The classic blink code is for those who have no idea in programming or microcontrollers. It is simple enough to be easily understood and have them interested.
@@notanigerianprince7011 that would be pretty weird way of doing it as it requires extra hardware. you don't need a led stuff to test a device. it's like to test if your car would start you plan a trip making whole family ready for it :)))
Just use interrupts. It's way simpler. Your event loop thingy makes it way more complicated than it needs to be. The event loop is still polling over all possible events, so you have delays and inneficiencis and possible other timing issues. With interrupts it's 1 line to attach a function to a pin, so the function triggers when button is pressed. Bonus that it works on rising or falling edge, so much less issues with debouncing.
This may be the answer to my prayers. The one thing I hated about programming for the Arduino vs computer software was everything was stuck in a loop, so button events couldn't be accessed unless the button was pressed at the right time.
Surely there is nothing stopping you using sub-routines (functions) which are outside Loop? The "main" part of any C program is a loop isn't it? It calls subroutines when things happen.
That's fantastic. Can't wait to use this library. I want to use a shift registers to scan through the states of various (numerous) inputs from a very few pins on the arduino. I hope eventually will help simplify this process and give my code the elbow room of a c++ environment.
Being a newbie to programming, it's great to see different methods used, to arrive at a similar basic outcome. Thank you for your time and effort. Nice video mate.
Awesome, I just completed a project that's an environment controller for plants, it measures temperature and humidity and switches on a fan, a heater, and lights according to different conditions. I wanted to keep the user interface simple using four buttons and a 1602 display to display time and date aternating with temperature and humidity while no button is pressed, and then on a button press, to go through 13 different menus to set parameters. It's been a real challenge from the point of view of updating the displays and reading and debouncing button presses all in the same loop. Now I have downloaded your library I am planning a rewrite of my code using Eventually, I should now be able to incorporate some new features based on Eventually that will make the project super awesome, so a big thanks.
I absolutely love this code. I'm building a wave maker for an aquarium using this setup and it's working fine. I wanted to add in another pump to run at different times so I created another time listener. The problem is the second time listener I created will not operate at a slower speed than the first operator for some reason. I'm going to post my code eventually but I'm having problems figuring out how to add more time listeners.
Well, that was a special treat! I have to admit that I only actually watched the first 90 seconds before opening a new tab and continuing my work. I continued to listen, however, and every so often I would check back in on your video out of curiosity thus inserting delay after delay in my normal workflow, and with each loop came an increase in variables I struggled to fill much less understand. On and on, over and over and over until finally, eyes glazed over, one eyelid slowly blinking, I exited abnormally.
What I am worrying about is that we basically ignore the very first buttonpress and the whole bunch of the bouncing transitions. We consider the button has been actually pressed only _after_ the bounces are over plus some extra delay to be sure. (So in the hypotetic case when the button contact is poor we could have a significant delay or even miss the button press completely!) However at the very first transition (despite the bouncing that follows) it is _already_ pretty clear the button _has indeed_ been pressed. So we may want to react as soon as possible and only get rid of the _following_ jitter! What I would do is to react immediately on the _first_ transition and then just ignore the following transitions for a certain period of time. Never thought of doing this with a state machine though. Just check for millis() inside the loop.
I was a wizard with Basic and qBasic back when I was in college. That said, it was a long time ago. Switching from Basic to C++ is actually not too difficult. The core control structures and alot of the strings/variables are very similar. It's really awesome to see guys like this show better and more intuitive ways of coding for Arduino specifically. Clearly the OP knows C++ inside and out. This is making my transition to modern coding super fun and exciting for me. Thank you for sharing your knowledge and experience sir. Much appreciated!!! Great video!
I think you could take your blink example one step further. replace blinklight() with a blinkOn() and blinkOff() listener, have them call each other, and set false so it only runs once. Then you don't have to keep that blinkState or have the "if" logic that is currently in blinklight()
That is the correct way to use it. I use the same technique to do event functions, the advantage is I can change my mind and interrupt the event before its timing finish. Delay puts machine in freeze stage where nothing can be interpreted while event reading is mostly cloak speed and loop dependent.
I can see some problems with this scheme and that is the execution time of the listeners themselves and the eventual call of the function as a result of an event. If the events are occurring at a rate that's discernable by eye (blinking led) then the execution time of the library routines will be negligible because the events are occurring relatively slow but if events occur very fast, say in the microseconds or milliseconds then the listeners may have trouble reacting in real time....So they're useful if one keeps that in mind.
I think would be great thing if you could make tutorial about creating your eventually library. This would be perfect introduction of concepts for event based programing in others languages like c#.
Using header files and APIs might make YOUR coding "easier" but you lose exact control, increase bloat, slow execution time, and need to learn a one-job set of functions useless in your next project. Start learning as low-level as you can so you know the foundation of what you are building. BTW; in the "old way" we calculated RC time constants to create astable multivibrators using a battery and a few discrete components. We also learned not to make it look like a rat's nest. Neatness counts.
I like the idea, but the non-event code when completed (minus debounce and not very well optimized) was 3% of storage, but the just the setup for the event code was 5%... without actually doing anything.
When you are close to zero (3%) it's easy to jump to 2% more, adding antibouncing that would likely take 200 bytes once compiled will bring it to 4%. Even-driven programs have to pay for the burden of the underlying event handling system, but they benefit when the programs become more complex.
