Why you should (not) do early access!

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 41

  • @PlayWithFurcifer
    @PlayWithFurcifer ปีที่แล้ว +17

    We currently do demos with a lot of content. This helps to produce feedback, but still allows us to make decisions that make some players mad. Players seems to like the approach a lot, but we are yet to find out if it hurts sales :D

    • @bitemegames
      @bitemegames  ปีที่แล้ว +6

      Generally, demos are perceived well by your audience, but there are varying opinions on how they may hurt sales. However, this is only an issue once the game is fully out, with marketers such as Chris Zukowski recommending taking the demo offline.
      Personally, we're not the biggest fan of this approach, so we've just kept our demo up and update it together with the main game. Maybe it impacts sales, but I don't have enough empirical evidence for that. -M

    • @madjunir
      @madjunir ปีที่แล้ว +2

      ​@@bitemegameswell without demos refund rate could be higher.

    • @jbaidley
      @jbaidley ปีที่แล้ว

      How do you go about collecting feedback from players, given that Steam doesn't allow reviews for demos?

    • @PlayWithFurcifer
      @PlayWithFurcifer ปีที่แล้ว

      @@jbaidley They can post in the steam community already, but most feedback comes trough our discord that we linked on our title screen.

  • @johnterpack3940
    @johnterpack3940 ปีที่แล้ว +3

    I got both Subnautica games in early access. It was fun getting new bits for the first one and watching the story grow til you could finally play through to the end. But the sequel definitely showed the dangers of early access from a player's perspective. It started out fairly interesting. Then they completely changed the story, literally hired a new writer and started from scratch. And the final game was an abysmal imitation of the original. From a developer's perspective, the lesson there is that ignoring the feedback from the early access crowd is a recipe for failure. The sequel sold something like a third as many copies as the original.

  • @SharpDressedBear
    @SharpDressedBear ปีที่แล้ว +2

    Very sage and concise advice. Thank you for the awesome video!

  • @denkkab1366
    @denkkab1366 ปีที่แล้ว +4

    I like how the view is framed so that the huge ass XP-Pen and a book titled How To Draw are both visible!

    • @bitemegames
      @bitemegames  ปีที่แล้ว +2

      Now all that I need is the skills to actually do it properly... -M

  • @karlhans6678
    @karlhans6678 หลายเดือนก่อน +1

    When should the game be free?

  • @terranny
    @terranny ปีที่แล้ว +2

    I think a benefit of early access is already having 10+ reviews (hopefully) when your full launch comes around, giving more exposure. It also double-dips on the new releases list, even though it can't appear on "new and trending" on the front page.

  • @RealLifeGlitchEntertainment
    @RealLifeGlitchEntertainment ปีที่แล้ว +2

    Marnix looking like a whole community manager over at EA DICE right now. 🤣Great video as always!

    • @bitemegames
      @bitemegames  ปีที่แล้ว

      I'll keep going until I end up looking like Jeff Kaplan -M

  • @RizVNTV
    @RizVNTV ปีที่แล้ว +1

    I did try early accessing a narrative-based game (visual novel).
    I got the feedback, but overall, it might make the development cycle longer than necessary.
    I'm gonna test releasing full game and see the difference.

  • @SuperDutchrutter
    @SuperDutchrutter ปีที่แล้ว +2

    Good video. As a consumer I love early access when done well. For example, I’m loving Jonas Tyroller’s Thronefall - and how they’ve released additional levels and content as they create it. Gives me a bit of joy each time compared to that limited one-off excitement that comes with a new game purchase.

    • @vaenii5056
      @vaenii5056 10 หลายเดือนก่อน

      As a consumer I hate it. I feel indifferent about it when done well. For many developers its just a way to get money from their unfinished project that will never truly evolve beyond alpha stage.

  • @bruceburnett5372
    @bruceburnett5372 ปีที่แล้ว +1

    Sage advice.Thanks. Answered a few things for me. One being the S.M. time commitment. I'm looking at how I want to approach it without it interfering with game dev.
    E.A. too has been on my mind but this kinda confirmed what I thought. I think I will stick to my original plan. So thanks for that .

  • @miguelinop
    @miguelinop ปีที่แล้ว +1

    Would it be advisable to send "gold" builds of a game to influencers leading up to release?

    • @bitemegames
      @bitemegames  ปีที่แล้ว +6

      This is a commonly done approach as well, and can work. However, instead of just sending that golden build, I would advise also putting it up on Steam as well as a demo.
      You can have a great video, that explains the entire premise of the game, but a lot of people still prefer actually giving the demo a spin for themselves if the game is truly a good fit for them. -M

  • @tecmobowl7093
    @tecmobowl7093 ปีที่แล้ว +1

    How much do you charge to make a game?

  • @kong_kwan
    @kong_kwan 8 หลายเดือนก่อน

    It should be a much more flexible refund policy for early access. Because to be honest, it's not a finished product and some games stay in early access for years and abuse the label.

  • @curesafaia
    @curesafaia ปีที่แล้ว +1

    There is a mobile Early access game on PC (yeah...) from a French studio, Waven, they did open alphas before but they ignored feedback and focused on releasing an almost identical early access with f2p monetization after multiple years, it seems they had contracted a third party studio and now they are just a few people working on it, the game is failing, the game is extremely boring, short and the microtransaction are not appealing, they are still ignoring feedback and their now small team does not update the game, they are conflicted about what the game should be and it ended up being a beautiful but terrible game, they spent a stupidly high amount of time and money on the graphics and sound and contracted the coding. The early access is basically an excuse to monetize an unfinished game. They have also a community of fans from their other games who will be offended by feedback on the forum. I think that's a good example of mishandled early access.

