universe into a single, massive, GameCube cube the mass and meta become so great that when you boot them all at once they form the glorious, mythical GameTesseract and advance the universe into the next dimension/density
The GameCube was an outlet for their Nintendo 64 DD Disk system that never saw worldwide release.
The bongos aren't two big buttons, but four big buttons, each drum is segmented into two parts, an upper portion and lower portion separated by a line on the drum "skin".
Technically a "least used feature", that wasn't used. Games didn't end up using this function iirc, you can see this in a "DK Bongos disassembly", 4 separate inputs corresponding to different GC controller buttons.
That's more on me for simplifying the explanation for the sake of not getting into the weeds! I shouldn't have phrased it as buttons as much as contextual inputs, good catch.
On that latter part, I mentioned a couple sentences later that the Bongos technically work with DDR, since each drum segment corresponds to a specific input there. But aside from DDR, I don't recall any games that would be properly playable with just the face buttons and/or directional inputs (depending on how each game reads the Bongo controller)
@@TheGoldenBolt Riiiight, DDR, I didn't even think about the four inputs needed there.
Would love to see the barrel blast get bongo support some day and some rebalancing like with of F-Zero Unleashed or the big Sonic Riders hacks. We're seeing a lot of control hacks for classic controllers and such recently. Maybe the segments could be incorporate into the charge mechanic or something.
Your Taiko no Tatsujin cry for help feels eerily familiar as my bf is obsessed with this series
"Probably better than the sad meal your making while watching this video" he says in the ad, while I stand in my kitchen making a box of kraft mac and cheese for breakfast as a 34 or old man 😅
There's nothing sad about Kraft for breakfast, meal of champions. I can't hate.
Yooooo! Little known fact about Odama. You can still use the Bongos! The only thing that works is clapping (or tapping) to send out troops - but, you can do this during parts of the game where you normally cannot send out troops!
Okay wait that's actually fascinating - if that's the case, it sounds like Nintendo suggested to media that the feature had been killed off, but either by mistake (or just a lack of importance), at least some functionality was left in for a second player to still kind of use the Bongos!
@@TheGoldenBolt I kinda suspect it's more similar to train controllers having super bizarre functions in games outside of train simulators. The game just is receiving unexpected input and it gets caught in close enough functions of the code.
I remember when a popular TH-camr claimed that the Switch was Nintendo's best console because it didn't have any gimmicks like the gamecube. And I kept thinking about that as I watched this video and how wrong he is and the general zeigest that the internet built around the GC in these latest years is. Like, the Gamecube was this pure hardcore machine that Nintendo only focused on making games for and stuff like the GC-GBA cable, the Microphone, the games that had locked content behind the e-reader don't exist.
The fact that we can play the Switch docked or mobile is not a gimmick to that guy?? Because it works?? Weird
@@Igorcastrochucre simping for the gamecube is peak soft manchild behavior. Video games dont make up for a lack of personality
What stood out to me as the strangest thing in this video is the title "Yoshi's Universal Gravitation". As a Canadian, I've always heard that game's NA title "Yoshi Topsy-Turvy" (not that I hear about that game very often to begin with), and hearing "Yoshi's Universal Gravitation" dropped so casually and then just as quickly moved on from, I did know the game you were referring to, but it felt for a moment that I'd happened across a video from another Universe.
real recognize real
Universal Gravitation sounds like it’s legal name compared to topsy turvy
I don't know a single game that fully utilized GameCube's unique analog triggers with the digital clicks. Mario Sunshine and Metroid Prime mapped two functions to a single trigger, but it didn't matter how much you press the trigger, it was just two distinct actions between press and click. Very few games took advantage of analog input triggers, i feel like that's Nintendo never cared much to bring them back.
Sunshine did indeed use the analog triggers, it varies the strength of your spray, but yeah they didn't really _use_ it in the sense that there's nothing gameplay wise that requires the use of that feature.