Hi, there's a bug in this library. Adding "false" to create a single, no-repeating function call doesn't work. It calls repeatedly (very quickly). Can you please provide some advice on executing a single function call that's delayed? I'm using eventually in a larger project, and have also tested and confirmed this issue by altering the simple blink example included with the library. Thank you.
Can I like this multiple times? God, clean code is beautiful. I'm starting with Arduino for a personal project, and I was dreading the delay function. For someone used to OOP, this was painful. And then TH-cam suggests me this video...
Good stuff. Any 'bloat' from using libraries should be cleared out by the compiler, so criticisms about that are irrelevant - if people want the developer to watch every byte, then they should be using assembly language anyway! I see there are a number of event libraries out there, but yours is the first I have looked at and your video shows you are clearly thinking about the right issues and explaining them, so I shall be giving it a whirl. Thanks!
I don't know if the thread here is still active... I've been having some issues trying to fire an event right after another event, basically the act of turning on an LED, wait for a moment, then turn it off and turn on another LED of another color. Here's the catch tho, the time where both LEDs are on is different, so it should be two different events right? well, i tried that and what I end up is with two events at the same time. You could say "well use delay()" without realizing that delay will literally freeze the program for a given time and not allow the interruption of the event during the delay. So how can I make two events where one depends on the other to end in order to trigger?
veterens will eventually not use this, and go to the standard way of writing code. So for professional products a coder will either use freeRtos or the standard baremetal programming.
Hello, I'm new to arduino and I find your library really a life-saver, but I would really like to be able to delete a single listener instead of resetting the entire context (all the listeners), how can I do it?
You miss the point the BLINK program is a starter program to help get new users to get using the Arduino . I am nearly 60 years old, my early programming was in machine code. I found the blink program useful to get started with the Uno...
I actually love blink myself and teach it to my students. The problem is that there is nothing in Arduino that helps you move past blink. People see the simplicity of blink, and they are lured in to thinking that it will all be that simple. However, once they get to the point where you have to have counters and delays and debouncing, then a lot of people just give up. This isn't the "easy-as-blink" system they thought it was. The goal of the library is to make *regulare* Arduino programming more simple. Blink is used as a counterpoint just to show where the limitations of it are, not that people shouldn't use it as a starting program.
@@BPLearningTV I agree with what you are saying here. My experience is in Javascript and your video caught my attention as I (as an Arduino newby) was thinking myself that event handlers would be very helpful. I've written some jQuery event handlers myself for some projects and they can be extremely powerful. The basis of what you've done here is great, although I think there is always room for improvement. I would like to see something more object oriented in a future release. Imagine what you could do passing objects to event listeners.
The primary one is that it merges different types of events (time, pins, and complex events) into a single unified framework that is more intuitive than the standard one. The specific help that you would get compared to an interrupt is automatic debouncing.
Sorry about the question but I’m completely new to programming, in your eventually demo, you tell it to blink but where in the code is the time which you define the blink timing?
Hi, Thanks for the great tutorial. I am new to Arduino and as well to C++ code, but after spending about a month watchin tutorials I believe I can learn this fast. Now the reason I comment is not only to say thank you but also want to ask a favor if even possible. I work for a Laser (Optic) company An I have built electronic mechanical stations to check laser stability and save data to an excel file, well I have been thinking about doing the same with Arduino and some codes all I need to do is to check 3 monitors from the laser (voltages in the scale of 0.5VDC to 4VDC) in the 3 monitors I need to set alarms based on the Voltage, e. g (V1 is set a max of 2.2V) if the voltage exceed this number I want to trigger an alarm or else do nothing, when an alarm is triggered I need to be able to identify which event caused the alarm by a code or by turning an led which will be labeled accordingly and so on, same for the other two monitors. all this will also turn a pin off which turns off a relay, the relay will turn the laser of by interrupting a signal, after 1 second will turn a second relay off to turn the housekeeping supply and a third relay will be interrupted the same way to cut main power to the laser. I have pretty much everything documented, so if you or somebody in the group could give me a hand it would be greatly appreciated. Thanks
Thanks, this lack of event programming is why I've never used that Arduino programming system before. Without events it remains a toy. Do you have an example of how to create event type libraries that you would be willing to share?
Interesting. Those example programs are for absolute beginners who eventually progress and see that there are better ways. I think that it is good to learn the nuts and bolts first.
Thanks a very good explanation for those asking why the not been written before this for make since as the writer explained in line what he is doing and how to think So this is mor about how to develop the code Thanks a lot
You made it a little more complex. It's actually easier then that. But nice to see it a different way. Yes event programming is great. I guess I'll eventually use your method someday. 😆
Brilliant! I've been losing sleep over how to implement this! And I'm glad you took your time explaining it: some of us have brains that have a lower clock cycle than they used to!
I'll have to check your library. It's definitely conceptually cleaner, but talking about 'all the extra code' is maybe a bit naff if your library basically adds it all back in. I mean, we're working with microcontrollers, code size matters.
This is so much better than the way arduino uses code, man ive programmed in C and C++ VB , scripting languages and having only a main and a loop function sucks, what about making your own, what if i dont want something looped everytime. Im glad you wrote this library, keep up the grat work
Please help me ::::: I want to start my loop only when my Ultrasound sensor detects the object and if the object is not present then it should directly stop all the operations until the ultrasound sensor detect another (different or same) object
if( millis() - previous_time >= interval ){ // declare previous time to 0 and interval as you wish in setup previous_time = millis(); //your code here below digitalWrite( 13 , digitalRead( 13 ) ^ 1 ); // To toggle led. } //Use this instead
Hi. I'm a beginner to arduino an still learning I'm watching videos here on TH-cam. But I had a question, if you could help me out on a code/ Sketch I am trying to put together a sketch for a Crossing bell for a Model railroad.