    • @PHeMoX
      @PHeMoX ปีที่แล้ว +1

      Yeah this is the thing though... a game still needs to be good and worthwhile. This actually is why all the well meant advise surrounding early access, especially from a dev with no experience there, is kinda silly. There are a million ways of releasing a game poorly. And most developers really _don't_ want consumer feedback to dramatically change their game. Often the loud minority has the power to ruin things, more so than to improve things too. Not to mention how as a developer you will want to make 'your' game, not the game thought out by others. I think 80% of early access is about misleading customers into buying early, hoping it will change into something much better, but rarely if ever does.

  • @channyh.221B
    @channyh.221B ปีที่แล้ว +1

    Pretty sure most of us, at the age of 15, weren't doing what you were doing at 6:03 (is that in the European parliament?!) so you as the community manager of *BiteMeGames* was written in the stars ... if one can make a video games where you can write it in the stars it will be legit.

  • @ojeda916
    @ojeda916 ปีที่แล้ว

    So what do they answer? 5:56 Cause I would ask the same question too lol

    • @bitemegames
      @bitemegames  ปีที่แล้ว +1

      They responded that they never lost passion and vision of their end product, which is Star Citizen levels of commitment, so not for everyone I feel -M

  • @porterwake3898
    @porterwake3898 6 หลายเดือนก่อน

    I am so fucking done with Early Access. I HATE IT. Hey, here's 90% of the game! You can experience most of it, but you definitely don't get the end or all the features. Have fun putting hours and hours into it, then we will take 5 years to do the last 10% of it you will not have any motivation to play after we release it. Every dev for the question: "How long in early access?" It is always "at least one year." I think games in Early Access should have to set a hard date WITHIN A YEAR. If they do NOT release 1.0, they owe 50% of the money back or more. Sick and tired of this shit.

  • @lukdev
    @lukdev ปีที่แล้ว +2

    6:02 Justin Bieber, is that u? jk jk

  • @px2059
    @px2059 ปีที่แล้ว +8

    I don't want to be rude, but you didn't do early access and didn't sell either. So I don't know where these opinions are coming from.

    • @bitemegames
      @bitemegames  ปีที่แล้ว +19

      As I state in the video, I don't work in a bubble, I've spent 10+ hours with the Flotsam team for example, talking about their development, challenges, their roadmap, and their experiences.
      I've also discussed this question with other people, such as Chris Zukowski or Michael Futter, and various other developers, PR firms, and also just regular players of early access games.
      I don't just make up random stuff, but do actual research, in order to not repeat the same mistakes multiple times, and to help inform our viewers. Didn't sell either also isn't really that accurate of a statement, as the numbers covered in our video are grossly outdated at this point :).
      It's fair you want to question these sources, and maybe I should have made them more clear, in which case, it's not rude to ask. -M

  • @jazen_gamic
    @jazen_gamic ปีที่แล้ว +5

    what I think is that you're not suited for giving an opinion and advice without you even have really good experience and successful game...thats mean no one will trust you..its better for you to make tutorial instead of make video like this without proof

  • @Me__Myself__and__I
    @Me__Myself__and__I ปีที่แล้ว +5

    You have very strong opinions for a dev / company who has minimal experience, who hasn't done the thing you are talking about (early access) and whose game sold so very few copies. Bluntly you don't have the experience & knowledge to be justifiably this opinionated.

    • @saulnores3477
      @saulnores3477 ปีที่แล้ว

      Hi. Is there a link to know how many copies a game has sold? Or how many whishlists a game has?

    • @px2059
      @px2059 ปีที่แล้ว

      ​@@saulnores3477 you can only estimate it with the number of reviews.

    • @bitemegames
      @bitemegames  ปีที่แล้ว +8

      @saulnores3477 We released a video 2 months ago about our initial sales numbers, th-cam.com/video/yY4NmtNlac4/w-d-xo.html.
      This is the last public video we made about the game, but it's very outdated currently, as the video itself has caused quite some additional promotion, as well as various events we've gone to. We're by no means a massive success, but honestly I believe we aren't doing too horrible anymore. -M

    • @sealsharp
      @sealsharp ปีที่แล้ว +1

      A great way to learn and grow is to put your thoughts out there and get told why you're wrong. We did that decades ago in boards and it was both fun and useful. But it is based on the assumption that things are up for debate, it's the start of a conversation to build your own thoughts.
      Wanting someone with authority on a subject to tell you knowledge based on experience is understandable because it's useful, but it's useful in a different way.
      People are smart enough to know that this is Marnix the Indiedev and not Tim Cain.
      I for example watch both this and the mentioned Tim Cain ( who has one of the best gamedev channels out there) but for very different purposes.
      Tim is the wise Wizard telling wisdom, and this is more like the tavern next to the brawlpit we where talk about our latest beatings and what we learned from it.

    • @Me__Myself__and__I
      @Me__Myself__and__I ปีที่แล้ว +2

      @@sealsharp My issue is how this video presents itself. It doesn't present as here are some thoughts/ideas we have on this topic but we're not actual experts. It presents itself as confidant, correct expert advice. That makes it wrong and bordering on misinformation IMHO. If they were clear about their lack of actual expertise on the subject and did the video as either obvious non-expert opinion or as a discussion of ideas, cool. Opinions and, better discussions, are fine. But acting like you are a subject matter expert when you are not is not okay, that is misleading.