They dropped the feature due to patent trolling, AnaSense owned the patent on the style of analog button used for the GCN "triggers" and the analog face buttons on the PS2/3 and og Xbox. They wanted ridiculous money for their continued use, threatened legal action, and I believe actually took -Sony- to court and won. That's why all three companies eventually dropped analog buttons save the triggers, -which- -were- -a- -different- -patent- . Anasense has since let the patent expire as of 2017 so maybe we will see them return one day.
Edit: Looking into it Anasense actually filed patent infringement lawsuits against Sony, Microsoft, and Nintendo. Sony and Microsoft appear to have settled out of court and paid license fees for the continued use of at least the analog triggers, but Nintendo took it to trial, lost, then appealed and won on that appeal.
@baronvonslambert interesting. So that's why the only other controller out there with that style of triggers is the Steam Controller...
Melee's shield did. The lighter you held the trigger the bigger the shield would be. The down side was that the bigger shield was easier to break. IIRC the parry won't trigger unless you do the full shield. Some Melee nerd's gonna correct me.
the first classic controller for the wii still had those kind of triggers.
That's the most literal use of the term "walking simulator" I've ever seen.
I've still got DK Bongos in my storage unit... they're covered in sharpie notes about what happens when you hit the bongo in that spot, which I think was for Jungle Beat. My sister did it, I don't remember.
1:01 do i hear a soundbyte from Kendrick Lamar's new album
also "or the PS5's games" XD
I can't go anywhere without hearing that "MUSTAAAAAAARD" sound anymore. I thought iwas losing it for a sec 😂
You can tell this is an intellectual video because he called it Yoshi's Universal Gravitation
At this point, you should just make a video about Taiko no Tatsujin... I think nobody would even complain and if they do... well, it'll just mean there's still someone to convert and we're just gonna have to shout "TAIKO NO TATSUJIN" at them every 10 seconds. Just another Tuesday for an average Taiko no Tatsujin fan.
HOLY HELL TAIKO MENTIONED RAHHHHHHHHHHHHHHH
6:16
Wait a second I saw that concept before in another game... (released much later).
Wow!, it's the Jam Kerblam mini-game from LittleBigPlanet 2 Move Pack!, whoever thought that.
Does the handle count? It seemed like the most unnecessary feature, its not like it was hard to carey around without it. Id argue ps2 and especially slim was more portable than gamecube with the handle
Surprised you didn't mention the little "disc eject" button that almost no one ever uses, or that you can remove the black GameCube logo disc from the top of the disc tray.
Those are probably the most hidden feature on the GameCube, and I found them both accidentally.
...wait, most people *don't* use the disc eject button???
@@GeekCritique this was pretty painful to hear. now i get why some used games have a cracked inner ring
Wait... a disc eject button?. It's by the console or the game cases?.
Sorry for ask but first time I hear that.
@@Totavier i think it's referring to the spot in the disc tray where it hold the disc, if you press it, it ejects the disc safely
I thought everyone knew about the disc eject button, it’s a great feature that helps keep the discs from being damaged
You know guys, honestly surprised nintendo never even considered making literally any tai chi and yoga based games for the wIi. Who else?
Things in this video are doing better than the top port for the PSVITA which IIRC never had anything made to use it and was eventually removed from later models. Looking it up on Sony's online manual it is an "accessory port".
The wii isnt just a game cube its actually 2 of them duct taped together 😂
18:04 Homeland sounds amazing and it's such a shame that it never made it to the West. Having one Gamecube be a game master and drop items/enemies is a fun concept
Ayeee, Golden Bolt talking about the GameCube! This is perfect!
The first of many 👀
2:45 also Kirby's tilt and tumble on the Game Boy Color
9:22 ah yes, my fondest memory of the GameCube microphone is making sure that microphone minigames are turned off in Mario Party 7. Because I never had a microphone. 😅
Yessssss! Acknowledgment of the 3D Display for GameCube. Incredible that they had them on display but just didn’t have the 3D enabled. There was actually a theft of some PSO Ep. 3 figurines at E3 from a case that was showing a GameCube running PSO Ep. 3 on the screen. Imagine if the screen got stolen instead of the figurines.
Picked up the GC version of Jungle Beat a few years ago and took turns playing with relatives.
