A tour de force of a video! What a useful tutorial, full of insights. I would be very interested to hear how you created that custom made pattern for the handle. Thank you
Never in a million years I would have thought about the gradient fade on the edges of the geometry displacement.....That always made me avoid the use of this node or at least use it to the opposite direction......And I still cannot believe how stupid Keyshot is sometimes in orienting textures on parts..... Amazing tutorial. Thank you.
Gibbons, can i get an animation Keyshot (.bkp, .bip) archive (like that camera which you have made), change the assembly for my product, do the explode again (because change the components) and render it? Does it work? If your answer is YES, do you have that archive for download (paid or not paid)?
Not a bad suggestion. I assume this comes down to making sure your lighting sources are big enough. If using HDRIs for lighting, have you experiemented with scaling them up?
How strange! With GPU mode activated, I can't see the "Brushed (radial) texture. It only appears if I switch to CPU mode. I've restarted and started from scratch. Nothing changes. I'm unable to achieve that texture with GPU mode. I'm using Keyshot 2024 and an RTX 4070 Ti Super GPU with 16GB. All drivers are updated. I have no idea how to fix this, and I need to work with the GPU due to rendering times. If anyone can guide me on how to resolve this, I would be very grateful."
It's a known bug. Next release will fix it... I assume you're on KeyShot 2024.2. I'm not sure if they released a patch update to address this. You can read more about this issue over on the Luminaries forum.
@@WillGibbons Thanks for your reply. In fact, after commenting, I read about the problem on the Luminaries forum. I'll have to split the surfaces and work with the brushed radial.jpg texture, instead of the node. Or... switch to Blender once and for all to be able to finish this project.
Why not!? hah, it's because I'm recording both audio and video on the same computer I'm rendering with. It puts a pretty. It helps with performance if I am not trying to render 100% on the CPU.
You're a life saver!!!
Cheers!
You are like mentor and master in key shot
Thanks for the video.
We are learn a lots of from your video
Thanks you so much, I love it
It's my pleasure!
Nice one, Good to see you back online.
Thanks! I really enjoy making tutorials, but been too busy as of recent to do them regularly. Happy to say I look forward to making more this year.
Excellent video, really helped me a lot !
Glad to hear it!
THANKS WILL! great tutorial
Thanks for the support! :D
omg the dust at the end
Another tutorial for another time! ;D
The color gradient method for attenuate the displacement height solve all my problems!
Thank you very much!
Awesome! That's great :)
Thank you for this detailed tutorial!
You are so welcome!
That is a hell of a tutorial. I really love your content. Can watch it for hours. Keep them coming Sir.
Thanks, will do!
A tour de force of a video! What a useful tutorial, full of insights. I would be very interested to hear how you created that custom made pattern for the handle. Thank you
Cool! Thanks. Yeah, I'll try to share that in the near future!
Would love to see a video ok how to make the knurling look so good.
Great tutorial Will! thanks!
Glad you liked it!
Brilliant as always !!
Thank you! Cheers!
Thank you, Will! This tutorial help me a lot. …..creating displacement maps in Photoshop would be great.
Noted! Thank you!
Never in a million years I would have thought about the gradient fade on the edges of the geometry displacement.....That always made me avoid the use of this node or at least use it to the opposite direction......And I still cannot believe how stupid Keyshot is sometimes in orienting textures on parts.....
Amazing tutorial. Thank you.
Sometimes we just need to look at things a bit differently! Thanks for the comment :D
Awesome tutorial! Thank you very much!
Glad it was helpful!
Wow that's so easy
Lots of the success with this material comes down to lighting.
Thank you
You're welcome
Gibbons, can i get an animation Keyshot (.bkp, .bip) archive (like that camera which you have made), change the assembly for my product, do the explode again (because change the components) and render it? Does it work? If your answer is YES, do you have that archive for download (paid or not paid)?
Sorry, that's not possible.
Can you do a video on very large objects? I have trouble getting my large machines to look real.
Not a bad suggestion. I assume this comes down to making sure your lighting sources are big enough. If using HDRIs for lighting, have you experiemented with scaling them up?
How strange! With GPU mode activated, I can't see the "Brushed (radial) texture. It only appears if I switch to CPU mode. I've restarted and started from scratch. Nothing changes. I'm unable to achieve that texture with GPU mode. I'm using Keyshot 2024 and an RTX 4070 Ti Super GPU with 16GB. All drivers are updated. I have no idea how to fix this, and I need to work with the GPU due to rendering times.
If anyone can guide me on how to resolve this, I would be very grateful."
It's a known bug. Next release will fix it... I assume you're on KeyShot 2024.2. I'm not sure if they released a patch update to address this. You can read more about this issue over on the Luminaries forum.
@@WillGibbons Thanks for your reply. In fact, after commenting, I read about the problem on the Luminaries forum. I'll have to split the surfaces and work with the brushed radial.jpg texture, instead of the node. Or... switch to Blender once and for all to be able to finish this project.
Hey Will. I'm curious about your 50% CPU usage. Why???
Why not!? hah, it's because I'm recording both audio and video on the same computer I'm rendering with. It puts a pretty. It helps with performance if I am not trying to render 100% on the CPU.
how to make custom displacement texture,,, TUTORIAL PLEASE
Noted! Thanks for the request.
Are you working on GPU?
Yes, I was in this one.