That ostrich/dumbo was amazing. It must work like old ostrich and treat a shop with no pets the same as a shop full of tier 6s, so it was just rerolling a shop full of food over and over and the game couldn't handle it, resulting in a maxxed out team. Good to have you back, test server
Yeah, a shop with no pets *_is_* a shop with all its pets tier 6s. It's also a shop with all its pets tier 5s, and tier 4s, and tier 3s... There's technically nothing wrong going on, but the problem is that ostrich doesn't reroll the fruit. It's an exploit not a flight
It's probably that, when they check that the shop has only tier 6 pets, they check the level of all the pets in the shop going from first to last in line until either: a) landing on a pet that isn't tier 6 or b) reaching the end of the pet shop. Since there aren't any pets in the shop, it never lands on a pet that isn't tier 6 before reaching the end of the pet shop, which makes the game think that the shop is full of tier 6 pets which then triggers the Ostrich's effect.
My explanation of Tuna triggers Triggers = Gained Health x2 + Triggers = Damage Taken /2 (rounded down) Add the 2 trigger values and that was what Skoottie seemed to have. That’s pattern I saw but there were still anomalies so idk
@@nickching5482 he explains it pretty well. Since the Ostrich buffs the team based on how many tier 6s there are in the shop, if there are no tier 6s and in fact no pets at all it treats it like having all tier 6s (same way the old moose would give tier 6 scaling if there was an empty shop) the problem is then that it rerolls, but since the shop is full, it can't reroll so it assumes all tier 6s again. Essencially, it's a bug because it reads that specific situation as "infinite" and loops in on itself. As one chatter mentioned, if Ostrich was allowed to unfreeze food and THEN roll, this would not break the game
Keep up the good job my man, i come to the vids just to try and find you. Tuna is my favorite dish so i hope you give it some respect in its AtoZ episode
Two theories on the Tuna -- 1. Koala when trigger limited still passes as a +0/+0, and +0 is NOT positive, therefore it counts as a "Hurt" trigger 2. Tuna checks if the first HP change is negative in a turn / action, then all remaining changes (even +0/+0 from Koala) count as triggers Makes me curious how the triggers for Koala are processed - since it seems like it's almost certainly still touching the stat-modifying code when it's trigger limited
My explanation of Tuna triggers Triggers = Gained Health x2 + Triggers = Damage Taken /2 (rounded down) Add the 2 trigger values and that was what Skoottie seemed to have. That’s pattern I saw but there were still anomalies so idk
My guess is is that the “when hurt” part is coded to be several of the different key words like attack and gain stats and friend ahead attacks and so on
A shop full of pets probably isnt just treated as "a shop full of 6s". Its probably that a shop full of 6s, means that there is no tier 1 to 5 pets in the shop. Hence, a shop with no pets is also treated as a shop full of tier 6s... as well as a shop ful of 5s and 4s and 3s...
For the ostrich, someone forgot their edge cases! They didn't factor in what would happen on an empty set. Easy fix, add an if else where if the size of the array of shop animals is less than or equal to one, it doesn't trigger the ostrich ability. Two or three lines of code and it should be good if they are checking the requirements the way I think they are
Ngl I'd rather the ostrich trigger at end of turn, the odds of getting all tier 6's in the shop upon rolling can vary so having a shop full of frozen tier 6 pets at the end of the turn works better.
I'm not a game developer but what I think happened is that when he rolled with no shop spaces left, the game freaked out and didn't know what to do when there's no spots to reroll, so it kept trying to reroll the shop when it couldn't. Ostrich gives stats to allies whenever shop is only filled with tier 6, but shop has no pets so the game may have some default where if there's no pet, then the only thing in shop is tier 6. Combined with the game trying to roll a shop that can't roll with no pets, and the game assuming no pets means tier 6 in shop, leads to Ostrich giving all pets stats infinitely.
@@nicegamesbro4363It's probably that, when they check that the shop has only tier 6 pets, they check the level of all the pets in the shop going from first to last in line until either: a) landing on a pet that isn't tier 6 or b) reaching the end of the pet shop. Since there aren't any pets in the shop, it never lands on a pet that isn't tier 6 before reaching the end of the pet shop, which makes the game think that the shop is full of tier 6 pets which then triggers the Ostrich's effect.