Event generators are going to eat more clock cycles, continuously, while polling events, that will be bottle neck in performance critical application, in Arduino.
No, it's correct like he wrote it. Try it like ur saying to see why it wont work :) This guy wrote an event library with classes and casts and function pointers.. do you think he'd make that mistake? 😄
@@ParabolicLabs Bingo. "Look, my code is shorter!" and less efficient. This video is all about using as few lines as possible, not efficient (or clear) programming. I'm surprised they didn't put more into libraries to make it even shorter.
May I link your video in the description of a my recent video where I show a event-driven (and RPC) framework originally designed for devices that are slightly different from Arduino? I think your example at the beginning is useful to understand how messy can become programs in sequential execution. By the way, interesting library the one you have made. It seems that your listeners are related to fixed features such as time and input changes, do I have understood correctly?
I am using EvtPinListener with a PULL_UP button. I'm not sure if that is a cause, but the event only actives when I let up on the button. How can I keep the event going as long as I have the button pressed?
I gave up on the whole event thing. I put everything back into a loop and did my own debounce checks. The current project I'm working on does fine in the loop. Plus, your program was causing my Arduino to crash. It hasn't crashed and is working a lot more efficiently in the plain old loop.
I have 2 questions; 1. How do you write a program to create a double click function on the button to have the motor turn a certain amount of degrees, hold it as long as you hold down the button, than rewind back the exact way when you release it? 2. Could and how do you program/solder that circuit into smaller arduino models?
This was cool Is there anyway to define some variables and then change there value using Ethernet Basically I want to assign a few preset variables and then be able to change them over the internet. Think of a lock code, or codes.... Event driven would be good as there could be locks in use while the variables not in use are changed..... Any thoughts? Thanks Rob
You mean 'overcomplicating things'... He's obviously doing it wrong in a lot of places, before advertising his library. I just wonder wether he really doesn't know any better, or he does it on purpose, to make the code especially bad...
Does anyone know how to program NeoPixel? My daughter is working on a project and this is our first time. Would appreciate if someone knowledgeable could talk with us for a few minutes to help get us started. Many thanks in advance!
If you want to get even more slick, just do a digitalWrite (5, blinkstate); 'HIGH' and 'LOW' are just constants equating to 1 and 0. You can use 1 and 0 instead and it works just fine.
Hi i m nahid hasan. Recently i buy a IOT GA6-B mini Gsm module. I face a problem Ardiuno R3 program is Upload but GSM AT Command is Not Response...I don't know Why .....Please Help me to solve this problem....
Geee, i thought the arduino ide would of had the original just getting started theme; to more bells and whistles for advanced programming in C++? nice video and fantastic info...:)
thanks for sharing this ill be looking at implementing it into my project. is there any documentation for this library floating around anywhere i would like to look more into it as i plan on using it as a transmitter/Reciever for an ESK8 Board.
that is an ancient library that does not use interrupts and timers although it was great for its time. but using it now for modern things makes no any sense. it hijacks loop function and you have no control of what's going on there unless you figure out how to incorporate this library's loop iteration. overall, it's just another way of implementing silly blinking app.
Well by using a custom library one can do alot. You still end up sending time to make the library anyway instead of direcly programming. Also using if and else is not the best way to program states IMO. But good to let people know how to avoid delay() at all cost
A nice video however your program is for intended for different function than blinking an LED, the initial BlinkLed code does the job for its purpose with a couple of lines only, your codes is for a more complex interrupt and event driven function nevertheless many thanks for the session still great and informative.
Some constructive criticism. It took 30 minutes to explain something that could have been explained in 5 minutes if you had written your examples prior to making the video and just loading them in side by side windows. Then you could explain why one is not as good as the other and dispense with all the typing in real time.
Understandable, but typing in real time slows it down for people who are trying to follow. That is, if you are new, and trying to follow a new comment, seeing it typed out can pace your mind to help you follow the concepts better.
I don't understand the logic please. After you added Wasbuttonpushed. I don't understand how the button works, if it stays high after push or goes low after your hand releases. Plz explain
If it stays high after push, setting Wasbuttonpushed to 1 should stop it from entering the else part again and because the button stays high, Wasbuttonpushed cannot be 0 gain hence no more switching
This program is not completely good, can you show me how to turn off on the LED instantly at the time you click the button? According to this sketch, sometimes I press the button, the LED stop blinking but still on the HIGH state, which is a little annoying. Thank you!
TatsAndGraphics He didn't use the serial monitor nor a serial hardware(as far as I can remember). Therefore he didn't have to begin serial communication.
You know, given that this event library is intended to reduce code bloat, it sure as hell looks bloaty. Why not use closures? Why not use handles to enable and disable other events? Why tear down the entire edifice when the button is pressed, just to build it back up again afterwards? I've written a few simple event libraries myself, in various languages (C++, Ruby, .NET, Lisp), and yours needs work.
