⭐Check out Yawnoc (source included): store.steampowered.com/app/2824730/Yawnoc This year had a lot of mixing of Pygame and ModernGL to various degrees. Here's the breakdown of what Pygame was used for in each project: Yawnoc: everything except water, crt effects, and display scaling PixKartz: everything except water, fog, and display scaling (yes, the 3D effect is pure Pygame) Voxel Projects: just window management, input handling, and audio VR Project: nothing yet, but I will use Pygame to render UI elements in the game's world soon (text is _much_ easier in Pygame than ModernGL) There are *zero* platformers this year. That's a first. I'll be doing more game jams in 2025, so platformers will probably come back. More actually new content coming soon too! 🎉
I just started learning Python, being able to see the source code for a functional game sounds like a great way for me to get an idea for what can be done with it.
nice compilation fluff :) exited to see the py vr built out further, i did watch that vid, was awesome that u fixed the mem leak, thank you for what you do for the py community
Cool projects as always Fluffy! I really like voxel renderer project - it looks really nice. I'd love to see PixKartz project progress in 2025. Keep up the good work 🙌
i love how all of your platformers have a glitch where when you walk off the edge of an island you can jump mid air and follow it with the second jump if the game entails double jump :)
it is a lot of work to polish.. I'm working on a pvp game for pygame and there is a lot to do for full networking especially to make it as secure as possible..
Even more, he uses an opengl binding for python, opengl is a graphics api way lower level and harder than pygame having to write about 60 lines of code just to render an image
⭐Check out Yawnoc (source included): store.steampowered.com/app/2824730/Yawnoc
This year had a lot of mixing of Pygame and ModernGL to various degrees. Here's the breakdown of what Pygame was used for in each project:
Yawnoc: everything except water, crt effects, and display scaling
PixKartz: everything except water, fog, and display scaling (yes, the 3D effect is pure Pygame)
Voxel Projects: just window management, input handling, and audio
VR Project: nothing yet, but I will use Pygame to render UI elements in the game's world soon (text is _much_ easier in Pygame than ModernGL)
There are *zero* platformers this year. That's a first. I'll be doing more game jams in 2025, so platformers will probably come back.
More actually new content coming soon too! 🎉
I just started learning Python, being able to see the source code for a functional game sounds like a great way for me to get an idea for what can be done with it.
Using PyGame for UI in a VR game is such a crazy idea, I LOVE IT!
SDL2 op hehe
Very impressive year!
Youve come a long way in game development.
Keep going on the journey
Lots of good projects this year!
nice compilation fluff :)
exited to see the py vr built out further, i did watch that vid, was awesome that u fixed the mem leak, thank you for what you do for the py community
The games you are making are really fun.
I'm glad I could participate your playtest :)
Love your channel! It's very impressive what you did in pygame, keep it up
yawnoc having source is SUCH a cool idea though, cant wait to learn more from the pygame master himself
I have already subscribed a 3 years old on your channel, DaFluffyPotato is the king of Pygame.
Cool projects as always Fluffy! I really like voxel renderer project - it looks really nice.
I'd love to see PixKartz project progress in 2025. Keep up the good work 🙌
there is also CYTHON, maybe it will make VR games working 'faster' ?
not really
good luck, this year will be awesome!
Great job, continue your amazing work
amazing always love your projects you are an insperation for everyone
you are insane
You have the talent to build cool games.
i love how all of your platformers have a glitch where when you walk off the edge of an island you can jump mid air and follow it with the second jump if the game entails double jump :)
It's not a glitch. It's widely considered good game design. Google coyote time.
@@DaFluffyPotato oooo makes sense!
it's very fair :)
@@William-nani All the good platformers have it to be more forgiving to the player and not make it feel like the game ate your input
when are you going to release the networking/online framework?
Small chance for this year. Decent chance for next year.
it is a lot of work to polish.. I'm working on a pvp game for pygame and there is a lot to do for full networking especially to make it as secure as possible..
@@SticksAndStonesSurvival yeah I understand that it takes a while, I just wanted to know when or if he will release it
Bro cooked 4 cool games in a single year
Dang PixKartz is looking rly good!
Hello, do you have paid training courses? Or will you do such courses?
You're probably the best at using Pygame, but have you ever thought about switching platforms?
Cool projects! Saw some Hungarian (names) at the multiplayer, by any chance you a local "barátom"? :D
It's just whoever is in the Discord or watches the Livestream to get in the playtest.
Coolll.!
The 🐐
how do you learn opengl
Did you do all of these games with only python without using any game engines?
if i remember correctly this guy is a hard coder, he goes without any engines, something I've been doing myself but don't have as much experience.
Even more, he uses an opengl binding for python, opengl is a graphics api way lower level and harder than pygame having to write about 60 lines of code just to render an image
Yeah, I don't use engines.
Lets gooo i m on the vídeo
👀
Your videos are and have been a big inspiration to me as a developer 🥹
Goodluck as you continue your game dev journey 💯
same :)