Btw, you mentioned the default tier would be 6 cause of how ostrich works. That’s not quite true. It’s referred to as a vacuously true statement, when you say all X’s are Y’s when no X’s exist. So, all magic cats are blue is a true statement, which is identical to its more agreeable contrapositive, all non-blue cats are non-magic
That ostrich/dumbo was amazing. It must work like old ostrich and treat a shop with no pets the same as a shop full of tier 6s, so it was just rerolling a shop full of food over and over and the game couldn't handle it, resulting in a maxxed out team. Good to have you back, test server
Yeah, a shop with no pets *_is_* a shop with all its pets tier 6s. It's also a shop with all its pets tier 5s, and tier 4s, and tier 3s...
There's technically nothing wrong going on, but the problem is that ostrich doesn't reroll the fruit. It's an exploit not a flight
It's probably that, when they check that the shop has only tier 6 pets, they check the level of all the pets in the shop going from first to last in line until either: a) landing on a pet that isn't tier 6 or b) reaching the end of the pet shop. Since there aren't any pets in the shop, it never lands on a pet that isn't tier 6 before reaching the end of the pet shop, which makes the game think that the shop is full of tier 6 pets which then triggers the Ostrich's effect.
I love that there's both a math explanation and a CS explanation right above me. Keep on keeping on
And even the old moose when there were no pets and all the spaces are empty, it made a 6 + 6
trying (and failing) to understand the tuna was so damn funny
yeah, it really reminds you it's still just the test server lol
My explanation of Tuna triggers
Triggers = Gained Health x2
+
Triggers = Damage Taken /2 (rounded down)
Add the 2 trigger values and that was what Skoottie seemed to have.
That’s pattern I saw but there were still anomalies so idk
@@iflyudonti dont know it might also count the times that the enmy was hurt. im pretty sure the numbers added up
The random Ghost team running the Tuna straight up sent me. The straight surprise on then instant lost was comedy gold.
@14:58
Dumbo Octopus: Crash Game >>> Makes all pets but Ostrich 50/50
What happened
@@nickching5482 he explains it pretty well. Since the Ostrich buffs the team based on how many tier 6s there are in the shop, if there are no tier 6s and in fact no pets at all it treats it like having all tier 6s (same way the old moose would give tier 6 scaling if there was an empty shop) the problem is then that it rerolls, but since the shop is full, it can't reroll so it assumes all tier 6s again. Essencially, it's a bug because it reads that specific situation as "infinite" and loops in on itself.
As one chatter mentioned, if Ostrich was allowed to unfreeze food and THEN roll, this would not break the game
Looks like Tuna is counting triggers before Koala action happens, perhaps with two koalas it's counting 3 hits for every damage taken?
My thought exactly. And when he sold both koalas it was +1 for each attack which confirms it for me.
This is super auto pets.
You're so right, buddy
Keep up the good job my man, i come to the vids just to try and find you. Tuna is my favorite dish so i hope you give it some respect in its AtoZ episode
tuna takes into account emotional damage too
19:15
Who are you to say the "Nothing happened to you"
Trauma is trauma
😂
the right click to freeze thing is soooo nice because i always instinctively right click to freeze instead of left
Tuna, Sparrow and the new woodpecker change are op
So the tuna gets its triggers from the fact that tuna are notoriously bad at math, so it guesses every time how much it should gain
My favorite part is when he said “it’s Skootin time”
and then crashed the game?
Two theories on the Tuna --
1. Koala when trigger limited still passes as a +0/+0, and +0 is NOT positive, therefore it counts as a "Hurt" trigger
2. Tuna checks if the first HP change is negative in a turn / action, then all remaining changes (even +0/+0 from Koala) count as triggers
Makes me curious how the triggers for Koala are processed - since it seems like it's almost certainly still touching the stat-modifying code when it's trigger limited
My explanation of Tuna triggers
Triggers = Gained Health x2
+
Triggers = Damage Taken /2 (rounded down)
Add the 2 trigger values and that was what Skoottie seemed to have.