Closures *can* work, but they were brand new to C++ when I wrote this video. Additionally, closures use extra memory (it creates hidden classes), which you are quite short of in Arduino.
can anyone help me in controlling a motor that is for a specific time i want it to turn on and also taking some inputs from sensors to turn it on but specified time period will not affect when it is on due to a sensor output but after sensor is done the specified time period should start whee it ended . Regards
Hi I'm late to the party, I don't understand your first if statement "if(isblinking)" there is no comparison so how does this even compile? And since it did compile, what did the code actually do
The if statement evaluates what is in the brackets. If will do whatever if the statement evaluates to True. So if 'isblinking' is already true then the statement if(isblinking) is the same as if(True). Since True will evaluate to True, the stuff inside the If will run. It is like saying If(1). You don't have to say If (1 = 1) where that would be True because 1 and True are the same thing. So if(isblinking) is the same as If(True) for when isblinking is True. (The opposite when isblinking is False in which case if(isblinking) would then evaluate to False)
Hi, Sir can you help me I have created a program that controls the motion of the stepper motor in which i have used the L298 driver , but now I'm stuck at one point , I'm not able to apply anticlockwise motion via push push button (PB IS ACTUALLY LIKE ELECTRIC CONTUNITY PATH (please suggest me how i apply if command)...... Actually it is a robotic machine where if electric continuity is High then motor rotate anticlockwise & if electric continuity will LOW Motor will be remain stop // Include the Arduino Stepper Library #include int i=0; int PB=13; int RELAY=12; // Number of steps per output rotation const int stepsPerRevolution = 200; // Create Instance of Stepper library Stepper myStepper(stepsPerRevolution, 8, 9, 10, 11); void setup() { // set the speed at 60 rpm: myStepper.setSpeed(60); // initialize the serial port: Serial.begin(9600); pinMode(PB, INPUT); pinMode(RELAY,OUTPUT); } void loop() {
i wonder if there are a time spent on addition for if its a loop then if you add 1 a variable then something would check if it have meet for example 1000 then turing it off reset then turn it on and between the loop it have a checker if it have a input .... im sorry im new to this i haven't even have a arduino before hahaha
I am new to Arduino and would like a better way to program for me it looks such a lot of work to make something happen I have just put together as small circuit with a 555 all I need is to choose C PLUS R job done but in Arduino so much more to do the same thing why?
For someone new to Arduino but excited to learn (after I learn a bit of Powershell to familiarize the mindset), I’m also to some degree anxious about it.. and usually these videos help dissolve it… and while I can respect the honesty, the negativity is off-putting- both as a beginner and even beyond the programming paradigm.. they say we teach what we most need to learn, so if you hate it so much why are you teaching it?
The classic blink code is for those who have no idea in programming or microcontrollers. It is simple enough to be easily understood and have them interested.
Sometimes, it's also used to test if the device is broken.
@@notanigerianprince7011 that would be pretty weird way of doing it as it requires extra hardware. you don't need a led stuff to test a device. it's like to test if your car would start you plan a trip making whole family ready for it :)))
Just use interrupts. It's way simpler.
Your event loop thingy makes it way more complicated than it needs to be. The event loop is still polling over all possible events, so you have delays and inneficiencis and possible other timing issues. With interrupts it's 1 line to attach a function to a pin, so the function triggers when button is pressed. Bonus that it works on rising or falling edge, so much less issues with debouncing.
Interrupts are not viable for everything, the button was example but he was demonstrating the principle
This may be the answer to my prayers. The one thing I hated about programming for the Arduino vs computer software was everything was stuck in a loop, so button events couldn't be accessed unless the button was pressed at the right time.
Surely there is nothing stopping you using sub-routines (functions) which are outside Loop? The "main" part of any C program is a loop isn't it? It calls subroutines when things happen.
That's fantastic. Can't wait to use this library. I want to use a shift registers to scan through the states of various (numerous) inputs from a very few pins on the arduino. I hope eventually will help simplify this process and give my code the elbow room of a c++ environment.
Being a newbie to programming, it's great to see different methods used, to arrive at a similar basic outcome. Thank you for your time and effort. Nice video mate.
Awesome, I just completed a project that's an environment controller for plants, it measures temperature and humidity and switches on a fan, a heater, and lights according to different conditions.
I wanted to keep the user interface simple using four buttons and a 1602 display to display time and date aternating with temperature and humidity while no button is pressed, and then on a button press, to go through 13 different menus to set parameters.
It's been a real challenge from the point of view of updating the displays and reading and debouncing button presses all in the same loop.
Now I have downloaded your library I am planning a rewrite of my code using Eventually, I should now be able to incorporate some new features based on Eventually that will make the project super awesome, so a big thanks.
Hey, there, any updates? How did it go?
@@taka4059yeah I’m curious too!
I absolutely love this code. I'm building a wave maker for an aquarium using this setup and it's working fine. I wanted to add in another pump to run at different times so I created another time listener. The problem is the second time listener I created will not operate at a slower speed than the first operator for some reason. I'm going to post my code eventually but I'm having problems figuring out how to add more time listeners.
Oh god, this went over my head .......
Don't get discouraged. He made it way too complicated. Just look up interrupts. It's literally 1 line to solve the problem from 1st example.
Well, that was a special treat! I have to admit that I only actually watched the first 90 seconds before opening a new tab and continuing my work. I continued to listen, however, and every so often I would check back in on your video out of curiosity thus inserting delay after delay in my normal workflow, and with each loop came an increase in variables I struggled to fill much less understand. On and on, over and over and over until finally, eyes glazed over, one eyelid slowly blinking, I exited abnormally.