It was the most visceral, monkey-brain-go-brr fun Ive ever had playing a platformer. Makes me wish that Nintendo's weird peripherals were more accepted by the gaming mainstream (but maybe that justs adds to the charm, idk)
Imagine getting the crew together with 8 gamecubes for a 16 player race in double dash.
I always found that idea patently absurd. Two players, one controller.
TAIKO NO TATSUJIN
This is incredible. When I saw this video title, I immediately thought of playing the motion-controlled Yoshi GBA game on my gamecube when I got the GBA adapter. My 7-year-old brain was delighted at the thought of spinning around my GameCube to play a game that made me want to scream
MUSTARRRRRRRD
@@tubbisaurusrex tubby mustard
Nintendo and Sega had very similar ideas for their 6th gen consoles. Including controller-mounted microphones, and both planning (and to some extent releasing) motion control peripherals. And experimental online games - see e.g. Planet Ring.
9:55 Mustard!!!
I'm dead
I bought a first party GC component cable for $75 almost 20 years ago. If I could find it I'd be able to retire now
Im a simple TH-cam user. I see a Golden Bolt video, I click.
Facts
Same. I see a Shitcube video I instantly click. 😂
Same here
That’s worth 5 booms
golden bolt rules
I got both the digital component cable, gameboy player and broadband adapter used at EB Games for cheap in 2006-7. After not really having a use for them beyond flex, I traded them in to a local used game shop.
I've probably saved close to a thousand dollars thanks to the credit I got from those three!
2:10 doesn’t Yoshi’s tilt and tumble let you tilt the whole GameCube on the the GameBoy Player?
You're thinking of Kirby Tilt 'n' Tumble, but yes, you can control that game on GameBoy Player by tilting the entire GameCube.
Donkey Kong: Jungle Beat is such a fun game. No joke. I’m so glad I still have it and a bongo.
One I didn't know about until recently was that you could customize the console by removing the black GameCube logo on the cover.
I bought a 'Cube on launch day, read every gaming magazine I could get my hands on, and practically lived in the electronics stores, yet somehow this info escaped me.
Happy thanksgiving golden, glad to see you post
I hope you have a great day
Happy Thanksgiving to you too, hopefully you had a wonderful day as well!
Let's do a SEGA Saturn vid sometime.
A lot of cool stuff I learned.
(Also thanks for the reminder for me to seriously get around to trying Odama sometime)
It's definitely in the charming 6/10 category. The biggest flaw is that the game operates so that if you end a level with a certain amount of troops, you retain those into the next level. This results in many cases where you barely survive the last battle only to have so little the next one is basically impossible. It's still worth playing though.
It's a good month when The Golden Bolt posts.
5:14 Oh wow! Taiko Drum Master looks fun!
Sweet, a brand new golden bolt video
The serial port 2 did find a use as a way to load backuped games, virtual memory cards, and such.
The Taiko no Tatsujin bit was completely off the rocker but I wouldn’t have wanted it any other way
TAIKO NO TATSUJIN!
(good video, as usual)
I always felt like the gba adapter was pretty underused. A handful of games used it, but not nearly as many as I expected as a kid.
7:52 honestly thought it was gonna be a Nord sponsor until food prep was mentioned lmao
I have to know, what was the original edit for the "scream at chibi robo" bit?
Honestly that one was just gonna be mentioned in passing, it wasn't even gonna be a proper bit
I would totally play that pilgrimage game with the 2 peripherals
4:07 immediately thought of the guy who beat dark souls with a dk bongo drum controller xD
Love the Kenny cameo 💀💀💀
Great way to start Thanksgiving!
You know looking back, considering online started to become more integrated at the end of the gamecube/PS2/Xbox era, it's kind of a missed opportunity Nintendo didnt have an online mode for it, even more so when online modes came as a prominent feature in Gen 4 of Pokemon.
I bought a copy of homeland recently at a retro game shop, it's a very silly game so far. Glad to hear there's still a dedicated community for it
I thought about doing something like Homeland but wasn't sure if it's the kind of thing people would like.