That’s pattern I saw but there were still anomalies so idk
Ghost team cooking hard with front platypus
these ghost teams are crazy, as he proceeds to beat them
1:54 oh so that’s how I randomly froze something that one time
subway tuna is actually goated. add some salt and pepper to it before the cheese and toasting
My guess is is that the “when hurt” part is coded to be several of the different key words like attack and gain stats and friend ahead attacks and so on
A shop full of pets probably isnt just treated as "a shop full of 6s". Its probably that a shop full of 6s, means that there is no tier 1 to 5 pets in the shop. Hence, a shop with no pets is also treated as a shop full of tier 6s... as well as a shop ful of 5s and 4s and 3s...
Tuna, Dumbo octopus, WHAT HAVE YOU DONE‽
For the ostrich, someone forgot their edge cases! They didn't factor in what would happen on an empty set. Easy fix, add an if else where if the size of the array of shop animals is less than or equal to one, it doesn't trigger the ostrich ability. Two or three lines of code and it should be good if they are checking the requirements the way I think they are
Depending on how they coded it, it could be as simple as adding an OR to an existing if else and it's fixed
Ngl I'd rather the ostrich trigger at end of turn, the odds of getting all tier 6's in the shop upon rolling can vary so having a shop full of frozen tier 6 pets at the end of the turn works better.
Dumbo is bugged too lmao it only gives food from the pack
Does anyone know what happened to the tuna stats?
I feel like tuna has something to do with adding damage counters from a hidden kola activation in battle??
Wait, you play SAP through Firefox, not Steam? That’s wild.
Test server is browser only
@@Skoottie ohhhh, that makes sense! I’m still surprised it’s not released as a separate install or anything on Steam, though.
Tuna works by damage taken + tunas attack. I don’t know what’s going on with koala triggering it though.
Nope. It just works like that sometimes.
Bass should, every two turns, give one sell pet 1 exp, at level 2, it gives 2 exp, having synergy with star fish, something like that.
The 5050s look edited because the numbers are bigger
You think this is nuts? You should have leveled up the woodpecker!
Why is the font different at 50/50?
Tuna seems to be running off frames?
Do the dumbo with atleast 3 behemoths
Bro coulda just cut the first half of the video lol. Poor browser
What happened to make him have 4 50/50 because the mighty dumbo did that?
I'm not a game developer but what I think happened is that when he rolled with no shop spaces left, the game freaked out and didn't know what to do when there's no spots to reroll, so it kept trying to reroll the shop when it couldn't.
Ostrich gives stats to allies whenever shop is only filled with tier 6, but shop has no pets so the game may have some default where if there's no pet, then the only thing in shop is tier 6.
Combined with the game trying to roll a shop that can't roll with no pets, and the game assuming no pets means tier 6 in shop, leads to Ostrich giving all pets stats infinitely.
@@nicegamesbro4363 thanks! it is always interesting to know the exact reason for an error in a game
@@nicegamesbro4363It's probably that, when they check that the shop has only tier 6 pets, they check the level of all the pets in the shop going from first to last in line until either: a) landing on a pet that isn't tier 6 or b) reaching the end of the pet shop. Since there aren't any pets in the shop, it never lands on a pet that isn't tier 6 before reaching the end of the pet shop, which makes the game think that the shop is full of tier 6 pets which then triggers the Ostrich's effect.
Does woodpecker +wolverine would deal damage to ur own team too?
No reason why it couldn't; self-sabotage synergies like "pineapple leech" have always been possible
2 day wait?? 😮💨 all good it's here now
I don’t understand the ostrich dumbo combo how did we magically get 50/50s before end of turn
OH ostrich is on roll… wait that feels broken
Ostrich feels like it kinda sucks now tho if you’re trying to use it normally
Btw, you mentioned the default tier would be 6 cause of how ostrich works. That’s not quite true. It’s referred to as a vacuously true statement, when you say all X’s are Y’s when no X’s exist. So, all magic cats are blue is a true statement, which is identical to its more agreeable contrapositive, all non-blue cats are non-magic
unicorn came a month ago tf ???
What is the music form the intro
1:45
anyone else feel like the teams u go up against in the test server are insanely weak lol
Ghost teams, computer teams
G😢 17:30
Game braking rolls lol
We here
Comments
The 50/50 text is TERRIBLE
3rd comment
2nd