You ran out of stack space. 😁
What I am worrying about is that we basically ignore the very first buttonpress and the whole bunch of the bouncing transitions. We consider the button has been actually pressed only _after_ the bounces are over plus some extra delay to be sure. (So in the hypotetic case when the button contact is poor we could have a significant delay or even miss the button press completely!)
However at the very first transition (despite the bouncing that follows) it is _already_ pretty clear the button _has indeed_ been pressed. So we may want to react as soon as possible and only get rid of the _following_ jitter!
What I would do is to react immediately on the _first_ transition and then just ignore the following transitions for a certain period of time. Never thought of doing this with a state machine though. Just check for millis() inside the loop.
I was a wizard with Basic and qBasic back when I was in college. That said, it was a long time ago.
Switching from Basic to C++ is actually not too difficult. The core control structures and alot of the strings/variables are very similar.
It's really awesome to see guys like this show better and more intuitive ways of coding for Arduino specifically. Clearly the OP knows C++ inside and out. This is making my transition to modern coding super fun and exciting for me.
Thank you for sharing your knowledge and experience sir. Much appreciated!!! Great video!
I think you could take your blink example one step further. replace blinklight() with a blinkOn() and blinkOff() listener, have them call each other, and set false so it only runs once. Then you don't have to keep that blinkState or have the "if" logic that is currently in blinklight()
That is the correct way to use it. I use the same technique to do event functions, the advantage is I can change my mind and interrupt the event before its timing finish. Delay puts machine in freeze stage where nothing can be interpreted while event reading is mostly cloak speed and loop dependent.
I wrote something very similar, integrated with MQTT ; your version has given me food for thought. Well done.
I can see some problems with this scheme and that is the execution time of the listeners themselves and the eventual call of the function as a result of an event.
If the events are occurring at a rate that's discernable by eye (blinking led) then the execution time of the library routines will be negligible because the events are occurring relatively slow but if events occur very fast, say in the microseconds or milliseconds then the listeners may have trouble reacting in real time....So they're useful if one keeps that in mind.
I think would be great thing if you could make tutorial about creating your eventually library. This would be perfect introduction of concepts for event based programing in others languages like c#.
That's a great idea! I will try to get that done soon. It would also be good to teach people how to make an Arduino library available.
Sure, looking forward for it!!!
I would love a video that goes into your library a little more and more examples of usage.
Thank you for taking the time to show us the difference between this way and the "old way". For those of us just starting out it really helps.
Using header files and APIs might make YOUR coding "easier" but you lose exact control, increase bloat, slow execution time, and need to learn a one-job set of functions useless in your next project. Start learning as low-level as you can so you know the foundation of what you are building. BTW; in the "old way" we calculated RC time constants to create astable multivibrators using a battery and a few discrete components. We also learned not to make it look like a rat's nest. Neatness counts.
Event driven absolutely makes sense here. Thanks for filling the gap!
I like the idea, but the non-event code when completed (minus debounce and not very well optimized) was 3% of storage, but the just the setup for the event code was 5%... without actually doing anything.
When you are close to zero (3%) it's easy to jump to 2% more, adding antibouncing that would likely take 200 bytes once compiled will bring it to 4%.
Even-driven programs have to pay for the burden of the underlying event handling system, but they benefit when the programs become more complex.
i mean, i know that you probably shouldnt use delay but, for "booting" my arduino and display things only once at the start its quite useful.
Hi, there's a bug in this library. Adding "false" to create a single, no-repeating function call doesn't work. It calls repeatedly (very quickly). Can you please provide some advice on executing a single function call that's delayed? I'm using eventually in a larger project, and have also tested and confirmed this issue by altering the simple blink example included with the library. Thank you.
Can I like this multiple times?
God, clean code is beautiful.
I'm starting with Arduino for a personal project, and I was dreading the delay function. For someone used to OOP, this was painful.
And then TH-cam suggests me this video...
Thank you! Great video with great functionality!
Good stuff.
Any 'bloat' from using libraries should be cleared out by the compiler, so criticisms about that are irrelevant - if people want the developer to watch every byte, then they should be using assembly language anyway!
I see there are a number of event libraries out there, but yours is the first I have looked at and your video shows you are clearly thinking about the right issues and explaining them, so I shall be giving it a whirl.
Thanks!
I don't know if the thread here is still active...
I've been having some issues trying to fire an event right after another event, basically the act of turning on an LED, wait for a moment, then turn it off and turn on another LED of another color. Here's the catch tho, the time where both LEDs are on is different, so it should be two different events right? well, i tried that and what I end up is with two events at the same time. You could say "well use delay()" without realizing that delay will literally freeze the program for a given time and not allow the interruption of the event during the delay. So how can I make two events where one depends on the other to end in order to trigger?
veterens will eventually not use this, and go to the standard way of writing code. So for professional products a coder will either use freeRtos or the standard baremetal programming.
Hello, I'm new to arduino and I find your library really a life-saver, but I would really like to be able to delete a single listener instead of resetting the entire context (all the listeners), how can I do it?
You miss the point the BLINK program is a starter program to help get new users to get using the Arduino . I am nearly 60 years old, my early programming was in machine code. I found the blink program useful to get started with the Uno...