It really is a shame that the NGC was a commercial failure... It's one of the best piece of hardware ever!
Your friend is completely right about not calling it drum master because it was only called drum master for that one single ps2 release of the game, all other westen versions just use the japanese name
14:51 and with the prior knowledge of what happened with the 3DS, we know it would have been a underutilized gimmick as the 3D hurt the heads of some users (me included), and others really could not really care, they played with it a few times, then stopped using the 3D
I loved playing PSO on GameCube back in the day. Fabulous times.
It’s the Nintendo Shitcube!
Remember that one? 😂
Man, I've missed Golden Bolt! 2 months too long my guy 🫡
man, I've been sitting on a copy of Jungle Beat for so long and I still can't find working bongos to play it lmao
Let me tell you, recording footage with a regular controller took longer than you'd think to get used to. More-so for Donkey Konga, but still!
I suspect that the "friend" into Taiko no Tatsujin is not actually a different person... but instead some kind of Tyler/Durden type situation going on here
First rule of Taiko no Tatsujin: shout Taiko no Tatsujin at people
Honestly I'm still just waiting to learn why Bolt was down on Dead Space a while back since it's basically Horror R&C.
I don't recall having, let alone publicly expressing, an opinion on Dead Space, much less a negative one - so you may be mixing me up with somebody!
The only times I think I've thought about that series aside from "yeah it's pretty neat" were having to mention it in the MySims and PlayStation All-Stars videos, because at least one of the MySims games was made by Visceral and because Isaac was DLC in PSAS for some reason, as Dead Space 3 advertising.
the homeland multiplayer sounds like playing a minecraft server when the owner is online and they either drop you diamond blocks or kill you with lightning
1:00 Didn't expect that Kendrick referece 😂
I had no idea Taiko no Tatsujin had another name. The first one i played was Drum n Fun on the switch
First 5 mins of a golden bolt video? Don’t mind if I do.
Well… actually…..
There's a lot to gleam from this video, with the most important one being calling Taiko no Tatsujin as Taiko no Tatsujin and nothing else but Taiko no Tatsujin!
component cables for the GC were only sold online through nintendo back then thats how i bought mine. but now you just need the wii with the cables.
Yell at Chibi Robot, yeah somebody got to do it...
NO WAY HE PUT THE NEW KENDIRCK IN THIS. LOL
8:55 hey you leave my Kraft macaroni outta this buster
GameCube's Least-Used Feature was the carry handle.
The fact that Nintendo went out of there way to stop a game dev to use their peripherals (DK Bongos) in a game that will end up in their own console is just plain stupid.
Tell ur former friend, i'll always call it Drum Hero
Thank god TH-cam finally recommended a good, new channel. I love this. Subscribed. Please consider making long-form in-depth content. You would be amazing at that.
If that second part isn't a joke and this isn't a bot comment (you can't be sure anymore!), I have wonderful news for you when you start browsing most of my videos!
I've started seeing Taiko no Tatsujin in my nightmares
8:45 Cultured Moment 🙏🙏🙏
Damn
That PS5 roast 😂
9:56 damn you work fast
Hes backkkkk. This is gonna be a good 20+ minutes.
Calling it now as I watch: LAN adapter
Edit: LETS GOOOOOO
TAIKO NO TATSUJIN!! 🥁🥁🥁
I love my GameCube and Gameboy player
I loved jungle beat!
Your friend is correct, taiko no tatsujin is the only way to say it
Yeah I remember my I wanted to play Megaman Anniversary collection on my GC I had the Bongos connect so before I changed the controller I just played around pretending the bongos can do something in the game and it did.
12:08 Walking simulator in the modern sense or in the literal sense?
13:00 It was officially licensed by Nintendo
this is some interesting stuff, but i wish it included more niche stuff
I played Jungle Beat on the gamecube, probably one of the funniest games i played on the console, the clapping was a bit annoying as it used to make it difficult to play, as i could mostly only play it after completing my coursework, but the game was definitely fun, although you could tell the post game content, was mostly just filler.