Does it have to be a closed mesh with no faces missing? I can't get it to work without filing in the faces, which isn't doable for every object I want to do.
For anyone else watching, I tried addon version 1.41 with blender 4.2. It sort of works but the internal and external thickness features don't work. Resulting in the interior almost always being filled unless you go to a really fine resolution. I tried it in 3.6 and everything works as expected.
_Does this addon have a chance to be used for version 1.12.2 maps because of the Blockbuster mod?_ Although I seem to have figured out how to do it: move everything that is not available in this version straight into the Unused category 😅 Also very interesting to know if it is possible to add custom list of blocks for example those that are added by mods?
Okay. My model is already larger than 1m but the blocks don't show. I go into edit mode and enlarge it and the blocks begin to show, but it's ignoring most of the model. There's also the major issue of it badly locking up my PC. As O type this, it's been "not responding" for almost 10 minutes and I can't do anything on the computer. Including moving the mouse.
Wondering if it's possible for this to only output the outer layer as a single "pixelated" mesh? Thought about just selecting all of the external faces, and that might work, but before I go all-in I thought I'd ask. Essentially, just looking for a way to pixelate an object, but with the ability to control the exact size of the output. Your tool has the sizing down, but I end up with all of the internal blocks. The standard remesh modifier, in block mode, does what I need it to, in terms of creating a "pixelated shell", but the grid sizing is all relative, and there is a weird offset that happens and seems uncontrollable. Your videos have helped me a lot over the last few years, and have changed the way I use blender. Thank you!
So, for anyone searching for an answer in the meantime... I wanted to get 16x16 and 32x32 "blocky spheres". I pulled up the add-on and the only setting that I changed was to set the block size to .0625 (which is 1 / 16). With a sphere that is 2x2x2m this results in a 32x32 blocky-sphere, and for a 1x1x1m sphere this gets you a 16x16 blocky-sphere. To isolate the outsize faces and create the "shell", I went into edit mode, face selection mode, and just used the num pad to go into front/back/left/right/top/bottom orthographic view and made a selection around all of the faces I could see from each view (make sure that you do NOT have X-ray on, or you will just select everything inside as well) holding shift for each selection to combine then. After all angles selected Press P to Separate > Separate by selection. I seemed to have some difficulty selecting the bottom faces each time, I don't know why, but be careful there I guess? This puts the selected parts into a separate object. You can deselect everything, then select the old inside parts and delete them. Last step is to select the new "shell", go into edit mode, vertex select mode and press A to select all. Press m to Merge > Merge by distance. This will put all of the overlapping vertices back together. This tool makes much better blocky-spheres than remesh, and with much more accuracy, and that's just aside from how awesome the minecraft implementations are.
Hi! I am using Blender 3.5, and I downloaded the FREE version of your BlockBlender to test it, and when trying to test it the textures of the blocks are not visible (my model with textures is voxelized but the blocks that are generated are gray, as if they had the program's default color) How could I solve it?
you're probably in the same boat I was...near the top right of your main window, you'll see 4 circles. Those are your view options. By default, the 2nd one is selected, which only shows you solids. The 3rd one from the left is Material Preview, which will show you the textures, and the 4th is Rendered, which will show you the final render quality. Took me more googling than I'd like to admit to find it, haha!
ANyone WHos On the fence with thie deff just buy it. I didnt even know how to use blennder at all and tho it took a bit of work its so fricking crazy the builds you can opren up with this just buy it . best 30$ ever spent with schem exporter
I'm glad you like it! I still think it's a good idea to try the free version first though, it's easy to upgrade if you want the full version after that
I've bought this but I'm somewhat disappointed at what I got. The objects look poorly converted, colors aren't good, and it's as if the addon isn't really using the blocks you claim it should use.. I've tried objtoschematic.com for free and it seems to do a much better job than your addon. So either I am not using it properly, or your addong leaves a lot to be desired..
Love to see your tool is evolving and improoving, wonderfull info, i use it on the daily and its works like a dream.
You're very talented and explained all these things perfectly, tysm ❤❤
You are very talented
where to find color 1 and color 2?
Does it have to be a closed mesh with no faces missing? I can't get it to work without filing in the faces, which isn't doable for every object I want to do.
i love your tuts, i've learned so much already, thanks to you! i will definitely check it out as i really like voxel graphics :)
For anyone else watching, I tried addon version 1.41 with blender 4.2. It sort of works but the internal and external thickness features don't work. Resulting in the interior almost always being filled unless you go to a really fine resolution.
I tried it in 3.6 and everything works as expected.