I actually love blink myself and teach it to my students. The problem is that there is nothing in Arduino that helps you move past blink. People see the simplicity of blink, and they are lured in to thinking that it will all be that simple. However, once they get to the point where you have to have counters and delays and debouncing, then a lot of people just give up. This isn't the "easy-as-blink" system they thought it was. The goal of the library is to make *regulare* Arduino programming more simple. Blink is used as a counterpoint just to show where the limitations of it are, not that people shouldn't use it as a starting program.
@@BPLearningTV I agree with what you are saying here. My experience is in Javascript and your video caught my attention as I (as an Arduino newby) was thinking myself that event handlers would be very helpful. I've written some jQuery event handlers myself for some projects and they can be extremely powerful. The basis of what you've done here is great, although I think there is always room for improvement. I would like to see something more object oriented in a future release. Imagine what you could do passing objects to event listeners.
Agreed. Blink introduces you to:
1. Delays
2. Setting a pin height
3. setting a pin low
4. program flow.
5. program structure.
Is there any advantage to using this library over say, using an interrupt? Thanks.
The primary one is that it merges different types of events (time, pins, and complex events) into a single unified framework that is more intuitive than the standard one. The specific help that you would get compared to an interrupt is automatic debouncing.
@@BPLearningTV Great, thanks! I can see how this would be very useful!
I've been abusing interrupts a lot! I love them! They do exactly what I want when I want. Screw debug. There is no code in my "loop" :)
Sorry about the question but I’m completely new to programming, in your eventually demo, you tell it to blink but where in the code is the time which you define the blink timing?
Hi, Thanks for the great tutorial.
I am new to Arduino and as well to C++ code, but after spending about a month watchin tutorials I believe I can learn this fast. Now the reason I comment is not only to say thank you but also want to ask a favor if even possible.
I work for a Laser (Optic) company An I have built electronic mechanical stations to check laser stability and save data to an excel file, well I have been thinking about doing the same with Arduino and some codes all I need to do is to check 3 monitors from the laser (voltages in the scale of 0.5VDC to 4VDC) in the 3 monitors I need to set alarms based on the Voltage, e. g (V1 is set a max of 2.2V) if the voltage exceed this number I want to trigger an alarm or else do nothing, when an alarm is triggered I need to be able to identify which event caused the alarm by a code or by turning an led which will be labeled accordingly and so on, same for the other two monitors. all this will also turn a pin off which turns off a relay, the relay will turn the laser of by interrupting a signal, after 1 second will turn a second relay off to turn the housekeeping supply and a third relay will be interrupted the same way to cut main power to the laser. I have pretty much everything documented, so if you or somebody in the group could give me a hand it would be greatly appreciated.
Thanks
This library has a problem with SHT3X (temperature and humidity sensor) library. It does work sometime but mostly will display 130 C.
This could be really helpful for my midi instrument project! Thank you
Really great library. I'm going to use it tomorrow! Thanks!
Thanks, this lack of event programming is why I've never used that Arduino programming system before. Without events it remains a toy.
Do you have an example of how to create event type libraries that you would be willing to share?
Interesting. Those example programs are for absolute beginners who eventually progress and see that there are better ways. I think that it is good to learn the nuts and bolts first.
hello BP, you can make your libraries code colored by using a keywords text file and putting it in the libraries folder for arduino
Thanks a very good explanation for those asking why the not been written before this for make since as the writer explained in line what he is doing and how to think
So this is mor about how to develop the code
Thanks a lot
You made it a little more complex. It's actually easier then that. But nice to see it a different way. Yes event programming is great. I guess I'll eventually use your method someday. 😆
Brilliant! I've been losing sleep over how to implement this! And I'm glad you took your time explaining it: some of us have brains that have a lower clock cycle than they used to!
I'll have to check your library. It's definitely conceptually cleaner, but talking about 'all the extra code' is maybe a bit naff if your library basically adds it all back in. I mean, we're working with microcontrollers, code size matters.
This is so much better than the way arduino uses code, man ive programmed in C and C++ VB , scripting languages and having only a main and a loop function sucks, what about making your own, what if i dont want something looped everytime. Im glad you wrote this library, keep up the grat work
Please help me :::::
I want to start my loop only when my Ultrasound sensor detects the object
and if the object is not present then it should directly stop all the operations until the ultrasound sensor detect another (different or same) object
I guess this is for those who already know how to write code
This is a nice effort. Are you using a different platform these days ?
I love how most people are complaining in the comments. BEFOUR LEARNING THIS, learn the basics of c/c++ and then you'll understand.
if( millis() - previous_time >= interval ){ // declare previous time to 0 and interval as you wish in setup
previous_time = millis();
//your code here below
digitalWrite( 13 , digitalRead( 13 ) ^ 1 ); // To toggle led.
}
//Use this instead
Cool but 3 kB to blink an LED, though
How does it scale with a more complex program?
Hi. I'm a beginner to arduino an still learning I'm watching videos here on TH-cam.
But I had a question, if you could help me out on a code/ Sketch I am trying to put together a sketch for a Crossing bell for a Model railroad.
Is there some method for listening during the running cycle like FOR or WHILE, or it is necessary to use an interrupts on Arduino pins?
Event generators are going to eat more clock cycles, continuously, while polling events, that will be bottle neck in performance critical application, in Arduino.
Also, you declared your unsigned int variable (curtime) inside your loop. Do this at very beginning of your code instead.
No, it's correct like he wrote it. Try it like ur saying to see why it wont work :)
This guy wrote an event library with classes and casts and function pointers.. do you think he'd make that mistake? 😄
@@ParabolicLabs Bingo. "Look, my code is shorter!" and less efficient. This video is all about using as few lines as possible, not efficient (or clear) programming. I'm surprised they didn't put more into libraries to make it even shorter.
