Bro, can you make thunderstorm or rain systems more local and so that their shape is more random, and not just flat? Or to do so, add a map that will be formed while the player explores the world, and then on this map you can track where it rains or thunderstorms, or local precipitation. In general, I would like a full-fledged random weather, there are many neighboring biomes in the minecraft world, cold, temperate and hot, each biome has its own standard temperature, but let's say we add a cyclone between a hot and temperate biome, which transfers hot air from a desert biome to a temperate biome and so on in different ways, and depending on After that, weather phenomena such as thunderstorms, heat waves, and sudden cold snap will form. And this can be adjusted by the player himself, let's say add a cyclone (you can adjust the strength of the cyclone) so that you can make the cold air of their winter biome reach the desert and cause rains, or even snow, and vice versa, so that warm air makes its way into the winter biome and snow melts there. And in order for precipitation and thunderstorm systems to occur for a reason, but as a result of something, both thunderstorms and clouds were local, let's say it rained heavily in one village, and in the next one they only saw a cloud that passed by. It's my dream to see such a mod
data pack on curse forge??? i got curse forge and already got the regular version going. fortunatlly i got it working thanks to a minecraft wiki tutorial. its strange.. all but 2 storms its near night under them during the day... its strange that nimbostratus has lighting in it, usually it does not have lighting irl
This mod still has a lot to improve. I want the clouds to all move together. Those squares that keep moving and appearing are ugly. It gives a feeling that it is not realistic or satisfying.
nah, those squares is what makes it up for me. It makes it so much better and dynamic. I think that just some flat clouds moving all around would be pretty boring
Click the link in the description to download the mod & datapack. And then you'll need to drag the downloaded files .jar into your %appdata% .minecraft/mods folder.
There is just one issue with this. It's that it's never enough. If you want cool clouds you'll have to add localized weather. If then you want Tornadoes or flooding events you'll need different storm types and changes in air pressure which would make things like fog or different types of rain a thing again. But if you want different types of precipitation which will need a System of localized airmasses and temperatures with cyclones shifting airmasses which will produce wind which will be stronger the stronger the cyclone is but the wind is strongest on the south side and also affected by terrain which would make mountain ranges more interesting in terms of rain or snowfall amounts and following dry regions and based on that you'd need to have the biomes laid out that way so all in all. It's unfortunately never going to be perfect. Still cool tho 🤌
Remember, this is only a "Simple Clouds" now imagine what a complex clouds would be.
Would be on an imaginary plain 😂😂😂
@@multiplex_inventormath joke lol
This mod is getting pretty mindblowing, I can't wait to see wall clouds and tornadoes, one day
fr i cant wait to see those
glad to see this mod in development
just imagine how cool and terrifying this mod could look if it included tornadoes and distant horizons
Ngl, have a video of something like this just standing in the middle of the field with no mobs just the rain would knock me out in terms of sleep.
It’s so impressive how accurate it is
imagine this mod and Adventure time Mode being updated to fit each other
The thumbnail looks like a surrealist landscape, and I like it
Bro, can you make thunderstorm or rain systems more local and so that their shape is more random, and not just flat? Or to do so, add a map that will be formed while the player explores the world, and then on this map you can track where it rains or thunderstorms, or local precipitation. In general, I would like a full-fledged random weather, there are many neighboring biomes in the minecraft world, cold, temperate and hot, each biome has its own standard temperature, but let's say we add a cyclone between a hot and temperate biome, which transfers hot air from a desert biome to a temperate biome and so on in different ways, and depending on After that, weather phenomena such as thunderstorms, heat waves, and sudden cold snap will form. And this can be adjusted by the player himself, let's say add a cyclone (you can adjust the strength of the cyclone) so that you can make the cold air of their winter biome reach the desert and cause rains, or even snow, and vice versa, so that warm air makes its way into the winter biome and snow melts there. And in order for precipitation and thunderstorm systems to occur for a reason, but as a result of something, both thunderstorms and clouds were local, let's say it rained heavily in one village, and in the next one they only saw a cloud that passed by. It's my dream to see such a mod
I also want it
for 5 years
he didn’t make the mod
Can you add the tornado to will need to form
data pack on curse forge??? i got curse forge and already got the regular version going. fortunatlly i got it working thanks to a minecraft wiki tutorial. its strange.. all but 2 storms its near night under them during the day... its strange that nimbostratus has lighting in it, usually it does not have lighting irl
Hello, and when will the mod be updated Weather2?
I'm not sure about that since I'm not the creator of the mod.
@@UniReq-OfficialI'm sorry, I didn't know.
@@TORNADO_ENTERTAINMENT the creator of the mob is nonamecracker
Very very good day
can it produse any tornadoes soon?
I'm not sure if the author of the mod will add it.
I am hoping they add tornados lol
This mod still has a lot to improve. I want the clouds to all move together. Those squares that keep moving and appearing are ugly. It gives a feeling that it is not realistic or satisfying.
Not sure if that's possible due to the fact it would make the clouds look more stagnant and not being dynamic enough
nah, those squares is what makes it up for me. It makes it so much better and dynamic. I think that just some flat clouds moving all around would be pretty boring
when i using this mod, as i open minecraft, it crashed everytime i launch, its just does that for eternity
I'm not sure what causes it. Make sure you don't use any performance mods.
@UniReq-Official I use all the performance mods I can without any Crashes
0:32 mammatus clouds?????
You are secomd in the world created custom clouds FINNALY! IM FIRST INCTHE WORLD WHO MADE CUSTOM CLOUDS TYPES in first 3 days of mod
2:44 maybe shelf cloud
That wind sound is from Simple clouds mod?
It's from physics mod.
Wie heißt die Mod
Simple Clouds.
This is insane
Does the VS thingy stop moving at block limit?
If so,cant you just add a mod to modify the build height and go way higher?
I don't think so, it's just the propeller isn't strong enough to move it even higher.
@UniReq-Official oh,okay.
Good job
You forgot the tornado
Datapack? Is this only using vanilla Minecraft to work?
The datapack requires Simple Clouds Mod.
@UniReq-Official oh, cool!!
How to install it?
Click the link in the description to download the mod & datapack. And then you'll need to drag the downloaded files .jar into your %appdata% .minecraft/mods folder.
Is this mod compatible with iris or optifine
No?
it does not work well with shaders for the time being, afaik
It works with Oculus but just like what the guy above me said it doesn't work very well with shaders but it does work
Can I touch the clouds?
yea
I NEED THIS MOD TO MAKE FLOODSS PLSSSS
please make this compatible with fabric!
i hope so, for 1.20.1 too!
This is not the dev, simply someone showcasing a data pack that was made for the mod
16:54
Так ты в бочке живёшь?
што???
becdrock?
No?
3:49
2 hours ago
And 551 person
31 like
There is just one issue with this. It's that it's never enough. If you want cool clouds you'll have to add localized weather. If then you want Tornadoes or flooding events you'll need different storm types and changes in air pressure which would make things like fog or different types of rain a thing again. But if you want different types of precipitation which will need a System of localized airmasses and temperatures with cyclones shifting airmasses which will produce wind which will be stronger the stronger the cyclone is but the wind is strongest on the south side and also affected by terrain which would make mountain ranges more interesting in terms of rain or snowfall amounts and following dry regions and based on that you'd need to have the biomes laid out that way so all in all. It's unfortunately never going to be perfect. Still cool tho 🤌