I downloaded the beach ball But I can't see any color on it and everything is dark. I don't get whats the point of a tutorial if things are left out
Why does the model keep disappearing? Blender 3.6. one of those "nothing I do works" scenarios.
gonna need more info than that, come to discord for help so you can share screenshots
Check your blender version… if it's not 3.5, then that's the issue. Cause I had that issue since I was using 3.3
_Does this addon have a chance to be used for version 1.12.2 maps because of the Blockbuster mod?_
Although I seem to have figured out how to do it: move everything that is not available in this version straight into the Unused category 😅
Also very interesting to know if it is possible to add custom list of blocks for example those that are added by mods?
Okay.
My model is already larger than 1m but the blocks don't show.
I go into edit mode and enlarge it and the blocks begin to show, but it's ignoring most of the model.
There's also the major issue of it badly locking up my PC.
As O type this, it's been "not responding" for almost 10 minutes and I can't do anything on the computer. Including moving the mouse.
Do you have any suggestions how can I make chunks for a big map model? This is one mesh of the big map.
Can I make a modell hollow? Like the reverse of "fill Interior"
it is by default but you have to use Blender 3.6
How do I convey anyone my photos in 3D so I can use them to convert them into blocks ?
what if there isn't image in the model?
Wondering if it's possible for this to only output the outer layer as a single "pixelated" mesh?
Thought about just selecting all of the external faces, and that might work, but before I go all-in I thought I'd ask.
Essentially, just looking for a way to pixelate an object, but with the ability to control the exact size of the output. Your tool has the sizing down, but I end up with all of the internal blocks. The standard remesh modifier, in block mode, does what I need it to, in terms of creating a "pixelated shell", but the grid sizing is all relative, and there is a weird offset that happens and seems uncontrollable.
Your videos have helped me a lot over the last few years, and have changed the way I use blender. Thank you!
So, for anyone searching for an answer in the meantime...
I wanted to get 16x16 and 32x32 "blocky spheres". I pulled up the add-on and the only setting that I changed was to set the block size to .0625 (which is 1 / 16). With a sphere that is 2x2x2m this results in a 32x32 blocky-sphere, and for a 1x1x1m sphere this gets you a 16x16 blocky-sphere.
To isolate the outsize faces and create the "shell", I went into edit mode, face selection mode, and just used the num pad to go into front/back/left/right/top/bottom orthographic view and made a selection around all of the faces I could see from each view (make sure that you do NOT have X-ray on, or you will just select everything inside as well) holding shift for each selection to combine then. After all angles selected Press P to Separate > Separate by selection.
I seemed to have some difficulty selecting the bottom faces each time, I don't know why, but be careful there I guess?
This puts the selected parts into a separate object. You can deselect everything, then select the old inside parts and delete them.
Last step is to select the new "shell", go into edit mode, vertex select mode and press A to select all. Press m to Merge > Merge by distance. This will put all of the overlapping vertices back together.
This tool makes much better blocky-spheres than remesh, and with much more accuracy, and that's just aside from how awesome the minecraft implementations are.
Can you do this with Lego blocks?
yeah th-cam.com/video/LrEHoaq6QFE/w-d-xo.htmlsi=oXFqWo_P4nWnTZwl
@@JoeyC-quel Can you make a tutorial on how to use the bricker addon?
Hi! I am using Blender 3.5, and I downloaded the FREE version of your BlockBlender to test it, and when trying to test it the textures of the blocks are not visible (my model with textures is voxelized but the blocks that are generated are gray, as if they had the program's default color) How could I solve it?
everything is in this movie 5:34
you're probably in the same boat I was...near the top right of your main window, you'll see 4 circles. Those are your view options. By default, the 2nd one is selected, which only shows you solids. The 3rd one from the left is Material Preview, which will show you the textures, and the 4th is Rendered, which will show you the final render quality. Took me more googling than I'd like to admit to find it, haha!
@@freshlancer Thanks brother!!!
I use the free Blockblender and it not show me to do it in block
How to edit minecraft world in blender then export to schematic?
there is another paid addon to blender to export from BlockBlender
what if your object has more than 10 images? as you set it to a max of 10
Bake it
Hey, thanks for this video
Pls, keep it up!
It is great!
Yo, I accidentally paid 20 for the free version when I typed in my amount when I meant to buy the full version. What do I do?
refund?
I just refunded the free version
@JoeyC-quel really appreciate this. Great product 🙏
Just bought your cool tool. But i think you should update it.
can you believe people used to place blocks in a videogame
ANyone WHos On the fence with thie deff just buy it. I didnt even know how to use blennder at all and tho it took a bit of work its so fricking crazy the builds you can opren up with this
just buy it . best 30$ ever spent with schem exporter
I'm glad you like it! I still think it's a good idea to try the free version first though, it's easy to upgrade if you want the full version after that
w
Yay
I've bought this but I'm somewhat disappointed at what I got. The objects look poorly converted, colors aren't good, and it's as if the addon isn't really using the blocks you claim it should use.. I've tried objtoschematic.com for free and it seems to do a much better job than your addon. So either I am not using it properly, or your addong leaves a lot to be desired..