Plz tell me code if I want turn on the buzzer for only 10 seconds after reading then it should off automatically .
Thank you! This is exactly what I was looking for!!
So the program can run about a month before it is overflowed ?
Is it possible to make millis function in separate tab and use millis single line command like delay? For make code more simpler
May I link your video in the description of a my recent video where I show a event-driven (and RPC) framework originally designed for devices that are slightly different from Arduino? I think your example at the beginning is useful to understand how messy can become programs in sequential execution.
By the way, interesting library the one you have made. It seems that your listeners are related to fixed features such as time and input changes, do I have understood correctly?
Oh, and this looks awesome! I can't wait to try it out!
I am using EvtPinListener with a PULL_UP button. I'm not sure if that is a cause, but the event only actives when I let up on the button. How can I keep the event going as long as I have the button pressed?
I gave up on the whole event thing. I put everything back into a loop and did my own debounce checks. The current project I'm working on does fine in the loop. Plus, your program was causing my Arduino to crash. It hasn't crashed and is working a lot more efficiently in the plain old loop.
I have 2 questions;
1. How do you write a program to create a double click function on the button to have the motor turn a certain amount of degrees, hold it as long as you hold down the button, than rewind back the exact way when you release it?
2. Could and how do you program/solder that circuit into smaller arduino models?
seems cleaner than the ticker library
This was cool
Is there anyway to define some variables and then change there value using Ethernet
Basically I want to assign a few preset variables and then be able to change them over the internet.
Think of a lock code, or codes....
Event driven would be good as there could be locks in use while the variables not in use are changed.....
Any thoughts?
Thanks Rob
Very cool!
I'm gonna try this on my next project.
Thanks for simplifying things!
You mean 'overcomplicating things'...
He's obviously doing it wrong in a lot of places, before advertising his library. I just wonder wether he really doesn't know any better, or he does it on purpose, to make the code especially bad...
I am with you but you didn't put a link to your website it all looks good so want to give it a try thank you for your hard work
Looks great but why have you the expression stop Blink in the startBlink function?
cool,can you make with a 20x4 lcd?, make a sentence with the button and run the command to turn on the LED, and same command for another LED
So, how might one update a display, check for serial port activity, etc. that one normally does in 'loop()'?
Does anyone know how to program NeoPixel? My daughter is working on a project and this is our first time. Would appreciate if someone knowledgeable could talk with us for a few minutes to help get us started. Many thanks in advance!
If you want to get even more slick, just do a digitalWrite (5, blinkstate); 'HIGH' and 'LOW' are just constants equating to 1 and 0. You can use 1 and 0 instead and it works just fine.
Don't even need that, do digitalWrite(5, !digitalRead(5)); Doesn't need the if/else or the state variable then
Hi i m nahid hasan. Recently i buy a IOT GA6-B mini Gsm module. I face a problem Ardiuno R3 program is Upload but GSM AT Command is Not Response...I don't know Why .....Please Help me to solve this problem....
Geee, i thought the arduino ide would of had the original just getting started theme; to more bells and whistles for advanced programming in C++? nice video and fantastic info...:)
Does this method work to fade an led or run a for loop/ PWM, controlled by a button press?
thanks for sharing this ill be looking at implementing it into my project. is there any documentation for this library floating around anywhere i would like to look more into it as i plan on using it as a transmitter/Reciever for an ESK8 Board.
Just stumbled upon this. I'll try it out, eventually 😜. Great work.
This is till to awesome even in 2020, thx BPL for sharing
that is an ancient library that does not use interrupts and timers although it was great for its time. but using it now for modern things makes no any sense.
it hijacks loop function and you have no control of what's going on there unless you figure out how to incorporate this library's loop iteration.
overall, it's just another way of implementing silly blinking app.
Well by using a custom library one can do alot. You still end up sending time to make the library anyway instead of direcly programming. Also using if and else is not the best way to program states IMO. But good to let people know how to avoid delay() at all cost
Have you used eventually with LCD 's and menu system on arduino ?
if you ever do , a tutorial would be great....
Eventually reminds me of java ...
I need to do that. I haven't had a lot of time to tinker lately.
A nice video however your program is for intended for different function than blinking an LED, the initial BlinkLed code does the job for its purpose with a couple of lines only, your codes is for a more complex interrupt and event driven function nevertheless many thanks for the session still great and informative.
This could come in handy. Thanks.
i am following your code simultaneously on sketch but it gives error
Some constructive criticism. It took 30 minutes to explain something that could have been explained in 5 minutes if you had written your examples prior to making the video and just loading them in side by side windows. Then you could explain why one is not as good as the other and dispense with all the typing in real time.
Understandable, but typing in real time slows it down for people who are trying to follow. That is, if you are new, and trying to follow a new comment, seeing it typed out can pace your mind to help you follow the concepts better.
yeah, turned playback speed to x2
I agree with BP Learning. If you go slow and explain, where one can go wrong, one can understand better
Thank you! I was thinking the same thing. I see this noobie error all too often here on TH-cam.
@@BPLearningTV No!
I don't understand the logic please. After you added Wasbuttonpushed. I don't understand how the button works, if it stays high after push or goes low after your hand releases. Plz explain
I have analysed it both ways and it doesn't work in my head
If it stays high after push, setting Wasbuttonpushed to 1 should stop it from entering the else part again and because the button stays high, Wasbuttonpushed cannot be 0 gain hence no more switching
you could have set a bit high when the input is on than check if output is high/low invert the state and reset bit
This program is not completely good, can you show me how to turn off on the LED instantly at the time you click the button? According to this sketch, sometimes I press the button, the LED stop blinking but still on the HIGH state, which is a little annoying. Thank you!
How can you adjust the blinking intervals? I mean if I want the LED to remind on for longer how would you adjust that?
Those time numbers are milliseconds ON or OFF (High or Low), so you can easily change those time variables.
In the example code I do not see where serial.begin is initialized or where the baud rate is set. Is this predetermined in the library?
TatsAndGraphics He didn't use the serial monitor nor a serial hardware(as far as I can remember). Therefore he didn't have to begin serial communication.
You know, given that this event library is intended to reduce code bloat, it sure as hell looks bloaty. Why not use closures? Why not use handles to enable and disable other events? Why tear down the entire edifice when the button is pressed, just to build it back up again afterwards?
I've written a few simple event libraries myself, in various languages (C++, Ruby, .NET, Lisp), and yours needs work.
Closures *can* work, but they were brand new to C++ when I wrote this video. Additionally, closures use extra memory (it creates hidden classes), which you are quite short of in Arduino.
Is the final Eventually code example 2-3x larger than the messy original code?
Yes - the library itself takes up a decent amount of space.
can anyone help me in controlling a motor that is for a specific time i want it to turn on and also taking some inputs from sensors to turn it on but specified time period will not affect when it is on due to a sensor output but after sensor is done the specified time period should start whee it ended . Regards
Could i use this to program a heart monitor and set an event to trigger a sms when heartrate reaches a certain bpm?
yes of course, there is a breakout/module for that sensor.
@@monggos would you happen to know the name of that?
I dunno ... this seems pretty simple to me ... and definitely READABLE!
int debounceMark = 0;
boolean runBlink = true;
boolean buttonPressed() {
boolean pressed = false;
while (digitalRead(4) == LOW) {
if ( (millis() - debounceMark) > 50) {
pressed = true;
}
}
debounceMark = millis();
return pressed;
}
void myDelay (int dely) {
int start = millis();
while ((millis() - start) < dely) {
if(buttonPressed()) { runBlink = !runBlink; }
}
}
void setup() {
pinMode(4, INPUT_PULLUP); //pin 4 to ground means button pressed
pinMode(7, OUTPUT); //LED PIN
}
void loop() {
while (runBlink) {
digitalWrite(7, HIGH);
myDelay(200);
digitalWrite(7, LOW);
myDelay(150);
}
myDelay(100);
}
interesting library, I could consider that a free rtos for lower end microcontrollers lol
HI just watched your video and enjoyed it. I will download the files and try it. Thanks
So essentially, timer interrupts?
Hi I'm late to the party, I don't understand your first if statement "if(isblinking)" there is no comparison so how does this even compile? And since it did compile, what did the code actually do
The if statement evaluates what is in the brackets. If will do whatever if the statement evaluates to True. So if 'isblinking' is already true then the statement if(isblinking) is the same as if(True). Since True will evaluate to True, the stuff inside the If will run. It is like saying If(1). You don't have to say If (1 = 1) where that would be True because 1 and True are the same thing. So if(isblinking) is the same as If(True) for when isblinking is True. (The opposite when isblinking is False in which case if(isblinking) would then evaluate to False)
Hi, Sir can you help me I have created a program that controls the motion of the stepper motor in which i have used the L298 driver , but now I'm stuck at one point , I'm not able to apply anticlockwise motion via push push button (PB IS ACTUALLY LIKE ELECTRIC CONTUNITY PATH (please suggest me how i apply if command)......
Actually it is a robotic machine where if electric continuity is High then motor rotate anticlockwise & if electric continuity will LOW Motor will be remain stop
// Include the Arduino Stepper Library
#include
int i=0;
int PB=13;
int RELAY=12;
// Number of steps per output rotation
const int stepsPerRevolution = 200;
// Create Instance of Stepper library
Stepper myStepper(stepsPerRevolution, 8, 9, 10, 11);
void setup()
{
// set the speed at 60 rpm:
myStepper.setSpeed(60);
// initialize the serial port:
Serial.begin(9600);
pinMode(PB, INPUT);
pinMode(RELAY,OUTPUT);
}
void loop()
{
while(i
i wonder if there are a time spent on addition for if its a loop then if you add 1 a variable then something would check if it have meet for example 1000 then turing it off reset then turn it on and between the loop it have a checker if it have a input .... im sorry im new to this i haven't even have a arduino before hahaha
I am new to Arduino and would like a better way to program for me it looks such a lot of work to make something happen I have just put together as small circuit with a 555 all I need is to choose C PLUS R job done but in Arduino so much more to do the same thing why?
Because for simple task like blinking a 555 is far better and a microcontroller is overkilling.
A 555 is designed to work as an oscillator. Such a blink led can also be built with two transistors, 2 capacitors and a few resistors 😜
For someone new to Arduino but excited to learn (after I learn a bit of Powershell to familiarize the mindset), I’m also to some degree anxious about it.. and usually these videos help dissolve it… and while I can respect the honesty, the negativity is off-putting- both as a beginner and even beyond the programming paradigm.. they say we teach what we most need to learn, so if you hate it so much why are you teaching it?